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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Aryth
GoonWaffe Goonswarm Federation
609
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Posted - 2012.10.18 20:03:00 -
[31] - Quote
CCP Optimal wrote:I'm someone. How many assembled ships are we talking about here? Aryth wrote:I would like to restate this again also. The #1 issue for me has been the huge performance hit with the new system. Corp hangers with lots of assembled ships (for UI purposes a container) result in massive lag times. Assembling ships is godawful on performance, mass dragging them, godawful. This was not the case in the old inventory system that did not make a little tree stub for every container.
Can someone please tune this part of the system?
Varies, but as little as 30 when assembling, to 200+ when trying to move/trade them. For example, on a Sunday (yes I know this was a bad idea given peak day) trying to transfer 1k ships between players or hangers in Jita is futile and doesn't complete even if you wait 30 minutes.
For assembled ships, from 0, it is twice as long to assemble a ship with new UI as before. I know this as I had to double my G19 macro that does it. Once you assemble more than 30 or so, it gets progressively worse, to the point that at 100+ ships in the tree, it starts lagging very bad on each assemble as it rerenders the tree.
In the old system, I regularly assembled 200-300 ships in a few minutes with no issues. The new slowness seems to come when it has to "insert" the new ship container into your tree at all, regardless if I minimize the tree. The one workaround sorta is to shift-open the ship hanger, and make sure you do not have tree anywhere at all open or even minimized. This helps. Leader of the Goonswarm Economic Cabal |
Altrue
Exploration Frontier inc
40
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Posted - 2012.10.18 20:37:00 -
[32] - Quote
Very good job CCP !
Please, give us the opportunity to loot while accelerating after having initiated a warp ! (Like before :p) This caused me to loose a ship a few days ago, after having bombed a noctis :D *Yelling "Manticooore !" on teamspeak* |
Rock Kicker
Full Bore Inc
52
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Posted - 2012.10.18 20:45:00 -
[33] - Quote
CCP Optimal wrote:You're right that the tree is incredibly inefficient to use when it has a lot of entries. That's why I'm certain that the tree isolation feature will come in handy as it allows you to work within any branch of the tree in a separate window which will persist it's settings based on what branch of the tree you are working within. Rock Kicker wrote:[quote=CCP Optimal]
The primary window will always show the entire tree view (all available inventory locations at a given time) but secondary windows will only show parts of it. So, for example, if you open up the Station Corp Hangar in a new window (you can now, you can in fact open up anything in a separate window) the tree view will only show the Corp hangar and its descendants (this essentially means youGÇÖve got the old corp hangar window (I said essentially, I know divisions are a bit more vertical)). By vertical, I take it the tree is the only way to access divisions short of spending time dragging divisions out to their own windows, and then stacking them to re-create the more efficient tab environment of the previous inventory system? If I do this for every array at my POS, will the stacked windows stay put in this future release so I can chop down the Tree? Or perhaps an option to turn tabs on for an array with divisons? Not as good as the old tabs, (will still eat more screen space having to keep a tree open), but given the only other option of spending several minutes dragging and stacking windows to create easy-access tabs each time I go to my research POS, it will be less painful.
Question : Once I break a branch off to a secondary window for say, a corp hangar at a POS, will it persist that way when I return to the POS later and just access corp hangar inventory from the right click menu or will I have to open the primary each time and drag out the needed arrays? I know, probably splitting hairs for the amount of time involved, but research/manufacturing at a tower went from just tedious to simply terrible when the new inventory came out. Anything to reduce the time/click requirements will be appreciated.
The new UniFUBAR Inventory.-á Where Clickfest rules and Usability fails. |
Magic Crisp
Amarrian Micro Devices Silent Infinity
42
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Posted - 2012.10.19 08:14:00 -
[34] - Quote
One new stuff. The multi-use capabilities. When a someone has a unified open, with a few stuff collapsed in the treeview (like the ship's corp hangar), and some else starts to switch ships from an SMA, then the first said's inventory's trees starts to open and blink all around. This is very annoying when i'm moving stuff around, someone decides to switch ships and suddenly i'm moving all the stuff to the wrong places.
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CCP Optimal
C C P C C P Alliance
226
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Posted - 2012.10.19 10:10:00 -
[35] - Quote
If you open up a secondary window for POS corp hangar X, the window will persist it's settings, using X as id, so it doesn't matter how you open up the window. So, yes, you don't need to use the primary window to access it and it will always use the same settings no matter how you opened it up.
Rock Kicker wrote:CCP Optimal wrote:You're right that the tree is incredibly inefficient to use when it has a lot of entries. That's why I'm certain that the tree isolation feature will come in handy as it allows you to work within any branch of the tree in a separate window which will persist it's settings based on what branch of the tree you are working within. Rock Kicker wrote:[quote=CCP Optimal]
The primary window will always show the entire tree view (all available inventory locations at a given time) but secondary windows will only show parts of it. So, for example, if you open up the Station Corp Hangar in a new window (you can now, you can in fact open up anything in a separate window) the tree view will only show the Corp hangar and its descendants (this essentially means youGÇÖve got the old corp hangar window (I said essentially, I know divisions are a bit more vertical)). By vertical, I take it the tree is the only way to access divisions short of spending time dragging divisions out to their own windows, and then stacking them to re-create the more efficient tab environment of the previous inventory system? If I do this for every array at my POS, will the stacked windows stay put in this future release so I can chop down the Tree? Or perhaps an option to turn tabs on for an array with divisons? Not as good as the old tabs, (will still eat more screen space having to keep a tree open), but given the only other option of spending several minutes dragging and stacking windows to create easy-access tabs each time I go to my research POS, it will be less painful. Question : Once I break a branch off to a secondary window for say, a corp hangar at a POS, will it persist that way when I return to the POS later and just access corp hangar inventory from the right click menu or will I have to open the primary each time and drag out the needed arrays? I know, probably splitting hairs for the amount of time involved, but research/manufacturing at a tower went from just tedious to simply terrible when the new inventory came out. Anything to reduce the time/click requirements will be appreciated.
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CCP Optimal
C C P C C P Alliance
226
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Posted - 2012.10.19 10:11:00 -
[36] - Quote
We have a defect for this already.
Magic Crisp wrote:One new stuff. The multi-use capabilities. When a someone has a unified open, with a few stuff collapsed in the treeview (like the ship's corp hangar), and some else starts to switch ships from an SMA, then the first said's inventory's trees starts to open and blink all around. This is very annoying when i'm moving stuff around, someone decides to switch ships and suddenly i'm moving all the stuff to the wrong places.
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DJ P0N-3
Table Flippendeavors
48
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Posted - 2012.10.19 13:04:00 -
[37] - Quote
Are there any plans to look at the thorny code behind bookmarks as items lagging out their containers forever? The spinny wheel doesn't even activate. It's especially bad when they're in a corp hangar and a lot of other people are accessing corp hangars around you. |
Rengerel en Distel
Amarr Science and Industry
467
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Posted - 2012.10.19 18:12:00 -
[38] - Quote
On Duality now, and the inventory doesn't switch when you switch ships. It remains on the previous inventory item.
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Zagdul
Clan Shadow Wolf Fatal Ascension
1069
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Posted - 2012.10.19 18:53:00 -
[39] - Quote
@CCP Optimal
Please, I beg you to look into implementing a dual panel.
Something like this: http://i.imgur.com/j8Jyn.jpg Dual Pane idea: Click!
CCP Please Implement |
Salpun
Paramount Commerce
398
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Posted - 2012.10.19 22:13:00 -
[40] - Quote
Looting still opens a large new ships cargo bay window even if i have a minimized one already open. |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
89
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Posted - 2012.10.20 15:09:00 -
[41] - Quote
Salpun wrote:Looting still opens a large new ships cargo bay window even if i have a minimized one already open.
Do you have the "Open in a separate window" option enabled? If not it will still use the primary window and whatever settings that has. We have a tweak that didn't make it into this build where if you have the tree view of your main window collapsed wrecks/containers will always open in another window.
Wrecks not opening after approaching them is a defect. We'll get that fixed, though unlikely to be for this version of the client. |
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Salpun
Paramount Commerce
398
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Posted - 2012.10.20 15:14:00 -
[42] - Quote
CCP RubberBAND wrote:Salpun wrote:Looting still opens a large new ships cargo bay window even if i have a minimized one already open. Do you have the "Open in a separate window" option enabled? If not it will still use the primary window and whatever settings that has. We have a tweak that didn't make it into this build where if you have the tree view of your main window collapsed wrecks/containers will always open in another window. Wrecks not opening after approaching them is a defect. We'll get that fixed, though unlikely to be for this version of the client. That option was not checked. Hitting loot all should close the window if the necom ships cargo hold window is open.
Compact view needs a way to tell how full it is even if its on the hud on the left hand side. |
Drew Li
Space Exploitation Inc Get Off My Lawn
36
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Posted - 2012.10.21 01:26:00 -
[43] - Quote
Server is down right now so I cannot test, but I have seen nothing mentioned about this feature so I will mention it again.
Give us the option to remove the inventory part of the window so ONLY the tree remains. There is now a "Compact" view for the inventory, but what I am asking for is a "Compact" view for the tree.
People do not stack the windows so they can quickly switch between them, they stack them so they can quickly sort their current window and drag items into the tabs. Having a narrow tree running the side of the screen showing every division would be perfect! It would allow players to drag items into a specific location, or open a window for the target location to be sorted. This would be an alternative to dragging out the desired tabs and having them listed horizontally. |
Grey Stormshadow
Fistful of Finns Ewoks
1455
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Posted - 2012.10.21 08:14:00 -
[44] - Quote
Test completed and feedback edited in to page 1. Took little longer than expected as needed account reactivation.
Get |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
90
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Posted - 2012.10.22 11:05:00 -
[45] - Quote
Grey Stormshadow wrote:Test completed and feedback edited in to page 1. Took little longer than expected as needed account reactivation.
Thanks that looks great!
For issue two, we are already planning to implement filter text persisting between folders in the tree view (so good to know we're on the right track). Regard your first issue, what about using just single click to select the division if you are not opening them in new windows?
I'll follow up on the bugs you noted, thanks again.
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Lors Dornick
Kallisti Industries Solar Assault Fleet
266
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Posted - 2012.10.22 11:26:00 -
[46] - Quote
CCP RubberBAND wrote:Grey Stormshadow wrote:Test completed and feedback edited in to page 1. Took little longer than expected as needed account reactivation. Thanks that looks great! For issue two, we are already planning to implement filter text persisting between folders in the tree view (so good to know we're on the right track). Regard your first issue, what about using just single click to select the division if you are not opening them in new windows? I'll follow up on the bugs you noted, thanks again. Would it be hard/stupid to allow short cuts (and possibly even icons, that we can chose to drag to the bar) for specific views?
Like Ye Olde quick access to cargo, items, ships and corp hangar?
Filters are very nice and very useful, the problem is that they only control what you see, not what you can access.
And there's a serious difference between keeping gadget A and gadget B in different hangars, or keeping them visible with different filters.
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Salpun
Paramount Commerce
399
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Posted - 2012.10.22 11:28:00 -
[47] - Quote
CCP RubberBAND wrote:Grey Stormshadow wrote:Test completed and feedback edited in to page 1. Took little longer than expected as needed account reactivation. Thanks that looks great! For issue two, we are already planning to implement filter text persisting between folders in the tree view (so good to know we're on the right track). Regard your first issue, what about using just single click to select the division if you are not opening them in new windows? I'll follow up on the bugs you noted, thanks again. Did you look at my Filter still opening bug report. 145516 |
Salpun
Paramount Commerce
399
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Posted - 2012.10.22 11:29:00 -
[48] - Quote
Lors Dornick wrote:CCP RubberBAND wrote:Grey Stormshadow wrote:Test completed and feedback edited in to page 1. Took little longer than expected as needed account reactivation. Thanks that looks great! For issue two, we are already planning to implement filter text persisting between folders in the tree view (so good to know we're on the right track). Regard your first issue, what about using just single click to select the division if you are not opening them in new windows? I'll follow up on the bugs you noted, thanks again. Would it be hard/stupid to allow short cuts (and possibly even icons, that we can chose to drag to the bar) for specific views? Like Ye Olde quick access to cargo, items, ships and corp hangar? Filters are very nice and very useful, the problem is that they only control what you see, not what you can access. And there's a serious difference between keeping gadget A and gadget B in different hangars, or keeping them visible with different filters. You can drag them to the neocom already. Had to do it with my ore hold becouse that is not listed in the neocom yet. |
Prime FLux
The Rising Stars Initiative Mercenaries
36
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Posted - 2012.10.22 12:06:00 -
[49] - Quote
This! I have found runing 2 inventory window side by side is the most efficient way to do it.
Same as it were the only way to make explorer in windows usefull
*born and rise with Norton commander* |
Pinky Denmark
The Cursed Navy
226
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Posted - 2012.10.22 13:13:00 -
[50] - Quote
From the listed changes alone this looks very promising.
Getting rid of accidental hangar change is nice - I would however have made it an window option with a selectable time for a hover to open a hangar... But Im sure this will be sufficient. Also having a scroll in the tree activated on hover while dragging stuff is a huge request. Thank you!!
Have you considered placing ship hangar in the bottom of the tree to avoid having to scroll past hundreds of ships dragging from active ship to corp hanagr or the other way while having a huge ship tree folded out?
Anyway I am looking forward to see this for myself. Good work and good luck with the polishing.
Pinky |
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CCP Arrow
C C P C C P Alliance
186
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Posted - 2012.10.22 16:48:00 -
[51] - Quote
Prime FLux wrote:This! I have found runing 2 inventory window side by side is the most efficient way to do it. Same as it were the only way to make explorer in windows usefull *born and rise with Norton commander*
Would this method not work the same as a dual panel?
1. Open up two Inventory windows, 'Inventory' and 'Active ship' for example. 2. Set the Active Ship window to Compact mode. 3. Snap the Active Ship inventory window to the Right edge of the Inventory window, making both same height and stick together. 4. Hold 'Shift' to drag both windows as one.
Additionally, you can set windows to open in new window (or hold shift when double clicking them) and move those window into a stack in the window to the right. That way all window you open will appear in the 2nd window, in different tabs.
We are also working on Back & Forward mechanics for the Inventory CCP Arrow-á-á|-á Senior Game Designer-á|-á @CCP_Arrow |
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Tippia
Sunshine and Lollipops
10070
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Posted - 2012.10.22 16:57:00 -
[52] - Quote
CCP Optimal wrote:All windows will now persist all of their settings (not just some of them), based on what they represent. If you want to use the tree view for Corp Hangars but nothing else, you can configure it so. Is this supposed to include the display of the filter list? Because right now, it doesn't seem to be doing that.
It looks like it's GÇ£tryingGÇ¥ to remember it, but failing, because if I have an inventory open, hide the filters, close the inventory and then re-open it, I would expect it to either a) remember that I hid the filter list and open up with the list closed, or b) not remember it and open up with the filter list open so I have to close it again.
What actually happens is c) it opens with the filter list showing, but trying to hide it makes display a very quick (as in flickering closed and then half-open for only one or two frames) GÇ£unfoldGÇ¥ animation the first time I click on the arrow, requiring a second click to actually hide it. It will not stay permanently hidden no matter what. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
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Salpun
Paramount Commerce
399
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Posted - 2012.10.22 16:59:00 -
[53] - Quote
Tippia wrote:CCP Optimal wrote:All windows will now persist all of their settings (not just some of them), based on what they represent. If you want to use the tree view for Corp Hangars but nothing else, you can configure it so. Is this supposed to include the display of the filter list? Because right now, it doesn't seem to be doing that. It looks like it's GÇ£ tryingGÇ¥ to remember it, but failing, because if I have an inventory open, hide the filters, close the inventory and then re-open it, I would expect it to either a) remember that I hid the filter list and open up with the list closed, or b) not remember it and open up with the filter list open so I have to close it again. What actually happens is c) it opens with the filter list showing, but trying to hide it makes display a very quick (as in flickering closed and then half-open for only one or two frames) GÇ£unfoldGÇ¥ animation the first time I click on the arrow, requiring a second click to actually hide it. It will not stay permanently hidden no matter what. Got a bug report in on that |
Grey Stormshadow
Fistful of Finns Ewoks
1457
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Posted - 2012.10.23 00:24:00 -
[54] - Quote
CCP RubberBAND wrote:Grey Stormshadow wrote:Test completed and feedback edited in to page 1. Took little longer than expected as needed account reactivation. Thanks that looks great! For issue two, we are already planning to implement filter text persisting between folders in the tree view (so good to know we're on the right track). Regard your first issue, what about using just single click to select the division if you are not opening them in new windows? I'll follow up on the bugs you noted, thanks again.
Hmm I don't think I described my 1st issue well enough.
I meant that when I double click the "division"-label I would like the behavior to be "expand that label in index tree and show all containers under it" (exactly the same behavior what the small arrow on left side of the label does).
This behavior is there by default when "always open to new"-setting is disabled. When the setting is enabled, this no longer works.
This is the reason why I asked for "always open to new"- setting which would affect only containers. It would make usage of the the index tree much more convenient. Double clicking the label is really only user friendly way to expand it immediately and smoothly without interrupting the workflow. I did play with it quite a while and also tried to use the small arrow for the task. Nothing else than double clicking just didn't feel right and convenient. Perhaps that's the reason why it is the default behavior .)
...and I'm happy to hear that the text filter is already on the pipe. Dunno about others but at least I use it tens of times in a day and that upgrade will really make difference :)
Get |
Zagdul
Clan Shadow Wolf Fatal Ascension
1071
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Posted - 2012.10.23 02:15:00 -
[55] - Quote
CCP Arrow wrote:Prime FLux wrote:This! I have found runing 2 inventory window side by side is the most efficient way to do it. Same as it were the only way to make explorer in windows usefull *born and rise with Norton commander* Would this method not work the same as a dual panel? 1. Open up two Inventory windows, 'Inventory' and 'Active ship' for example. 2. Set the Active Ship window to Compact mode. 3. Snap the Active Ship inventory window to the Right edge of the Inventory window, making both same height and stick together. 4. Hold 'Shift' to drag both windows as one. Additionally, you can set windows to open in new window (or hold shift when double clicking them) and move those window into a stack in the window to the right. That way all window you open will appear in the 2nd window, in different tabs. We are also working on Back & Forward mechanics for the Inventory
What you suggest may be a bit short sighted, no offense.
What I've got in mind would be a more permanent iteration into the entire inventory system that would open it up for future development.
By implementing a full on dual pane window, you'd open up the ability for a keybind to move items from one container to another.
Furthermore, the ability to setup ship specific filters
1.Filters
Filters for my Jump Freighter: Tower Fueling: would remember the corp hangar + cargo bay. Cap Fueling: would remember 'fuel container' (and filter for fuel types) + fuel bay Manufacturing: would remember 'mineral container' (and filter for building materials) + cargo hold
Carriers could have drone filter, fueling, fitting... etc.
2. Mouse Something the inventory needs is more use of the mouse. Many of us use our mouse for back/forward/open new tab (middle click). These features would be awesome to have in conjunction with the tree view. Dual Pane idea: Click!
CCP Please Implement |
Logicycle
Terra Incognita Intrepid Crossing
75
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Posted - 2012.10.23 04:21:00 -
[56] - Quote
Duality is Offline, what gives? |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
96
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Posted - 2012.10.23 15:45:00 -
[57] - Quote
Tippia wrote:CCP Optimal wrote:All windows will now persist all of their settings (not just some of them), based on what they represent. If you want to use the tree view for Corp Hangars but nothing else, you can configure it so. Is this supposed to include the display of the filter list? Because right now, it doesn't seem to be doing that. It looks like it's GÇ£ tryingGÇ¥ to remember it, but failing, because if I have an inventory open, hide the filters, close the inventory and then re-open it, I would expect it to either a) remember that I hid the filter list and open up with the list closed, or b) not remember it and open up with the filter list open so I have to close it again. What actually happens is c) it opens with the filter list showing, but trying to hide it makes display a very quick (as in flickering closed and then half-open for only one or two frames) GÇ£unfoldGÇ¥ animation the first time I click on the arrow, requiring a second click to actually hide it. It will not stay permanently hidden no matter what.
This is a bug definitely (what is happening in C). All window settings (should) persist. There will be a new build on Duality for this coming weekend (26th of October)I would be curious to know if you are still experiencing this, as I am unable to get a reproduction on our internal development server.
Fake EDIT: Just managed to reproduce this. We will get a defect in and try to get this fixed for this weekend build. Thanks for your vigilance. I have also attached Salpun's bug report to this.
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Callidus Dux
School of Applied Knowledge Caldari State
571
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Posted - 2012.10.26 16:38:00 -
[58] - Quote
Will it be possible again to open new windows with simple double clicks as promised? I hate shift+click or ANY other mysterious hidden SHORTCUT. I hate shortcuts at whole!
Does a new window pop up if I double click at wrecks in space and does this window AUTOCLOSE itself after looting?
I do not like the whole concept of primary and secondary windows. I just want windows. ALL equal and emerging via double clicks. My inventory is a mess. I use containers and to use SHIFT+Click is horrible. I just want double clicks for new windows. I want more than one or two windows! |
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CCP Arrow
C C P C C P Alliance
188
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Posted - 2012.10.26 16:51:00 -
[59] - Quote
Callidus Dux wrote:Will it be possible again to open new windows with simple double clicks as promised? I hate shift+click or ANY other mysterious hidden SHORTCUT. I hate shortcuts at whole! CCP Arrow said that he and his team is willed to bring an option, compareable to an "autoShift", to be able to open new seperate windows WITHOUT any shift+click again. I do not see this in your description. Does a new window pop up if I double click at wrecks in space and does this window AUTOCLOSE itself after looting? I do not like the whole concept of primary and secondary windows. I just want windows. ALL equal and emerging via double clicks. My inventory is a mess. I use containers and to use SHIFT+Click is horrible. I just want double clicks for new windows. I want more than one or two windows!
The Inventory Settings option in the top-left corner of the Inventory window allow you to 'Always open in separate window'. If you check that ON, you should get exactly what you want. You don't need to wait for this feature, it's already on TQ
CCP Arrow-á-á|-á Senior Game Designer-á|-á @CCP_Arrow |
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Callidus Dux
School of Applied Knowledge Caldari State
571
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Posted - 2012.10.26 16:54:00 -
[60] - Quote
CCP Arrow wrote:Callidus Dux wrote:Will it be possible again to open new windows with simple double clicks as promised? I hate shift+click or ANY other mysterious hidden SHORTCUT. I hate shortcuts at whole! CCP Arrow said that he and his team is willed to bring an option, compareable to an "autoShift", to be able to open new seperate windows WITHOUT any shift+click again. I do not see this in your description. Does a new window pop up if I double click at wrecks in space and does this window AUTOCLOSE itself after looting? I do not like the whole concept of primary and secondary windows. I just want windows. ALL equal and emerging via double clicks. My inventory is a mess. I use containers and to use SHIFT+Click is horrible. I just want double clicks for new windows. I want more than one or two windows! The Inventory Settings option in the top-left corner of the Inventory window allow you to 'Always open in separate window'. If you check that ON, you should get exactly what you want. You don't need to wait for this feature, it's already on TQ
Thank you very much CCP Arrow. That was all I wanted. Lets have a try. |
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