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Thread Statistics | Show CCP posts - 1 post(s) |
Boss Gay
Hedion University Amarr Empire
1
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Posted - 2012.10.23 21:44:00 -
[1] - Quote
Hello
I'm thinking about getting a ship that gets armor repair bonus, so that active repairing would be optimal strategy. What ships are there from battleship down to cruiser? |
Flurk Hellbron
Science and Trade Institute Caldari State
131
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Posted - 2012.10.23 21:47:00 -
[2] - Quote
Start with pod, ugly troll |
Tau Cabalander
Retirement Retreat Working Stiffs
1050
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Posted - 2012.10.23 21:54:00 -
[3] - Quote
It is a decent question.
The only one that immediately comes to mind is Legion. Legion Defensive - Nanobot Injector |
Jonah Gravenstein
Mahatma Cote Temporal Research
1675
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Posted - 2012.10.23 22:20:00 -
[4] - Quote
Myrmidon gets a 7.5% armour repair bonus, I believe the Brutix gets a similar bonus. Homo sapiens non urinat in ventum -á-á-á ---CCP can't patch stupid--- |
Tau Cabalander
Retirement Retreat Working Stiffs
1050
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Posted - 2012.10.23 22:36:00 -
[5] - Quote
Jonah Gravenstein wrote:Myrmidon gets a 7.5% armour repair bonus, I believe the Brutix gets a similar bonus. Confirming the Myrmidon and Brutix
Adding its T2 relatives: Astarte and Eos |
Jonah Gravenstein
Mahatma Cote Temporal Research
1676
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Posted - 2012.10.23 22:50:00 -
[6] - Quote
Looks to be mostly Gallente ships that get the armour repair bonus.
Battleship wise the Hyperion also gets the 7.5% bonus to armour repair
Edit once again Tau is on the ball Homo sapiens non urinat in ventum -á-á-á ---CCP can't patch stupid--- |
Petrus Blackshell
Rifterlings Damu'Khonde
1952
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Posted - 2012.10.24 02:05:00 -
[7] - Quote
Tau Cabalander wrote:It is a decent question. The only one that immediately comes to mind is Legion, but there may be others. I know, it is shocking that I've not memorized the bonuses for every ship yet. EDIT: Updated! * Amarr : Strategic Cruiser - Legion with Legion Defensive - Nanobot Injector* Amarr: Marauder - Paladin* Gallente: Strategic Cruiser - Proteus with Proteus Defensive - Nanobot Injector* Gallente: Battlecruiser - Myrmidon* Gallente: Battlecruiser - Brutix* Gallente: Field Command Ship - Astarte* Gallente: Fleet Command Ship - Eos* Gallente: Battleship - Hyperion* Gallente: Marauder - Kronos
You forgot the Incursus.
Ships with armor bonuses (and cap bonuses) are often also great for active armor tanking, too. So... these are the ones I'm aware of active tanking working really well on:
- Amarr: Assault Frigate - Vengeance
- Amarr: Interceptor - Malediction(combine with high speed for great tank)
- Amarr: Heavy Assault Cruiser - Sacrilege (combine with an afterburner to troll-tank)
- Amarr: Battlecruiser - Prophecy (haters gonna hate on the Prophecy, but I use it for station ganks, and I've killed a Tengu with it before)
Rifterlings - small gang frigate PvP - low/nullsec operations, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |
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ISD Athechu
ISD STAR
146
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Posted - 2012.10.24 02:09:00 -
[8] - Quote
Please keep comments on topic, if they aren't they will be removed. ISD Athechu Commander ISD STAR (Support Training and Resources) EVE New Citizens Q&A Resources |
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Tau Cabalander
Retirement Retreat Working Stiffs
1053
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Posted - 2012.10.24 03:15:00 -
[9] - Quote
Petrus Blackshell wrote:You forgot the Incursus. Nope, that's a frigate. OP asked for cruiser to battleship.
Thanks though! I didn't realize it had the bonus as it was recently changed. |
Jonah Gravenstein
Mahatma Cote Temporal Research
1679
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Posted - 2012.10.24 03:19:00 -
[10] - Quote
Never thought of flying Amarr myself, lasers do have a certain attraction though.
The Sacrilege sounds like fun, troll tank is the best thing I've heard this week Homo sapiens non urinat in ventum -á-á-á ---CCP can't patch stupid--- |
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Petrus Blackshell
Rifterlings Damu'Khonde
1954
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Posted - 2012.10.24 03:19:00 -
[11] - Quote
Tau Cabalander wrote:Petrus Blackshell wrote:You forgot the Incursus. Nope, that's a frigate. OP asked for cruiser to battleship. Thanks though! I didn't realize it had the bonus as it was recently changed. Oh, I have trouble reading. It's a condition I have. Sorry! Rifterlings - small gang frigate PvP - low/nullsec operations, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |
Boss Gay
Hedion University Amarr Empire
1
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Posted - 2012.10.24 06:53:00 -
[12] - Quote
Thank you for the information, very much appriciated. I will like button you guys. |
Marc Callan
Interstellar Steel Templis Dragonaors
29
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Posted - 2012.10.24 10:28:00 -
[13] - Quote
Also look for ships with armor resistance bonuses - that's not an explicit armor repair bonus, but the higher your resists, the more effective every cycle of an armor repairer will be. |
Katran Luftschreck
Royal Ammatar Engineering Corps
79
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Posted - 2012.10.25 04:11:00 -
[14] - Quote
Adding to what Marc said: People talk about DPS, but what about Repair per second? (RPS?) When looking at an armor repair module, you really want to compare it's total amount repaired to it's cycle time to get a more realistic picture of your active tanking ability. EvE Forum Bingo |
Marc Callan
Interstellar Steel Templis Dragonaors
31
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Posted - 2012.10.25 09:13:00 -
[15] - Quote
Katran Luftschreck wrote:Adding to what Marc said: People talk about DPS, but what about Repair per second? (RPS?) When looking at an armor repair module, you really want to compare it's total amount repaired to it's cycle time to get a more realistic picture of your active tanking ability.
You also need to judge that against your ship's capacitor - an active armor tanking ship that caps out is in deep trouble.
EFT actually covers that in the Defense numbers: there's a Maximum Defense rating, showing how much damage can be absorbed in a burst with repairers running flat-out until your cap's empty, and a Sustained Defense rating, showing how much you can absorb if you occasionally power off repairers to recover some cap.
It's a tricky balance; active armor tankers will often use some cap rechargers in their midslots, or capacitor power relays in the lows (sacrificing shield buffer for better cap recharging), as well as Capacitor Control Circuit rigs. In PVP, expect to see cap boosters as well. |
Malcanis
Vanishing Point. The Initiative.
4974
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Posted - 2012.10.25 13:19:00 -
[16] - Quote
Marc Callan wrote:Also look for ships with armor resistance bonuses - that's not an explicit armor repair bonus, but the higher your resists, the more effective every cycle of an armor repairer will be.
Exactly so. Resist bonuses will also increase your total effective hitpoints, as well, meaning that you'll last longer without using the repper (or when you run out of cap for the repper). They also make it more effective for others to rep you.
This is why resist bonuses are generally considered superior to raw rep bonuses. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
highonpop
Eve Liberation Force Fatal Ascension
388
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Posted - 2012.10.25 16:20:00 -
[17] - Quote
I would like to point something out here. There has been a lot of good information here, and I noticed people linking to the evelopedia ship pages
Be careful, a lot of those info pages are WRONG. The best way to make 100% sure is to check the in-game info pages. The evelopedia pages don't get updated in real time and if there has been a ship balance, it will not always be reflected in the evelopedia.
example: http://wiki.eveonline.com/en/wiki/Hulk
They havn't updated since the mining barge fix. So just be careful using the evelopedia ship pages
http://www.soundboard.com/sb/Very%20best%20of%20Makalu%20Zarya
R.I.P Vile Rat http://evemaps.dotlan.net/live/Outpost/Rename/2012-09-12 |
Casirio
DEEP-SPACE CO-OP LTD Exhale.
65
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Posted - 2012.10.25 16:21:00 -
[18] - Quote
triple rep myrm is what you're looking for |
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