Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Carrie Jones
|
Posted - 2005.03.29 13:54:00 -
[1]
I believe there are far to many criminals in game currently. However I recognise the game desperately needs the pirate presence (however much I swear when they appear in my overview).
However I question the risk vrs reward element(frequently touted by many pirates in their vocal criticism of empire players and mission runners) that their own chosen profession endures. Indeed there seems to be currently an largely negligable degree of accountability to commiting a criminal act against another player in empire space. Not being able to get access to high sec systems is more inconvienient than life threatening.
One of the odd things in EVE is how a bounty hunter will lose sec rating when hunting criminals (-4.9 or less) in 0.1 - 0.4 and ends up almost indistinguishable from the criminals.
Add to this that are potential pvper's do not want a negative sec rating, arn't interested in going to 0.0, the near impossible task of successfully podding a target to collect the bounty on it and there are countless pirates complaining about the lack of pvp in the current enviroment I offer this suggestion:
1) Players could buy Bounty hunters licenses from concord stations for X isk. These licences are available to players with positive sec rating only.
2) The licences would be valid for a set period of time 5 - 7 days and would allow the holder to fire at any character with a negative sec rating in 0.4 to 0.1 space without any sec rating loss.
3) Bounty payments would be paid by concord based on the sec rating of the pirate and the class of ship they were piloting at the time of destruction. Given these would be paided out on a ship destruction they would be more in line with npc rats bounties and as ship destruction is somewhat easier than podding could make bounty hunting a slightly more viable profession.
Some friends suggested extending this into 0.5 to 1.0 but I argued that in safe space everyone was entitled to equal protection and restricting it to 0.4 - 0.1 was more in keeping with the games etho's.
|
TjanitN Tcroxlr
|
Posted - 2005.03.29 19:09:00 -
[2]
/signed
|
Supersam
|
Posted - 2005.03.29 19:18:00 -
[3]
Edited by: Supersam on 29/03/2005 19:19:12 /signed
EDIT: btw, are you saying you can collect a bounty on ANYONE with a low sec rating? or just those with bounties placed on them by other characters. --------------------------- (\_/) (O.o) (> <) Bunny 4TW |
Jakk Graiseach
|
Posted - 2005.03.29 19:20:00 -
[4]
The march of the alts continues... -- ** All accounts cancelled - have fun guys ** |
sb404
|
Posted - 2005.03.29 19:55:00 -
[5]
This is a great idea. It's hard enough finding that bounties, that getting a low security status while trying to help out is what's keeping me and alot of other people from this lucrative business.
sb sb404 DTR 3240 inc. |
Amicus
|
Posted - 2005.03.30 02:26:00 -
[6]
Edited by: Amicus on 30/03/2005 02:31:13 Hi Carrie,
Many people have complained about the fact that the bounty system in Eve is not intuitive û i.e., you cannot legally kill a target with a bounty in Empire unless his security status is under û5. While I like your solution of allowing open season in unpatrolled (0.1 to 0.4) space, I do not see the need for licensing bounty hunters. I am against anything that limits the number of hunters. Targets should not be able to predict who will hunt them. The dagger should as easily come from a pirate ôfriendö as a paladin enemy.
With regard to limiting the bounty payouts by security status and cost of ship, I would define that a little more along the lines of the proposals developed in a separate thread. (See Bounty Reform - Chapt 3: Solutions.) It is important that the target has no incentive to collect his own bounty, so the proposal in that thread was to limit the bounty payout to the value of the targetÆs destroyed property (whatever that may be, including his ship, clone, modules, cargo, etc.). The targetÆs ship insurance has to be deducted from the payout, to again insure against the target profiting from his own bounty.
Including all the destroyed property of the target in the payout limit allows for larger payouts, making hunting more worthwhile. While the payout on a particular kill would be limited by the value of the destroyed property, the size of the targetÆs total bounty (the bounty ôpotö so to speak) would not. Whatever was not paid out from the targetÆs total bounty on one kill would be left over for payment to the next hunter to kill the target.
A targetÆs security status has no isk ôvalueö, so I would not increase the bounty payout beyond the value of the destroyed property for low security status. Otherwise, you risk the target making a profit on his own ôebilö deeds. However, if the targetÆs security status were high, it would be reasonable to decrease the payout somehow.
Similar proposals were made in the Solutions thread to limit how high the total bounty (as opposed to the payout) could go, based on the targetÆs security status. Other proposals were made to allow targets with high security status to reform from ôebilö and eliminate or suspend their bounties.
|
Messerschmitt facility
|
Posted - 2005.03.30 02:48:00 -
[7]
Quote: One of the odd things in EVE is how a bounty hunter will lose sec rating when hunting criminals (-4.9 or less) in 0.1 - 0.4 and ends up almost indistinguishable from the criminals.
Actualy is -4.9 or more. Less means -4.9, -5, -5.1. This is negative number magic. _________________________________
A conclusion is the place where you got tired of thinking...
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |