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Baroness Vulna
Solenus Directive Rieos Coalition
25
|
Posted - 2012.10.14 08:04:00 -
[1] - Quote
Lets face it, a cloaking device would likely be such a massive system to upkeep, energy would eventually run out right?
Many are saying afk cloakers ruin the premise of the game, take advantage of current game mechanics etc etc. People on all sides of the fence. One thing everyone can agree on is afk cloaking is no fun, its just troublesome or manipulative.
WAnt to fix it without breaking other stuff?
Make cloaking devices have a cumulative upkeep of energy, lets say after 15min cloaked, the cloak system starts to overheat and require more cap...20min and its really heating up and sucking more cap...30min and the thing just overheats or sucks all your cap and shuts down....so if you are afk then you are fair game for your enemy to hunt you and kill you. The AFk'r or pilot of the cloaky ship would have to turn off the system then turn it back on to reset it.
Or give us depth charging destroyers to hunt and kill those pesky cloakers :) |
Paikis
Lycosa Syndicate Surely You're Joking
205
|
Posted - 2012.10.14 08:41:00 -
[2] - Quote
Wow, it must have been almost 2 days since the last time I saw this thread...
Baroness Vulna wrote:Lets face it, a cloaking device would likely be such a massive system to upkeep, energy would eventually run out right?
Why? EVE is basically space magic for a lot of things. Why not this too? You say a cloak uses heaps of power, I say it uses no power and runs on smoke and mirrors. Now what?
Baroness Vulna wrote:Many are saying afk cloakers ruin the premise of the game, take advantage of current game mechanics etc etc. People on all sides of the fence. One thing everyone can agree on is afk cloaking is no fun, its just troublesome or manipulative. I disagree. AFK cloakers are not an issue.
Baroness Vulna wrote:Want to fix it without breaking other stuff? "fix" implies that something is broken. There is no problem here, and AFK cloaker cannot kill you, because he is AFK. If it still bothers you, turn local off.
Baroness Vulna wrote:Make cloaking devices have a cumulative upkeep of energy, lets say after 15min cloaked, the cloak system starts to overheat and require more cap...20min and its really heating up and sucking more cap...30min and the thing just overheats or sucks all your cap and shuts down....so if you are afk then you are fair game for your enemy to hunt you and kill you. The AFk'r or pilot of the cloaky ship would have to turn off the system then turn it back on to reset it.
You're trying to fix a problem of your own making. Stop worrying about someone who isn't at their keyboard.
Baroness Vulna wrote:Or give us depth charging destroyers to hunt and kill those pesky cloakers :)
I do not disagree with this. I just don't think its going to be very effective :P |
Robert Caldera
Caldera Trading and Investment
446
|
Posted - 2012.10.14 11:05:00 -
[3] - Quote
Baroness Vulna wrote: WAnt to fix it without breaking other stuff?
f*ck off, cloaking is fine, afk or not.
|
Michael Harari
The Hatchery Team Liquid
324
|
Posted - 2012.10.14 11:42:00 -
[4] - Quote
Sure. And to fix the problem of afk-station sitting, have stations eject everyone inside after you have been in station for more than 30 minutes. |
Baroness Vulna
Solenus Directive Rieos Coalition
25
|
Posted - 2012.10.14 15:36:00 -
[5] - Quote
Most people I talk to agree that cloaking in the game is not balanced. It could use a few good ideas to make it more fun too such as my depth charge destroyer idea.
Fine stay cloaked, go afk but it would be fun if your enemy could send a fleet of destroyers to hunt you down, tossing out depth charges that act like scanner probes and methodically destroyers uncloak you and move in for the kill :) like submarine warfare.
that could be fun for the cloakers too, keeping them on the move...oh but if you are afk cloaking so sorry..bye bye |
Astroniomix
Deep Core Mining Inc. Caldari State
267
|
Posted - 2012.10.14 15:42:00 -
[6] - Quote
Baroness Vulna wrote:Most people I talk to agree that cloaking in the game is not balanced. It could use a few good ideas to make it more fun too such as my depth charge destroyer idea.
Fine stay cloaked, go afk but it would be fun if your enemy could send a fleet of destroyers to hunt you down, tossing out depth charges that act like scanner probes and methodically destroyers uncloak you and move in for the kill :) like submarine warfare.
that could be fun for the cloakers too, keeping them on the move...oh but if you are afk cloaking so sorry..bye bye You have now broken cloaking and utterly RUINED black ops. Because of the everpresent free instant 100% accurate (unless there is a covert cyno up) intel provided via local. People NEED a way to try and counter it. They do this by remaining logged on in one system for an extended period of time in order to devalue local. ("I know he is here but is he awake?")
And then there are black ops which tend to need to actually sit around in space not moving (because they CANT) for extended periods of time JUST TO DO THEIR JOB. |
Baroness Vulna
Solenus Directive Rieos Coalition
25
|
Posted - 2012.10.14 17:31:00 -
[7] - Quote
Astroniomix wrote:Baroness Vulna wrote:Most people I talk to agree that cloaking in the game is not balanced. It could use a few good ideas to make it more fun too such as my depth charge destroyer idea.
Fine stay cloaked, go afk but it would be fun if your enemy could send a fleet of destroyers to hunt you down, tossing out depth charges that act like scanner probes and methodically destroyers uncloak you and move in for the kill :) like submarine warfare.
that could be fun for the cloakers too, keeping them on the move...oh but if you are afk cloaking so sorry..bye bye You have now broken cloaking and utterly RUINED black ops. Because of the everpresent free instant 100% accurate (unless there is a covert cyno up) intel provided via local. People NEED a way to try and counter it. They do this by remaining logged on in one system for an extended period of time in order to devalue local. ("I know he is here but is he awake?") And then there are black ops which tend to need to actually sit around in space not moving (because they CANT) for extended periods of time JUST TO DO THEIR JOB.
Well of course, that is the point the cloakers want to devalue an enemy system, or they want their black ops work to be so carefree and easy....until depth charging, sonar pinging destroyers come after them...then suddenly their 'happy time' is over.
The Germans in ww1 and ww2 loved their submarines when few could challenge them, but just like you i am sure they did their share of complaining when life got harder in combat.
cloaking is so simple and effective in this game, it is the next thing that needs a challenge or a nerf simple as that. |
Verity Sovereign
Pator Tech School Minmatar Republic
238
|
Posted - 2012.10.14 18:14:00 -
[8] - Quote
Paikis wrote:Wow, it must have been almost 2 days since the last time I saw this thread... Baroness Vulna wrote:Lets face it, a cloaking device would likely be such a massive system to upkeep, energy would eventually run out right? Why? EVE is basically space magic for a lot of things. Why not this too? You say a cloak uses heaps of power, I say it uses no power and runs on smoke and mirrors. Now what?
I say if it uses lots of power, then its not a very good cloaking device, either it doesn't work, or it destroys the ship.
While you could in theory divert light around your ship... there's this little thing called black body radiation, the more power something uses, the more heat it generates, the more infrared radiation it emits... and it glows like a torch against the backdrop of space when imaged in infrared. Option B is that it somehow prevents that IR radiation from escaping, in which case the ship gets hotter and hotter, and the whole thing melts (and although this game has plenty of space magic, to say that they've found a way to stop black body radiation requires even more space magic)
Option C is that the cloaked ship is running at extremely low power levels, and thus doesn't generate much heat at all.
A cloaking device, by necessity, must operate at low power levels, the entire cloaked object must - which fits with not using any modules while cloaked - I would be infavor of disabling cap and shield regen while cloaked, but this wouldn't stop AFK cloaking |
Furry Commander
Furry Armada
22
|
Posted - 2012.10.14 18:24:00 -
[9] - Quote
i'm a carebear and i say cloaking is fine, nerf local and give us better tools to see if we are being hunted actively. it would be way more fun. ratting and mining would be more fun if it felt more like stealing
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ISD Suvetar
ISD Community Communications Liaisons
318
|
Posted - 2012.10.14 18:28:00 -
[10] - Quote
Hi,
If you've got an opinion to weigh in then please do it constructively, resorting to profanity is not acceptable.
Thanks and fly safe! ISD Suvetar Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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ShahFluffers
Ice Fire Warriors Late Night Alliance
965
|
Posted - 2012.10.14 21:21:00 -
[11] - Quote
Copy pasting the usual arguments and counter arguments.
Cloaking ships have no counter. Yes they do. It's the ships themselves. All of the cloaking capable ships are extremely weak in direct combat and, as a result, have a narrow band of targets they can engage and survive against.
PvE ships stand no chance against a PvP ship... even if it's a Stealth Bomber! Soooooo... don't min/max your fit? Throw on some point defense like a Heavy Energy Neutralizer... a flight of Warrior IIs... maybe equip some buffer and more even-ish resistances so there is time for someone to come to your aid? Ooooooo... here's a novel idea; you see that rookie in your alliance who doesn't know what he/she is doing? Tell him/her to get into a combat frigate and fly with you. Even though he/she is a total newb and doesn't know what he/she is doing, the Stealth Bomber pilot doesn't know that and will ignore you in favor of less potentially "risky" prey.
It isn't fair that someone can sit in our system all day and we can't do anything about it. It isn't fair that local will immediately tell you when a non-friendly enters system so you can warp away to safety. AFK cloaking is a symptom of Local's "free intel." When local is nerfed I will agree than cloaking needs a nerf.
It isn't fair that someone can just point you and then open up a cyno to hotdrop you! Okay... 1. Hotdropping is not something specific to cloaking ships. I can fit a nano'ed interceptor and rush into your system to do the same thing. Hell... I can even "AFK" in your system in THAT ship by flying into deep space with a perma running MWD. 2. It takes about 10 seconds for a recon to lock you up (because they have a targeting delay after decloaking). Only the Stealth Bomber can target right away... and its tank is fairly non-resistant. Tell your frigate buddy (that is tagging along with you) to "take care of him." Wait... you say you have no "frigate buddy?" Guess you shouldn't have been so greedy.
I will say this though... if you addressed cynos and hotdrops as a separate issue then you might be better received.
It isn't fair that I can't fly my billion ISK pimpmobile carrier/battleship because the risk of being engaged by someone who may or may not be on is too great. Suck it up nancy. You don't want to risk so much ISK? Fly something that's cheaper. Oh... you don't want to reduce your ISK per hour? Well... that's the trade-off. You risk less ISK but you won't make the "optimal" amounts you were before. At least you are still earning ISK, right?
edit: can't forget my ending lines.
An "AFK cloaker" is ONE person... in ONE ship... in a system where a resident has many places to run and hide in... where said resident's corpmates and alliancemates also live in... with all their ships... and all their equipment... which has the capability to deal serious damage to another thousand man alliance... and has yet been "shut down" by ONE MAN?
I don't even think I can begin to articulate how cowardly that sounds. A hauler high-sec seems to have bigger gonads than the people who whine about "AFK cloakers." How is that possible you ask? Well... the hauler does his trade in systems where local is filled with an innumerable amount of strangers and any one of them could be a potential ganker. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |
Daichi Yamato
Swamp Bucket Swamp Bucket Empire
32
|
Posted - 2012.10.15 00:24:00 -
[12] - Quote
there are countless threads on this. u could have saved urself the embarrassment by searching the topic first |
Angeal MacNova
LankTech
2
|
Posted - 2012.10.15 02:51:00 -
[13] - Quote
That destroyer idea doesn't sound too bad if done correctly.
A T2 ship that is the only ship that can equip and use covert probes. It works the exact same way, but allows a person to eventually narrow in on the cloaked ship.
They then equip a special kind of smartbomb that instead of doing damage, simply deactivates the cloak. Provided they can fly around and get the cloaked ship within range of the pulse.
Range and cycle time on the pulse module to be determined by those who know best. |
Zyella Stormborn
Alpha Strategy In Umbra Mortis
144
|
Posted - 2012.10.15 06:16:00 -
[14] - Quote
ShahFluffers wrote:Copy pasting the usual arguments and counter arguments.
Cloaking ships have no counter. Yes they do. It's the ships themselves. All of the cloaking capable ships are extremely weak in direct combat and, as a result, have a narrow band of targets they can engage and survive against.
PvE ships stand no chance against a PvP ship... even if it's a Stealth Bomber! Soooooo... don't min/max your fit? Throw on some point defense like a Heavy Energy Neutralizer... a flight of Warrior IIs... maybe equip some buffer and more even-ish resistances so there is time for someone to come to your aid? Ooooooo... here's a novel idea; you see that rookie in your alliance who doesn't know what he/she is doing? Tell him/her to get into a combat frigate and fly with you. Even though he/she is a total newb and doesn't know what he/she is doing, the Stealth Bomber pilot doesn't know that and will ignore you in favor of less potentially "risky" prey.
It isn't fair that someone can sit in our system all day and we can't do anything about it. It isn't fair that local will immediately tell you when a non-friendly enters system so you can warp away to safety. AFK cloaking is a symptom of Local's "free intel." When local is nerfed I will agree than cloaking needs a nerf.
It isn't fair that someone can just point you and then open up a cyno to hotdrop you! Okay... 1. Hotdropping is not something specific to cloaking ships. I can fit a nano'ed interceptor and rush into your system to do the same thing. Hell... I can even "AFK" in your system in THAT ship by flying into deep space with a perma running MWD. 2. It takes about 10 seconds for a recon to lock you up (because they have a targeting delay after decloaking). Only the Stealth Bomber can target right away... and its tank is fairly non-existent. Tell your frigate buddy (that is tagging along with you) to "take care of him." Wait... you say you have no "frigate buddy?" Guess you shouldn't have been so greedy.
I will say this though... if you addressed cynos and hotdrops as a separate issue then you might be better received.
It isn't fair that I can't fly my billion ISK pimpmobile carrier/battleship because the risk of being engaged by someone who may or may not be on is too great. Suck it up nancy. You don't want to risk so much ISK? Fly something that's cheaper. Oh... you don't want to reduce your ISK per hour? Well... that's the trade-off. You risk less ISK but you won't make the "optimal" amounts you were before. At least you are still earning ISK, right?
edit: can't forget my ending lines.
An "AFK cloaker" is ONE person... in ONE ship... in a system where a resident has many places to run and hide in... where said resident's corpmates and alliancemates also live in... with all their ships... and all their equipment... which has the capability to deal serious damage to another thousand man alliance... and has yet been "shut down" by ONE MAN?
I don't even think I can begin to articulate how cowardly that sounds. A hauler high-sec seems to have bigger gonads than the people who whine about "AFK cloakers." How is that possible you ask? Well... the hauler does his trade in systems where local is filled with an innumerable amount of strangers and any one of them could be a potential ganker.
QFT and because I'm feeling too lazy to respond with a bunch of typing of my own atm. ;)
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Mallak Azaria
GoonWaffe Goonswarm Federation
876
|
Posted - 2012.10.15 07:23:00 -
[15] - Quote
An AFK pilot has never blown up a ship or actively stopped people from playing. Crimewatch 2.0: Protecting stupid people & rewarding lazy people. This hurts the smart & industrious people by making their intelligence & industry provide them with less benefit over the stupid & lazy people. ~ Ruby Porto |
Astroniomix
Deep Core Mining Inc. Caldari State
270
|
Posted - 2012.10.15 08:23:00 -
[16] - Quote
Baroness Vulna wrote:Astroniomix wrote:Baroness Vulna wrote:Most people I talk to agree that cloaking in the game is not balanced. It could use a few good ideas to make it more fun too such as my depth charge destroyer idea.
Fine stay cloaked, go afk but it would be fun if your enemy could send a fleet of destroyers to hunt you down, tossing out depth charges that act like scanner probes and methodically destroyers uncloak you and move in for the kill :) like submarine warfare.
that could be fun for the cloakers too, keeping them on the move...oh but if you are afk cloaking so sorry..bye bye You have now broken cloaking and utterly RUINED black ops. Because of the everpresent free instant 100% accurate (unless there is a covert cyno up) intel provided via local. People NEED a way to try and counter it. They do this by remaining logged on in one system for an extended period of time in order to devalue local. ("I know he is here but is he awake?") And then there are black ops which tend to need to actually sit around in space not moving (because they CANT) for extended periods of time JUST TO DO THEIR JOB. Well of course, that is the point the cloakers want to devalue an enemy system, or they want their black ops work to be so carefree and easy....until depth charging, sonar pinging destroyers come after them...then suddenly their 'happy time' is over. The Germans in ww1 and ww2 loved their submarines when few could challenge them, but just like you i am sure they did their share of complaining when life got harder in combat. cloaking is so simple and effective in this game, it is the next thing that needs a challenge or a nerf simple as that. You have no idea how black ops battleships work do you?
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Me ofcourse
There is no life in space
18
|
Posted - 2012.10.15 08:31:00 -
[17] - Quote
here's an idea, everyone who has ever cloaked in game (well pretty much all of us) has noticed how we can see the light bent around the outline of our ship, why not make that outline a little more obvious, that way if your looking out in the direction you have a chance of seeing the cloaked ship and then you can approach it and decloak it (like you normally do) it will remove a little guess work and make afk cloaker's in open space easier to spot to be decloaked,
and if their in a safe spot, make them scannable but till its a difficulty of scanning a pod down or harder |
Robert Caldera
Caldera Trading and Investment
446
|
Posted - 2012.10.15 08:34:00 -
[18] - Quote
afk cloaking is working fine and need no nerf. |
Doddy
Excidium. Executive Outcomes
292
|
Posted - 2012.10.15 08:56:00 -
[19] - Quote
Baroness Vulna wrote:Most people I talk to agree that cloaking in the game is not balanced. It could use a few good ideas to make it more fun too such as my depth charge destroyer idea.
Fine stay cloaked, go afk but it would be fun if your enemy could send a fleet of destroyers to hunt you down, tossing out depth charges that act like scanner probes and methodically destroyers uncloak you and move in for the kill :) like submarine warfare.
that could be fun for the cloakers too, keeping them on the move...oh but if you are afk cloaking so sorry..bye bye
No one has come up with an idea that doesn't harm non afk cloakers who are using cloaks to scout or to sneak up and attack people. That includes your depth charge idea, cumulative cap ideas, decloak pulses et all.
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Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
121
|
Posted - 2012.10.15 09:11:00 -
[20] - Quote
ISD Suvetar wrote:Hi,
If you've got an opinion to weigh in then please do it constructively, resorting to profanity is not acceptable.
Thanks and fly safe!
Thats really just taking all the fun out of it =<
Whats the point of a ranting angry tirade of condescending nonsense without some profanity to spice it up =<
Also the title suggests AFK cloaking needs to be fixed..
It doesn't. |
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Jint Hikaru
OffWorld Exploration Inc
337
|
Posted - 2012.10.15 14:20:00 -
[21] - Quote
Angeal MacNova wrote:That destroyer idea doesn't sound too bad if done correctly.
A T2 ship that is the only ship that can equip and use covert probes. It works the exact same way, but allows a person to eventually narrow in on the cloaked ship.
They then equip a special kind of smartbomb that instead of doing damage, simply deactivates the cloak. Provided they can fly around and get the cloaked ship within range of the pulse.
Range and cycle time on the pulse module to be determined by those who know best.
[Sarcasm] Yeah, that sounds REEEEALY GREAT. [/Sarcasm]
So one ping of your Covert Probes and you instantly know how many people are cloaked up in your Wormhole.....
Well done, you Just broke Wormholes!
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |
Nikk Narrel
Infinite Improbability Inc Mordus Angels
624
|
Posted - 2012.10.15 14:40:00 -
[22] - Quote
The only problem with AFK Cloaking vessels is that you are aware of them.
If you could not see them in local, you would not be troubled at all, and would be happy PvE'ing to your hearts content. Since they are AFK, they are docile and harmless, and will not hurt you at all.
Now, if they are active playing, you seem to be asking for an advantage over them with no balance. You automatically know they are present, AND you have the means to hunt them?
You should see this as obviously over powered without it being pointed out. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Baroness Vulna
Solenus Directive Rieos Coalition
25
|
Posted - 2012.10.15 16:02:00 -
[23] - Quote
Mallak Azaria wrote:An AFK pilot has never blown up a ship or actively stopped people from playing.
Love this, brilliant!
thanks for feedback peeples |
Buzzy Warstl
The Strontium Asylum
180
|
Posted - 2012.10.15 17:08:00 -
[24] - Quote
This thread is proof that AFK cloaking is not broken.
Carry on. |
Gizznitt Malikite
Agony Unleashed Agony Empire
655
|
Posted - 2012.10.15 19:16:00 -
[25] - Quote
I understand your desire to eliminate all hostiles in your system, as it would make your nullsec system essentially 100% safe.
Learn to adapt, or move back to highsec!
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Baroness Vulna
Solenus Directive Rieos Coalition
25
|
Posted - 2012.10.16 01:48:00 -
[26] - Quote
Gizznitt Malikite wrote: I understand your desire to eliminate all hostiles in your system, as it would make your nullsec system essentially 100% safe.
Learn to adapt, or move back to highsec!
Adapting is easy with afk cloakers if you know how to, and it is a brilliant strategy that I have used in the past, but it takes advantage of a flawed game mechanic. It is a game so if the code says cloak devices are 100% reliable or that there is no way to actively hunt down cloaked ships, cloakers know they can go afk all day.
My whole point is that i think afk cloaking is not the intended purpose of the game, same thing with log off/log in tactics. Someone who is in a hostile system cloaked should not feel safe going afk 18 hours knowing his cloaking device is 100% cap stable, or that no one can find him in his safe spot. There is no such safe warfare tactic in any war I know of that involves mechanical things and enemies hunting you down.
OK, so i am biased, i want to see destroyers have the ability to hunt down cloaked ships, I just think that would be so darn cool and fun (more fun than probing :P)
Maybe what i should do is change the subject to read Support my idea for cloak hunting destroyers?
So, ok those who don't want anyone to mess with those wonderful, perfect cloaked bombers and cov ops tactics, i get it i understand you dont want another thing to worry about.....but this is war..combat...fighting... why shouldn't you have to worry about people hunting you down even if you are cloaked in a safe spot for 10 hours or even 10 min with enemy all around?
I like the idea of hunter/killer destroyers more than the cumulative cap upkeep for cloak machines. |
Goldensaver
Vorbild Industries Inc. State Section 9
30
|
Posted - 2012.10.16 03:16:00 -
[27] - Quote
Baroness Vulna wrote:Gizznitt Malikite wrote: I understand your desire to eliminate all hostiles in your system, as it would make your nullsec system essentially 100% safe.
Learn to adapt, or move back to highsec!
Adapting is easy with afk cloakers if you know how to, and it is a brilliant strategy that I have used in the past, but it takes advantage of a flawed game mechanic. It is a game so if the code says cloak devices are 100% reliable or that there is no way to actively hunt down cloaked ships, cloakers know they can go afk all day. My whole point is that i think afk cloaking is not the intended purpose of the game, same thing with log off/log in tactics. Someone who is in a hostile system cloaked should not feel safe going afk 18 hours knowing his cloaking device is 100% cap stable, or that no one can find him in his safe spot. There is no such safe warfare tactic in any war I know of that involves mechanical things and enemies hunting you down. OK, so i am biased, i want to see destroyers have the ability to hunt down cloaked ships, I just think that would be so darn cool and fun (more fun than probing :P) Maybe what i should do is change the subject to read Support my idea for cloak hunting destroyers? So, ok those who don't want anyone to mess with those wonderful, perfect cloaked bombers and cov ops tactics, i get it i understand you dont want another thing to worry about.....but this is war..combat...fighting... why shouldn't you have to worry about people hunting you down even if you are cloaked in a safe spot for 10 hours or even 10 min with enemy all around? I like the idea of hunter/killer destroyers more than the cumulative cap upkeep for cloak machines.
I'm all for it (except the probes should have a small-ish radius, and should require an overlap to find the target, so you can't just put a couple out and find the exact number of cloaky ships in system), however, I'm only all for it when they remove the 100% reliable intelligence device that is local chat. As it is, I can be as sneaky and as stealthy as I want. But the moment I enter system, or an enemy enters system, they see that I'm there. And they'll be careful. And they'll do all they can to deny me my kill because of the 100% reliable intel they recieve from local.
Just by looking at a little list given to you, you can see that I'm there. You don't need to probe, you don't need to scan, nothing. Just... read a tiny list. |
Astroniomix
Deep Core Mining Inc. Caldari State
272
|
Posted - 2012.10.16 04:17:00 -
[28] - Quote
Baroness Vulna wrote:Gizznitt Malikite wrote: I understand your desire to eliminate all hostiles in your system, as it would make your nullsec system essentially 100% safe.
Learn to adapt, or move back to highsec!
Adapting is easy with afk cloakers if you know how to, and it is a brilliant strategy that I have used in the past, but it takes advantage of a flawed game mechanic. It is a game so if the code says cloak devices are 100% reliable or that there is no way to actively hunt down cloaked ships, cloakers know they can go afk all day. My whole point is that i think afk cloaking is not the intended purpose of the game, same thing with log off/log in tactics. Someone who is in a hostile system cloaked should not feel safe going afk 18 hours knowing his cloaking device is 100% cap stable, or that no one can find him in his safe spot. There is no such safe warfare tactic in any war I know of that involves mechanical things and enemies hunting you down. OK, so i am biased, i want to see destroyers have the ability to hunt down cloaked ships, I just think that would be so darn cool and fun (more fun than probing :P) Maybe what i should do is change the subject to read Support my idea for cloak hunting destroyers? So, ok those who don't want anyone to mess with those wonderful, perfect cloaked bombers and cov ops tactics, i get it i understand you dont want another thing to worry about.....but this is war..combat...fighting... why shouldn't you have to worry about people hunting you down even if you are cloaked in a safe spot for 10 hours or even 10 min with enemy all around? I like the idea of hunter/killer destroyers more than the cumulative cap upkeep for cloak machines. But you forget that covert ops and recons pay for this 100% reliable hiding mechanism by being highly vulnerable in direct combat. Bombers have to kill the target quickly in one or two shots before the target has a chance to get a lock on them. Recons have to use their ewar to prevent their victims from doing too much damage while they slowly eat away at their target's health. They are also in serious trouble if the targets fly in pairs. |
Angeal MacNova
LankTech
2
|
Posted - 2012.10.16 05:37:00 -
[29] - Quote
Quote:So one ping of your Covert Probes and you instantly know how many people are cloaked
You've scanned using probes before right?
Send out a bunch, position around the system, scan, detect, reposition with a shorter scan range, scan, detect with a greater strength, rinse and repeat until 100% scan strength and only then you can warp there?
How is that in anyway a 'one ping and found'?
And that scanning is just to track down where they are in the solar system. Once you warp there they will be somewhere within a 50, 100, whatever km range of where you warped in and in who knows which direction. Both range and direction would vary. So then you have to basically wander around with this module active which would send out a ping up to a limited range once per cycle. So then you have the cycle time. 5, 10, 15 sec cycle time.
Those at the keyboard can stay cloaked, they just have to periodically reposition and those that can use the covert ops cloak could probably just fly while cloaked to maintain a safe range from the searching ship.
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Robert Caldera
Caldera Trading and Investment
447
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Posted - 2012.10.16 07:22:00 -
[30] - Quote
Baroness Vulna wrote: Adapting is easy with afk cloakers if you know how to, and it is a brilliant strategy that I have used in the past, but it takes advantage of a flawed game mechanic. It is a game so if the code says cloak devices are 100% reliable or that there is no way to actively hunt down cloaked ships
there is also no way to disable 100% reliable local, all you can do is revert its use against these people you are hunting for by sitting in their precious local afk forever. Here is why your idea of hunting is flawed. People feel neccessary sitting afk cloaked somewhere doing it exactly for that reason, you cant change the one without the other. You should not have the ability to scan down cloaked ships, giving out terms of engagement entirely in hands of big blobs would give them too much power over sov space - this shouldnt happen. |
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