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Thread Statistics | Reply to Topic | Show CCP posts - 14 post(s) |

Vincent Athena
V.I.C.E.
49
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Posted - 2011.09.30 23:10:00 -
[31] - Quote
With the added ship in hangar view, I think the terms for changing things need revision to make more sense.
When in CQ, the command "Leave ship" can be replaced with "Store ship" or "Make inactive". After all you are standing on a balcony, you have clearly left the ship.
Once that is done, "Go to hangar view" can become "Board ship". CCP employees should never proclaim a feature to be awesome. Only subscribers should. |

Di Mulle
8
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Posted - 2011.09.30 23:50:00 -
[32] - Quote
"Show info" window does not remember position nor size. CCP is unable to implement simpliest things. Like settting to hide signatures. So they sweep it under a rug . Children do that in their pre-shool years, CCP does it being adults. Probably because it is fearless enough. |

Lord Helghast
Intergalactic Syndicate Nulli Secunda
33
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Posted - 2011.10.01 00:51:00 -
[33] - Quote
it looks good, but honestly wish there were more signs that it was slowing down so it doesnt just look like u're pc running slow maybe motion blur on camera swing or something....
only other thing that bugs me is ... its stuttering its not a smooth dilation theres visible skips in the rockets which feels patchy |
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CCP Gangleri
CCP Engineering Corp CCP Engineering Alliance
7

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Posted - 2011.10.01 01:03:00 -
[34] - Quote
Lord Helghast wrote:it looks good, but honestly wish there were more signs that it was slowing down so it doesnt just look like u're pc running slow maybe motion blur on camera swing or something....
only other thing that bugs me is ... its stuttering its not a smooth dilation theres visible skips in the rockets which feels patchy
Were you going to post that in the TiDi devblog thread? That's the only way it makes any sense to me  CCP Gangleri | Quality Assurance | EVE Release Management Team |
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Vestor
Magma Planetary Investigation
1
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Posted - 2011.10.01 01:04:00 -
[35] - Quote
Not sure if this is a font or I18N issue (more likely: it seems a mask is wrong) so I'll start off here: I've noticed that in the character sheet, the time to completion for skills now no longer shows the d/h/m/s character after the days/hours/minutes/seconds amount. Instead, there is a colon. E.g. my skill completing in 3d 9h 15m 46s now has a blob of numbers barely separated by colons: 03:09:15:46 I could eventually get used to that, but I'd really like the old way back :) |
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CCP Gangleri
CCP Engineering Corp CCP Engineering Alliance
7

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Posted - 2011.10.01 01:07:00 -
[36] - Quote
Vestor wrote:Not sure if this is a font or I18N issue (more likely: it seems a mask is wrong) so I'll start off here: I've noticed that in the character sheet, the time to completion for skills now no longer shows the d/h/m/s character after the days/hours/minutes/seconds amount. Instead, there is a colon. E.g. my skill completing in 3d 9h 15m 46s now has a blob of numbers barely separated by colons: 03:09:15:46 I could eventually get used to that, but I'd really like the old way back :)
That is most likely fallout from one of the ongoing backend changes currently in progress, I can at least promise you that this is not an intended feature  CCP Gangleri | Quality Assurance | EVE Release Management Team |
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Vestor
Magma Planetary Investigation
1
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Posted - 2011.10.01 01:13:00 -
[37] - Quote
And another one...I cannot leave my ship from the *yay it's back* ship spinning interface, not even by using the context menu on the ship hangar instead of the ship itself. [edit]OK I need to RTFM this is in the opening post[/edit] |

Lord Helghast
Intergalactic Syndicate Nulli Secunda
33
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Posted - 2011.10.01 01:18:00 -
[38] - Quote
CCP Gangleri wrote:Were you going to post that in the TiDi devblog thread? That's the only way it makes any sense to me 
Dagh indeed i was dont know how i ended up on this thread LOL |

Lamthara Lachesis
NeoCorteX Industry Shadow of xXDEATHXx
0
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Posted - 2011.10.01 05:47:00 -
[39] - Quote
can't connect alas :(
on the screen it is written "UNABLE TO CONNECT TO 87 237 38 50 ON PORT 26000
even if i write down the user and password all i get is an alert saying CONNECTION FAILED: Could not connect to the specified address. Odds are that you have not established an internet connection, the server isn't running, or the server address or port number was wrong. |

Juliant
Fear Inc
0
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Posted - 2011.10.01 07:11:00 -
[40] - Quote
I am also getting UNABLE TO CONNECT TO 87 237 38 50 ON PORT 26000 on the login Screen |
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Cedric deBouilard
PonyWaffe Test Alliance Please Ignore
29
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Posted - 2011.10.01 07:51:00 -
[41] - Quote
Lamthara Lachesis wrote:can't connect alas :(
on the screen it is written "UNABLE TO CONNECT TO 87 237 38 50 ON PORT 26000
even if i write down the user and password all i get is an alert saying CONNECTION FAILED: Could not connect to the specified address. Odds are that you have not established an internet connection, the server isn't running, or the server address or port number was wrong.
suffering from this as well and eveoffline says sisi is up
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michael brayhannon
State War Academy Caldari State
0
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Posted - 2011.10.01 08:09:00 -
[42] - Quote
I am also getting the cannot connect to 87.237.38.50 on port 26000. logged on last night and it was working logged on this morning and getting this error |

Minibren
Concentrated Evil
0
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Posted - 2011.10.01 08:14:00 -
[43] - Quote
I also cannot connect to the server and am getting the same message "Could not connect to the specified address. Odds are that you have not established an internet connection, the server isn't running, or the server address or port number was wrong." (worked last night)
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Kaptain Kharon
Mind The Crap
0
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Posted - 2011.10.01 08:28:00 -
[44] - Quote
Same problem: Unable to connect to 87.237.38.50 on port 26000, while EvE-Offline says Singularity is up. Tested with Pingplotter: Destination adress unreachable, 100,00% packet loss. I have no problems connecting to Tranquillity and my firewall is turned off. |

Cedric deBouilard
PonyWaffe Test Alliance Please Ignore
29
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Posted - 2011.10.01 08:40:00 -
[45] - Quote
Cedric deBouilard wrote:CONNECTION FAILED: Could not connect to the specified address. Odds are that you have not established an internet connection, the server isn't running, or the server address or port number was wrong.
SiSi Currently online: 167
but I can't connect.. *sigh* |

Osarian Torentes
EVE University Ivy League
0
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Posted - 2011.10.01 09:41:00 -
[46] - Quote
same issue as just about everyone so far on this page, cannot connect, plus the whole cannot connect workaround of "just log in anyway" doesn't work |

Smokey Pappotte
the Organ Grinder and Company Higginbotham and Bailey's Circus
0
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Posted - 2011.10.01 10:08:00 -
[47] - Quote
same issue here unable to connect to ip address etc i have tried reinstall and repair and copy main files and edit i cannot get in ??? |

Xtraneous
Sam's Space Guys
12
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Posted - 2011.10.01 10:32:00 -
[48] - Quote
Minibren wrote:I also cannot connect to the server and am getting the same message "Could not connect to the specified address. Odds are that you have not established an internet connection, the server isn't running, or the server address or port number was wrong." (worked last night)
This.
Have cleared cache, run repair etc. Same result from multiple machines, i'd think the server wasn't running but other people are clearly on.
Also, +1 for the awesome return of ship spinning   A return to hangar button in CQ would be nice, should be a toggle. |

4IN1
School of Applied Knowledge Caldari State
0
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Posted - 2011.10.01 10:47:00 -
[49] - Quote
I am here to join the club of "UNABLE TO CONNECT TO 87 237 38 50 ON PORT 26000"
I can connect to tranquility normally, but not sisi |
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CCP Gangleri
CCP Engineering Corp CCP Engineering Alliance
10

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Posted - 2011.10.01 10:51:00 -
[50] - Quote
For those having connection issues, please take the time to file a bug report with logs as per the instructions in OP. CCP Gangleri | Quality Assurance | EVE Release Management Team |
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Cedric deBouilard
PonyWaffe Test Alliance Please Ignore
29
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Posted - 2011.10.01 11:09:00 -
[51] - Quote
CCP Gangleri wrote:For those having connection issues, please take the time to file a bug report with logs as per the instructions in OP.
trying to connect to bug report page ( https://bugs.eveonline.com/login.asp?t=%2Fnewbugreport.asp%3F&rc= ) and i get this error on a white page, as you can guess, I can't file a bugreport.
Quote:Application Error: Unable to connect to MIS Database
or is it because of downtime? |

Kaptain Kharon
Mind The Crap
0
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Posted - 2011.10.01 11:24:00 -
[52] - Quote
Same thing with me. Also, [url]http://games.chruker.dk/eve_online/server_status.php[/url] shows the server as offline, while [url]http://eve-offline.net/[/url] shows it as online. |

Salpun
Paramount Commerce Masters of Flying Objects
36
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Posted - 2011.10.01 11:30:00 -
[53] - Quote
its got to do with the check for patch fuction. [PatchVersionCheckFailed.error] network related next line is socket has closed {'error':"[errno 10054] an existing connection was forcibly closed by remote host.
also got a to many values to unpack error too lines up
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Rommiee
Mercury Inc. Death Rhubarb
0
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Posted - 2011.10.01 14:24:00 -
[54] - Quote
Once you have left the ship spinning hanger and entered CQ, there is no button to go back to the hanger. |
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CCP Gangleri
CCP Engineering Corp CCP Engineering Alliance
10

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Posted - 2011.10.01 14:51:00 -
[55] - Quote
Cedric deBouilard wrote:CCP Gangleri wrote:For those having connection issues, please take the time to file a bug report with logs as per the instructions in OP. trying to connect to bug report page ( https://bugs.eveonline.com/login.asp?t=%2Fnewbugreport.asp%3F&rc= ) and i get this error on a white page, as you can guess, I can't file a bugreport. Quote:Application Error: Unable to connect to MIS Database or is it because of downtime?
No, this MIS connection failure was due to some scheduled maintenance on some internal services this morning, it totally slipped my mind. Should be done by now, sorry for the inconvenience. CCP Gangleri | Quality Assurance | EVE Release Management Team |
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Salpun
Paramount Commerce Masters of Flying Objects
36
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Posted - 2011.10.01 15:02:00 -
[56] - Quote
Rommiee wrote:Once you have left the ship spinning hanger and entered CQ, there is no button to go back to the hanger.
Full fuctionality is not implemented use the holo interface on the ledge to get back to ship spinning
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clideb50
Neotech Industrial INVICTUS ALLIANCE
0
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Posted - 2011.10.01 16:21:00 -
[57] - Quote
Not sure if this is the right place to post this, but to everyone who complains about CCP not listening to their players needs to be directed here. Most of the time if a player asks a question, a dev answers the question.
to CCP: Don't listen to the forum trolls. Keep up the good work
On topic after the rant: Some minor problems when try to dock directly into hanger views, and textures don't 100% load in CQ. The "to captains quarters"(blue arrows) button is a neat idea, but maybe make it a toggle button (if your in hanger view it takes you to CQ, and if in CQ it takes you to hanger view.) other then that seems to run fine. Can't wait to see it in Tranquility. |

Lamthara Lachesis
NeoCorteX Industry Shadow of xXDEATHXx
0
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Posted - 2011.10.01 16:49:00 -
[58] - Quote
oh well well well now it works :)
The new CQ are super cool. I feel pity for people who has to live in a minmatar station --> me :(
The new font doesn't drive me crazy but it just works... maybe you could add the option to change teh colour of it (at least in the chat and in the overview... i still think that yellow will enhance the readability)
I really like the fade out / fade in when you jump through the jump gates ^^
The spinning ship hangar --- captain's quarter works. Just a suggestion To go to the hangar i need to use a button... and to go back another one put just before the undock (but blue colour) if i were you i would keep the blue button just because it's easier and it's just 1 button in the same place (or maybe add a button in the station service window :)
...keep up the good work as clideb50 said :) |

Zendoren
Aktaeon Industries The Black Armada
11
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Posted - 2011.10.01 18:47:00 -
[59] - Quote
Regarding the Capital Cyno Effect, Just an idea.
First, The jump in effect is a little off. It needs to be Flash -> De-cloak Second, Reconsider the star trek Effect for the Cyno Jump out! Third, Would be cool if the color of the Jump in/out flash would be dependent on the fuel that the ship uses.
ex. Hydrogen = Blue, Oxygen = Yellow, Nitrogen = inert (Pick a color? White?), Helium = Pink (ROFL!)
1) It would be cool. 2) Easy to see what type of capital ship is jumping in at a glance. 3) Would follow RL flame color of each fuel! We all know "EVE is Real" right?! |

Sgt Maru
Clan Shadow Wolf Fatal Ascension
30
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Posted - 2011.10.01 18:48:00 -
[60] - Quote
CQ: I know it's a work in progress, but as it is now... Minmatar: well, it's about perfect since it's the oldest Caldari: Real pretty, could use more lens flare though, and the sound emitters seem to be acting a tad strange, hanger noises just as loud as normal while in the actual quarters Gallente: Beautiful, stunning, like being in a Star Trek set, it just needs more Star Trek esque sounds and even MOAR lens flare, maybe a bit more color too...but that's just me. Amarr: Sounds are silly right now, all I could hear was pod goo filters or something, also I didn't see any statues, is this a feature for only Amarr races? Other than that, pretty good.
Ship spinning: Step in the right direction, but there's some serious issues... Amarr: The little civilian ships don't follow their old routes and are incidentally appearing disappearing out of nowhere, and crashing through solid objects and stuff...might want to fix that. Caldari: Pretty solid, but some of the textures (or results of the bump maps, can't tell) make some areas look a bit weird. Gallente: OH SWEET MERCIFUL TEXTURE GODS...what happened? I don't remember the Gallente hangers looking this bad...but even the textures in TQ look bad from the balcony...I think you might want to dig back into the files archive for some better ones, or fix the current set...cause for me at least...it's really distracting and ugly. Minmatar: Haven't looked yet. General: Could we get the blue arrows as a general thing, it would help with the "oh let's walk over to the ship options tools and board the ship"
Font: BIG FONT IS BIG. Standard gripes about that, etc. etc. It looks nice as a font, but needs some work to fit better.
Ti-Di: Really fricking sweet, this is one of the greatest things I've seen, especially during the fleet fight, when it got really slow and even when it was stopping, it was epic, cinematic, and outright awesome. I just wish that the camera drones would respond faster so I could get some of the action shots better...but that's a minor issue.
New NeX Items: Finally, some clothes that are easy to mix and match with, and there's a bit more color coordination now it seems, but I kinda like the Metal Gear eye patch, very Caldari esque in my opinion...I just want to see more implants, more tattoos, scars, etc. Tattoo layering would be cool, but scar layering, that's what I really want...not for this char though...and on the topic of face mods, back to tattoos; when are we going to get the cool Minmatar tattoos back? You know, like the ones from the original portrait creator? It'd be awesome if you could bring in some of the clothes, hair, accessories, tattoos, etc from the classic portrait creator, there was some really good stuff.
New Cyno: Pretty cool needs some timing and maybe ship decloak adjustments, what I think it should do is do the prep, big flash, and then in the middle of the big flash, the ship appears, instead of the ship appearing and then the cyno effect happens...just me though. |
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