Malrock
|
Posted - 2005.03.28 08:00:00 -
[1]
Edited by: Malrock on 28/03/2005 08:53:24 Edited by: Malrock on 28/03/2005 08:51:27 Edited by: Malrock on 28/03/2005 08:03:05 1. Drag-multiple selection aka drag box would be kick ass feature for combat or for item moving from one place to other, should really help with lots of things. 2. EVE DB export through eve insider - many of us are building custom data view tools and since IGB is getting slowly usable more integration is possible, unfortunately what is missing at the moment is exportable information, like item, user, corp. id's and stuff like that, direct interaction through such data would ease up lot of new features and thus help us small developers to build tools for rest, ability to build IGB based site witch would enable you to info blueprints stored on your corp. hangar bay miles away would be kick ass, and only thing that prevents this happening is missing item id's. 3. IGB header redirection support - would help a lot to use existent authentication mechanics and thus will make creation of IGB sites more rapid and flexible, Meta redirection is just too ugly to use. 4. IGB higher integration- at the moment there is just not enough data, while you give corp. name you donĘt supply corp. id etc. ability to sent corp. mail's from IGB site or notifications would be also good feature, also while you supply standard role information in binary form you actually donĘt supply any roles, witch would be also helpful 5. EVE XML Services - this is optional point, but working with headers and other exporting methods may sound as work around, xml services are used now for a long time and creating one for eve, so external sites can use its info in live could be actually good idea, not to mention that its actually easy to do. 6. POS - the POS with current state is quite pointless, altho they have some small limited usage, what would be useful tho is stations like NPC ones, where u could just offer services, take small % of trade done there etc. Just look at X-2, they had stations and they worked, handful of sturctures with extreamly limited usability and pain in managment is the POS we have now... 7. NPC haulers - one more feature comes to mind, atm you need to haul all the stuff yourself or use player missions, but it would be useful if you could order hauling of items or ships from NPC's aswell, with a price ofcource.
|