DiosPyros
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Posted - 2005.03.29 02:11:00 -
[1]
I have lots of random ideas, i post them in my bio, everyone says i should sumbit them to CCP, CCP told me to put them here.... enjoy ;)
I think siege barges would be fun....mount them with a 4500mm howitzer or something....(thats the gift that keeps on giving). Ship names ON the ship, and ship paintjobs done in corp colors and/or customizable paint schemes would be neat(paintjob drones?) the customs agents could pull double duty as fashion police for those with bad taste in colors. Ship crews, awarded through agent missions/loyalty points that add to ship stats... example...minmatar ammo handlers... increase projectile ROF, could be handy, and cheaper than the obscenely expensive implants (dibs on the gallante dancin' girls!) EW missiles!....disrupt sensors, propulsion and mess with your capacitor (on a per-hit basis) could be a lot of fun. Tractor beams/cargo retriever drones are a must have...because my ship is slow and i'm so very...very lazy. Docking modules! take up lowslot(s) but allow certian frigates, shuttles and pods to dock with larger ships. example would be a Taranis hitching a ride/hiding in a Megathron. Partitionable cargoholds, with seperate spots for ammo, another for good lewt and another for basic crap/ore with a "Dump all Cargo to Hanger" feature for it. Industrials that let other corp members or designated persons open their cargo holds like a cargo can...for direct depositing, (thwarts ore thieves and more importantly ICE thieves). Pizza Parlors that accept ISK for pizza and naturally...Quafe, in-game ordering available for delivery/carrout, check local listings for availability and delivery areas. Make mines usefull, and give them the same properties as the EW missiles suggested above...i.e. webbifier and cap draining mines. It would be handy if all ships aligned and warped at the same speed (as the slowest ship in the squadron) during a gang warp. Visible shields, we can see them only when they get hit, or are hardening/boosting, maybe they go through a spectrum of colors as they get lower in strength. More mobile electonic stuff, mobile webbing, sensor scrambling and cloaking fields (all outrageously expensive of course). Equip low security sentry guns with webbers and/or scramblers or just remove them now that people have figured out they can tank them. Instead of having agents locate people, make finding people a social skill. Hyperjumpgates, allow you to jump multiple systems at a time...for a pirce that is based on number of systems jumped and the mass of your ship. NPC outposts that offer "services" (brothels not included) in .0 space, such as shield recharging, armor repairing, and cap boosting....for a price. The "blackout" module, takes all your cap to fire it off and it acts like a smartbomb, except it disables other ships temporarily depding on thier size and range from you. How about a module that lets you target an opposing ships high, med or lowslots, skill training would grant you a chance to score a "critical system hit" , damaging and temporarily disabiling a random module from the selected powerusage slot. in rare cases you can destroy a module entirely. Drones that fire defender missiles or have other special EW or logistics abilites, but controlling them takes extra skills, say you can contol 3 normal drones....you would only be able to control one special drone. Constructive crtitcism is always welcome, and i add new ideas to my bio all the time.
Dios-
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