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Author |
Thread Statistics | Show CCP posts - 72 post(s) |
Gizznitt Malikite
Agony Unleashed Agony Empire
620
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Posted - 2012.10.11 18:40:00 -
[271] - Quote
Tippia wrote:Gizznitt Malikite wrote:Another question... can killrights be redeemed/activated in nullsec???
^^ The answer better be a resounding NNNOOOO..... there is NO reason to allow this, as a Suspect flag means NOTHING there... It probably can, so it's up to the rightsholder (or renter) to ensure that the target is where it needs to be before activating it.
People JC and fly about too sporadically and unpredictably to ever insure a player is in empire space. My point anyone activating killrights when in nullsec is doing so to purposely waste that killright...as it doesn't grant any permissions or privileged there.
My initial thought is that it shouldn't even be an option there.... although upon contemplation, I'll admit there are certain regional gates between nullsec and empire I could see how it may be used to the detriment of the target...
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Strata Maslav
Born-2-Kill
34
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Posted - 2012.10.11 18:41:00 -
[272] - Quote
MisterNick wrote:So if someone buys a killright that's on you, everyone in the area is free to wade in as well? Note to self, no more autopilot travelling
Or just pay off your own kill rites. |
Bodega Cat
Perkone Caldari State
11
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Posted - 2012.10.11 18:42:00 -
[273] - Quote
Dinsdale Pirannha wrote:
But don't worry, I imagine I will have far bigger problems that wannabe tough guys like you. Though I strongly doubt I will show up on the goon's radar, undoubtedly there will be quite a few people with 10 billion bounties attached to them Dec 5th.
And I'd bet theirs a story behind each and every one of them outlining causation in some capacity. It won't be random, and it won't be entirely undeserving. Undoubtedly.
Cause, and Effect. |
Strata Maslav
Born-2-Kill
34
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Posted - 2012.10.11 18:43:00 -
[274] - Quote
When the person has the kill rites activated will they be able fight back against aggressors? |
Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
221
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Posted - 2012.10.11 18:44:00 -
[275] - Quote
MisterNick wrote:So if someone buys a killright that's on you, everyone in the area is free to wade in as well? Note to self, no more autopilot travelling
Yeah, and it better not only cost 1m isk to do it....though would be an interesting way to keep someone docked, just spend 1m every 15 minutes to keep them permanently "suspect"ed...
I have a feeling this wasn't very well thought out. Will mean the next time i find a Botting CNR, i might not want to kill it b/c then instead of having to find me themselves, the botter will merely have to click the 'public' option for the KillRight, and for the next 30 days i'll have to dodge random 15 minute "suspect" flags whenever someone feels like dropping pocket change to watch me dance. http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |
Bodega Cat
Perkone Caldari State
11
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Posted - 2012.10.11 18:45:00 -
[276] - Quote
I do see the hauling business getting much more interesting.
The wealth in this game is generally centered around the trade sector, and they will be the ones exercising big bounties on hauling corps and any other affiliates they can figure out is effecting the markets they play in.
I can see it getting pretty dirty. |
Tippia
Sunshine and Lollipops
9846
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Posted - 2012.10.11 18:45:00 -
[277] - Quote
Gypsio III wrote:Why should they know who placed it?
In any case, it's a slightly pointless idea, the chances are that you'd just find out that the person who placed a bounty on you was just an NPC-corp alt. If you really want someone to know that you've placed a bounty on them, just mail them and tell them. Hell, I'd just set up a bounty-anonymising corp to provide that much-needed service.
Why waste one of your own alt slots when you can use it for something much better and not fear retribution? Bounties placed on anything and anyone for a modest 5% commission fee.
Strata Maslav wrote:When the person has the kill rites activated will they be able fight back against aggressors? Since the killer is flagged as a suspect, he'll be allowed to fight back against anyone trying to shoot him, at which point the two will enter a limited engagement. Anyone trying to interfere with said engagement by providing remote support will also be flagged suspect. Anyone willing to start shooting the killer will be allowed to do so as well, at which point they also enter a limited engagement. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
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Gizznitt Malikite
Agony Unleashed Agony Empire
620
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Posted - 2012.10.11 18:49:00 -
[278] - Quote
Strata Maslav wrote:When the person has the kill rites activated will they be able fight back against aggressors?
Yes....
When the killrights are activated, they become a suspect that everyone can shoot. If you shoot them, you form a Limited Engagement that allows them to shoot back at you....
The twisted part, is that if you bring a logistics friend, who's in the same corp, alliance, or Militia.... that logistics pilot can repair you, and the Suspect CANNOT legally engage the logistics ship....
In short... you get free logistics from corp mates, alliance mates, and militia mates when you do this!!!
Please see the dev comment:
CCP Masterplan wrote: Our current thinking on this is something like:
Assisting your own corp mates* in a Limited Engagement is always legally allowed (it won't be punished per se, but you'll still inherit any W/P/S/C flags they have)
But this is still something we're discussing * Excluding NPC corps, and assisting Outlaws in high-sec
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Solstice Project
Sebiestor Tribe Minmatar Republic
1796
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Posted - 2012.10.11 18:52:00 -
[279] - Quote
The more i think of buyable killrights, the less i see the point in them.
Can anybody help me out on this ?
For me, it sounds like - after a while - less and less people with killrights against them will be around, because there are far more people claiming these killrights ... and worse, people will just rely on alts to kill others and then will have them stick in stations until they are clean again.
The fantastic idea of having hundreds of people around me who i can shoot gets slapped in the face by the actual reality of being in hek and - for a day - seeing dozens of people already killing each other ... ... and then it's over. Done. Finito. No more killrights to buy, because all of them have been claimed already.
For the idea of buyable killrights to work, there must be enough influx of people killing others, so there are enough killrights to buy, which gets pointless, because EVERYBODY around me would try to seek everybody out who has a killright on him...
Did i miss something ? Please excuse if the description of my thoughts wasn't accurate enough to explain the mess it makes in my head.
Inappropriate signature removed. Spitfire |
Strata Maslav
Born-2-Kill
35
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Posted - 2012.10.11 18:54:00 -
[280] - Quote
Panhead4411 wrote:MisterNick wrote:So if someone buys a killright that's on you, everyone in the area is free to wade in as well? Note to self, no more autopilot travelling Yeah, and it better not only cost 1m isk to do it....though would be an interesting way to keep someone docked, just spend 1m every 15 minutes to keep them permanently "suspect"ed... I have a feeling this wasn't very well thought out. Will mean the next time i find a Botting CNR, i might not want to kill it b/c then instead of having to find me themselves, the botter will merely have to click the 'public' option for the KillRight, and for the next 30 days i'll have to dodge random 15 minute "suspect" flags whenever someone feels like dropping pocket change to watch me dance.
"If the target player is killed while under a Suspect flag, then the kill right is GÇÿspentGÇÖ"
You have a 1 mil kill rite on your head? Undock in a T1 frigate tell your corp mate to buy the kill rite and blow up your ship. You give him the 1 mil and the kill rite is done.
This is why they have put the ability to change the amount of the kill right.
The fun is when you kill your alt and put a put a 50mil kill right on your head. You sit there waiting for someone to pay then you run around the system for 15 minutes. Cha ching 50 million. This will be the new dynamic game play that this whole system will bring.
Kill rite baiting. |
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None ofthe Above
340
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Posted - 2012.10.11 18:58:00 -
[281] - Quote
So first impressions on this plan:
Big thumbs up for the proportional bounties, wide consensus that this was the way to go and glad to see CCP going with the flow, instead of the urge to come up with something riskier and off the wall. Like the plans for customized bounties on corps, alliances, structures and ships. Transferable killrights!
Unsure about dropping the sec status requirement. I get the desire to allow bounties against those that transgress but manage to stay within the letter of the law. Corp thieves for example. But it won't be restricted to that. I wonder what will happen when someone decides to start putting bounties on day olds in one of the rookie systems just for the hell of it? Bounties for contrary opinions on these forums will be popular for sure. Personally I see these as abuses and I am not sure how these could be protected against. (Age limit for the char maybe. One month old? Something like that?)
Really don't like: Activating killrights flipping the suspect flag. I think this piles on with other changes to put a chilling effect on many forms of high sec PVP. Preserving high sec PVP through these changes needs to be looked at. On that note, are there changes planned for WarDecs? That is still broken. (Forever wars and the new Dec Shield "trap" for example.) EVE is a sandbox; The only "end-game" content in EVE is the crap that makes you rage-quit.
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Gizznitt Malikite
Agony Unleashed Agony Empire
620
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Posted - 2012.10.11 18:58:00 -
[282] - Quote
Solstice Project wrote:The more i think of buyable killrights, the less i see the point in them.
Can anybody help me out on this ?
For me, it sounds like - after a while - less and less people with killrights against them will be around, because there are far more people claiming these killrights ... and worse, people will just rely on alts to kill others and then will have them stick in stations until they are clean again.
The fantastic idea of having hundreds of people around me who i can shoot gets slapped in the face by the actual reality of being in hek and - for a day - seeing dozens of people already killing each other ... ... and then it's over. Done. Finito. No more killrights to buy, because all of them have been claimed already.
For the idea of buyable killrights to work, there must be enough influx of people killing others, so there are enough killrights to buy, which gets pointless, because EVERYBODY around me would try to seek everybody out who has a killright on him...
Did i miss something ? Please excuse if the description of my thoughts wasn't accurate enough to explain the mess it makes in my head.
It is my understanding you do NOT have to make your killrights public... that is a choice you make when granted killrights.
Killrights are easier to get with this new system. They are now granted on illegal aggression, not just on ship destruction. This makes getting killrights much easier, and more common (especially for groups of players that gank freighters in highsec).
Killrights are easier to shed in this system (when they are made public), but then the guy that was granted the killrights in the first place actually makes some money in retribution for their loss....
Overall, these are good changes... as killrights become much more "useful", but you wont see a huge population of highsec players with killrights on them. |
Tau Cabalander
Retirement Retreat Working Stiffs
1023
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Posted - 2012.10.11 18:59:00 -
[283] - Quote
Gizznitt Malikite wrote:If you have a 2b bounty on your head.... then, to redeem that bounty with ONE LOSS, your ship would need to be worth 10 billion... Guess what... people will already gank your if you're carrying that much, so very little is changing for you..
The only thing that is at all changed is the "minimum value" you can safely haul before it becomes worthwhile to gank you. And frankly, its working as intended... don't be an asshat and people won't place large bounties on you!!!! But that's the point: one can get a bounty placed on them for any reason, even for lols, which bored people with piles of ISK will do.
At 20% of a large enough bounty, I would consider grinding down the bounty to a less inviting level, with my alts getting the kills, drops, and salvage. It would cost me ISK to do that, but I'd be willing to pay.
Hey... what about allowing people to buy their bounty off, or just reduce it? ISK paid could be returned directly to the person that placed the bounty, or just donate it directly to the CONCORD children's fund (ISK sink). |
Solstice Project
Sebiestor Tribe Minmatar Republic
1796
|
Posted - 2012.10.11 18:59:00 -
[284] - Quote
Gizznitt Malikite wrote:But this is still something we're discussing * Excluding NPC corps, and assisting Outlaws in high-sec
What's making me really sad about this is that there's *NO* reason to believe these people have any *ACTUAL* experience in this... Inappropriate signature removed. Spitfire |
Strata Maslav
Born-2-Kill
35
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Posted - 2012.10.11 19:00:00 -
[285] - Quote
Solstice Project wrote:The more i think of buyable killrights, the less i see the point in them.
Can anybody help me out on this ?
For me, it sounds like - after a while - less and less people with killrights against them will be around, because there are far more people claiming these killrights ... and worse, people will just rely on alts to kill others and then will have them stick in stations until they are clean again.
The fantastic idea of having hundreds of people around me who i can shoot gets slapped in the face by the actual reality of being in hek and - for a day - seeing dozens of people already killing each other ... ... and then it's over. Done. Finito. No more killrights to buy, because all of them have been claimed already.
For the idea of buyable killrights to work, there must be enough influx of people killing others, so there are enough killrights to buy, which gets pointless, because EVERYBODY around me would try to seek everybody out who has a killright on him...
Did i miss something ? Please excuse if the description of my thoughts wasn't accurate enough to explain the mess it makes in my head.
The point of the victim is to try to cash in on the loss of his ship. Say I get killed by someone and I am in a 200mil mining barge. I can put up a 50mil isk kill right on that guys head. Now for 30 days until someone kills the guy I will recieve 50mil everytime someone engages him. If he get engaged and gets killed, well thats 50 mil in my pocket; but if he gets away then I get the 50 mil still but in 15 minutes time someone tries again I get another 50 mil.
The kill rite will have to be high enough that he won't want to pay for it (if he does thats 50mil out of his own pocket, which is a result in itself) but low enough that others will want to pay that amount to take a shot at him.
Its a very odd dynamic but should make for some very interesting gameplay. |
Solstice Project
Sebiestor Tribe Minmatar Republic
1796
|
Posted - 2012.10.11 19:02:00 -
[286] - Quote
Gizznitt Malikite wrote:Overall, these are good changes... as killrights become much more "useful", but you wont see a huge population of highsec players with killrights on them. Then i fail to see the point of this.
As i noted above, there will be people with killrights in highsec for a while, but that'll spiral down to zero.
Buyable killrights for lowsec people ? What's the point? They'll shoot each other anyway. Highsec people going after lowsec people for killrights ? No point either.
I'm not saying they are bad changes, but i only see it spiraling down to "nothing to do, because it's all done" ... really fast. Inappropriate signature removed. Spitfire |
Solstice Project
Sebiestor Tribe Minmatar Republic
1796
|
Posted - 2012.10.11 19:03:00 -
[287] - Quote
Strata Maslav wrote:The point of the victim is to try to cash in on the loss of his ship. Say I get killed by someone and I am in a 200mil mining barge. I can put up a 50mil isk kill right on that guys head. Now for 30 days until someone kills the guy I will recieve 50mil everytime someone engages him. If he get engaged and gets killed, well thats 50 mil in my pocket; but if he gets away then I get the 50 mil still but in 15 minutes time someone tries again I get another 50 mil.
The kill rite will have to be high enough that he won't want to pay for it (if he does thats 50mil out of his own pocket, which is a result in itself) but low enough that others will want to pay that amount to take a shot at him.
Its a very odd dynamic but should make for some very interesting gameplay. I appreciate your response, but i fail to see it in context with my actual concern ...
... namely that there'll be nothing to do because it's all done, really soon. Inappropriate signature removed. Spitfire |
Bubanni
ElitistOps Pandemic Legion
469
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Posted - 2012.10.11 19:04:00 -
[288] - Quote
CCP Tallest wrote:Salpad wrote:Oh, and a second question: Will he be able to know who put the bounty on him? I very much doubt he remembers me. For him, it was just another Tuesday in low-sec.
Wait, third question: I lent a small amount of ISK to a player about 3 years ago. He never paid back; I think he stopped playing. If I dump a bounty on him of, say, 10 times the amont I lent him, and he resumes playing again, and he contacts me and begs for mercy, is there any way I can retract my bounty on him? Like if he agrees to pay the ISK back to me?
second question: We are still discussing this internally. At the moment, it's a no, but we are definitely considering having this information available. third question: You will not be able to retract bounties. Bubanni wrote:1: "This allows anyone in the vicinity of the suspect to engage him legally." As in when someone buys the kill right... this is way too effective, it should only work for the person buying the kill right
2: when anyone can buy the kill right, what stops the guy with the kill right on from using an alt to kill himself while he is in a rookieship? 1: We are using the suspect flag for 2 reasons: One is to allow your fleet to help you with your revenge. Two is that we are trying to move away from single player to single player aggression flags, as you can see with the new crimewatch mechanics. 2: The owner of the kill right sets the price. If your "friend" (alt) is willing to pay that price, then your old victim just got some money back to compensate him for being the target of your undoubtedly heinous criminal act.
But if it's on the jita undock or somewhere like that :3, what if it was just "everyone in my fleet"... that would make more sense
Also I remembered what I thought about earlier... What if the killright included information about the targets location (if in high sec at least) so lvl agents for finding people aren't that required?
Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
Valeo Galaem
New Eden Advanced Reconnaissance Unit Sentient World Observation and Response Directive
58
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Posted - 2012.10.11 19:06:00 -
[289] - Quote
Add ISK value amount to ship/cargo scanner result. |
Gizznitt Malikite
Agony Unleashed Agony Empire
620
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Posted - 2012.10.11 19:08:00 -
[290] - Quote
Strata Maslav wrote:Panhead4411 wrote:MisterNick wrote:So if someone buys a killright that's on you, everyone in the area is free to wade in as well? Note to self, no more autopilot travelling Yeah, and it better not only cost 1m isk to do it....though would be an interesting way to keep someone docked, just spend 1m every 15 minutes to keep them permanently "suspect"ed... I have a feeling this wasn't very well thought out. Will mean the next time i find a Botting CNR, i might not want to kill it b/c then instead of having to find me themselves, the botter will merely have to click the 'public' option for the KillRight, and for the next 30 days i'll have to dodge random 15 minute "suspect" flags whenever someone feels like dropping pocket change to watch me dance. "If the target player is killed while under a Suspect flag, then the kill right is GÇÿspentGÇÖ" You have a 1 mil kill rite on your head? Undock in a T1 frigate tell your corp mate to buy the kill rite and blow up your ship. You give him the 1 mil and the kill rite is done. This is why they have put the ability to change the amount of the kill right. The fun is when you kill your alt and put a put a 50mil kill right on your head. You sit there waiting for someone to pay then you run around the system for 15 minutes. Cha ching 50 million. This will be the new dynamic game play that this whole system will bring. Kill rite baiting.
First, CCP hasn't stated what happens when you survive the "Redeemed" killright.... you might not get paid unless the killright is fulfilled, not just activated.
Also, people probably won't pay 50m to kill your frigate....
Finally, if you are in a ship that someone's willing to pay 50m to kill, I'm willing to bet you'll be caught off guard sooner or later.
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TWHC Assistant
58
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Posted - 2012.10.11 19:08:00 -
[291] - Quote
CCP Punkturis wrote:Dinsdale Pirannha wrote:I am confused. I have read the dev blog twice. I see the part in the blog where the -1 sec status requirement has been removed, so that makes me think anyone in the game, in any sec area, can have a bounty on them, and be a target if someone if some bounty hunter is willing to accept high sec consequences of Concord.
So what is to stop someone like goons from placing a 10 billion isk bounty on someone they dislike, which pays out with 50 billion ISK in ship and implant losses, then restarting the bounty again, until the person they have set the bounty on has had their assets completely wiped out?
I don't see how that's different than just ganking him over and over without the bounty? Ganking costs you sec status and is considered a criminal act.
You still fail to see how this is different? |
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Chribba
Otherworld Enterprises Otherworld Empire
5031
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Posted - 2012.10.11 19:09:00 -
[292] - Quote
So many blogs!! <333
Stuff is starting to moooooove
/c
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Solstice Project
Sebiestor Tribe Minmatar Republic
1796
|
Posted - 2012.10.11 19:09:00 -
[293] - Quote
All of this would be so much more fun if i could just buy the right to kill somebody, regardless if he ever aggressed somebody or not.
Oh my, it would be one beautiful massacre, all day long .... Inappropriate signature removed. Spitfire |
Strata Maslav
Born-2-Kill
35
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Posted - 2012.10.11 19:11:00 -
[294] - Quote
Tau Cabalander wrote:Gizznitt Malikite wrote:If you have a 2b bounty on your head.... then, to redeem that bounty with ONE LOSS, your ship would need to be worth 10 billion... Guess what... people will already gank your if you're carrying that much, so very little is changing for you..
The only thing that is at all changed is the "minimum value" you can safely haul before it becomes worthwhile to gank you. And frankly, its working as intended... don't be an asshat and people won't place large bounties on you!!!! But that's the point: one can get a bounty placed on them for any reason, even for lols, which bored people with piles of ISK will do. At 20% of a large enough bounty, I would consider grinding down the bounty to a less inviting level, with my alts getting the kills, drops, and salvage. It would cost me ISK to do that, but I'd be willing to pay. Hey... what about allowing people to buy their bounty off, or just reduce it? ISK paid could be returned directly to the person that placed the bounty, or just donate it directly to the CONCORD children's fund (ISK sink).
Buying it off wouldnt be cost effective. For example someone puts 500 mil bounty on my head. Now if I want to pay it off then I would have to pay the 500 million? Where does that go to? At a payout of 20% a 500mil bounty covers ship kills x5 that amount. So the bounty is actually covers you for 2.5bil in ship losses.
If it goes back to the person who put it on my head in the first place he would just put the bounty back on my head. So you pay 2.5 bil back to Concord to remove you bounty? Its sounds like you are on the losing side here.
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Valeo Galaem
New Eden Advanced Reconnaissance Unit Sentient World Observation and Response Directive
58
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Posted - 2012.10.11 19:11:00 -
[295] - Quote
TWHC Assistant wrote:CCP Punkturis wrote:Dinsdale Pirannha wrote:I am confused. I have read the dev blog twice. I see the part in the blog where the -1 sec status requirement has been removed, so that makes me think anyone in the game, in any sec area, can have a bounty on them, and be a target if someone if some bounty hunter is willing to accept high sec consequences of Concord.
So what is to stop someone like goons from placing a 10 billion isk bounty on someone they dislike, which pays out with 50 billion ISK in ship and implant losses, then restarting the bounty again, until the person they have set the bounty on has had their assets completely wiped out?
I don't see how that's different than just ganking him over and over without the bounty? Ganking costs you sec status and is considered a criminal act. You still fail to see how this is different?
Do you?
Claiming a bounty does not make you immune to sec penalties. |
Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1345
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Posted - 2012.10.11 19:11:00 -
[296] - Quote
I don't see how the new Kill Rights system does anything but discourage PvP in highsec. As Rotosequence describes the new system, it is engage highsec gangbang functionality.
Previous system, the kill rights were one-to-one. I admit that I like the idea of being able to sell a kill right, but the system should still remain one-to-one.
Not the case though. As soon as a kill right is activated, the target receives a suspect flag, opening them to aggression from EVERYONE.
Some people will continue to give no ***** if they can be free-for-alled, but this will definitely cause many people to think twice before grabbing a criminal flag in highsec, because it means they can be dogpiled at anytime in highsec and without warning.
More evidence of CCP's ongoing development criteria of safening up highsec space. Caldari Militia |
Gizznitt Malikite
Agony Unleashed Agony Empire
620
|
Posted - 2012.10.11 19:13:00 -
[297] - Quote
Solstice Project wrote:Gizznitt Malikite wrote:Overall, these are good changes... as killrights become much more "useful", but you wont see a huge population of highsec players with killrights on them. Then i fail to see the point of this. As i noted above, there will be people with killrights in highsec for a while, but that'll spiral down to zero. Buyable killrights for lowsec people ? What's the point? They'll shoot each other anyway. Highsec people going after lowsec people for killrights ? No point either. I'm not saying they are bad changes, but i only see it spiraling down to "nothing to do, because it's all done" ... really fast.
The point is, when killrights do happen (which will be more often), they will actually be worth something...
A miner in a belt that gets ganked typically wont' do anything with that killright... now they can sell it for isk. Or redeem it so that a whole gang of ships can gank that player again...
A Freighter gets ganked by 10 talos for it's loot.. .It will now have 10 killrights to sell, which can be redeemed instantly to gank those talos pilots as they are preparing for the next freighter gank....
It makes killrights worthwhile.... This is not about creating tons and tons of legal targets in highsec, its about fixing the killright system so people can use them to get retribution! |
Reticle
Sight Picture
48
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Posted - 2012.10.11 19:14:00 -
[298] - Quote
Karl Hobb wrote:Reticle wrote:I'm not sure either of you "gets it." Do the math. Do you have any idea what kind of bounty you'd have to place to make it worth it for a single gank? Remember, the gankers get paid only a portion of the total. So that portion must equal or exceed the cost of the gank. You're forgetting drops. You're forgetting that a pilot with a bounty on his head is highly unlikely to fit officer mods and such. But you keep dreaming of that awesome kill. |
Solstice Project
Sebiestor Tribe Minmatar Republic
1796
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Posted - 2012.10.11 19:15:00 -
[299] - Quote
Poetic Stanziel wrote:Some people will continue to give no ***** if they can be free-for-alled, but this will definitely cause many people to think twice before grabbing a criminal flag in highsec, because it means they can be dogpiled at anytime in highsec and without warning. As i can tell by experience, i can only agree with this. Most people ARE cowards in a videogame.
Otoh, maybe i should open up a school for highsec resident outlaws, so people stop being afraid of minor issues like being -10 and FFA. Inappropriate signature removed. Spitfire |
Strata Maslav
Born-2-Kill
35
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Posted - 2012.10.11 19:15:00 -
[300] - Quote
Solstice Project wrote:All of this would be so much more fun if i could just buy the right to kill somebody, regardless if he ever aggressed somebody or not.
Oh my, it would be one beautiful massacre, all day long ....
The best thing is you can put a kill right on your own head and bait fights.
1) Attack Alt in nub ship 2) Use alt to put 20 mil kill right on your head. 3) Put a bounty on your head for 20% of the cost of you ship. 4) Sit there in your 100mil ship waiting for someone to attack you hoping to make a quick easy 40mil 5) Dont die for 15 minutes (Run away/fight back??) 6) ?? 7) 20mil Profit 8) Do this for 30 days 9) Repeat |
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