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Author |
Thread Statistics | Show CCP posts - 72 post(s) |
Lord Zim
1843
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Posted - 2012.10.23 20:46:00 -
[1111] - Quote
Lieam Thellere wrote:Then why the "~precious carebears~" ****? It certainly sounds like you want nothing to do with PvErs. Because people like you get your knickers in a twist and completely miss the point of the rest of the post. Honestly, it never fails.
Lieam Thellere wrote:(Oh, and it's spelled 'sarcasm.') Too late, you just fell in.
(Hint: I spelled it that way on purpose. Visit http://sarchasm.net/ if you're unclear on its meaning.) Cyno's lit, bridge is up, but one pilot won't be jumping home. |
Lieam Thellere
Noctis Inc. The CodeX Alliance
14
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Posted - 2012.10.24 00:06:00 -
[1112] - Quote
Lord Zim wrote:Lieam Thellere wrote:Then why the "~precious carebears~" ****? It certainly sounds like you want nothing to do with PvErs. Because people like you get your knickers in a twist and completely miss the point of the rest of the post. Honestly, it never fails. Lieam Thellere wrote:(Oh, and it's spelled 'sarcasm.') Too late, you just fell in. (Hint: I spelled it that way on purpose. Visit http://sarchasm.net/ if you're unclear on its meaning.)
So, trolling then. Gotcha. |
Lord Zim
1846
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Posted - 2012.10.24 00:21:00 -
[1113] - Quote
Lieam Thellere wrote:So, trolling then. Gotcha. I love how people like you will take any excuse possible to completely dismiss a post which isn't saying exactly what you want. Cyno's lit, bridge is up, but one pilot won't be jumping home. |
Bobo Cindekela
Federal Navy Academy Gallente Federation
26
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Posted - 2012.10.24 08:40:00 -
[1114] - Quote
has there been any word on what will occur when a character is sold to another player? will bounties be refunded? will the buyer inherit the bounties?
i searched for bounty refund but only found 1 post that was unrelated. You are about to engage in an arguement with a forum alt,-á this is your final warning. |
Sedilis
Lead Farmers Kill It With Fire
23
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Posted - 2012.10.24 10:37:00 -
[1115] - Quote
This sounds like a fantastic system.
Even though I'm probably screwed when this goes live |
TWHC Assistant
60
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Posted - 2012.10.24 12:46:00 -
[1116] - Quote
Sinooko wrote:I don't know if this has been brought up yet, there are 56 pages to dig through.
If someone lays a bounty on an alliance or corporation and they all disband will the bounty follow those players?
I recommend a system where if a bounty is placed on an alliance, and the alliance disbands then the bounty is dispersed to all members.
This could be problematic if half the members are alts, but you can only have so many alts per account and if someone recycles a toon with a bounty on it, it would be fair to have that bounty disperses among the remaining characters on the account. Just like that suicide gankers have to pay for their actions. Two birds with one stone. It's not a perfect system, but if someone's been a real bad boy they will be inundated with bounties. Afaik will bounties on alliances and corporations be returned to you once they disband/close. Having bounties automatically divided and distributed onto the members may not be what everybody would want. The way it is going to be implemented allows you place the bounty again on whoever you want to place it on then, or you might find a better use for the ISKs at that point and be glad that it wasn't divided. |
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CCP Punkturis
C C P C C P Alliance
3530
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Posted - 2012.10.24 13:14:00 -
[1117] - Quote
You guys should log in to Duality on Friday (and over the weekend) and hang out with some Super Friends and try out the bounty system! Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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MeBiatch
Republic University Minmatar Republic
626
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Posted - 2012.10.24 14:02:00 -
[1118] - Quote
CCP Punkturis wrote:You guys should log in to Duality on Friday (and over the weekend) and hang out with some Super Friends and try out the bounty system!
but this weekend is Halloween?!??!?!?
can we get pumpkin launchers? Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |
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CCP Punkturis
C C P C C P Alliance
3531
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Posted - 2012.10.24 14:16:00 -
[1119] - Quote
MeBiatch wrote:CCP Punkturis wrote:You guys should log in to Duality on Friday (and over the weekend) and hang out with some Super Friends and try out the bounty system! but this weekend is Halloween?!??!?!? can we get pumpkin launchers? edit: you guys going to add some hamsters to duality? cuss testing the NPC AI was a hassle last weekend due to massive lag...
all characters will be wearing some random costume and everybody will be flying brooms instead of spaceships
I think they've been trying to pimp the server, I hope it's enough Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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Warde Guildencrantz
TunDraGon
152
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Posted - 2012.10.24 14:46:00 -
[1120] - Quote
CCP Punkturis wrote:MeBiatch wrote:CCP Punkturis wrote:You guys should log in to Duality on Friday (and over the weekend) and hang out with some Super Friends and try out the bounty system! but this weekend is Halloween?!??!?!? can we get pumpkin launchers? edit: you guys going to add some hamsters to duality? cuss testing the NPC AI was a hassle last weekend due to massive lag... all characters will be wearing some random costume and everybody will be flying brooms instead of spaceships I think they've been trying to pimp the server, I hope it's enough
jita monument turns into a huge pumpkin?
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CCP Punkturis
C C P C C P Alliance
3532
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Posted - 2012.10.24 15:12:00 -
[1121] - Quote
Warde Guildencrantz wrote:CCP Punkturis wrote:MeBiatch wrote:CCP Punkturis wrote:You guys should log in to Duality on Friday (and over the weekend) and hang out with some Super Friends and try out the bounty system! but this weekend is Halloween?!??!?!? can we get pumpkin launchers? edit: you guys going to add some hamsters to duality? cuss testing the NPC AI was a hassle last weekend due to massive lag... all characters will be wearing some random costume and everybody will be flying brooms instead of spaceships I think they've been trying to pimp the server, I hope it's enough jita monument turns into a huge pumpkin?
Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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PinkKnife
L F C Ethereal Dawn
263
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Posted - 2012.10.24 17:15:00 -
[1122] - Quote
I approve of all monument/stars turning into pumpkins/jack-o-lanterns. Please..make it so. |
Reticle
Sight Picture
63
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Posted - 2012.10.24 20:06:00 -
[1123] - Quote
In the hopes an answer can be provided: https://forums.eveonline.com/default.aspx?g=posts&t=163448
Will killrights be reset for Retribution along with bounties? Or will kill rights from pre-Retribution still be valid after it's release? |
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CCP Tallest
C C P C C P Alliance
325
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Posted - 2012.10.25 11:06:00 -
[1124] - Quote
CCP Tallest wrote:Gogela wrote:So if you get ganked in empire and have a 30 day killright on someone a day before the winter patch, will that disappear with the new killrights-purchasing system? Kill rights created before the patch will exist after the patch and will use the new kill right functionality.
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CCP Paradox
557
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Posted - 2012.10.25 13:40:00 -
[1125] - Quote
CCP Paradox wrote:Roime wrote:Quote:Modular Work
New modules are much less of a focus this time around for team Super Friends, but there are a few things here weGÇÖre doing:
Adjust the ASB to be more reasonable. The ASB is a little on the strong side right now. We want to adjust that while maintaining the overall functionality of the module. Micro Jump Drive. The classic GÇÿblinkGÇÖ ability, allowing ships to maneuver around the battlefield in a new way (with some hefty limitations of course) . WeGÇÖll try to get this out on a test server as soon as we can. ItGÇÖs still some weeks away, but stay tuned. Salvage Drone. As the name implies, this is a drone. That salvages. Need I say more? Ok, a bit. This is a small drone. ItGÇÖs a bit worse at salvaging than the modules, but has the advantage of course of having longer range while saving precious slot. Again, weGÇÖll get this out on a test server as soon as it is ready. Cool stuff, but what about the Reactive Armor Hardener? Also removal of active armor tanking rig penalties and buffing rep amount of medium and large armor reppers should be considered high priority. Once SoniClover is back from GDC, I will make sure to ask him about the Reactive Armor Hardener.
Update to this for those interested, please check out the Duality feedback thread: Team Super Friends - Bounty Hunting Feedback & Much more
And be sure to check Duality out!: Duality Open Period - 26/10 to 30/10
CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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Ogopogo Mu
O C C U P Y Test Friends Please Ignore
93
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Posted - 2012.10.25 21:59:00 -
[1126] - Quote
This pool thing looks familiar.
https://forums.eveonline.com/default.aspx?g=posts&t=24844
This makes me happy that something is finally happening, and I'd like to talk with the CSM whom I chatted for hours about the proposal when I posted it in one of his threads, and thank him for his work.
This makes me sad, because that CSM was Vile Rat.
o/ |
Hykke
Free Imperial Vikings Monkey Circus
4
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Posted - 2012.10.26 09:15:00 -
[1127] - Quote
It suddenly occurred to me: Can this be exploited If you have a nice high bounty on your head, join faction warfare, and have a friend in an opposing faction shoot you down in a fully insured ship.
He will then get faction LP for killing you, AND 20% of the ship value. So the question is: Can faction LP + 20% of the ship value pay the cost for the insurance fee? |
Morrigan LeSante
The Lost and Forgotten Troopers
24
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Posted - 2012.10.26 11:42:00 -
[1128] - Quote
Apologies if asked in advance - if a 'bountied' target is killed in high sec 'illegally', are bounties still paid?
Also what happens if concord are involved in the kill of a live bounty target? |
TWHC Assistant
60
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Posted - 2012.10.26 20:12:00 -
[1129] - Quote
CCP Punkturis wrote:Alexander Renoir wrote:@ Punkturis please try to answer: Why do you at CCP think that it would be a good idea to implement a new anonymous tool to be able to harass players, who never ever did criminal acts to others? DevBlog wrote: [...] bounties can now be placed on anyone, weGÇÖre removing the -1 security standing requirement currently in the bounty system.
Why this? Someone who never played offensive and just wants to play WITHOUT beeing a pirat, ganker or a$$hole and just wants to fly his missions, build ships or mines will now get bountys. WHY? You state that: CCP Punkturis wrote: I don't see how that's different than just ganking him over and over without the bounty?
When there is no diference .. why this option to anonymous griefe a person with a positive security rating with bounty who never did criminal acts? I never did criminals acts because I never wanted a bounty! Now every player is able to add an bounty to me although I never did harm him/her. I thought that the bounty system is administrated from CONCORD; the police in EVE. But now even good players will get bounties just for fun. THAT makes no sense. Keep the option to place bountys to REAL CRIMINALS with negative security rating .. not to someone who never played like an a$$hole! I believe (I have faith!) that people will mostly be putting bounties on people that annoy them, not just random people in local.. you can be a pretty annoying forum poster but a nice person in game so you might want to place bounty on that guy I think that if you're a nice person in general people are going to leave you alone that said, there are of course mean people that'll suicide gank anyone, with or without bounties but I'll also point out I'm not a game designer, I'm just a brogrammer Only for the sake of arguing, why would one want to throw good ISKs after an annoying forum poster? Annoying forum posters should be taken care of by your moderators. Don't make us police annoying forum posters. |
Roime
Shiva Furnace
1362
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Posted - 2012.10.27 19:09:00 -
[1130] - Quote
CCP Paradox wrote:Roime wrote:Quote:Modular Work
New modules are much less of a focus this time around for team Super Friends, but there are a few things here weGÇÖre doing:
Adjust the ASB to be more reasonable. The ASB is a little on the strong side right now. We want to adjust that while maintaining the overall functionality of the module. Micro Jump Drive. The classic GÇÿblinkGÇÖ ability, allowing ships to maneuver around the battlefield in a new way (with some hefty limitations of course) . WeGÇÖll try to get this out on a test server as soon as we can. ItGÇÖs still some weeks away, but stay tuned. Salvage Drone. As the name implies, this is a drone. That salvages. Need I say more? Ok, a bit. This is a small drone. ItGÇÖs a bit worse at salvaging than the modules, but has the advantage of course of having longer range while saving precious slot. Again, weGÇÖll get this out on a test server as soon as it is ready. Cool stuff, but what about the Reactive Armor Hardener? Also removal of active armor tanking rig penalties and buffing rep amount of medium and large armor reppers should be considered high priority. Once SoniClover is back from GDC, I will make sure to ask him about the Reactive Armor Hardener.
And CCP delivers (from Duality build notes):
Reactive Armor Hardener Skill (Armor Resistance Phasing) now reduces cap need by 5% per level in addition to reducing cycle time. Percentage change per cycle is now 6 instead of 3 (so resistances shift twice as fast).
<3
Starts to look very interesting!
. |
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Johan Civire
Dirty Curse inc.
180
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Posted - 2012.10.29 00:29:00 -
[1131] - Quote
Damn this looks cool to bad for some wanted people that loves to hide..... But still its cool |
Esterot
Blue Tridents
0
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Posted - 2012.10.30 01:54:00 -
[1132] - Quote
I couldn't read 57 pages of posts to see if this has been mentioned, so my apologies if it has:
I think there might be a problem with the bounty system causing monetary damage to a character that is un-proportional to the amount invested.
"The bounty payout is based on a percentage of the Total Loss, so the bounty received will always be considerably less than the actual Total Loss value. The base number weGÇÖre going for right now is 20%. This means that if you blow something up worth 100 million, then 20 million is paid out in bounty (or whatever is left in the bounty pool if less than 20 million)."
So my worry is that I have offended someone who puts a bounty on my head. Even though I have 5B ISK in assets and cash, this person could put a bounty of 1B ISK on my head and through my ships getting destroyed (and my bounty only decreasing by %20 of my losses) I would eventually be completely bankrupted by the 1B ISK bounty. |
Roll Sizzle Beef
Space Mutiny
1431
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Posted - 2012.10.30 16:52:00 -
[1133] - Quote
This just hit me. If you can bounty a corp or alliance. will this flow into Dust when its out? Will a duster killing a bountied corp duster make more isk? |
Vincent Athena
V.I.C.E.
1115
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Posted - 2012.11.02 17:31:00 -
[1134] - Quote
Esterot wrote:What about connecting the kill rights system and the bounty system. So that rather than other players paying to use the kill right, the carebear would pay another player or corporation to execute the kill right, with the payment only being received when the offending player is destroyed and the amount of total loss is equal to or greater than the payment. You can sort of do that now with the new system. Set the killright to a low cost, or even free, and place a bounty on the target. The bounty hunter can activate the killright and blast away.
My questions: If someone with a bounty on them is being shot by concord, and I also shoot and do a little damage but concord does the killshot, do I get the bounty? Right now I believe I get credit for the kill.
If a bunch of gankers all start shooting a target and they all got bounties on them; could they each devote one gun to shooting one other member of their fleet, so each fleet member gets credit for a kill and a bounty? If so, it would do two things: Reduce the cost of ganking by 20% (paid for by previous gank victims who set the bounties) and help clear the bounty. http://vincentoneve.wordpress.com/ |
Vin Cornelius
TORCLAN Nostradamus Effect
1
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Posted - 2012.11.03 14:21:00 -
[1135] - Quote
As I read that you're going to remove the -1 security standig requirement, I thought immediately something would go wrong in the game. I think that system would damage only new and weaker players, maybe player whose choice was to get into mining or into business or everything but the military career. For example, if one is in a mining fleet and someone wants to gank or to steal his and his friends ore or ice, with this new bounty method he simply has to put a bounty on one or more of the fleet members and he and his freinds can safely shoot every ship in the fleet legally and steal everything. I think this is a kind of legalized ganking. Channel:-áTORR Public |
Lord Zim
1924
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Posted - 2012.11.03 14:23:00 -
[1136] - Quote
It's like you didn't fathom the mechanics behind the bounty system, since the bounty system doesn't allow you to steal or shoot anything from anyone. Cyno's lit, bridge is up, but one pilot won't be jumping home. |
Lieam Thellere
Noctis Inc. The CodeX Alliance
17
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Posted - 2012.11.03 14:31:00 -
[1137] - Quote
Vin Cornelius wrote:As I read that you're going to remove the -1 security standig requirement, I thought immediately something would go wrong in the game. I think that system would damage only new and weaker players, maybe player whose choice was to get into mining or into business or everything but the military career. For example, if one is in a mining fleet and someone wants to gank or to steal his and his friends ore or ice, with this new bounty method he simply has to put a bounty on one or more of the fleet members and he and his freinds can safely shoot every ship in the fleet legally and steal everything. I think this is a kind of legalized ganking.
You've misread a few features. First, having a bounty does not mean just anybody can legally shoot you. Unless someone has a killright on you, any attacks in Hisec will still get the ganker killed by security forces. Miners, pretty much by definition, will never be giving anyone killrights against them. Kinda hard to attack someone in a mining barge.
Second, even if there were a killright available, the ganker would have to pay for the right to legally attack the miner. I doubt gankers are going to bother; suicide ganking is easier and more cost-effective. Further, putting a bounty on a miner means the ganker is paying other people to destroy/kill the miner. Not likely to happen.
Removing the -1 security requirement on bounties just means that you can pay others to kill someone, whether you're a miner or pirate scum. |
TWHC Assistant
60
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Posted - 2012.11.04 10:04:00 -
[1138] - Quote
How will bounties work in combination with war declarations and mercenaries?
An example:
Corporation "Astros" is a group of miners with low fighting skills. They receive a bounty of 1B ISK onto their corporation. Corporation "Bountyhunters" now declare war on "Astros" to cash in on the bounty, having little to no losses and easy money. Corporation "Astros" opens the war for allies and finds a group of mercenaries to fight for them and so a new corporation "Mercs" enters into the war.
Does the corporation "Astros" still need to lose ships in order to get rid of the bounty even when corporation "Mercs" is losing ships in this war and are fighting for them? |
Lieam Thellere
Noctis Inc. The CodeX Alliance
17
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Posted - 2012.11.04 11:05:00 -
[1139] - Quote
IIRC, there's a time limit on bounties. Any uncollected ISK reverts to the person who put up the bounty at the end of that time. |
MatthewMN
Star Frontiers THORN Alliance
0
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Posted - 2012.11.09 14:30:00 -
[1140] - Quote
What's to stop a neut alt from killing there own char over and over to get paid?
Or Corp Mates/Alliance Mates that have bounties on them?
Seems like an easy way to get rich to me.
I may have missed something, but to me it seems like if my corp/alliance had a bounty, I'd drop from corp with one of my alts and just shoot myself. |
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