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Author |
Thread Statistics | Show CCP posts - 81 post(s) |
Warde Guildencrantz
TunDraGon
109
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Posted - 2012.10.04 20:24:00 -
[391] - Quote
Marcel Devereux wrote:
That is a unrealistic scenario. Nobody is ever going to do that. What they will do however is eject from their ship in high-sec after baiting someone and have their alt scoop it up in the Orca and warp away ;-)
I can confirm that Tundragon scoops with orcas all the friggin time. It's not really fair but it minimizes losses if we can't get out by other means. I am not worried about it being nerfed because it was an OP tactic for escape.
It should be made such that if the ship is targeted it cant be scooped by the orca, not that "you can't eject just because". The "you cant eject under gun countdown" rule in general is just pointlessly limiting and doesnt achieve anything. Maybe if you care about ejecting T3s so much, you could ONLY make it apply to them? Honestly, the reasoning behind implementing it is not sound and its just not worth doing, too restrictive.
CCP Masterplan wrote:Jeas Imerius wrote:I like how this sounds so far! I have an idea of how the new 1v1 system could work though.. Call it Dueling: Right click players portrait or ship and click 'Challenge player to Duel' (must be in a ship and in space). A window pops up were both parties either accept or decline. 'Insert Name has challenged you to a Duel, do you wish to defend your honor?' If both accept, a 10 second timer begins during which time both players assume their positions (take 10 paces). After the countdown they are free to fire on each other without incurring any flags. Once a ship is destroyed the duel is over. Stop reading my email!
Call it a Mutual Fire Contract, not something WOW'y like a duel. |
adopt
Enlightened Industries Test Alliance Please Ignore
434
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Posted - 2012.10.04 20:26:00 -
[392] - Quote
So to clear something up, because **** going through 20 pages of **** posting.
What if I pod someone in Lowsec, will the penalties of criminal apply to me? I.e will I be unable to warp, jump dock for 15 minutes? Shadoo > Always remember to fit Cynosural Field Generator I, have 450 Liquid Ozone in your cargo and convo a friendly Pandemic Legion member if you have a capital or super capital ship tackled.
FREE XOLVE ~ THE HERO TEST NEEDS |
Pinky Denmark
The Cursed Navy
221
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Posted - 2012.10.04 20:26:00 -
[393] - Quote
CCP Masterplan wrote:Odin Shadow wrote:Tippia wrote:Odin Shadow wrote:when running a mission, you are scrammed. ccp have one of the network issue that have happened of late, so you D/C and cant reconnect. you ship just sits there and dies now? If it does now, it will in the future, only for a longer time. if the npc's are shooting you, that time will never expire? No flags can be created after log-off. The only flag that can be extended after log-off is the PVP flag.
It is really a shame that people can jump through a gate and within the period of the gate cloak timer log out in hope of the enemy being unable to kill his ship in 30 seconds...
Pinky |
Abdiel Kavash
Paladin Order Fidelas Constans
858
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Posted - 2012.10.04 20:27:00 -
[394] - Quote
CCP Masterplan wrote:TheMaster42 wrote:PvP flag will carry between systems like all the other flags, correct? (This would be a change from the current behavior.) It sure will! (As will all your flags) Implication: if you web your freighter in one system, you can't log off in the next system to avoid getting killed by WTs (you will keep the 15 minute logoff timer). |
De'Veldrin
NerdHerd En Garde
391
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Posted - 2012.10.04 20:28:00 -
[395] - Quote
Goonspiracy wrote:Tippia wrote:Goonspiracy wrote:Are you seriously giving ratters 15 min "keep their ships in space" aggression timers? Do you not see anything wrong with this? This is a very simple question Fit a cloak? That's a brilliant way to defend your logged out ship
Why would you need to log out if you can cloak? Unsub or don't.-á I don't care what your reasons are, and neither does anyone else.-á Just click the button and go away - or don't. |
Mujen
Agony Unleashed Agony Empire
1
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Posted - 2012.10.04 20:29:00 -
[396] - Quote
CCP Masterplan wrote:Absocold wrote:Giving light interdictors a 'W' flag just for activating an interdiction sphere launcher will make them unable to jump through a gate after doing so. Dics are supposed to be able to jump after launching a bubble as long as no one tries to warp in it, this was broken for a while and was only recently fixed, you're about to break it again. Nope. It was always intended to work this way, but never did. Then it got fixed so that it would prevent you from jumping after launching. Then it got broken again recently.
I'm interested in hearing why bubbles were intended to work this way. I flew dictors when you could jump after dropping the bubble and when you couldn't. In my opinion the "broken" way far superior. If you wanted to keep the dictor from jumping? Warp in his bubble. Trap him. Give him aggression to prevent him. This creates a much more dynamic and challenging playing environment.
Dictors are getting pricey, and they are fragile. You could cloak for sure, but it would nice to have other ways to GTFO and assist the fleet.
I fear that this will penalize small scale pvp where gangs would only have 1 dictor, so this change I feel will diminish their use. People will be less aggressive if they are afraid about aggroing.
Although I can see why dropping a bubble can be seen in the same light as shooting a weapon it makes eve more predictable tactically. You're taking a tool out of the FC toolkit. I know the first time dictors were hit with this basically nobody I knew liked it at all and their use dropped. There was a great amount of excitement when this mechanic went back to the "broken" way. I have have been on both sides of the dictor bubble and I would prefer that it remains how it is.
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Warde Guildencrantz
TunDraGon
109
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Posted - 2012.10.04 20:29:00 -
[397] - Quote
Garviel Tarrant wrote:
Some people's idea of being an outlaw is roaming and pvping..
Not instalock camping, no risk pvp and other such terribleness people like Scum and TunDraGon do to soil the name of pirates everywhere.
Actually we do roam, just not every waking moment. Usually every other day.
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Proddy Scun
Renfield Inc
1
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Posted - 2012.10.04 20:30:00 -
[398] - Quote
Since CCP is taking away early surprise ejection as an option to reduce chances of being podded in PVP...
maybe they need to automated pod combat escape a little more.
While its nice to survey and BM wrecks from pod in NPC combat, in PVP combat I just want to get the hell away ASAP.
In PVP sometimes I find my pod appearance lagged behind attackers or the explosion makes the pod spinning and uncontrollable for a short but critical time.
How about having pod home on random celestial body or dock with random station in system? Or at least a random warp out of weapon range (350km+) within grid.
The within grid warp might be the best compromise for pod escape between PVP and NPC combat. Although it would be easy enough to make the auto-escape a player toggle button option as well. |
Jarin Arenos
Card Shark Industries
40
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Posted - 2012.10.04 20:30:00 -
[399] - Quote
So far I've seen no commentary on the effect this will have on mission runners. I know that this playstyle is low on your list of priorities (especially highsec missions), but this is a huge functional nerf. As it stands currently, if you're in a mission, and the network between you and CCP craps its pants, you warp out within 60 seconds, saving your ship from the whims of fate.
Post-change, your ship sits there like a lump and - if you're not heavy-tanked cap-stable - dies. So the new rule is "Cap Stable Overtank or GTFO"? No more blitzing missions in my AF unless I live next-door to CCP? This can't be the intention of this change... |
Abdiel Kavash
Paladin Order Fidelas Constans
858
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Posted - 2012.10.04 20:30:00 -
[400] - Quote
adopt wrote:So to clear something up, because **** going through 20 pages of **** posting.
What if I pod someone in Lowsec, will the penalties of criminal apply to me? I.e will I be unable to warp, jump dock for 15 minutes?
If you pod (or even aggress a pod) someone in lowsec, you will get a C (criminal) flag. As long as you stay in lowsec, this only means you will get shot at by gateguns. However is you jump to highsec while you still have the C flag active, you'll get the CONCORD treatement complete with instant points and no more jumping. |
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Lolmer
Yahoo Inc Caffeine Nicotine and Hate
49
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Posted - 2012.10.04 20:31:00 -
[401] - Quote
CCP Masterplan wrote:Tippia wrote:CCP Masterplan wrote:When you've ejected from your expensive gatecamp ship, what's to stop a conveniently-placed alt-orca scooping it and insta-jumping to highsec, where it will be untouchable? Good point. Darn. GǪunless you want to go the evil route and somehow transfer the flags to the actual ship and then onto anyone who tries to scoop it. Which is something we thought about, but want to avoid. Having to track flags per character and flags per item, and then deal with merging/splitting those is going to lead to even more bugs and exploits.
You're already doing that per player, and you don't have to do it for every item, only ships, and then only when people eject, so horrendously often.
You don't want to track these flags, we don't want you to tell us how we fly (or get out of) our ships. How do we meet in the middle? Don't block ejecting from a ship! :) Rather, block pilots from boarding a ship when they have the offending flag and you now have the penalty you're looking for while leaving our ejections alone. ;) Also block ships from being scooped if they're locked (which you already have code in for boarding a ship while locked).
Keep in mind that this change doesn't just affect Strategic Cruisers. |
Tippia
Sunshine and Lollipops
9731
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Posted - 2012.10.04 20:31:00 -
[402] - Quote
Warde Guildencrantz wrote:It should be made such that if the ship is targeted it cant be scooped by the orca, not that "you can't eject just because". HmmGǪ there's already a similar rule for entering ships IIRC, so maybe that would be a way around it?
If the mechanics are (kind of) already there, it could conceivably be combined with my idea for weapons-flagging adjustments.
Tbh, I have no idea why I'm trying to save T3 SP as much, since that's really the only goal for that suggestion, but hey GÇö puzzles are fun. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
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Sulindra
Ananke Astrodynamics Terran Commonwealth
3
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Posted - 2012.10.04 20:32:00 -
[403] - Quote
What really fascinates me about this thread are the outlaws from lowsec whining about the gate guns. As if the outlaw is an innocent party in all this. This is low security space. Not no security space. If you don't want to get shot by the gate guns go to null.
T3 pilots. SUCK IT UP! If you can't afford to lose it DON"T FLY IT.
They do not make enough cheese to go with the amount of whine we got going.
CCP Masterplan THANK YOU!
I for one am going to enjoy running through highsec trying to chase down criminals. These changes are glorious!
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Gizznitt Malikite
Agony Unleashed Agony Empire
582
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Posted - 2012.10.04 20:33:00 -
[404] - Quote
I think this is a huge awesome change.....
No more ejecting from a t3 to prevent SP loss... This is moreless a good thing, but it has one Major Drawback. Sadly, it means no more free ships...... I've picked up the occassional t3, BSs, BCs, and even a Charon because pilots ejected rather than suffer the ship loss... and damnit, I love those free ships!!
No more storing ships in a carrier/orca to save them... (This was a much needed change.... )
No more gate/station games with logistics.... (This just made logistics MUCH harder, but IMO, a good change)
And talk about a whammy to highsec RR: With the new system, Assume Pirate A got a suspect or criminal flag. If Samaritan B attacks A (which is legal), it creates a Limited Engagement. Anyone that attempts to remote assist Samaritan B gains a suspect flag, and can be shot by EVERYONE legally. I like this a lot....
I'm curious how this stuff will carry over with war-dec mechanics... What happens when neither player A nor B is flagged as globally attackable, and are legally shooting each other, and player C comes along and starts repping Player A? |
Abdiel Kavash
Paladin Order Fidelas Constans
858
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Posted - 2012.10.04 20:33:00 -
[405] - Quote
Tippia wrote:Tbh, I have no idea why I'm trying to save T3 SP as much, since that's really the only goal for that suggestion, but hey GÇö puzzles are fun. Because it is an interesting and quite unique mechanic. I would in fact welcome encouraging ejecting in some other ways. |
Skippermonkey
Tactical Knightmare
1489
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Posted - 2012.10.04 20:35:00 -
[406] - Quote
tayjor wrote:So you can steal from corp wallet and hangers with impunity, but take 1 trit from a can and the whole universe is on your ass? Theres no such thing as 'stealing from the corp wallet' if you have been given access TK is recruiting |
Lyron-Baktos
Selective Pressure Rote Kapelle
322
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Posted - 2012.10.04 20:36:00 -
[407] - Quote
please incresase the time it takes before someone can dock. station games need to go. either you undock and fight or you sit in station. No more undock, fire 1 round and then dock again shortly afterwards.
5 minutes would be nice Selective Pressure [FOVRA] is now recruiting! https://forums.eveonline.com/default.aspx?g=posts&m=1797934#post1797934 |
Eon Ending
Inquisition FiS Division Surely You're Joking
1
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Posted - 2012.10.04 20:36:00 -
[408] - Quote
Question to CCP Masterplan from the WH crowd:
Here's a situation: A WH-living person logs on (Character A) , finds a bad guy (Character B) going through his WH.
Char A tracks down and shoots Char B & destroys Char B. Char A now has a 15 minute flag. Char B drops some sweet epic lewtz. Char A wants to fly to his POS, grab a indy and pick up said epic lewtz. Char A can't under the new system as he's got the flag and can't change ships.
Is that the new reality under this system??
Or Situation B:
Char A is in his corp's WH and gets jumped by char B. Char B has a flag.
Char A shoots back trying to drive B off. Char A now has a flag.
Char C (from the same corp as A) arrives and pins Char B down. Char C has a flag.
Char A manages to flee to his POS.
Char A tries to reship into a more appropriate ship to help Char C kill Char B. But can't because of the flag.
Is this how it is going to be under the new system????
Can anybody help?
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Borlag Crendraven
Future Corps Sleeper Social Club
90
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Posted - 2012.10.04 20:36:00 -
[409] - Quote
CCP Masterplan wrote:When you've ejected from your expensive gatecamp ship, what's to stop a conveniently-placed alt-orca scooping it and insta-jumping to highsec, where it will be untouchable?
The already suggested mechanic that would prevent scooping a boat that's being targeted by something. What your current mechanic would result in, would not only be making it much more difficult to ransom someone regardless of what kind of boat they are in, but it would also make things even more inconvenient for us living in wormholes. We have no silly concord protection mechanics, we have no safe zones and that is just how we like it down here. We are fine with losing boats, wouldn't be flying T3's for practically everything we do if we weren't. However making it increasingly more difficult to even try and save our pods, by removing the eject trick will have much more severe consequences. I'd be willing to bet that a huge portion of the userbase suffer from the same problems of having system lag at the time of destruction of their boat, even if mail/notification blinking and notices are turned off. That would essentially take us out of the play for what could be the rest of the day, unless a known space connecting wormhole is available of course.
If it came to that, I wouldn't care that much about the skill point loss either, heck you could even tie it to the ship loss, afterall even now I still get a lossmail for every single Proteus I lose regardless of whether I jump out in time or not. Surely this indicates that even after jumping out of the said boat, I still have (or rather had) ownership of the said boat, which in return could be linked to your SP loss code. |
Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1313
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Posted - 2012.10.04 20:36:00 -
[410] - Quote
This proposal doesn't just eliminate freighter ganking for profit (you can't loot the wrecks anymore without being engaged by lookie-lous), it also breaks (lol) high-sec war mechanics, too. You can't loot the field if you clear it and hold it now, because again lookie-lous will engage you for taking the loots.
That's broken and stupid and it doesn't sound like Eve Online to me. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |
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Skippermonkey
Tactical Knightmare
1489
|
Posted - 2012.10.04 20:36:00 -
[411] - Quote
Ydnari wrote:There's a mention of kill rights... I heard that kill rights on -10 toons are incredible useful TK is recruiting |
Sulindra
Ananke Astrodynamics Terran Commonwealth
4
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Posted - 2012.10.04 20:38:00 -
[412] - Quote
Darth Gustav wrote:This proposal doesn't just eliminate freighter ganking for profit (you can't loot the wrecks anymore without being engaged by lookie-lous), it also breaks (lol) high-sec war mechanics, too. You can't loot the field if you clear it and hold it now, because again lookie-lous will engage you for taking the loots.
That's broken and stupid and it doesn't sound like Eve Online to me.
It doesn't break highsec war mechanics. If you can legally shoot it you can legally loot it. |
Amelya Laurann
Boundless Space Seashells
32
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Posted - 2012.10.04 20:39:00 -
[413] - Quote
Jim Era wrote:As I was saying, I was wondering why people read dev blogs and **** like that, I prefer to wait til it happens, hell half the time I don't even know it happens... Just these godamn eve forums are spoiling it. I am very disappointed in those guys who have taken up one of my passtimes.
Oh I bashed them on your behalf :D
I read devblogs because i can speculate and do some arbitrage on a small scale and get a couple extra billions. If i did wait, the changes in the markets over the time the info is released up to the actual implementation would wreck these profits.
I can also get my words out there if need be (like now), and prepare my planned skills accordingly. It has other bonuses as well, won't name them all XD
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Tippia
Sunshine and Lollipops
9732
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Posted - 2012.10.04 20:40:00 -
[414] - Quote
Darth Gustav wrote:This proposal doesn't just eliminate freighter ganking for profit (you can't loot the wrecks anymore without being engaged by lookie-lous), it also breaks (lol) high-sec war mechanics, too. You can't loot the field if you clear it and hold it now, because again lookie-lous will engage you for taking the loots. If they were legal targets, you can legally loot them. Since they're WTs, no-one will be allowed to attack you. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
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Tsubutai
The Tuskers
126
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Posted - 2012.10.04 20:40:00 -
[415] - Quote
Eon Ending wrote:Question to CCP Masterplan from the WH crowd: Char A tracks down and shoots Char B & destroys Char B. Char A now has a 15 minute flag. Char A wants to fly to his POS, grab a indy and pick up said epic lewtz. Char A can't under the new system as he's got the flag and can't change ships.
Is that the new reality under this system?? The flag that prevents you from ejecting and swapping ships is the weapons flag, which only lasts for one minute. Bearing in mind that it'd probably take at least 20-odd seconds to warp to your POS from the grid where the fight happened, I really don't think it's going to be a huge deal. |
Destination SkillQueue
Are We There Yet
2721
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Posted - 2012.10.04 20:41:00 -
[416] - Quote
Warde Guildencrantz wrote:CCP Masterplan wrote:Jeas Imerius wrote:I like how this sounds so far! I have an idea of how the new 1v1 system could work though.. Call it Dueling: Right click players portrait or ship and click 'Challenge player to Duel' (must be in a ship and in space). A window pops up were both parties either accept or decline. 'Insert Name has challenged you to a Duel, do you wish to defend your honor?' If both accept, a 10 second timer begins during which time both players assume their positions (take 10 paces). After the countdown they are free to fire on each other without incurring any flags. Once a ship is destroyed the duel is over. Stop reading my email! Call it a Mutual Fire Contract, not something WOW'y like a duel.
You can call it what ever you want, but it's dueling and every motherF is going to call it dueling. If your only reason for calling it something convoluted is because other games also call dueling what it is, then the problem is you and not the name. |
TheMaster42
Scorpion Unicorn Bird
5
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Posted - 2012.10.04 20:44:00 -
[417] - Quote
For being affected by hictor/dictor bubbles, when exactly in time is the PvP flag applied to the warper and the h/dictor? |
Skippermonkey
Tactical Knightmare
1490
|
Posted - 2012.10.04 20:45:00 -
[418] - Quote
TheBlueMonkey wrote:in before the circlejerk... maybe not
So you're killing off ninja salvaging and can flipping as a professions how is that not dumbing things down?
Ninja Salvaing died ages ago..
And as for can flipping?
Expect a fight, just not the one you wanted TK is recruiting |
Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1313
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Posted - 2012.10.04 20:45:00 -
[419] - Quote
Tippia wrote:Darth Gustav wrote:This proposal doesn't just eliminate freighter ganking for profit (you can't loot the wrecks anymore without being engaged by lookie-lous), it also breaks (lol) high-sec war mechanics, too. You can't loot the field if you clear it and hold it now, because again lookie-lous will engage you for taking the loots. If they were legal targets, you can legally loot them. Since they're WTs, no-one will be allowed to attack you. I missed that. My bads. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |
Abdiel Kavash
Paladin Order Fidelas Constans
861
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Posted - 2012.10.04 20:47:00 -
[420] - Quote
Hmm... so if a ganker attempts but fails to gank a miner, the miner can no longer loot the ganker's wreck? (as in, he would get a global S flag) |
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