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Thread Statistics | Show CCP posts - 88 post(s) |
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CCP Phantom
C C P C C P Alliance
2283
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Posted - 2012.10.10 19:36:00 -
[1] - Quote
As our new Winter expansion, EVE Online: Retribution, draws closer we would like to present you another of its many exciting features.
CCP karkur introduces in her latest devblog our ideas how to improve tactical awareness in general the visual aspects of targeting in special. You can find the devblog here.
Please use this thread for all your constructive feedback. CCP Phantom - German Community Coordinator |
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CCP karkur
C C P C C P Alliance
1330
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Posted - 2012.10.10 20:01:00 -
[2] - Quote
First CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Karl Planck
Heretic Army Heretic Nation
269
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Posted - 2012.10.10 20:02:00 -
[3] - Quote
rofl, my first got deleted. Damn you ccp ninja skills Low-sec Best-sec |
Salpun
Paramount Commerce
386
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Posted - 2012.10.10 20:02:00 -
[4] - Quote
What devblog no link |
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CCP Punkturis
C C P C C P Alliance
3365
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Posted - 2012.10.10 20:03:00 -
[5] - Quote
this stuff is soooooo nice, was playing with it all day on my computer! Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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CCP Explorer
C C P C C P Alliance
937
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Posted - 2012.10.10 20:03:00 -
[6] - Quote
.. and the ball continues rolling! Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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corestwo
Goonfleet Investment Banking
739
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Posted - 2012.10.10 20:03:00 -
[7] - Quote
So, uh...how do you tell what's shield/armor/structure with the circle then? Try coloring them, perhaps. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
fofofo |
Warde Guildencrantz
TunDraGon
130
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Posted - 2012.10.10 20:07:00 -
[8] - Quote
Oh yes. This is such a good thing for micro work in small gangs and soloing.
WANT |
Bienator II
madmen of the skies
988
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Posted - 2012.10.10 20:08:00 -
[9] - Quote
please make sure that you can find the selected item on the edge of the screen easier. Right now if you select something on the overview and are under bad light or system backgground conditions. you have to rotate the cam and search quite a bit till you see it on screeen. This makes dscanning even more anoying as it already is in some systems. The new circle instead of the rect will help somewhat, maybe make it blink once or twice after selecting it to help out a bit. a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
Evelgrivion
Gunpoint Diplomacy
164
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Posted - 2012.10.10 20:08:00 -
[10] - Quote
I don't like the circle indicators; the current ordered list of Shield Armor Hull is very good at conveying at a glance information; the rounded bars condenses it, but at the cost of at a glance clarity; not a worthy tradeoff, IMO.
I do like the idea of conveying targeting range and providing a visual indicator on the HUD of who is hitting you. Overall, I think the ol' box is the best way to go, rather than circles. |
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Cordo Draken
ABOS Industrial Enterprises
17
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Posted - 2012.10.10 20:10:00 -
[11] - Quote
Shiney Upgrades \o/ eëÆWhomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my AutocannonseëÆ eÉà |
Myxx
Minmatar Death Squad Broken Chains Alliance
608
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Posted - 2012.10.10 20:11:00 -
[12] - Quote
So, any way to make this something we don't need to have forced on us? I kinda like the current targeting UI atm. |
Wibla
Tactical Narcotics Team
84
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Posted - 2012.10.10 20:13:00 -
[13] - Quote
I like it, for the most part.
But I have to say, the targeted icons are -not- intuitive with regards to what is what (shield, armor, hull). And they work fine the way they are today... maybe make that switchable depending on what people prefer? |
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CCP Sisyphus
C C P C C P Alliance
95
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Posted - 2012.10.10 20:13:00 -
[14] - Quote
corestwo wrote:So, uh...how do you tell what's shield/armor/structure with the circle then? Try coloring them, perhaps.
Yes, we're still tweaking that. When you see the damage being inflicted it is very obvious, but a common theme of all feedback has been 'which one is shield?' CCP Sisyphus | Team PE | @CCP_Sisyphus |
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Dersen Lowery
Knavery Inc. StructureDamage
115
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Posted - 2012.10.10 20:14:00 -
[15] - Quote
Oh, I don't know. "How red is the circle?" is a pretty good at-a-glance heuristic. It'll take a little getting used to, but new things always do.
This looks good. |
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Chribba
Otherworld Enterprises Otherworld Empire
5007
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Posted - 2012.10.10 20:14:00 -
[16] - Quote
We're on target!
/c
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GeeShizzle MacCloud
210
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Posted - 2012.10.10 20:14:00 -
[17] - Quote
nice stuff btw karkur! like the change to circle hud items... as much as some may complain about it being slightly less easy at a glance, thats because theyre used to the old system, not that its worse.
can easily tell shield armor and hull on it as it works clockwise from the 12'o'clock position, and loving the new hit indicators and targetting range indicators! awesome stuff!
what id say for percentage opacity is not base it off individual shield armor and hull, but base it off total ship HP vs the hp taken off by hits.
Awesome stuff!
One question tho... is this going to be on Buckingham for us to get a sneak peak at before launch? thanks! xx |
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CCP Prism X
C C P C C P Alliance
897
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Posted - 2012.10.10 20:15:00 -
[18] - Quote
So.. Which one is shield? @CCP_PrismX EVE Database Developer and Expert Ranter |
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Lost Hamster
Hamster Holding Corp
65
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Posted - 2012.10.10 20:15:00 -
[19] - Quote
corestwo wrote:So, uh...how do you tell what's shield/armor/structure with the circle then? Try coloring them, perhaps. Or just leave like it is now.
I don't mind the circles in the middle of the screen, however on the top, the rectangle is much better. The circle thing is just damm confusing. Don't like it.
PS: don't fix something what is not broken. |
Bienator II
madmen of the skies
989
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Posted - 2012.10.10 20:16:00 -
[20] - Quote
CCP Sisyphus wrote:corestwo wrote:So, uh...how do you tell what's shield/armor/structure with the circle then? Try coloring them, perhaps. Yes, we're still tweaking that. When you see the damage being inflicted it is very obvious, but a common theme of all feedback has been 'which one is shield?' shield, armor, hull clockwise. kinda intuitive IMO a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
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Two step
Aperture Harmonics K162
2229
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Posted - 2012.10.10 20:16:00 -
[21] - Quote
As I said elsewhere, maybe something like this:
Pic
Blue = Shields Green = Armor Orange = Hull Black tick = speed (or something else?)
CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Warde Guildencrantz
TunDraGon
131
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Posted - 2012.10.10 20:17:00 -
[22] - Quote
CCP Sisyphus wrote:corestwo wrote:So, uh...how do you tell what's shield/armor/structure with the circle then? Try coloring them, perhaps. Yes, we're still tweaking that. When you see the damage being inflicted it is very obvious, but a common theme of all feedback has been 'which one is shield?'
I think people will understand "it starts at 12 o clock, from shields, and moves clockwise" pretty quickly, it's not all that hard.
Another option would be to make 3 thin circles around the target, one for shield, one for armor, one for structure, rather than 3 thicker lines that are 33% of a circle. The shield circle contains the armor circle and the armor circle contains the structure circle, inside the structure circle is the picture of the ship.
Might be harder to glance at though. |
Kiarchu Sumanochi
Independant Ideals Allied Forces
0
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Posted - 2012.10.10 20:17:00 -
[23] - Quote
Do it. Do it now |
Salpun
Paramount Commerce
386
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Posted - 2012.10.10 20:17:00 -
[24] - Quote
When will the damage notification be movable And the log be easeier to read? |
GeeShizzle MacCloud
210
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Posted - 2012.10.10 20:17:00 -
[25] - Quote
CCP Sisyphus wrote:corestwo wrote:So, uh...how do you tell what's shield/armor/structure with the circle then? Try coloring them, perhaps. Yes, we're still tweaking that. When you see the damage being inflicted it is very obvious, but a common theme of all feedback has been 'which one is shield?'
blue shield light grey armor and hmm.... gold/orange hull maybe? |
Spaceship PiIot
University of Caille Gallente Federation
0
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Posted - 2012.10.10 20:18:00 -
[26] - Quote
Here's how you make the damage messages better: Split them up into Incoming and Outgoing. 2 Seperate boxes. JOB COMPLETE.
The new 'targets' UI might be pretty but it's harder to understand what's going on. Which is shield/armor/hull? I guess it goes clockwise? Shield then armor at 6 o clock then hull? It just feels like it should go the other way.
As far as the locking thing, you are getting rid of the timer and making us guess how long is left on lock based on how quick it's going?
The hit icon sequence seems a bit pointless and probably extremly laggy in a fleet.
For the who is hitting you thing and for how much, if you're smart you should know that already just based on what ships and what range they're at in combination with damage messages. |
Bienator II
madmen of the skies
989
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Posted - 2012.10.10 20:19:00 -
[27] - Quote
requesting predator targeting triangle. screw that circles! a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
corestwo
Goonfleet Investment Banking
741
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Posted - 2012.10.10 20:19:00 -
[28] - Quote
CCP Sisyphus wrote:corestwo wrote:So, uh...how do you tell what's shield/armor/structure with the circle then? Try coloring them, perhaps. Yes, we're still tweaking that. When you see the damage being inflicted it is very obvious, but a common theme of all feedback has been 'which one is shield?'
"Which is shields" is important. The stack right now is fairly intuitive - shields are my top layer, then armor, then hull. This is important both for new players and for (topically) e-sports, which ya'll seem to be wanting to get into.
Right now, when I look at the picture, I'd assume that both the raven and avatar took shield damage, bled into armor, and repped it. Someone new, or someone less familiar with eve, wouldn't have a clue.
Just something to consider
Warde Guildencrantz wrote:Another option would be to make 3 thin circles around the target, one for shield, one for armor, one for structure, rather than 3 thicker lines that are 33% of a circle. The shield circle contains the armor circle and the armor circle contains the structure circle, inside the structure circle is the picture of the ship.
Might be harder to glance at though. This would be a great example if it's visible enough. Keeps your new circle motif, but has the same instantly obvious meaning that the stacked bars have now. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
fofofo |
mkint
894
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Posted - 2012.10.10 20:19:00 -
[29] - Quote
I'm not sure of any advantages to the circle damage indicators, besides looking like it came from a horrible movie adaptation of a video game. The horizontal ones make more sense, as they are stacked in order of what takes damage first.
Change for the sake of change is bad more often than it is good. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |
St Mio
Imperial Academy Amarr Empire
982
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Posted - 2012.10.10 20:19:00 -
[30] - Quote
Suggestion: Link the color of the HP bars to the color in the overview. Reds on overview = red HP bars on targeting icon Purple fleet members = purple HP bars Green corpies = green HP bars
Also, agree with Shield > Armor > Hull start from 12'o clock and moving clockwise. |
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