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Author |
Thread Statistics | Show CCP posts - 28 post(s) |
Salpun
Paramount Commerce
400
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Posted - 2012.10.25 20:13:00 -
[31] - Quote
CCP Paradox wrote:David Laurentson wrote:CCP Paradox wrote:Kenneth Skybound wrote:Some interesting changes - slightly sad about the micro-jump drive being quite so limited.
Looking forward to the salvage drones. Also interested to know if they would loot. (logically, I'd expect this to be a Tech 2 drone feature - BUT I DIDN'T SAY THAT DON'T DO THAT). :P
Yay reactive hardener change - might look into using it.
Looking forward to bounty hunting and the upcoming kill rights changes. Yes the drone loots for you. It salvages, once a wreck is salvaged it returns to you with it. As CCP Tuxford says, "Go forth and salvage!" everytime he uses the drones. Wait. Do you mean it brings back the salvaged items, or it loots the wreck (potentially flagging you as a thief)? Just the salvage my friend :P Now we need a looting drone |
Freezehunter
309
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Posted - 2012.10.25 20:19:00 -
[32] - Quote
DeBingJos wrote:Louis deGuerre wrote:While I admit it is cool I can't think of any use for the Micro Jump Drive as described here as opposed to afterburners or microwarpdrive. Someone give me a scenario. Sniping ships. Somebody is closing in on your tornado? Click the button and start shooting again.
Yeah, too bad the module is battleship only, eh? Inappropriate signature, CCP Phantom. |
Ark Anhammar
EVE University Ivy League
29
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Posted - 2012.10.25 20:21:00 -
[33] - Quote
Freezehunter wrote:DeBingJos wrote:Louis deGuerre wrote:While I admit it is cool I can't think of any use for the Micro Jump Drive as described here as opposed to afterburners or microwarpdrive. Someone give me a scenario. Sniping ships. Somebody is closing in on your tornado? Click the button and start shooting again. Yeah, too bad the module is battleship only, eh? Yeah. Sadly armor cruiser and BC brawlers are still going to be largely irrelevant to shield kiting fotm gangs. :( |
Jacob Straven
Eclipse Navy Get Off My Lawn
11
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Posted - 2012.10.25 21:27:00 -
[34] - Quote
CCP Paradox wrote: That being said, you can use the tactical overlay to see where you would go, and we have thought to maybe show the predicted location of the jump in the overlay.
THIS. CCP please implement ^^ |
Blood Valentino
Lords 0f Justice Fidelas Constans
0
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Posted - 2012.10.25 22:50:00 -
[35] - Quote
would be cool to have a 25 m3 drone bay on the noctis, that can only have salvage drones ;D
if not, I would understand. If anything when I run belts, I can keep salvage in the ship, an just run around and tractor cargo cans with the noctis. would have 8 tractors then.
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Feyd Rautha Harkonnen
Lords.Of.Midnight
18
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Posted - 2012.10.26 13:09:00 -
[36] - Quote
Meh.
Let bounty hunters aggro someone with a bounty + negative sec status in hisec and then your talking, there will actually be bounty hunters as a profession...
The way it is you plugged the hole in someone collecting their own bounty, but the whole concept still remains kinda meaningless. i.e. There really isn't much true incentive to put a bounty on someone, as it will not INSPIRE someone to specifically hunt that person down, in losec or null, just to get a percentage of ship value loss?
Meh... Killboard |
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CCP Punkturis
C C P C C P Alliance
3537
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Posted - 2012.10.26 15:26:00 -
[37] - Quote
please play around with this over the weekend and let us know about the issues you run into! Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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Bugsy VanHalen
Society of lost Souls
214
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Posted - 2012.10.26 15:40:00 -
[38] - Quote
100km seems a little small for the micro jump drive. Considering I have sniper fits that can target and hit out to 200km. making it 150-200km would not make it over powered. I would use this for undocking from a station I did not have a undock bookmark for, but the 12 seconds would mostly make that pointless.
The bounty system sounds much better than it was. but a lot of the incentive to actually hunt someone down will be gone if you get less than the value of their ship for killing them. If I take the time to hunt down a player with a 4 billion bounty, deep inside hostile alliance space, only to catch him in in a ship worth 200 mil What do I get for my trouble? Killing them would not be near as dangerous as the hunt through hostile space. And it could takes days or weeks to actually catch them in a situation to claim the bounty.
It would be well worth the effort for a big payout, but if you only get a tiny slice of the pie if would certainly not be worth the risk. bounties would only be an added bonus as part of normal PVP. I am not sure how else to do this as any thing that allows a bounty worth more than the ship lost would result in the target using an alt to claim their own bounty. But the proposed mechanics will mostly make the pay out so small Bounty Hunting will not pay enough to be a viable career. You risk your own ship every time you go after a bounty target,If the percentage of the payout you get is less than your own ship is worth the risk/reward is just not there.
I am really looking forward to testing these changes, but at a glance it seems the new bounty system, although far less exploitable, will also be far lees rewarding. the rest looks great. |
Blake Armitage
Procyon Holdings
141
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Posted - 2012.10.26 15:42:00 -
[39] - Quote
I'm noticing that there isn't always a space between "damage" and "from".
BTW the new smooth scrolling notification text is so much better than the previous dialogue box.
http://imgur.com/e6ag9 |
Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
244
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Posted - 2012.10.26 16:19:00 -
[40] - Quote
CCP Paradox wrote:
The direction is straight forward from your ship. Once you activate the module, you are locked. You cannot activate any modules, cancel the micro jump, or change your ship velocity or direction.
That being said, you can use the tactical overlay to see where you would go, and we have thought to maybe show the predicted location of the jump in the overlay.
So, if you activate the module and then get tackled, you are absolutely boned? Or did you guys not think of that? http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |
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Drakan Grimo
The European Vikings
0
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Posted - 2012.10.26 16:59:00 -
[41] - Quote
Actually I'm ratting in a Belt. I Think that the drone velocity it's too slow. If I clear a belt and I have dinstant wrecks those drone will salvage in too much time. Same thing is for mission i guess. Meanwhile I'll check other improvements. 0/ Good job CCP. as usual ^_* |
Dread Pirate Pete
Tribal Core Defiant Legacy
89
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Posted - 2012.10.26 17:08:00 -
[42] - Quote
So CCP, what is your goal for the MJD? What purpose did you intent it to fill when you came up with it? The looong spool up and cool down and sig increase and battleship only seem to indicate you believe it to be a really powerful ability.
I don't really see it. Perhaps because I dont fly the big slow ships? But wont frig warp-ins make this module a pointless gimmic? I can see many useful tactics for it, but not when it comes prenerfed 4 times.
So what is your vision for it? Understanding your intentions would help greatly in providing relevant feedback. |
jolanai
Wormbro Ocularis Inferno
3
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Posted - 2012.10.26 18:13:00 -
[43] - Quote
So, I tested the hell out of that MJD - it's great but a tiny bit OP in the "getting away" department. Even with a focused point from a broadsword on me, I Was able to use it and get away. HRm. |
Max Kolonko
High Voltage Industries Ash Alliance
202
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Posted - 2012.10.26 19:17:00 -
[44] - Quote
One word to describe the new MJD graphic effect? ORGASMIC :)
Also, love what You did with combat messages :D Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
Max Kolonko
High Voltage Industries Ash Alliance
202
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Posted - 2012.10.26 19:17:00 -
[45] - Quote
jolanai wrote:So, I tested the hell out of that MJD - it's great but a tiny bit OP in the "getting away" department. Even with a focused point from a broadsword on me, I Was able to use it and get away. HRm.
maybe it is still buggy? Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
Max Kolonko
High Voltage Industries Ash Alliance
202
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Posted - 2012.10.26 19:27:00 -
[46] - Quote
New "Inventory" category.
PROS: I can finally get to shipps / hangar / cargo with ease
CONS: once I open it, where is the navigation tree? Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
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CCP Paradox
565
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Posted - 2012.10.26 19:35:00 -
[47] - Quote
Max Kolonko wrote:New "Inventory" category.
PROS: I can finally get to shipps / hangar / cargo with ease
CONS: once I open it, where is the navigation tree?
Please post here, https://forums.eveonline.com/default.aspx?g=posts&t=164037&find=unread This is where you can ask about the Inventory changes :) CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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Bubanni
ElitistOps Pandemic Legion
527
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Posted - 2012.10.26 20:48:00 -
[48] - Quote
Why don\t you add the ability to make custom folders that could act like containers, you can then name it... put items in it and so on... it's basicly like the filters... except how it should have been :) Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
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CCP Tuxford
C C P C C P Alliance
380
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Posted - 2012.10.26 22:14:00 -
[49] - Quote
jolanai wrote:So, I tested the hell out of that MJD - it's great but a tiny bit OP in the "getting away" department. Even with a focused point from a broadsword on me, I Was able to use it and get away. HRm.
The first version of this module used the normal warping mechanics where we got stuff like warp scrambling for free. We decided that that implementation wasn't acceptable so we decided on an actual jump. The version you have on Duality is the most simple version of that functionality with no restrictions checked in so that graphics could start working on the effect (and holy **** did they do a good job).
Short story, MJD has no activation restrictions yet. https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates |
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Sentinel zx
Deep Core Mining Corporation
9
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Posted - 2012.10.26 22:27:00 -
[50] - Quote
will there be a timer for MJD, that i can see when i can use it again?? |
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CCP Tuxford
C C P C C P Alliance
382
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Posted - 2012.10.26 22:29:00 -
[51] - Quote
Sentinel zx wrote:will there be a timer for MJD, that i can see when i can use it again?? No, but that is a really excellent idea and we should just do it.
https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates |
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Gilbaron
Free-Space-Ranger Ev0ke
390
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Posted - 2012.10.26 22:31:00 -
[52] - Quote
just a thought, not sure if i actually want this
but could you make salvage drones go for wrecks without loot before going to those with ? |
Demolishar
United Aggression
388
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Posted - 2012.10.26 22:40:00 -
[53] - Quote
Micro jump drive needs to break target locks when used, and impose targeting delay (ala cloaks) when trying to relock. Otherwise it just becomes an ultra-heavy instant tackle tool. Which I'm sure was not the intention. |
Rammix
FreeWorkers HeII Gate Alliance
12
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Posted - 2012.10.26 22:42:00 -
[54] - Quote
Acivating Micro Jump Drive after activating cyno leads to micro jump with leaving cyno behind. But normal movement is still unavailable while cyno is active. OpenSUSE 12.1, wine 1.5 |
Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
244
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Posted - 2012.10.26 23:25:00 -
[55] - Quote
CCP Tuxford wrote:Sentinel zx wrote:will there be a timer for MJD, that i can see when i can use it again?? No, but that is a really excellent idea and we should just do it.
Sorry for seeming blunt, but isn't that what we are paying you to do? (come up with the good ideas, as opposed to some of the bad ones so far discovered in this patch)
Seriously. I'm seeing waaay too many "oh we never thought of that really simple and obvious option" statements from the devs for this. Its like you are coding in a box with little idea as to how the game is played.
Still waiting to hear if you do get scrammed after you activate MJD if you then become absolutely stuck since you said there is no doing anything after clicking it. http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |
Sentient Blade
Walk It Off LEGIO ASTARTES ARCANUM
518
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Posted - 2012.10.26 23:35:00 -
[56] - Quote
Panhead4411 wrote:Sorry for seeming blunt, but isn't that what we are paying you to do? (come up with the good ideas, as opposed to some of the bad ones so far discovered in this patch)
Blah blah blah.
But out of curiosity, if we're getting timers for the MJD can we also get the same applied to other modules with huge-ass reactivation delays such as cloaks, and bomb launchers. |
Kenpachi Viktor
Gradient Electus Matari
224
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Posted - 2012.10.27 08:48:00 -
[57] - Quote
CCP Tuxford wrote:jolanai wrote:So, I tested the hell out of that MJD - it's great but a tiny bit OP in the "getting away" department. Even with a focused point from a broadsword on me, I Was able to use it and get away. HRm. The first version of this module used the normal warping mechanics where we got stuff like warp scrambling for free. We decided that that implementation wasn't acceptable so we decided on an actual jump. The version you have on Duality is the most simple version of that functionality with no restrictions checked in so that graphics could start working on the effect (and holy **** did they do a good job). Short story, MJD has no activation restrictions yet.
Please consider limiting the activation restrictions to the E-war frig, as that ship line's special ability. What is the point if every race has an Jam/Damp/Disruptor/ ship etc? Not every race has to be a fluffy little mirror of each other, it's seriously not needed. Things like Gallente having the only drone BS and Caldari having the only ECM BS are incredibly cool distinctions that only add to EVE in both game play value and flavour. |
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CCP Tuxford
C C P C C P Alliance
388
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Posted - 2012.10.27 09:24:00 -
[58] - Quote
Sentient Blade wrote:Panhead4411 wrote:Sorry for seeming blunt, but isn't that what we are paying you to do? (come up with the good ideas, as opposed to some of the bad ones so far discovered in this patch) Blah blah blah. But out of curiosity, if we're getting timers for the MJD can we also get the same applied to other modules with huge-ass reactivation delays such as cloaks, and bomb launchers.
Yeah MJD is using the exact same module reactivation delay feature as any other module that has it so it would be something that would be put in place on all those modules. However the timer code in the module isn't the easiest to work with so this might be considerable more work than I'm expecting.
https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates |
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CCP Tuxford
C C P C C P Alliance
388
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Posted - 2012.10.27 09:26:00 -
[59] - Quote
Panhead4411 wrote:
Still waiting to hear if you do get scrammed after you activate MJD if you then become absolutely stuck since you said there is no doing anything after clicking it.
As far as I know then if you get scrammed after you activate it, or more to the point that you are scrammed when you actually attempt the jump then you are **** out of luck. https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates |
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Salpun
Paramount Commerce
402
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Posted - 2012.10.27 11:38:00 -
[60] - Quote
Copy over from the duality open period thread.
Salpun:
Place bounty button needs to be a diffrent color.
Place bounty amount screen needs a confirmation option.
Blake Armitage: 4. Can the micro jump module flash/blink red like triage modules to let you know that you can't use it? OR add the timer to the tooltip.
5. Good - I can't clear the micro jump timer by docking
6. Excellent - You can now drag items + ships from a active ship cargohold to your station Item hanagar and ships will go into ships, items items. As a hauler this is so so nice.
7. I hope that drones eventually move to be a 'module' as the current drone window is very, very hard to work with.
8. Salvage and abandon drone are far too close on the menu.
9. Cursor when clicking on the 'place bounty' plus button remains on the char screen. I think it should become active in the new bounty dialogue window.
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