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Threshner
19
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Posted - 2012.10.15 22:58:00 -
[1] - Quote
I am currently leveling Cruises to level 5 for the T2 missile launchers. The thing is my CNR already uses Caldari navy launchers which i literally just checked and seemed to beat T2 launchers by 2 seconds in the ROF category. I am still 13 days away from T2 launchers should i even bother finishing Cruise missile to 5 before i get Caladari BS to 5?
I do not plan to move to a Golem when i get caldari BS to 5. I am just trying to maximize my CNR's skill and turret effectiveness. |
Alara IonStorm
3291
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Posted - 2012.10.15 23:08:00 -
[2] - Quote
Tough choice if you plan to role a Golem with Torpedo's. They will be affected by Guided Missile Precision Skill soon so that will be a big buff and the Javelin's will no longer lower speed.
If you take Cruise V you get 5% +6-8 more taking the Spec skill to 3 or 4 + Fury Cruise Missiles with Rigors and a Painter add solid DPS when firing on Battleships.
My personal opinion is do it because if you are doing Lvl 4's because some missions like Worlds Collide 1st room and others have 100+ KM Spawns that the Golem will be slowed reaching. That and their are a few missions with a high Cruiser count that a Rigor CNR would just plain be better for. For a relatively short train you get a big buff to your CNR. If you plan on a complete switch over then maybe it would be best to focus on Torp Golem Skills.
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Postitute
Center for Advanced Studies Gallente Federation
16
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Posted - 2012.10.16 01:16:00 -
[3] - Quote
Getting Cruise missiles to 5 will do the following for you:
- Unlock the Cruise Missile Specialization skill, which will make the tech 2 RoF faster than CN launchers
- Give you 5% more damage to all cruise missiles
- Open up tech 2 Fury Cruise missiles - massive add to your DPS against larger ships
Caldari BS 5 is a great skill, but it's a long train and it sounds like you've already got a good chunk of the training for t2 cruise missiles behind you. |
Arec Bardwin
773
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Posted - 2012.10.16 01:18:00 -
[4] - Quote
Also consider that fury cruise missiles get a nice 5% boost to dps and a 6% reduction of explosion radius for christmas patch. |
Pinky Feldman
Gank Bangers Moar Tears
390
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Posted - 2012.10.16 01:30:00 -
[5] - Quote
Honestly it all depends if you plan on using T2 ammo or not. If you don't plan on using T2 ammo, just pick whatever is the shorter train. CN have better RoF than T2 launchers even with max skills, if just by a hair. T2 launchers are cheaper though.
The moar you cry the less you pee |
Zyella Stormborn
Alpha Strategy In Umbra Mortis
144
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Posted - 2012.10.16 01:51:00 -
[6] - Quote
Also consider if you are going to train for Carrier and / or Dread. If you are, you will need V in BS. |
Zhilia Mann
Tide Way Out Productions
706
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Posted - 2012.10.16 02:07:00 -
[7] - Quote
Postitute wrote:Getting Cruise missiles to 5 will do the following for you:
- Unlock the Cruise Missile Specialization skill, which will make the tech 2 RoF faster than CN launchers
- Give you 5% more damage to all cruise missiles
- Open up tech 2 Fury Cruise missiles - massive add to your DPS against larger ships
1 is actually wrong (as already noted in the thread). Faction guns end up with a lower damage mod than T2 after figuring in the spec skill to 3 or higher (and note that gun specs change damage mod). Faction launchers (the good ones at least; DG and CN) will always have a better RoF than T2 launchers (and note that launcher specs increase RoF rather than changing raw damage).
The other benefits stand though. |
Threshner
19
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Posted - 2012.10.16 02:36:00 -
[8] - Quote
I guess i will go ahead and finish cruises to V. I am a little weary about using t2 for the soul fact that i would need to buy SO much ammo for so many different missions. Then you have different ammo for ship types not for specific ranges like every other races.
That is a great deal of money to be efficient compared to other races. |
Alara IonStorm
3293
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Posted - 2012.10.16 03:59:00 -
[9] - Quote
Threshner wrote:I guess i will go ahead and finish cruises to V. I am a little weary about using t2 for the soul fact that i would need to buy SO much ammo for so many different missions. Then you have different ammo for ship types not for specific ranges like every other races.
That is a great deal of money to be efficient compared to other races. You would be surprised how cheap it is. Furies are about 750 ISK a piece and you only need Kin, EM, EXP in quantities needed for agent layout. I use Amarr Agents so I keep about 5000 EM, 3000 Kin, 1500 Exp. Then for standards I keep about the same at 200 ISK a Missile totaling around 10 Mil for Ammo that lasts me about 15-30 Missions depending on the size killing everything.
When I used Barrage in my Maelstrom it was much more expensive at 1000 ISK a shot with a 3 sec RoF. Cruise Missiles a single load of 189 Missiles will last 4-5 Battleships for Fury or 3 Battleships standard while Battlecruiser and Cruisers it is around 7-8 and 27 for Destroyers even. Overall Cruise Missile Prices are in good shape.
Overall it means that you don't need to buy any more ammo then a gun if you don't over buy one type. Finally you will get to sell those CN Launchers and replace them with nice cheap T2. |
Jack Miton
Aperture Harmonics K162
661
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Posted - 2012.10.16 04:16:00 -
[10] - Quote
Cruise launchers are totally useless for pretty much everything, BS 5 is not. Train BS 5 and use torp on your BSs, not cruise. |
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Denal Umbra
Coffee Hub
17
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Posted - 2012.10.16 06:28:00 -
[11] - Quote
If you are going to go for a capital and are not in a rush, CCP has hinted that they will change the capitals to requires bs4 and not bs5 in the end. That however... is coming next year so if you want one earlier, you might need bs5.
Also, aren't all fury missiles range being reduced more than half in the next expansion? https://forums.eveonline.com/default.aspx?g=posts&t=155029&find=unread
Even so, i would still train cruise missiles 5 for the damage boost and optional t2 missiles later on. |
Alara IonStorm
3294
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Posted - 2012.10.16 06:50:00 -
[12] - Quote
If by half you mean they will only fly to 84km / 128km w/ Vol Bonus then yes, their range will be halved with more Accuracy, No Ship Penalty and Damage...
I will definitely not crying any tears for that trade off personally. |
Denal Umbra
Coffee Hub
17
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Posted - 2012.10.16 07:11:00 -
[13] - Quote
Alara IonStorm wrote:If by half you mean they will only fly to 84km / 128km w/ Vol Bonus then yes, their range will be halved with more Accuracy, No Ship Penalty and Damage... I will definitely not crying any tears for that trade off personally.
Are you sure about the 84km range? From what i gathered, all missiles range is being reduced by 25% so...
96km for the t1 cruises
and then for the furies, range reduced by half of their t1 counterpart
48km.
Granted, that is still a pretty good range for a cruise missile but it is still a quite big reduction in range.
Also, where did you pick up the increase in accuracy? They are getting a big increase in exp radius and reduction in exp velo? Just the bonus from GMP won't make up for it on furies.
The damage bonus is nice tho. |
Malcanis
Vanishing Point. The Initiative.
4919
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Posted - 2012.10.16 13:28:00 -
[14] - Quote
Jack Miton wrote:Cruise launchers are totally useless for pretty much everything, BS 5 is not. Train BS 5 and use torp on your BSs, not cruise.
Cruise work a lot better than torps for a CNR. T2 Cruise make the CNR pretty effective, if dull, at missions. The important thing is to fit a full rack of Rigors, and to switch to T1 ammo after you've cleared out the BS/BCs. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
John Ratcliffe
Sausy Sausages
55
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Posted - 2012.10.16 13:45:00 -
[15] - Quote
Arec Bardwin wrote:Also consider that fury cruise missiles get a nice 5% boost to dps and a 6% reduction of explosion radius for christmas patch.
Faction ammo will still be better. By miles.
Faction launchers and Faction ammo always for PVE unless you're a smelly tramp.
The men waved their hats, the ladies their umbrellas. One felt they would have liked to touch the steel muscles of the most courageous champions since antiquity. Who will carry off the first prize, entering the pantheon where only supermen may go? |
Alara IonStorm
3295
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Posted - 2012.10.16 15:03:00 -
[16] - Quote
John Ratcliffe wrote: Faction ammo will still be better. By miles.
Faction launchers and Faction ammo always for PVE unless you're a smelly tramp.
This is false.
Furies with 3 Rigors and a Painter do dull Dmg to Battleship sized targets which is higher then faction ammo currently and will do an addition 5% after the expansion. At the same time it is cheaper to fire.
If you are dealing with a chain of Battleships it is faster and cheaper to switch to Fury Missiles.
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Exploited Engineer
Creatively Applied Violence Inc.
91
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Posted - 2012.10.16 17:14:00 -
[17] - Quote
Postitute wrote:Getting Cruise missiles to 5 will do the following for you:
- Give you 5% more damage to all cruise missiles
- Open up tech 2 Fury Cruise missiles - massive add to your DPS against larger ships
Caldari BS 5 is a great skill, but it's a long train and it sounds like you've already got a good chunk of the training for t2 cruise missiles behind you.
Actually, going from CM IV to CMV is only a 4.16% increase in missile DPS (125%/120%), while going from Caldari BS IV to Caldari BS V is a 6.67% increase in missile DPS (80%/75%).
If OP is already going down the missile route, getting both skills eventually is virtually a must. If not, stop training cruise missiles immediately. |
Malcanis
Vanishing Point. The Initiative.
4928
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Posted - 2012.10.16 20:46:00 -
[18] - Quote
Alara IonStorm wrote:John Ratcliffe wrote: Faction ammo will still be better. By miles.
Faction launchers and Faction ammo always for PVE unless you're a smelly tramp.
This is false. Furies with 3 Rigors and a Painter do full Dmg to Battleship sized targets and great Dmg to Battlecruiser sized targets which is higher then faction ammo currently and will do an addition 5% after the expansion. At the same time it is cheaper to fire. If you are dealing with a chain of Battleships / BC it is faster and cheaper to switch to Fury Missiles.
Meanwhile the CNR can carry plenty of scout drones to deal with frigates and even start nomming on cruisers. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Threshner
19
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Posted - 2012.10.16 21:49:00 -
[19] - Quote
Most of the information in this thread has been a great help! I am still going for cruise missile to 5 and plan to do battleship 5 next. Although its no mach or nightmare, the CNR allows you to hit any rat in the game at very good damage at a very far range. I consider it possible (in my opinion) the best PVE boat in the game but that's just me, i like the thing!
I have made my decision but feel free to keep posting! The more information the people get from this the better =). |
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