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Linus Ohmiras
State War Academy Caldari State
0
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Posted - 2012.10.17 13:09:00 -
[1] - Quote
Why are normal items 10 times more expensive than experimental ones when they're not even as good? |
San Fransisco
Silver Falcon Survey
14
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Posted - 2012.10.17 13:23:00 -
[2] - Quote
I assume your referring to the "Experimental" - Afterburner and MWD
There are lots of possible reasons.
One thing you have to consider is that the base model items can be made by players so the price is dependent on the price of minerals.
Take a look at the quantities of the items.
The Experimental ones are likely low quantities (less that 10) while the base models are likely in the 100's.
Experimental items are usually only found on the wrecks of npc's so their supply is limited.
It all has to do with the whims of the player based economy. |
Linus Ohmiras
State War Academy Caldari State
0
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Posted - 2012.10.17 13:34:00 -
[3] - Quote
That doesn't make any sense, and I've seen stacks of 10000 experimentals, it must be another reason. |
Doddy
Excidium. Executive Outcomes
306
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Posted - 2012.10.17 13:45:00 -
[4] - Quote
Linus Ohmiras wrote:That doesn't make any sense, and I've seen stacks of 10000 experimentals, it must be another reason.
It iis actually partly right. The basic items cost more to build than the experimentals reprocess for. With any item the lowest price they should get to on the market is the reprocessing cost, as it is this point someone will just buy them for the minerals. The real question is why anyone is building the basic ones as people will just buy the cheaper experimentals. |
Linus Ohmiras
State War Academy Caldari State
0
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Posted - 2012.10.17 13:58:00 -
[5] - Quote
That makes more sense, thanks. |
Davith en Divalone
Open University of Celestial Hardship Art of War Alliance
5
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Posted - 2012.10.17 14:05:00 -
[6] - Quote
Experimental afterburners and MWDs are among the most common trash drops from NPCs and they have low mineral values. It wouldn't surprise me if low-level mission running puts more of them on the market in a given week than there are ships to fit them. |
Elena Thiesant
The Scope Gallente Federation
2
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Posted - 2012.10.17 14:55:00 -
[7] - Quote
Also worth noting that Afterburner I is required as part of the manufacturing process for the Tech 2 Afterburner. That could explain the demand and why they are manufactured and sold. |
Casirio
DEEP-SPACE CO-OP LTD Exhale.
42
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Posted - 2012.10.17 15:16:00 -
[8] - Quote
Elena Thiesant wrote:Also worth noting that Afterburner I is required as part of the manufacturing process for the Tech 2 Afterburner. That could explain the demand and why they are manufactured and sold.
This.
Meta items are dropped from ratting/missions. Meta 0 (Afterburner I, for example) are required component in making the tech 2 version of that item. So yeah, you NEED Meta 0 for manufacturing. I do not manufacture at all but this is what I know from talking with ppl.
Edit: so there is no need for "experimental" or other meta items 1-4 for anything other than ship use (not manufacturing), and since they drop from basically every NPC rat, they are in abundance therefore cheap. |
Doddy
Excidium. Executive Outcomes
306
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Posted - 2012.10.17 15:37:00 -
[9] - Quote
Other than invention .... |
Casirio
DEEP-SPACE CO-OP LTD Exhale.
42
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Posted - 2012.10.17 15:51:00 -
[10] - Quote
Doddy wrote:Other than invention .... sup? I dont manufacture so feel free to tell me i'm wrong lol. just putting in my limited bit of info on his question |
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Steve Ronuken
Fuzzwork Enterprises
725
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Posted - 2012.10.17 16:18:00 -
[11] - Quote
When you're inventing stuff, using a meta module will positively affect your chance of success.
I sometimes use them, but it always comes down to the isk/hr and how much extra effort is involved in procuring them and sticking them in the appropriate labs.
Not likely to need more than 2 per 10 modules manufactured though. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |
Doddy
Excidium. Executive Outcomes
306
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Posted - 2012.10.17 16:37:00 -
[12] - Quote
Casirio wrote:Doddy wrote:Other than invention .... sup? I dont manufacture so feel free to tell me i'm wrong lol. just putting in my limited bit of info on his question
Basically what steve said above, they have a another use -> in invention. They are so cheap its almost always worthwhile chucking one in to boost your success chance. Supply still far out strips demand though hence the price being at repro.
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Casirio
DEEP-SPACE CO-OP LTD Exhale.
42
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Posted - 2012.10.17 16:40:00 -
[13] - Quote
ah cool, learn something new everday. good info guys |
Cheri Mellow
University of Caille Gallente Federation
0
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Posted - 2012.10.18 09:47:00 -
[14] - Quote
Slightly off maybe but what about civvy modules? I've seen Civilian Afterburner lists for 500,000 ISK (five hundred thousand), way above its mineral cost. Out of pure perplexity, I listed mine and it sold to a 4 yr old
Now I'm wondering if I had missed something or if there's something down the line I do not yet know about. |
Max Godsnottlingson
Bitter Veterans
1
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Posted - 2012.10.18 10:39:00 -
[15] - Quote
Cheri Mellow wrote:Slightly off maybe but what about civvy modules? I've seen Civilian Afterburner lists for 500,000 ISK (five hundred thousand), way above its mineral cost. Out of pure perplexity, I listed mine and it sold to a 4 yr old Now I'm wondering if I had missed something or if there's something down the line I do not yet know about.
That's because people are trying to run scams aimed at newbies. Civilian modules were originally intended for training purposes only, hence needing no skills needed to use them and not being recycleable.
To be honest, Civvie modules are pretty much 'dead wood' cluttering up Eve, Newbie tutorials have changed drastically reducing their need greatly and even the newest of players soon cotten on to the fact that it often takes litrally a few minutes to train up enough to use 90% of basic modules.
Should they be removed? Nah, they add to the rich tapistry of Eve. Should scams using them and aimed at Newbies be allowed? Yup(ish). OK, they are not nice, but that Eve. They are an object lesson to the new, and weed out those who Eve is not realy for |
J'Poll
Kings of the Underground Side Effect.
457
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Posted - 2012.10.18 10:51:00 -
[16] - Quote
Max Godsnottlingson wrote:Cheri Mellow wrote:Slightly off maybe but what about civvy modules? I've seen Civilian Afterburner lists for 500,000 ISK (five hundred thousand), way above its mineral cost. Out of pure perplexity, I listed mine and it sold to a 4 yr old Now I'm wondering if I had missed something or if there's something down the line I do not yet know about. That's because people are trying to run scams aimed at newbies. Civilian modules were originally intended for training purposes only, hence needing no skills needed to use them and not being recycleable. To be honest, Civvie modules are pretty much 'dead wood' cluttering up Eve, Newbie tutorials have changed drastically reducing their need greatly and even the newest of players soon cotten on to the fact that it often takes litrally a few minutes to train up enough to use 90% of basic modules. Should they be removed? Nah, they add to the rich tapistry of Eve. Should scams using them and aimed at Newbies be allowed? Yup(ish). OK, they are not nice, but that Eve. They are an object lesson to the new, and weed out those who Eve is not realy for
With new aggro mechanics a civilian gun can be useful.
It doesn't need ammo, so you can keep infinite amount of aggro on something with a civilian gun to keep it on the field (log of titans for instance) so a fleet can react.
Other then that, civilian items are usually not useful other then scams (sell them way overpriced to new players) and the tutorials. Inject your skillbook before you leave the station. Neo didnGÇÖt learn Kung-Fu by having it sit in his usb drive.-á If it moves, shoot it. If it doesn't move, poke it with your gun and then shoot it. We are not running, we are advancing in the opposite direction |
Lugia3
Shydow Imperium
37
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Posted - 2012.10.26 03:50:00 -
[17] - Quote
Max Godsnottlingson wrote:Cheri Mellow wrote:Slightly off maybe but what about civvy modules? I've seen Civilian Afterburner lists for 500,000 ISK (five hundred thousand), way above its mineral cost. Out of pure perplexity, I listed mine and it sold to a 4 yr old Now I'm wondering if I had missed something or if there's something down the line I do not yet know about. That's because people are trying to run scams aimed at newbies. Civilian modules were originally intended for training purposes only, hence needing no skills needed to use them and not being recycleable. To be honest, Civvie modules are pretty much 'dead wood' cluttering up Eve, Newbie tutorials have changed drastically reducing their need greatly and even the newest of players soon cotten on to the fact that it often takes litrally a few minutes to train up enough to use 90% of basic modules. Should they be removed? Nah, they add to the rich tapistry of Eve. Should scams using them and aimed at Newbies be allowed? Yup(ish). OK, they are not nice, but that Eve. They are an object lesson to the new, and weed out those who Eve is not realy for
I collect Civilian modules. They are "battle trophies", in a sense. I always enjoy picking up civilian modules from the newbies I pop.
Killing newbies is serious business. Will sell wallet space for ISK. |
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