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Author |
Thread Statistics | Show CCP posts - 88 post(s) |
Bloodpetal
Mimidae Risk Solutions
913
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Posted - 2012.10.10 22:54:00 -
[211] - Quote
CCP karkur wrote:Ugleb wrote:Andski wrote:Brackets should flash distinctly when the other ship is using an assistance module on you. This would be pretty useful in situations i.e. cap chaining where the only indications that they're transferring capacitor to you are the effect (which is usually turned off) and the fact that your capacitor is increasing. Maybe something similar to the 'hit icon sequence' pulsing animation but in green or blue? It could become more intense as you receive a larger rep amount per cycle. This is something that has come up in our meetings (except we were thinking blue) ... but we haven't made any decision on it yet.
Do eeet!
Where I am. |
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CCP karkur
C C P C C P Alliance
1346
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Posted - 2012.10.10 22:55:00 -
[212] - Quote
mkint wrote:I like how the typical dev response so far has been 'I'm right you're wrong, suck it.' I'm getting that bad feeling that comes before things like before the inventory changes, and every other unpopular failure that I've seen added to the game. wow, really? CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP Sisyphus
C C P C C P Alliance
105
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Posted - 2012.10.10 22:56:00 -
[213] - Quote
mkint wrote:I like how the typical dev response so far has been 'I'm right you're wrong, suck it.' I'm getting that bad feeling that comes before things like before the inventory changes, and every other unpopular failure that I've seen added to the game.
We've been trying to say: it's work in progress and we're taking your feedback and will see what we can do. The confusion about shield/armour/hull is understood and we'll see what we can do to improve it.
There is some other nice feedback here, and some stuff we've already been considering. CCP Sisyphus | Team PE | @CCP_Sisyphus |
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Tahna Rouspel
Big Johnson's
87
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Posted - 2012.10.10 22:56:00 -
[214] - Quote
How would it look if the damage reports were floating numbers on top of the victim like in many other games? You would see the damage numbers pop over the image of your target. Damage received could stay as is. |
Angeliq
Soimii Patriei Nulli Secunda
162
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Posted - 2012.10.10 22:56:00 -
[215] - Quote
The really reallyOLD targeting UI versus the NEW targeting UI.
http://oi49.tinypic.com/b6t6aq.jpg
As one of the oldest still active players I can not help ask myself if any of the devs that worked at this 'new targeting UI" actually know how EVE looked like back in it's early days? Velator vs Tornado https://forums.eveonline.com/default.aspx?g=posts&t=62323 Velator vs Oracle https://forums.eveonline.com/default.aspx?g=posts&t=109741 |
Prince aikka
Vanguard Frontiers Intrepid Crossing
9
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Posted - 2012.10.10 22:57:00 -
[216] - Quote
Having an issue even being able to see the blog
Quote:500 - Internal server error. There is a problem with the resource you are looking for, and it cannot be displayed. |
Lyric Lahnder
Noir. Noir. Mercenary Group
110
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Posted - 2012.10.10 22:58:00 -
[217] - Quote
So fast firing guns get smaller but more frequent flashes.
How do we know a group of people wont just start un grouping there auto canons and crash some one else's client because there's dozens of flying Christmas trees on there screen?
This system sounds interesting I'm just worried about how many resources it will consume. Noir. and Noir Academy are recruiting apply at www.noirmercs.comI Noir Academy: 60 days old must be able to fly at least one tech II frigate. I Noir. Recruits: 4:1 k/d ratio and can fly tech II cruisers. |
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CCP Sisyphus
C C P C C P Alliance
105
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Posted - 2012.10.10 22:59:00 -
[218] - Quote
Angeliq wrote:The really reallyOLD targeting UI versus the NEW targeting UI. http://oi49.tinypic.com/b6t6aq.jpgAs one of the oldest still active players I can not help ask myself if any of the devs that worked at this 'new targeting UI" actually know how EVE looked like back in it's early days?
Yes we do. Actually have reference pictures on my screen now... CCP Sisyphus | Team PE | @CCP_Sisyphus |
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Bubanni
ElitistOps Pandemic Legion
465
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Posted - 2012.10.10 22:59:00 -
[219] - Quote
CCP karkur wrote:mkint wrote:I like how the typical dev response so far has been 'I'm right you're wrong, suck it.' I'm getting that bad feeling that comes before things like before the inventory changes, and every other unpopular failure that I've seen added to the game. wow, really?
Don't listen to him, sure it could use some extra tweaking :D but this kind of change is exactly what we need... but what do you think about my suggestion to touch the brackets too? (thinner, with standing as colour instead, perhaps different shapes?)
http://i.imgur.com/Dk5Nu.jpg
kinda like this picture? Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
Optimo Sebiestor
The Society Calyxes
26
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Posted - 2012.10.10 23:00:00 -
[220] - Quote
Looks awsome! but we need the visual timer on locking another vessel. I wouldnt mind having a visual on the targeted ships cap either! |
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Swidgen
Republic University Minmatar Republic
24
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Posted - 2012.10.10 23:01:00 -
[221] - Quote
corestwo wrote:Swidgen wrote:You can't seriously be redesigning this without adding an indication of the target's capacitor level, can you? If you don't add that, this amounts to fluff nobody asked for. Again. That's not info available to you at all (except by target scanner, maybe?) Why would it be included and openly available? Exactly. It should be available since neuts and vamps are such an important part of combat. Logistics pilots would also appreciate a heads-up about who in their fleet is running out of cap. A logi pilot with a target locked (or on their watch list) can see who's taking damage even before that pilot broadcasts for reps. They should also have a visual indication of cap drain to make things consistent. |
coolzero
The Replicators Li3 Federation
35
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Posted - 2012.10.10 23:02:00 -
[222] - Quote
Prince aikka wrote:Having an issue even being able to see the blog Quote:500 - Internal server error. There is a problem with the resource you are looking for, and it cannot be displayed.
same here
while im here and your working on UI
could you take a look at the scanning UI.... when i scan ships out(pvp targets) sometime the target boxes are so damn small and the line of the box is so small i at times have to spend up to 1 minute just to find where they are.
maby make then solid would help a lot
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Ines Tegator
Towels R Us
179
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Posted - 2012.10.10 23:02:00 -
[223] - Quote
Looks fantastic! Now hurry it up!!!!!1 :)
Comments: Don't forget to redo the tactical overlay! The information it provides is pretty good, but the clarity is horrible. Colorize it! Higher contrast near the center, lower towards the outside, so overlapping features don't occlude each other. Also, fade the range indicator lines a bit for targets that you have not locked- they add a LOT of clutter. Also you can remove the targeting range sphere, since your new system will take care of that.
Circles give a nice clean futuristic look, but I'm going to agree with some others and say they are a bad idea. One of the reasons the 3 bars is so easy to read is that the human eye sees shape and movement in peripheral vision much better then color (number of rods+cones and all that). When the color of one of the 3 bars changes, it changes the shape we perceive from a nice, uninteresting square to a much more interesting shape. That makes it easy to see without directly focusing on it. A circle doesn't change shape nearly that much, and will be more confusing as a result. I'd try for Hex, or Pentagon shapes instead of circles. Or put the bars in a 3-sided box, or triangle around the center circle. Or something like that. Something so that the image is clearly altered when it changes. |
Bloodpetal
Mimidae Risk Solutions
913
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Posted - 2012.10.10 23:02:00 -
[224] - Quote
CCP karkur wrote:mkint wrote:I like how the typical dev response so far has been 'I'm right you're wrong, suck it.' I'm getting that bad feeling that comes before things like before the inventory changes, and every other unpopular failure that I've seen added to the game. wow, really?
Don't feed the trolls!
Let me ask this, are you adding anything more to the tooltip in the future or what ideas do you have?
On the retribution art, it shows Criminal Flags and such on the targeting reticles, is that part of your plan as well? What other tid bits can we hope to see?
Here's a couple dream ideas ::
-- Draw a line between my ship and the enemy target (This already happens in Tactical Overview mode I believe), put "ticks" on the line that represent my various weapon ranges along that line. (So optimal will be green, falloff will be yellow, red will be out of range.
-- Show what EWAR affects are being applied to the target ship already (from friendlies or otherwise) - so I can see if he's being tracking disrupted so I know I can tracking disrupt other targets out there. I know this information is already sent to my client because the VISUAL effects from friendlies are projected to targets, so it's just a matter of showing me in a clear visual format that they're being applied.
Where I am. |
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CCP karkur
C C P C C P Alliance
1346
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Posted - 2012.10.10 23:02:00 -
[225] - Quote
Bubanni wrote:CCP karkur wrote:mkint wrote:I like how the typical dev response so far has been 'I'm right you're wrong, suck it.' I'm getting that bad feeling that comes before things like before the inventory changes, and every other unpopular failure that I've seen added to the game. wow, really? Don't listen to him, sure it could use some extra tweaking :D but this kind of change is exactly what we need... but what do you think about my suggestion to touch the brackets too? (thinner, with standing as colour instead, perhaps different shapes?) http://i.imgur.com/Dk5Nu.jpgkinda like this picture? To be honest, I had a pretty hard time seeing the brackets... I would be scared that the colors would just blend in with the ships and you wouldn't see them that well. And I'm afraid that it's a bit out of scope for us, at least for now... but interesting idea though CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Roll Sizzle Beef
Space Mutiny
1257
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Posted - 2012.10.10 23:05:00 -
[226] - Quote
Bubanni wrote:CCP karkur wrote:mkint wrote:I like how the typical dev response so far has been 'I'm right you're wrong, suck it.' I'm getting that bad feeling that comes before things like before the inventory changes, and every other unpopular failure that I've seen added to the game. wow, really? Don't listen to him, sure it could use some extra tweaking :D but this kind of change is exactly what we need... but what do you think about my suggestion to touch the brackets too? (thinner, with standing as colour instead, perhaps different shapes?) Space isnt always black. you have to deal with an obnoxious amount of nebula glow so specific colors arnt washed out in specific parts of space. Same with mission dust clouds. Two tone would be best, a dark and light color to work in both extremes. |
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CCP Sisyphus
C C P C C P Alliance
108
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Posted - 2012.10.10 23:06:00 -
[227] - Quote
Bloodpetal wrote:
Here's a couple dream ideas ::
-- Draw a line between my ship and the enemy target (This already happens in Tactical Overview mode I believe), put "ticks" on the line that represent my various weapon ranges along that line. (So optimal will be green, falloff will be yellow, red will be out of range.
-- Show what EWAR affects are being applied to the target ship already (from friendlies or otherwise) - so I can see if he's being tracking disrupted so I know I can tracking disrupt other targets out there. I know this information is already sent to my client because the VISUAL effects from friendlies are projected to targets, so it's just a matter of showing me in a clear visual format that they're being applied.
Some nice thoughts there! CCP Sisyphus | Team PE | @CCP_Sisyphus |
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Bubanni
ElitistOps Pandemic Legion
465
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Posted - 2012.10.10 23:10:00 -
[228] - Quote
CCP karkur wrote:Bubanni wrote:CCP karkur wrote:mkint wrote:I like how the typical dev response so far has been 'I'm right you're wrong, suck it.' I'm getting that bad feeling that comes before things like before the inventory changes, and every other unpopular failure that I've seen added to the game. wow, really? Don't listen to him, sure it could use some extra tweaking :D but this kind of change is exactly what we need... but what do you think about my suggestion to touch the brackets too? (thinner, with standing as colour instead, perhaps different shapes?) http://i.imgur.com/Dk5Nu.jpgkinda like this picture? To be honest, I had a pretty hard time seeing the brackets... I would be scared that the colors would just blend in with the ships and you wouldn't see them that well. And I'm afraid that it's a bit out of scope for us, at least for now... but interesting idea though
Could be a toggle able option in overview settings, just like the small icon setting? :) I am sure you understand my reasoning for wanting it,
http://go-dl.eve-files.com/media/corp/kaar/warping.jpg using this as an example (quick google search) all I am suggesting is just moving the small red, orange, purple or blue square into the grey bracket if people want it
What I really want is to PvP and enjoy the awesome space and graphics at the same time :) instead of looking at these old brackets heh Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
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CCP karkur
C C P C C P Alliance
1347
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Posted - 2012.10.10 23:10:00 -
[229] - Quote
Bloodpetal wrote:Let me ask this, are you adding anything more to the tooltip in the future or what ideas do you have?
On the retribution art, it shows Criminal Flags and such on the targeting reticles, is that part of your plan as well? What other tid bits can we hope to see?
Yes, we've now added more info in the tooltips for about 20 other module groups
And yes, we will need to work with Team Five 0 on the Criminal flags and that stuff. CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Marlona Sky
D00M. Northern Coalition.
1412
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Posted - 2012.10.10 23:11:00 -
[230] - Quote
How about no HP bars at all...
Remove local, structure mails and revamp the directional scanner! |
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usrevenge
Enlightened Industries Test Alliance Please Ignore
1
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Posted - 2012.10.10 23:12:00 -
[231] - Quote
terrible Before you could easily see what the enemy ship has HP wise, weather they are in shield armor or structure after part of the circle is red, not sure if shield, or armor damage that was reped up by a scimitar. |
Bloodpetal
Mimidae Risk Solutions
914
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Posted - 2012.10.10 23:12:00 -
[232] - Quote
I like the idea of standings in space being more integrated, but I like it the way it is also, so don't think there's a big deal to be made there.
Where I am. |
Jace Errata
AirHogs Zulu People
288
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Posted - 2012.10.10 23:12:00 -
[233] - Quote
I like that there is an overhaul coming, but I'm not too keen on the new round targety bits. They don't match the rest of the UI (overview, window shape, NeoCom button shape) other than the module icons/status swirlie, and they look kind of generic, IMO.
Now, that sleek and shiny new overview from the FanFest UI vid...that I would like. Stealth OST puns and blatant lies since 2009 Jace Errata on Twitter
One day they woke me up so I could live forever It's such a shame the same will never happen to you |
Rengerel en Distel
Amarr Science and Industry
453
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Posted - 2012.10.10 23:13:00 -
[234] - Quote
CCP karkur wrote:mkint wrote:I like how the typical dev response so far has been 'I'm right you're wrong, suck it.' I'm getting that bad feeling that comes before things like before the inventory changes, and every other unpopular failure that I've seen added to the game. wow, really?
I think when people said the target icons are larger, and you dismissed it saying they're not that much larger that it shows the same kind of thing as with the module icon windows. We also complained those were too large, and you didn't think so, and all iteration on the feature has gone silent. Icons and window borders keep getting bigger with each new feature, without any way for the players to adjust it, because you guys know best.
Nearly every other MMO allows the players to customize the UI, because only the players know how they want it to look to themselves, but EVE says no, you're doing it wrong, and you have to do it the way we say to do it. That is the feeling I tend to get with the feedback on each feature. You'll tweak it as long as it works with what you wanted to do anyways, but if it's outside the scope of the work you want to do, then it's not going to happen.
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Bill Banner
State War Academy Caldari State
42
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Posted - 2012.10.10 23:13:00 -
[235] - Quote
CCP Sisyphus wrote:corestwo wrote:So, uh...how do you tell what's shield/armor/structure with the circle then? Try coloring them, perhaps. Yes, we're still tweaking that. When you see the damage being inflicted it is very obvious, but a common theme of all feedback has been 'which one is shield?'
How about concentric rings? |
Sable Blitzmann
Fist of Eargon The Jagged Alliance
47
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Posted - 2012.10.10 23:14:00 -
[236] - Quote
usrevenge wrote:... not sure if shield, or armor damage that was reped up by a scimitar.
Welp, we can see that you don't play the game. Might as well unsub and give me all your stuff. kthx |
Roll Sizzle Beef
Space Mutiny
1257
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Posted - 2012.10.10 23:15:00 -
[237] - Quote
CCP Sisyphus wrote: Some nice thoughts there!
I would imagine some players would be concerned about falloff and optimal given to you by the UI, being the same as the game playing for you. One less thing to know and just follow the colors. Although it is basic info, as long as you don't visually indicate that the moving target is moving too fast for your turrets via traversal. And keep the extra flair for tac overview. |
GeeShizzle MacCloud
210
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Posted - 2012.10.10 23:18:00 -
[238] - Quote
Marlona Sky wrote:How about no HP bars at all...
was thinking this myself... why would you broadcast your hp to all enemy ships after all?
and also... always wondered why soo many FPS games show you your enemies health. yes its the future, yes you can say advanced systems read health status etc blah blah blah.. but surely it makes sense as advanced systems to gather information gets more advanced, so does systems to shield and obscure information retrieval.
i say revisit the notion of knowing soo much about your enemy... it will also reduce the amount of data flow to all users from the server and improve server performance in big fleet fights.
\o/ |
Utremi Fasolasi
La Dolce Vita
98
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Posted - 2012.10.10 23:19:00 -
[239] - Quote
Is it coincidence that Pony EXpress and Player EXperience start with the same letters?
Well played either way. |
Bloodpetal
Mimidae Risk Solutions
914
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Posted - 2012.10.10 23:21:00 -
[240] - Quote
CCP karkur wrote:Bloodpetal wrote:Let me ask this, are you adding anything more to the tooltip in the future or what ideas do you have?
On the retribution art, it shows Criminal Flags and such on the targeting reticles, is that part of your plan as well? What other tid bits can we hope to see?
Yes, we've now added more info in the tooltips for about 20 other module groups And yes, we will need to work with Team Five 0 on the Criminal flags and that stuff.
Cool on the module tooltips! One thing I've noticed about module tooltips is it's hard to see what ammo i have loaded in there (if it's t2 or faction) because that top left edge of the ammo icon is cut off. Perhaps you can look into some ideas for that?
So what about in-space tooltips? I noticed the images you have aren't showing corporation tickers and player names on there
i.e. Bloodpetal -MMDRS- (Minmatar Frigate) @ 208 km (that's what my customized one looks like at least)
How about moving the range finder to somewhere a bit more cozy on the circle? with a vertical format next to the circle ::
i.e. Bloodpetal MMDRS - Alliance Rifter 200km
Where I am. |
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