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Author |
Thread Statistics | Show CCP posts - 27 post(s) |
Adrian Dixon
The Scope Gallente Federation
64
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Posted - 2012.10.27 13:35:00 -
[61] - Quote
When you right click targeted items icons there should be options in the drop down for drone functions Mine/Salvage/Attack.
See my simple example; http://i.imgur.com/4uxgK.jpg |
Jerick Ludhowe
The Nyan Cat Pirates Nyanpire
180
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Posted - 2012.10.27 15:18:00 -
[62] - Quote
Setsune Rin wrote:http://i.imgur.com/QTiDO.jpg
this happened to me (the legion being targeted)
and i cant switch ammo (not sure if that belongs here)
I'm seeing this same issue with the tengu.
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Salpun
Paramount Commerce
405
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Posted - 2012.10.27 15:25:00 -
[63] - Quote
When will see the warp scrammed icon come up on the hud when we are in a bubble?
Warp disruption message is still in the old notification pop up.
warp disruption bubble needs the deploy timer mouse over. |
Jim Luc
Blue Republic RvB - BLUE Republic
34
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Posted - 2012.10.27 22:02:00 -
[64] - Quote
I like the new circular targeting UI. It might be nice to move the red cross "+" to the outside or make it semi-transparent, because it covers up the ship. It would be pretty cool if you zoomed into your target, that it would do something similar to the Dominion trailer and offset the targeting brackets & UI from the actual ship, drawing a line to a much smaller circle that is on the ship. I hope I explained that correctly.
Also, I was thinking it would be cool to make a target ship's hit area bigger, and when you mouse over a ship it gives you a rollover effect. If you click the ship, it will give you a little mouse menu to target/look at/orbit/etc that stays with your mouse, not with the ship. This way you can pretty much fly most battles without the overview at all.
If the FC can tag ships, and those ships tagged can show up in your main HUD instead of just the overview, you can select them and target them this way at all.
Is there a way to "pin" certain bookmarks as favorite so they show up in space as well? I'm trying to find ways to eliminate that ugly overview entirely. |
Soon Shin
Caucasian Culture Club Transmission Lost
187
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Posted - 2012.10.28 08:39:00 -
[65] - Quote
When targetting Tech 3 cruisers, the picture icon turns into a giant bloated version of the picture. |
Rammix
FreeWorkers HeII Gate Alliance
12
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Posted - 2012.10.28 13:07:00 -
[66] - Quote
Auto-pointing at the selected target is not properly adjusted. It should centre camera on the target but instead it tends to "place" target in the top-left part of the screen. Also, some people place their Control Panel on top and "auto-pointing" in its current state often places (distant, 50km and farther) targets under control panel. Fix it please. OpenSUSE 12.1, wine 1.5 |
Kopfy
30
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Posted - 2012.10.28 13:24:00 -
[67] - Quote
The circular session timers and targeting timers progress clockwise so why does the health bars on the targets on duality progress counter-clockwise. It is counter-intuitive.
At least in Sweden we learn at a very young age that if it's round and moving, clockwise is forward. This might be different in other parts of the world but since all other timers and circular stuff in EVE follows this rule i thought the health bars would too.
and if i'm not totally wrong that's how it was in the dev blog.
Now I'll go and enjoy my circular targeting brackets on Duality, because apart of the mirrored health bar placement I love them. Any comment of them being less intuitive or harder to get info out of fast than the old ones is simply not true in my opinion. With the bars being separated as they are in this circular manner you have a much easier time separating them making noobish mistakes as: "Oh, that wasn't my armor but my structur taking damage..." less likely.
Where were I, oh yes, Duality. |
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CCP karkur
C C P C C P Alliance
1576
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Posted - 2012.10.28 14:02:00 -
[68] - Quote
Kopfy wrote:At least in Sweden we learn at a very young age that if it's round and moving, clockwise is forward. This might be different in other parts of the world but since all other timers and circular stuff in EVE follows this rule i thought the health bars would too.
and if i'm not totally wrong that's how it was in the dev blog. You are correct, it was clockwise when I wrote the devblog. I'm not sure people are ever going to agree on this, some want it clockwise and others counterclockwise
But I'll tell you why we changed it.... damage is a negative thing, right*? So that goes in the "bad" direction. If you look at the ship's shield, armor and hull as bars that are also moving, not just white where there is not red, they are trying to go in the "good" direction when repairing, because that's a positive thing. Also, the damage on your own ship as well as the damage on the modules is counterclockwise (and I'm guessing for the same reasons).
(*even though when it's target that's getting damaged it's usually a good thing for you) CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Salpun
Paramount Commerce
405
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Posted - 2012.10.28 14:05:00 -
[69] - Quote
What additianal changes can we expect for the point camera fuctionality?
Needs a hud option and a short cut key plus a way to change the default location.
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Kopfy
30
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Posted - 2012.10.28 14:41:00 -
[70] - Quote
CCP karkur wrote:Kopfy wrote:At least in Sweden we learn at a very young age that if it's round and moving, clockwise is forward. This might be different in other parts of the world but since all other timers and circular stuff in EVE follows this rule i thought the health bars would too.
and if i'm not totally wrong that's how it was in the dev blog. You are correct, it was clockwise when I wrote the devblog. I'm not sure people are ever going to agree on this, some want it clockwise and others counterclockwise But I'll tell you why we changed it.... damage is a negative thing, right*? So that goes in the "bad" direction. If you look at the ship's shield, armor and hull as bars that are also moving, not just white where there is not red, they are trying to go in the "good" direction when repairing, because that's a positive thing. Also, the damage on your own ship as well as the damage on the modules is counterclockwise (and I'm guessing for the same reasons). (*even though when it's target that's getting damaged it's usually a good thing for you)
Hm, yes, you're right. Guess I just thought it wrong since the old bars all go from right to left and that I'm simply not used to it yet.
Keep up the good work and thanks for your answer. |
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Jerick Ludhowe
The Nyan Cat Pirates Nyanpire
180
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Posted - 2012.10.28 14:51:00 -
[71] - Quote
Soon Shin wrote:When targetting Tech 3 cruisers, the picture icon turns into a giant bloated version of the picture.
confirming that this is happening with all t3 cruisers.
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CCP karkur
C C P C C P Alliance
1578
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Posted - 2012.10.28 15:01:00 -
[72] - Quote
Jerick Ludhowe wrote:Soon Shin wrote:When targetting Tech 3 cruisers, the picture icon turns into a giant bloated version of the picture. confirming that this is happening with all t3 cruisers. Thanks guys for the heads up CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
1578
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Posted - 2012.10.28 15:04:00 -
[73] - Quote
Salpun wrote:What additianal changes can we expect for the point camera fuctionality?
Needs a hud option and a short cut key plus a way to change the default location.
Just to answer your question... I'm not sure since I'm not working on it. Maybe some of my team mates can give an answer after the weekend
CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Salpun
Paramount Commerce
405
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Posted - 2012.10.28 15:07:00 -
[74] - Quote
CCP karkur wrote:Salpun wrote:What additianal changes can we expect for the point camera fuctionality?
Needs a hud option and a short cut key plus a way to change the default location.
Just to answer your question... I'm not sure since I'm not working on it. Maybe some of my team mates can give an answer after the weekend thanks and the warp bubble question earlier |
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CCP karkur
C C P C C P Alliance
1578
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Posted - 2012.10.28 15:11:00 -
[75] - Quote
Jim Luc wrote:I like the new circular targeting UI. It might be nice to move the red cross "+" to the outside or make it semi-transparent, because it covers up the ship. It would be pretty cool if you zoomed into your target, that it would do something similar to the Dominion trailer and offset the targeting brackets & UI from the actual ship, drawing a line to a much smaller circle that is on the ship. I hope I explained that correctly.
Also, I was thinking it would be cool to make a target ship's hit area bigger, and when you mouse over a ship it gives you a rollover effect. If you click the ship, it will give you a little mouse menu to target/look at/orbit/etc that stays with your mouse, not with the ship. This way you can pretty much fly most battles without the overview at all.
If the FC can tag ships, and those ships tagged can show up in your main HUD instead of just the overview, you can select them and target them this way at all.
Is there a way to "pin" certain bookmarks as favorite so they show up in space as well? I'm trying to find ways to eliminate that ugly overview entirely. Are you talking about the secret radial menu? It's based on what you click on, so if you click on a stargate you will get the options for actions on the stargate, and if it's another ship you get the options for that ship. I'm not sure what you mean by having it stay with the mouse? The FC can already broadcast ships and their brackets are tagged with some icon.
And no, it's not possible to show bookmarks in space, sorry CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Salpun
Paramount Commerce
405
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Posted - 2012.10.28 15:14:00 -
[76] - Quote
CCP karkur wrote:Jim Luc wrote:I like the new circular targeting UI. It might be nice to move the red cross "+" to the outside or make it semi-transparent, because it covers up the ship. It would be pretty cool if you zoomed into your target, that it would do something similar to the Dominion trailer and offset the targeting brackets & UI from the actual ship, drawing a line to a much smaller circle that is on the ship. I hope I explained that correctly.
Also, I was thinking it would be cool to make a target ship's hit area bigger, and when you mouse over a ship it gives you a rollover effect. If you click the ship, it will give you a little mouse menu to target/look at/orbit/etc that stays with your mouse, not with the ship. This way you can pretty much fly most battles without the overview at all.
If the FC can tag ships, and those ships tagged can show up in your main HUD instead of just the overview, you can select them and target them this way at all.
Is there a way to "pin" certain bookmarks as favorite so they show up in space as well? I'm trying to find ways to eliminate that ugly overview entirely. Are you talking about the secret radial menu? It's based on what you click on, so if you click on a stargate you will get the options for actions on the stargate, and if it's another ship you get the options for that ship. I'm not sure what you mean by having it stay with the mouse? The FC can already broadcast ships and their brackets are tagged with some icon. And no, it's not possible to show bookmarks in space, sorry So you can move your camera around with out loosing the radial menu. |
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CCP karkur
C C P C C P Alliance
1579
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Posted - 2012.10.28 15:16:00 -
[77] - Quote
Salpun wrote:When will see the warp scrammed icon come up on the hud when we are in a bubble? Warp disruption message is still in the old notification pop up. warp disruption bubble needs the deploy timer mouse over. Unless some other team is working on making it happen, at least not in Retribution, sorry (but Team Five 0 is improving the effects bar by allowing you to target stuff by ctrl clicking on the icons, yay).
I thought the warp disruption messages were in the new notification thingie, but I guess I must have missed some of them, thanks for the heads up
And I'll add the warp disruption bubble deploy timer to the list we are compiling on extra tooltip info CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Salpun
Paramount Commerce
405
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Posted - 2012.10.28 15:20:00 -
[78] - Quote
Adrian Dixon wrote:When you right click targeted items icons there should be options in the drop down for drone functions Mine/Salvage/Attack. See my simple example; http://i.imgur.com/4uxgK.jpg While you might beat me to it I like how this guy thinks |
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CCP karkur
C C P C C P Alliance
1579
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Posted - 2012.10.28 15:26:00 -
[79] - Quote
FistyMcBumBasher wrote:I play with all brackets visible and even with my pvp overview loaded (only enemy ships) I still got the 'can target' graphics on all cans, wrecks and drones. In the small scale fights it was very helpful, being able to see who was in range and who was out, but in larger engagements with hundreds of drones and hundreds of wrecks I can only imagine having the 'can target' graphic on every single object on grid (imagine flying a range tanked blackbird) will become extremely frustrating. What about an option so that the 'can target' graphic only applies to current overview settings?
Yeah, that might be an option, but our plan now is to limit it to player ships and NPCs. I'm not sure about drones. While I would love to have it on asteroids when I'm mining, it just so much extra stuff on your screen... so yeah, we are aware of the issue, and we will also most likely allow you to turn it off so you could have it off in those situation but on when in smaller fights. CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
1579
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Posted - 2012.10.28 15:29:00 -
[80] - Quote
Adrian Dixon wrote:Hey all, its been a long time request on the forums.
On the HUD where your target icon list is, can you stop that list from automaticaly shuffling when one target is killed/unlocked etc. This would be a massive improvement because if you go to click a locked target say 3rd in the list and the 5th target is remvoed in the same moment, the target list shuffles over to the right and you click the wrong item. You would click the 2nd locked item in this example.
The locked targets should always hold thier given place in that list and never re-shuffle. I'll look into it when I have time CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
1579
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Posted - 2012.10.28 15:35:00 -
[81] - Quote
Blue Harrier wrote: 3, During the last test while using a salvager module I did notice the very fine line that extended from the salvager icon on the HUD to the target and from there to the target icon in the list. Not sure why we need this as it achieves nothing that I can see, also being in red it was extremely difficult to see against many backgrounds..
If you have many targets and have one module on each, it's hard to know which module is on which target. So this is supposed to help you find the bracket of the target and show you where in the target list it is and it also lights up the module under the target. It's supposed to be very subtle so it's not in your way if you don't need it, but if you do, you can look for it... but we might be making it a bit stronger. And sorry, I know you are colorblind but this made me smile... it's not really red The line is white with very low opacity, and the little dot that shoots from the module to the target is actually kind of bluegreenish CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
1579
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Posted - 2012.10.28 15:41:00 -
[82] - Quote
Thank you all for your feedback! I've addressed some of the questions and comments here above, but if we haven't addressed your comments, don't feel ignored, it's still being read and evaluated, so please keep it coming CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Oberine Noriepa
1025
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Posted - 2012.10.28 17:17:00 -
[83] - Quote
Jim Luc wrote:It would be pretty cool if you zoomed into your target, that it would do something similar to the Dominion trailer and offset the targeting brackets & UI from the actual ship, drawing a line to a much smaller circle that is on the ship. I hope I explained that correctly. That would be really cool! Here's a link to that trailer. (Link) |
FistyMcBumBasher
Agony Unleashed Agony Empire
20
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Posted - 2012.10.28 19:59:00 -
[84] - Quote
CCP karkur wrote:FistyMcBumBasher wrote:I play with all brackets visible and even with my pvp overview loaded (only enemy ships) I still got the 'can target' graphics on all cans, wrecks and drones. In the small scale fights it was very helpful, being able to see who was in range and who was out, but in larger engagements with hundreds of drones and hundreds of wrecks I can only imagine having the 'can target' graphic on every single object on grid (imagine flying a range tanked blackbird) will become extremely frustrating. What about an option so that the 'can target' graphic only applies to current overview settings?
Yeah, that might be an option, but our plan now is to limit it to player ships and NPCs. I'm not sure about drones. While I would love to have it on asteroids when I'm mining, it just so much extra stuff on your screen... so yeah, we are aware of the issue, and we will also most likely allow you to turn it off so you could have it off in those situation but on when in smaller fights.
Oh, my english is horribad, I was trying to say that it would be super if it could be limited to only player ships. It is a great option so far. Another problem I encountered while testing was that sometimes the positive effects were covering up the targets range and name. |
Lucienne deBouilard
PonyWaffe Test Alliance Please Ignore
0
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Posted - 2012.10.28 20:16:00 -
[85] - Quote
CCP karkur wrote:And no, it's not possible to show bookmarks in space, sorry
I'm pretty sure this was considered for implementation earlier, and indeed, was promised for inferno, then somehow "shelved" after.
I know no plans/ideas you shared on the forums are to be considered as promises and I'm well aware that plans may change and not attacking you in any way. I'm just curious as to why I was considered for implementation in the past and is now considered impossible.
You're making this game called Eve, it shouldn't be impossible, call it hard to implement and I'll be happy :p |
Rammix
FreeWorkers HeII Gate Alliance
12
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Posted - 2012.10.28 20:49:00 -
[86] - Quote
Bookmarks in space which you could warp to - at least in the grid - would be AWESOME. OpenSUSE 12.2, wine 1.5 |
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CCP karkur
C C P C C P Alliance
1580
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Posted - 2012.10.28 20:54:00 -
[87] - Quote
Lucienne deBouilard wrote:CCP karkur wrote:And no, it's not possible to show bookmarks in space, sorry I'm pretty sure this was considered for implementation earlier, and indeed, was promised for inferno, then somehow "shelved" after. I know no plans/ideas you shared on the forums are to be considered as promises and I'm well aware that plans may change and not attacking you in any way. I'm just curious as to why I was considered for implementation in the past and is now considered impossible. You're making this game called Eve, it shouldn't be impossible, call it hard to implement and I'll be happy :p Well, there was some work started on it, but sadly it didn't work out. CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Salpun
Paramount Commerce
405
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Posted - 2012.10.28 20:56:00 -
[88] - Quote
Nice work on the new icons for shield and armor resists now we need smart bombs to include those icons too |
Aurelius Valentius
Imperial Academy Amarr Empire
204
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Posted - 2012.10.28 21:11:00 -
[89] - Quote
Update Comment:
Just re-read the thread here again.
I like the over all changes here are some suggestions for intuitive additions.
1. make the UI ship control display (the thing around the capacitor of your own ship) look like the three segments in the targeting track indicators - shield, armor, structure, this will then be consistent within the game and new people will def not be confused or need to figure out two different looking indicators for the same parts of ships... e.g. enemy ships readouts will be the same as his/her own indicator below. - it would also look nicer, the current one looks well - dated.
2. The primary (current chosen) targe should indicate more information - speed, veleocity, angular and all that - this doesn't need to be for none chosen targets in the list as that would be over-kill I think and too much info, but when you tracking a target, it would be very nicer if you could get all the information you want on that target icon - (the one on the ship, not the one in the list)...
- so there should be a list like is, the targets indicators on the ships, and the one ship with target you are tracking/primary should have a detailed info, and then this would make combat again more intuitive as people don't have to set up this informaiton in columns in the OV and search though a bunch of targets, etc... that is very combersome... it's not bad if you are in a big fleet blob, but if your in a small fast ship doing "dog-fighting" it's a pain... I think that is a clear description of what I mean - basically the info on the targe floating on the ship your shooting at.
3. Allow for us to place the "follow targe" check box position - maybe use a similar thing with how we can adjust vertical or horizontal target lists now - that little cross hair thing.... something like move/lock and then we can set it where we like it.
That is all, thanks.
P.S. Love the new stabber, new dessies, and new tempest! Look at all the Macks in local...impressive... very impressive... I see you have fashioned a new exhumer... much like you father's... your skills as a miner are now complete...indeed you are powerful as CCP Devs have foreseen... |
GeeShizzle MacCloud
228
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Posted - 2012.10.28 21:29:00 -
[90] - Quote
still have the whole shipname and health bars on the selected target intersecting horribly.
also have u lot compared the new targeted ships footprint against the current one? if not ive done it for u.
Some changes and a side by side comparison of the locked target footprint |
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