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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Sarah Schneider
PonyWaffe Test Alliance Please Ignore
1594
|
Posted - 2012.10.20 19:47:00 -
[31] - Quote
Mirima Thurander wrote:Some one please till me how no local makes null HARDER to find targets in? In a place where alliances hold systems within wide areas of space.
The "intel channel" could help chain the existence of some fleet further or somewhere within the vicinity, or even when it's not. These often promotes fights, since people can just come in to a space owned by alliance X and the alliance X can go and meet those players.
There's also that random roams where we gauge viability of getting fights within a system by quickly skimming through local, yes dscan can do the same, but with only dscan, we can't tell the difference between whether someone is docked (unless we can be bothered to dock aswell) or just aren't there at all. There's also the issue with 14.3 AU range with dscan for huge systems, while it doesn't really matter if we intend to scan down someone, it made a huge difference when we're just trying to grab a quick intel.
Some other stuff that allows identifying known players in local can also promote fights, or other things like local spikes on certain systems or quickly skimming down where the enemy fleet's going or where they are at the moment. This cannot be done without local. Even Dscan won't be a viable tool to deal with this kind of problem. "I think weGÇÖre just getting closer and closer to a place where the people we lose are people that itGÇÖs okay to lose." -Kristoffer Touborg, Eve lead designer |
Mirima Thurander
The 8th Tribe Seraphim Dragoons.
317
|
Posted - 2012.10.20 19:52:00 -
[32] - Quote
Sarah Schneider wrote:Mirima Thurander wrote:Some one please till me how no local makes null HARDER to find targets in? In a place where alliances hold systems within wide areas of space. The "intel channel" could help chain the existence of some fleet further or somewhere within the vicinity, or even when it's not. These often promotes fights, since people can just come in to a space owned by alliance X and the alliance X can go and meet those players. There's also that random roams where we gauge viability of getting fights within a system by quickly skimming through local, yes dscan can do the same, but with only dscan, we can't tell the difference between whether someone is docked (unless we can be bothered to dock aswell) or just aren't there at all. There's also the issue with 14.3 AU range with dscan for huge systems, while it doesn't really matter if we intend to scan down someone, it made a huge difference when we're just trying to grab a quick intel. Some other stuff that allows identifying known players in local can also promote fights, or other things like local spikes on certain systems or quickly skimming down where the enemy fleet's going or where they are at the moment. This cannot be done without local. Even Dscan won't be a viable tool to deal with this kind of problem.
Get better scouts. And if all u want is a gf tell them your coming A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |
Shobon Welp
Band of Brothers
50
|
Posted - 2012.10.20 19:55:00 -
[33] - Quote
Mirima Thurander wrote:Some one please till me how no local makes null HARDER to find targets in?
Because the roaming gang relies on local to find things to kill. |
Mr Epeen
It's All About Me
1818
|
Posted - 2012.10.20 19:58:00 -
[34] - Quote
Natsett Amuinn wrote:How the hell does not having local increase the number of targets? One has absolutely nothing to do with the other.
They don't need to remove local, they need to remove cloaked ships from local; that's all.
I would refine that even further and say only ships that can fit a Cov ops cloak become invisible in local. Because covert and local are mutually incompatible. It's a complete waste of training as it is right now.
Ideally I'd like to get rid of local and leave constellation, but that will never happen.
Mr Epeen
There is no excuse beyond fatalistic self-indulgence and sheer laziness for doing nothing --á Iain Banks |
Nicolo da'Vicenza
Air The Unthinkables
1990
|
Posted - 2012.10.20 20:03:00 -
[35] - Quote
Mr Epeen wrote: I would refine that even further and say only ships that can fit a Cov ops cloak become invisible in local. Because covert and local are mutually incompatible. It's a complete waste of training as it is right now
cripes... |
Mirima Thurander
The 8th Tribe Seraphim Dragoons.
318
|
Posted - 2012.10.20 20:05:00 -
[36] - Quote
Shobon Welp wrote:Mirima Thurander wrote:Some one please till me how no local makes null HARDER to find targets in? Because the roaming gang relies on local to find things to kill. Do I have to draw a diagram in crayon?
Scouts.
A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |
Natsett Amuinn
GoonWaffe Goonswarm Federation
326
|
Posted - 2012.10.20 20:05:00 -
[37] - Quote
Lin-Young Borovskova wrote:
Since the beginning your claims are from someone not even knowing goonswarm/CFC has specific and dedicated "wings" for this single purpose (much like every other alliance), witch makes of you a noob running his mouth because he can or simply a random bee who doesn't even know what's going on on his own alliance.
I can even name those wings for you if you really need me to refresh your ideas or eventually get some interest for what's going on in your own alliance instead of posting stuff you clearly have no idea the repercussions in a huge part of this game.
I'm sorry, what?
What claim? My "beginning" post only stated they should remove local for cloaks so that people will stop bitching about afk cloakers. Which is what people complain about.
I'm well aware that cloaking a ship in a system is a tactic. I'm well aware that GSF does it. Being a member of goonwaffe doesn't make me a mindless drone, incapable of critical thinking or the ability to express MY OWN opinion, it only makes me a member of the best group of players in the game. That's all.
I disagree with many of my corp mates, and members of the CFC. God forbid I, as an individual, actually have my own opinion.
And yes, I'm actually of the opinion that cloaked ships should be removed from local.
I'm also of the opinion that CCP should create a new module that works with the cloak to generate false gate jumps within a specific range of a gate. Just because I think it would be interesting.
The point of cloaking is so people don't know you're there. It's currently used mostly to force people to dock, which isn't good for the game. I'm pretty sure CCP didn't make cloaks for the purpose that it's used for today. |
Sheynan
Lighting the blight
82
|
Posted - 2012.10.20 20:11:00 -
[38] - Quote
STEP A: Nerf Cynos
STEP B: Nerf Local
The order is important. |
Jaison Savrin
Remnants of the Forgotten Seekers of the Unseen
51
|
Posted - 2012.10.20 20:12:00 -
[39] - Quote
Hi, I live in a WH. I like the no local concept. I enjoy that I can go do my things and as long as I watch DScan I have an advantage over any unwanted guests. If I miss DScan I get killed. S'all good. That being said I think that "no local" in Null Sec would be a bad idea.
No local in WH works because of the other limitations of WHs. Mass limits means that I will never see a one hundred man fleet in my home system without more than a couple of minutes notice. It means that even without the advanced intel I and those I share the WH with have the advantage because of stock piled resources. I have spare ships, mods, and the corp has multiple POSes, etc all on our side. These are things that an enemy can not easily match. If they do want to match these resources it will take them days if not weeks. In the same amount of time we will be able to increase our own resources. Also because of the class of WH I live in no one will be bringing cap ships to fight against us with. In Null this is another story (I've lived there too). A system can go from empty to 1000 people with battle ships, caps, supercaps, and support ships in minutes without a single gate fire happening. A "Local Spike" is the only real warning someone might have from inside their station. To take away that resource would put defenders at a disadvantage. It would take away too much from them.
TL;DR - No local in Null wouldn't work because of power projection that can't happen in WHs. |
Natsett Amuinn
GoonWaffe Goonswarm Federation
326
|
Posted - 2012.10.20 20:14:00 -
[40] - Quote
Mr Epeen wrote:[quote=Natsett Amuinn] Ideally I'd like to get rid of local and leave constellation, but that will never happen. Mr Epeen I wouldn't mind this at all.
But you can't do it only to null, it would have to effect all of EVE, except WH space.
It is so silly to say, but it really does matter. Communication in EVE is actually tied to the lore of the game. It's so stupid to use this as an excuse for not removing local from null, but it's something a lot of people actually care about.
I'm wondering. Do people even know why there is no local in WH space? Again, so stupid, but it's entirely based on the lore that CCP has written.
If you want to remove local in null, than you need to make gates built by the players. And then they should probably give the players the ability to intall the communications grid after the gates built, just like high sec. |
|
Shobon Welp
Band of Brothers
50
|
Posted - 2012.10.20 20:15:00 -
[41] - Quote
Mirima Thurander wrote:Shobon Welp wrote:Mirima Thurander wrote:Some one please till me how no local makes null HARDER to find targets in? Because the roaming gang relies on local to find things to kill. Do I have to draw a diagram in crayon? Scouts. You mean the scouts who are looking at local to see whether the system is empty or if there's a target? |
Mirima Thurander
The 8th Tribe Seraphim Dragoons.
318
|
Posted - 2012.10.20 20:24:00 -
[42] - Quote
Shobon Welp wrote:Mirima Thurander wrote:Shobon Welp wrote:Mirima Thurander wrote:Some one please till me how no local makes null HARDER to find targets in? Because the roaming gang relies on local to find things to kill. Do I have to draw a diagram in crayon? Scouts. You mean the scouts who are looking at local to see whether the system is empty or if there's a target?
No the scouts dropping combat probes to see if there are any targets in system.
A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |
Dinsdale Pirannha
Pirannha Corp
357
|
Posted - 2012.10.20 20:31:00 -
[43] - Quote
I have to laugh at all the null bears complaining about the concept of local going bye bye.
When I lived in wh's, it was standard practice to shut down all wh's but your static, if you planned on ratting/mining/whatever in your home pocket. We then took turns sitting by that static in a cloaked ship, doing sentry duty, due to the very dangerous situations that developed if you did not.
And that wh is hypnotic, especially the Gregorian Chant-like sound that the wh emanates. Many of our pilots went a little nuts and wanted to offer sacrifices to Bert the wh god.
But we all know how tough the typical null sec PvP'er is. (I apologize to the small gang guys and give grudging respect to PL). They would not last a week living in a wh, where you have to work hard or every ISK you earn, and what looks like empty space is often not.
It is quite a different world doing PvP in a wh pocket, as opposed to dropping on 50 ships with 500 of your closest friends, all in supercaps. |
Lin-Young Borovskova
Science and Trade Institute Caldari State
853
|
Posted - 2012.10.20 20:40:00 -
[44] - Quote
Dinsdale Pirannha wrote:I have to laugh at all the null bears complaining about the concept of local going bye bye.
When I lived in wh's, it was standard practice to shut down all wh's but your static, if you planned on ratting/mining/whatever in your home pocket. We then took turns sitting by that static in a cloaked ship, doing sentry duty, due to the very dangerous situations that developed if you did not.
And that wh is hypnotic, especially the Gregorian Chant-like sound that the wh emanates. Many of our pilots went a little nuts and wanted to offer sacrifices to Bert the wh god.
But we all know how tough the typical null sec PvP'er is. (I apologize to the small gang guys and give grudging respect to PL). They would not last a week living in a wh, where you have to work hard or every ISK you earn, and what looks like empty space is often not.
It is quite a different world doing PvP in a wh pocket, as opposed to dropping on 50 ships with 500 of your closest friends, all in supercaps.
Remove local in null is like make WH entry static+never deplete, SCs can be cyno'd in, Bo's and reccon fleet able to be cyno's in. Are you ok with this? - because it's exactly what you're saying, just in case you haven't noticed yet.
brb |
Sarah Schneider
PonyWaffe Test Alliance Please Ignore
1594
|
Posted - 2012.10.20 20:41:00 -
[45] - Quote
Mirima Thurander wrote:Sarah Schneider wrote:Mirima Thurander wrote:Some one please till me how no local makes null HARDER to find targets in? In a place where alliances hold systems within wide areas of space. The "intel channel" could help chain the existence of some fleet further or somewhere within the vicinity, or even when it's not. These often promotes fights, since people can just come in to a space owned by alliance X and the alliance X can go and meet those players. There's also that random roams where we gauge viability of getting fights within a system by quickly skimming through local, yes dscan can do the same, but with only dscan, we can't tell the difference between whether someone is docked (unless we can be bothered to dock aswell) or just aren't there at all. There's also the issue with 14.3 AU range with dscan for huge systems, while it doesn't really matter if we intend to scan down someone, it made a huge difference when we're just trying to grab a quick intel. Some other stuff that allows identifying known players in local can also promote fights, or other things like local spikes on certain systems or quickly skimming down where the enemy fleet's going or where they are at the moment. This cannot be done without local. Even Dscan won't be a viable tool to deal with this kind of problem. Get better scouts. And if all u want is a gf tell them your coming Has nothing to do with scouts. If you read and understand what I (or we) was trying to say; scouts is an active role, in a place where contesting territories and promoting fights becomes a lifeline and where living condition both pve and pvp are required to keep people to stay, it's not as simple as "get better scouts". What I stated previously was passive intel that promotes/the reason behind fights.
We use scouts in active fights, many of them, some of them are even well known for their scouting capabilities and probing the right targets, but that's a different case. If those are what you referred to as "scouts", then you don't understand what was the reasoning behind why local is needed in nullsec, at all.
That second part of "tell them your coming" is just silly. If someone comes to a target system just to harass or getting gfs (or some other reason), do you really expect them to contact us, everytime? that's assuming they know who to contact, also assuming that they can be bothered at all. We do that sometimes, provoking people to actually undock and fight, but that's also a different case. What next? we need to ask permission and be as polite as possible when invading someone's space in null? "I think weGÇÖre just getting closer and closer to a place where the people we lose are people that itGÇÖs okay to lose." -Kristoffer Touborg, Eve lead designer |
Mirima Thurander
The 8th Tribe Seraphim Dragoons.
319
|
Posted - 2012.10.20 20:47:00 -
[46] - Quote
Sarah Schneider wrote:Mirima Thurander wrote:Sarah Schneider wrote:Mirima Thurander wrote:Some one please till me how no local makes null HARDER to find targets in? In a place where alliances hold systems within wide areas of space. The "intel channel" could help chain the existence of some fleet further or somewhere within the vicinity, or even when it's not. These often promotes fights, since people can just come in to a space owned by alliance X and the alliance X can go and meet those players. There's also that random roams where we gauge viability of getting fights within a system by quickly skimming through local, yes dscan can do the same, but with only dscan, we can't tell the difference between whether someone is docked (unless we can be bothered to dock aswell) or just aren't there at all. There's also the issue with 14.3 AU range with dscan for huge systems, while it doesn't really matter if we intend to scan down someone, it made a huge difference when we're just trying to grab a quick intel. Some other stuff that allows identifying known players in local can also promote fights, or other things like local spikes on certain systems or quickly skimming down where the enemy fleet's going or where they are at the moment. This cannot be done without local. Even Dscan won't be a viable tool to deal with this kind of problem. Get better scouts. And if all u want is a gf tell them your coming Has nothing to do with scouts. If you read and understand what I (or we) was trying to say; scouts is an active role, in a place where contesting territories and promoting fights becomes a lifeline and where living condition both pve and pvp are required to keep people to stay, it's not as simple as "get better scouts". What I stated previously was passive intel that promotes/the reason behind fights. We use scouts in active fights, many of them, some of them are even well known for their scouting capabilities and probing the right targets, but that's a different case. If those are what you referred to as "scouts", then you don't understand what was the reasoning behind why local is needed in nullsec, at all. That second part of "tell them your coming" is just silly. If someone comes to a target system just to harass or getting gfs (or some other reason), do you really expect them to contact us, everytime? that's assuming they know who to contact, also assuming that they can be bothered at all. We do that sometimes, provoking people to actually undock and fight, but that's also a different case. What next? we need to ask permission and be as polite as possible when invading someone's space in null?
You do know your first paragraph can be boiled down to we need.local to be safe/so we have easy Intel. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |
Mirima Thurander
The 8th Tribe Seraphim Dragoons.
319
|
Posted - 2012.10.20 20:49:00 -
[47] - Quote
Lin-Young Borovskova wrote:Dinsdale Pirannha wrote:I have to laugh at all the null bears complaining about the concept of local going bye bye.
When I lived in wh's, it was standard practice to shut down all wh's but your static, if you planned on ratting/mining/whatever in your home pocket. We then took turns sitting by that static in a cloaked ship, doing sentry duty, due to the very dangerous situations that developed if you did not.
And that wh is hypnotic, especially the Gregorian Chant-like sound that the wh emanates. Many of our pilots went a little nuts and wanted to offer sacrifices to Bert the wh god.
But we all know how tough the typical null sec PvP'er is. (I apologize to the small gang guys and give grudging respect to PL). They would not last a week living in a wh, where you have to work hard or every ISK you earn, and what looks like empty space is often not.
It is quite a different world doing PvP in a wh pocket, as opposed to dropping on 50 ships with 500 of your closest friends, all in supercaps. Remove local in null is like make WH entry static+never deplete, SCs can be cyno'd in, Bo's and reccon fleet able to be cyno's in. Are you ok with this? - because it's exactly what you're saying, just in case you haven't noticed yet. Cynos still show up on the over view in less.there to covert type. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |
Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
322
|
Posted - 2012.10.20 20:50:00 -
[48] - Quote
It is not just null that harbours a dislike for the idea of arbitrarily removing local. Come up with a viable solution (ie. one that doesn't hinge on spamming directional and/or taxes server to oblivion) that enables said removal and I think you'll find a massive support/lobby group waiting to jump on your bandwagon .. until then enjoy riding around in your pull-cart. |
Nicolo da'Vicenza
Air The Unthinkables
1991
|
Posted - 2012.10.20 20:50:00 -
[49] - Quote
Dinsdale Pirannha wrote:I have to laugh at all the null bears complaining about the concept of local going bye bye.
When I lived in wh's, it was standard practice to shut down all wh's but your static. lol |
Red Teufel
Blackened Skies Nulli Secunda
83
|
Posted - 2012.10.20 20:51:00 -
[50] - Quote
you don't understand. Local is like Pride. its a weakness that can be exploited. Its just understanding how to exploit it but i dont give free advice ;) |
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Shobon Welp
Band of Brothers
50
|
Posted - 2012.10.20 20:54:00 -
[51] - Quote
Mirima Thurander wrote:Shobon Welp wrote:Mirima Thurander wrote:Shobon Welp wrote:Mirima Thurander wrote:Some one please till me how no local makes null HARDER to find targets in? Because the roaming gang relies on local to find things to kill. Do I have to draw a diagram in crayon? Scouts. You mean the scouts who are looking at local to see whether the system is empty or if there's a target? No the scouts dropping combat probes to see if there are any targets in system. Your scouts drop probes to look for targets when local is already telling them there's nobody in the system? |
Val'Dore
PlanetCorp InterStellar
55
|
Posted - 2012.10.20 20:54:00 -
[52] - Quote
James Amril-Kesh wrote:"It works for wormholes, so it should work for nullsec. Right? RIGHT?" lol no.
Why not? |
Mirima Thurander
The 8th Tribe Seraphim Dragoons.
319
|
Posted - 2012.10.20 20:54:00 -
[53] - Quote
Red Teufel wrote:you don't understand. Local is like Pride. its a weakness that can be exploited. Its just understanding how to exploit it but i dont give free advice ;)
Yea so did I and its stupid I have to sit afk for 2 weeks letting the cowards become use to me being there before I can get a kill.
A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |
Sarah Schneider
PonyWaffe Test Alliance Please Ignore
1595
|
Posted - 2012.10.20 20:57:00 -
[54] - Quote
Dinsdale Pirannha wrote:I have to laugh at all the null bears complaining about the concept of local going bye bye.
When I lived in wh's, it was standard practice to shut down all wh's but your static, if you planned on ratting/mining/whatever in your home pocket. We then took turns sitting by that static in a cloaked ship, doing sentry duty, due to the very dangerous situations that developed if you did not.
And that wh is hypnotic, especially the Gregorian Chant-like sound that the wh emanates. Many of our pilots went a little nuts and wanted to offer sacrifices to Bert the wh god.
But we all know how tough the typical null sec PvP'er is. (I apologize to the small gang guys and give grudging respect to PL). They would not last a week living in a wh, where you have to work hard or every ISK you earn, and what looks like empty space is often not.
It is quite a different world doing PvP in a wh pocket, as opposed to dropping on 50 ships with 500 of your closest friends, all in supercaps. Nullsec are not WHs, stop comparing these two. As for nullsec people won't last a week living in wh? you're dead wrong. I played in WHs before and I survived just fine, I won't say I've actually "lived" there for an extended period, but I can imagine what it's like. But that's irrelevant, I have friends who live both in null and WHs (who were nullsec inhabitants in the first place), we have a WH group/corp in the alliance and they seems to be doing fine as well. The point being, WH is not more :elite: than nullsec, neither does nullsec more elite than WHs, both are different and people chose between them because they want to, nothing more.
As for "work hard", you really, absolutely sure that the 'effort' to invade, conquer, manage, organize and defend a space is not "hard work"? as oppose to living down in a hole for the purpose of grabbing as much isk as possible? The difference between nullsec and wormhole people are very substantial. Most people I know who have gone to WHs, goes there because they either want more isk or they love exploring the 'mysterious space' of wormholes and all it's intricacies, while some people I know does go there to pvp, they're very rare when it comes to pvp as their first motivation; in contrast, most people who joined a nullsec corp/alliance, their first objective is almost always, to shoot stuff or be involved in sov warfare (which is also pvp, on a bigger scale); I literally, have never met anyone who joined a nullsec corp because, say, the spacerocks are better here, or want to do trades or do nullsec exploration, there are people who has those motivation ofc, but it's not the majority, unlike wormhole players.
"I think weGÇÖre just getting closer and closer to a place where the people we lose are people that itGÇÖs okay to lose." -Kristoffer Touborg, Eve lead designer |
Mirima Thurander
The 8th Tribe Seraphim Dragoons.
319
|
Posted - 2012.10.20 20:57:00 -
[55] - Quote
Shobon Welp wrote: Your scouts drop probes to look for targets when local is already telling them there's nobody in the system?
That's how you eve with no local you dimwit.
A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |
Conrad Makbure
Division One Security
30
|
Posted - 2012.10.20 20:59:00 -
[56] - Quote
A better compromise would be to add a skill to the game that hides you from all local, in all sec, until you chat in local, then you'd appear on that system's local window. |
Shobon Welp
Band of Brothers
51
|
Posted - 2012.10.20 20:59:00 -
[57] - Quote
Mirima Thurander wrote:Shobon Welp wrote: Your scouts drop probes to look for targets when local is already telling them there's nobody in the system?
That's how you eve with no local you dimwit. But there is local in eve. |
Mirima Thurander
The 8th Tribe Seraphim Dragoons.
319
|
Posted - 2012.10.20 20:59:00 -
[58] - Quote
Sarah Schneider wrote:Dinsdale Pirannha wrote:I have to laugh at all the null bears complaining about the concept of local going bye bye.
When I lived in wh's, it was standard practice to shut down all wh's but your static, if you planned on ratting/mining/whatever in your home pocket. We then took turns sitting by that static in a cloaked ship, doing sentry duty, due to the very dangerous situations that developed if you did not.
And that wh is hypnotic, especially the Gregorian Chant-like sound that the wh emanates. Many of our pilots went a little nuts and wanted to offer sacrifices to Bert the wh god.
But we all know how tough the typical null sec PvP'er is. (I apologize to the small gang guys and give grudging respect to PL). They would not last a week living in a wh, where you have to work hard or every ISK you earn, and what looks like empty space is often not.
It is quite a different world doing PvP in a wh pocket, as opposed to dropping on 50 ships with 500 of your closest friends, all in supercaps. Nullsec are not WHs, stop comparing these two. As for nullsec people won't last a week living in wh? you're dead wrong. I played in WHs before and I survived just fine, I won't say I've actually "lived" there for an extended period, but I can imagine what it's like. But that's irrelevant, I have friends who live both in null and WHs (who were nullsec inhabitants in the first place), we have a WH group/corp in the alliance and they seems to be doing fine as well. The point being, WH is not more :elite: than nullsec, neither does nullsec more elite than WHs, both are different and people chose between them because they want to, nothing more. As for "work hard", you really, absolutely sure that the 'effort' to invade, conquer, manage, organize and defend a space is not "hard work"? as oppose to living down in a hole for the purpose of grabbing as much isk as possible? The difference between nullsec and wormhole people are very substantial. Most people I know who have gone to WHs, goes there because they either want more isk or they love exploring the 'mysterious space' of wormholes and all it's intricacies, while some people I know does go there to pvp, they're very rare when it comes to pvp as their first motivation; in contrast, most people who joined a nullsec corp/alliance, their first objective is almost always, to shoot stuff or be involved in sov warfare (which is also pvp, on a bigger scale); I literally, have never met anyone who joined a nullsec corp because, say, the spacerocks are better here, or want to do trades or do nullsec exploration, there are people who has those motivation ofc, but it's not the majority, unlike wormhole players.
How do you shooting people when.they see you enter local and dock up? A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |
Mirima Thurander
The 8th Tribe Seraphim Dragoons.
319
|
Posted - 2012.10.20 21:00:00 -
[59] - Quote
Conrad Makbure wrote:A better compromise would be to add a skill to the game that hides you from all local, in all sec, until you chat in local, then you'd appear on that system's local window. And before long everyone would have it trained. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |
James Amril-Kesh
4S Corporation RAZOR Alliance
1004
|
Posted - 2012.10.20 21:02:00 -
[60] - Quote
Val'Dore wrote:James Amril-Kesh wrote:"It works for wormholes, so it should work for nullsec. Right? RIGHT?" lol no. Why not? Multiple reasons. It's impossible to hot drop in wormhole space, and it's impossible to catch ratters who are watching dscan carefully unless you have previously already bookmarked all of the sites in a wormhole. It's also much easier to secure and guard a wormhole space system and any incursions are likely to be much smaller and less organized.
But why do I bother telling you all this? It's not like OP would ever possibly change their mind. They seem to think that reciting key rhetoric over and over again somehow presents a tangible argument. http://themittani.com/features/local-problem A simple fix to the local intel problem |
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