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Author |
Thread Statistics | Show CCP posts - 57 post(s) |
Varius Xeral
Galactic Trade Syndicate
1750
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Posted - 2013.11.19 14:18:00 -
[3031] - Quote
Flamespar wrote:Yes. There doesn't seem much for the solo players and small corps in that vision.
Nor will there ever be.
Official Representative of The Nullsec Zealot Cabal |
Trii Seo
Sabotage Incorporated Executive Outcomes
301
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Posted - 2013.11.19 15:50:00 -
[3032] - Quote
Well there is, there always is. See, every coalition (that will likely partake in this effort) is composed out of alliances. Said alliances are composed out of corporations - from big mainline hundred/thousand member ones to small, specialistic units (or, in some cases, players are part of the same corporation but separate themselves into special groups.)
Each of those groups or corporations is composed out of individual players that mill about, and on a day-to-day basis do things solo or with their small group of friends. By simply existing in the giant ecosystem that is New Eden, they become a part of the vision whether they like it or not. Success of the big is based on the work of the small folk that carry out their jobs - EVE Vegas had a presentation from one of the GSOL guys talking about running the infrastructure of a null alliance. Good watch there, those guys are amazing.
Sooo Hallelujah plan I'll believe it when I see it but the opening phases of it look nice. Also, I'm curious what they have in store for the NEX revamp - it's kind of clear there's a lot of treading lightly around this area, since people are still burned but there's more and more people actually using this stuff: be it buying for your use, pocket change real money to ISK exchange via Aurum (smaller cost/value than PLEX) or just buying this stuff for ISK in a "hey, that look cool and costs less than a tenth of my next ship I'll welp. Maybe I'll get one and look like the captain of a playboy yacht with my obnoxiously white shirt" Is it Hotdrop O'Clock yet?
Covert pilots unite! Safer working conditions, less accidental limb loss due to unfortunate Cyno accidents! https://forums.eveonline.com/default.aspx?g=posts&t=258986 |
Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
566
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Posted - 2013.11.19 17:47:00 -
[3033] - Quote
I read the interview as well, from the metagame perspective it looks like CCP are creating new space for the goons as once these stargates are built you will need special ship modifications and implants to access them, meaning that it wont be possible to just fly to a gate and enter it, which further means that you wont be able to claim or colonise the land beyond that gate.
Given that the big powerblocs can easily manage the resources needed to build these gates, the smaller corps and alliances are going to be out in the cold when it comes to entering the new frontier. Didn't the goons have a permanent chair on the CSM? Did he step down? I can't remember but there is nothing much in this for the small corps or solo players.
plus not even a passing mention of avatar content in the interview. Dumbing down of Eve Online will result in it's destruction... |
Flamespar
Woof Club
922
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Posted - 2013.11.20 02:25:00 -
[3034] - Quote
Managed to get down to the Pod to take a couple screenshots
https://twitter.com/Flamespar/status/402985316828459008/photo/1
I quite like the detail on the side of it
Feel free to follow me on twitter if you like #openthedoor I can post on a forum, therefore I represent everyone. |
Ishtanchuk Fazmarai
2557
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Posted - 2013.11.20 07:47:00 -
[3035] - Quote
Heh, the old floor collision detection bug is back! The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |
Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
569
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Posted - 2013.11.20 17:02:00 -
[3036] - Quote
How did you do it? :) Dumbing down of Eve Online will result in it's destruction... |
Ishtanchuk Fazmarai
2557
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Posted - 2013.11.20 21:06:00 -
[3037] - Quote
Little Dragon Khamez wrote:
There is a bug with the collision detection of some tiles and when it's active, 1 in a 100 times the character may fall through the floor. Sometimes lands outside of the CQ, sometimes on the lower floor.
The bug has been squatted a few times, only to resurface with each next expansion. The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |
Mashie Saldana
BFG Tech
853
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Posted - 2013.11.21 16:43:00 -
[3038] - Quote
Ishtanchuk Fazmarai wrote:There is a bug with the collision detection of some tiles and when it's active, 1 in a 100 times the character may fall through the floor. Sometimes lands outside of the CQ, sometimes on the lower floor. The bug has been squatted a few times, only to resurface with each next expansion. I enjoyed that bug back on SiSi. Fortunately I was in a gallente station so it was a spectacular fall lasting a few minutes. Mashie Saldana Dominique Vasilkovsky
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Ishtanchuk Fazmarai
2559
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Posted - 2013.11.21 20:42:00 -
[3039] - Quote
Mashie Saldana wrote:Ishtanchuk Fazmarai wrote:There is a bug with the collision detection of some tiles and when it's active, 1 in a 100 times the character may fall through the floor. Sometimes lands outside of the CQ, sometimes on the lower floor. The bug has been squatted a few times, only to resurface with each next expansion. I enjoyed that bug back on SiSi. Fortunately I was in a gallente station so it was a spectacular fall lasting a few minutes.
That was a test version of CCP's next feature, "skydiving in stations". The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |
Ishtanchuk Fazmarai
2573
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Posted - 2013.11.24 09:21:00 -
[3040] - Quote
Shameless bump to point a upcoming trend: have you noticed how CCP is increasingly giving away clothing stuff as rewards? The last instance it's the SOE shirt being designed as reward to the donors of the PLEX for Good campaign for the Philippines.
Maybe there's some fifth column working in favor of avatar content? Because the more clothing content they give, the less sense it makes that it can't be shown and shared with other players, and the greater the reward for the "non-meaningful" content of exhibiting your avatar(s).
And as I've stated a few times, grinding for a wardrobe is not something I would oppose... The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |
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Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
573
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Posted - 2013.11.24 09:43:00 -
[3041] - Quote
Apparently there's lots of art assets left over from incarna that they never did anything with. That's the stuff they are giving away. Dumbing down of Eve Online will result in it's destruction... |
Ishtanchuk Fazmarai
2574
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Posted - 2013.11.24 10:22:00 -
[3042] - Quote
Little Dragon Khamez wrote:Apparently there's lots of art assets left over from incarna that they never did anything with. That's the stuff they are giving away.
Yes, there are many things left (even they were working on a racial blending thing), but the point is that hey're designing T-shirts even on the spot. Probably this means that there's one guy who's made the template to add decals on T-shirt textures, but nonetheless, CCP is giivng value to this stuff. "Donate, get virtual T-shirt" implies that avatar clothing is valuable -for vanity.
And vanity is meaningful in itself. It haves a standalone value without gameplay. The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |
Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
573
|
Posted - 2013.11.24 10:28:00 -
[3043] - Quote
Ishtanchuk Fazmarai wrote:Little Dragon Khamez wrote:Apparently there's lots of art assets left over from incarna that they never did anything with. That's the stuff they are giving away. Yes, there are many things left (even they were working on a racial blending thing), but the point is that hey're designing T-shirts even on the spot. Probably this means that there's one guy who's made the template to add decals on T-shirt textures, but nonetheless, CCP is giivng value to this stuff. "Donate, get virtual T-shirt" implies that avatar clothing is valuable -for vanity. And vanity is meaningful in itself. It haves a standalone value without gameplay.
I have heard that future plans for avatar content centre around eva in radiation rich structures that only capsuleers can withstand in radiation hardened clones. I can't remember the source though. I wish ccp would confirm this as in a way it ties in with seagull's vision. We scan down structures and loot them in person through avatar gameplay. Dumbing down of Eve Online will result in it's destruction... |
Anna Karhunen
Inoue INEXP
184
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Posted - 2013.11.24 10:36:00 -
[3044] - Quote
Little Dragon Khamez wrote:
I have heard that future plans for avatar content centre around eva in radiation rich structures that only capsuleers can withstand in radiation hardened clones. I can't remember the source though. I wish ccp would confirm this as in a way it ties in with seagull's vision. We scan down structures and loot them in person through avatar gameplay.
I have seen that video, but I can't recall which site had it. The video itself showed interesting, if quite early stage exploration game for EVE. There was radiation, yeah, I think there were other environmental hazards too. Can't recall much more of it. I'd love to have those options for exploration, that is certain. Whether we get it or when we get it, that's the big question. |
Arduemont
The State of War.
2449
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Posted - 2013.11.24 10:43:00 -
[3045] - Quote
Little Dragon Khamez wrote:Apparently there's lots of art assets left over from incarna that they never did anything with.
More than 100 items of clothing unreleased. It was in the CSM minutes at the time. "In the age of information, ignorance is a choice." |
Oberine Noriepa
1364
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Posted - 2013.11.24 12:02:00 -
[3046] - Quote
Little Dragon Khamez wrote:I have heard that future plans for avatar content centre around eva in radiation rich structures that only capsuleers can withstand in radiation hardened clones. I can't remember the source though. I wish ccp would confirm this as in a way it ties in with seagull's vision. We scan down structures and loot them in person through avatar gameplay. Is this sarcasm? It's in the first post of this thread.
Arduemont wrote:Little Dragon Khamez wrote:Apparently there's lots of art assets left over from incarna that they never did anything with. More than 100 items of clothing unreleased. It was in the CSM minutes at the time. A majority of those unreleased items are just color variations of the pants and shirts already available. |
Arduemont
The State of War.
2450
|
Posted - 2013.11.24 12:05:00 -
[3047] - Quote
Oberine Noriepa wrote:Little Dragon Khamez wrote:I have heard that future plans for avatar content centre around eva in radiation rich structures that only capsuleers can withstand in radiation hardened clones. I can't remember the source though. I wish ccp would confirm this as in a way it ties in with seagull's vision. We scan down structures and loot them in person through avatar gameplay. Is this sarcasm? It's in the first post of this thread.
Don't sound so surprised. That seems to happen a lot in this thread. "In the age of information, ignorance is a choice." |
Oberine Noriepa
1364
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Posted - 2013.11.24 13:24:00 -
[3048] - Quote
Arduemont wrote:Don't sound so surprised. That seems to happen a lot in this thread. Your signature seems fairly on point here. |
Kuronaga
Federal Defense Union Gallente Federation
163
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Posted - 2013.11.24 13:48:00 -
[3049] - Quote
Why does CCP want me to play five games so I can play one game? |
Thetabetalpha
Republic Military School Minmatar Republic
26
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Posted - 2013.11.24 15:33:00 -
[3050] - Quote
Anna Karhunen wrote: I have seen that video, but I can't recall which site had it. The video itself showed interesting, if quite early stage exploration game for EVE. There was radiation, yeah, I think there were other environmental hazards too. Can't recall much more of it. I'd love to have those options for exploration, that is certain. Whether we get it or when we get it, that's the big question.
Must be this demo/prototype that the presented during fanfest in Moscow. The fact that all they got was some placeholder stuff after all the talk about wis or incarna in general, and the fact that they use "avatar content" in their cinematics so heavily kinda rubs it in, doesn't it? "Neener, neener - you won't have it!" |
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Anna Karhunen
Inoue INEXP
185
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Posted - 2013.11.24 15:50:00 -
[3051] - Quote
Yup, that's the one. |
Teinyhr
A Club for Reputable Gentlemen
292
|
Posted - 2013.11.26 17:41:00 -
[3052] - Quote
From the Reddit IamA:
CCP RIse wrote:Basically, Incarna taught us two things as far as I can tell. 1. EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay, and 2. Working on Avatar gameplay is very costly in terms of resources and time.
As a result, for the time being we are extremely focused on the in-space gameplay. We have years worth of work we can do in space but who knows, maybe someday we will get a chance to go back to it.
I guess that is the final nail in the coffin for me personally. It will never come, one CCP promise more never to be delivered. Well, at least it was fun to dream what it could've been. No you cant have my stuff, since I'm not quitting. Incarna never was a deal breaker for me, but I'm still sad to see it never mature. |
Arduemont
The State of War.
2455
|
Posted - 2013.11.26 18:02:00 -
[3053] - Quote
Teinyhr wrote:From the Reddit IamA:CCP RIse wrote:Basically, Incarna taught us two things as far as I can tell. 1. EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay, and 2. Working on Avatar gameplay is very costly in terms of resources and time.
As a result, for the time being we are extremely focused on the in-space gameplay. We have years worth of work we can do in space but who knows, maybe someday we will get a chance to go back to it. I guess that is the final nail in the coffin for me personally. It will never come, one CCP promise more never to be delivered. Well, at least it was fun to dream what it could've been. No you cant have my stuff, since I'm not quitting. Incarna never was a deal breaker for me, but I'm still sad to see it never mature.
Pretty much how I feel about it. I love Eve, but it could have been so much more. Shame. "In the age of information, ignorance is a choice." |
Sura Sadiva
Entropic Tactical Crew
721
|
Posted - 2013.11.26 19:43:00 -
[3054] - Quote
Teinyhr wrote:CCP RIse wrote:Basically, Incarna taught us two things as far as I can tell. 1. EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay, and 2. Working on Avatar gameplay is very costly in terms of resources and time.
As a result, for the time being we are extremely focused on the in-space gameplay. We have years worth of work we can do in space but who knows, maybe someday we will get a chance to go back to it.
he forgot to say that actuallly thei did developed a totally new type of gameplay - Dust - and already sacrificed to it years and years of resources subtracted from EVE and from WiS.
of course now they're drained, after delivering a milestone in the FPS scene like Dust! And having to get ready for the next 5 years fiasco of Valkyrie. |
Ezekiel Ironstone
FISE Squad
3
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Posted - 2013.11.26 20:05:00 -
[3055] - Quote
Sura Sadiva wrote:Teinyhr wrote:CCP RIse wrote:Basically, Incarna taught us two things as far as I can tell. 1. EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay, and 2. Working on Avatar gameplay is very costly in terms of resources and time.
As a result, for the time being we are extremely focused on the in-space gameplay. We have years worth of work we can do in space but who knows, maybe someday we will get a chance to go back to it. he forgot to say that actuallly thei did developed a totally new type of gameplay - Dust - and already sacrificed to it years and years of resources subtracted from EVE and from WiS. of course now they're drained, after delivering a milestone in the FPS scene like Dust! And having to get ready for the next 5 years fiasco of Valkyrie.
And vampires. Don't forget the vampires. |
Naomi Tichim
Lost Star Expeditions
41
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Posted - 2013.11.26 20:28:00 -
[3056] - Quote
I like what I read in the OP. Until now, the most complicated feature that WIS would include was going to be barfights. |
Anna Karhunen
Inoue INEXP
187
|
Posted - 2013.11.26 20:51:00 -
[3057] - Quote
Ezekiel Ironstone wrote:Sura Sadiva wrote:Teinyhr wrote:CCP RIse wrote:Basically, Incarna taught us two things as far as I can tell. 1. EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay, and 2. Working on Avatar gameplay is very costly in terms of resources and time.
As a result, for the time being we are extremely focused on the in-space gameplay. We have years worth of work we can do in space but who knows, maybe someday we will get a chance to go back to it. he forgot to say that actuallly thei did developed a totally new type of gameplay - Dust - and already sacrificed to it years and years of resources subtracted from EVE and from WiS. of course now they're drained, after delivering a milestone in the FPS scene like Dust! And having to get ready for the next 5 years fiasco of Valkyrie. And vampires. Don't forget the vampires. I don't think we'll see that one before 2025. Or ever. "The Texan turned out to be good-natured, generous and likeable. In three days no one could stand him." -Joseph Heller, Catch-22 |
Ishtanchuk Fazmarai
2581
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Posted - 2013.11.26 20:53:00 -
[3058] - Quote
Sura Sadiva wrote:Teinyhr wrote:CCP RIse wrote:Basically, Incarna taught us two things as far as I can tell. 1. EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay, and 2. Working on Avatar gameplay is very costly in terms of resources and time.
As a result, for the time being we are extremely focused on the in-space gameplay. We have years worth of work we can do in space but who knows, maybe someday we will get a chance to go back to it. he forgot to say that actuallly thei did developed a totally new type of gameplay - Dust - and already sacrificed to it years and years of resources subtracted from EVE and from WiS. of course now they're drained, after delivering a milestone in the FPS scene like Dust! And having to get ready for the next 5 years fiasco of Valkyrie.
Apparently everyone is allowed to get avatar content, except the guys paying it with their subscriptions.
Is that a deal breaker? Not exactly. EVE still is a great game. But it will never be the best. The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |
Anna Karhunen
Inoue INEXP
187
|
Posted - 2013.11.26 20:59:00 -
[3059] - Quote
It's not deal breaker me either, but it does affect EVE's ability to keep me when other interesting MMORPGs come out in the future. I am not going to predict one way or another so we'll see when we see. "The Texan turned out to be good-natured, generous and likeable. In three days no one could stand him." -Joseph Heller, Catch-22 |
Ishtanchuk Fazmarai
2581
|
Posted - 2013.11.26 21:25:00 -
[3060] - Quote
After re-reading CCP Rise's words, I am feeling angry. Somehow I didn't realized first the actual meaning of this:
"Working on Avatar gameplay is very costly in terms of resources and time", he says.
Let me get it straight. It's very costly, but your company is working on TWO avatar-based games, one of them a walking dead on intensive care and the other still a couple years frorm release in the best case. And you are doing that "very costly avatar development" with our money, from which we get mostly re-stated spaceships...
The bloody hypocrites!!
What's this sh*t, CCP? Do we look THAT stupid to you? The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |
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