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Author |
Thread Statistics | Show CCP posts - 12 post(s) |
Marlona Sky
D00M. Northern Coalition.
1612
|
Posted - 2012.10.30 09:02:00 -
[31] - Quote
dethleffs wrote:Make overview tabs drag-able to reorder tabs or create another overview window outside of the original Lets take that a step further and allow the ability to drag and drop over view setting into chat for other players to save and use.
Remove local, structure mails and revamp the directional scanner! |
Liner Xiandra
Caldari State Reserve
13
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Posted - 2012.10.30 09:03:00 -
[32] - Quote
The mouseover tooltip on say, a missile launcher while it is reloading just shows the name of the launcher just above the slot. When it is done reloading however, the rest of the information such as items loaded, flight-time gets filled out downward and is now covering the entire button.
It'd be nice if it would fill out and move the tooltip back up so it's not covering any controls.
Happens all the time when you're waiting for the reload and start shooting again, and obviously not using the F1,2,3,.. keys. |
Marlona Sky
D00M. Northern Coalition.
1612
|
Posted - 2012.10.30 09:05:00 -
[33] - Quote
Mara Rinn wrote:Marlona Sky wrote:Swap the gang link bonus on T3's and Command ships. GǪ or prevent T3s from using command processors. GǪ or just require boosters to be on grid :) I am not saying that is a bad idea, but would require far more programming than what I suggested, changing a 5 to a 3 on T3's and 3 to a 5 on Command ships. That takes like what, 5-10 minutes tops and is a step in the right direction to the off grid unprobbable (sortive) booster alts. Not to mention more of a balance in the time invested in training T3's vs. Command ships.
Remove local, structure mails and revamp the directional scanner! |
Marlona Sky
D00M. Northern Coalition.
1612
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Posted - 2012.10.30 09:10:00 -
[34] - Quote
Ability to customize what is shown and in what order on the selected item window. Nothing more annoying than going to warp to a planet and accidentally hitting the "View in Planet Mode"....
Also allowing us to adjust the spacing between them and on the scanner window. You added a slightly larger space for 'Return Probes", but letting us decide how much space between certain buttons would be nice.
Remove local, structure mails and revamp the directional scanner! |
Marlona Sky
D00M. Northern Coalition.
1612
|
Posted - 2012.10.30 09:13:00 -
[35] - Quote
Again more customization with individual UI stuff. Maybe I want a fat button to press to overload my blasters and small ones for my armor hardeners. Maybe the icon for my MWD is twice the size of my salvager UI button.
Player UI customization, player UI customization, player UI customization, player UI customization, player UI customization!!! Please.
Remove local, structure mails and revamp the directional scanner! |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
1982
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Posted - 2012.10.30 09:13:00 -
[36] - Quote
Marlona Sky wrote:I am not saying that is a bad idea, but would require far more programming than what I suggested, changing a 5 to a 3 on T3's and 3 to a 5 on Command ships.
No argument here! Just providing my ideas for a future rebalancing effort.
Oh, another small thing: it would be nice to have an indication of what boosts I am receiving from whom when I am in a fleet. This will help with "debugging" fleet setups.
Day 0 advice for new players: Day 0 Advice for New Players |
Muad 'dib
The Imperial Fedaykin
598
|
Posted - 2012.10.30 09:20:00 -
[37] - Quote
these are not the posts you are looking for *waves hand* http://img299.imageshack.us/img299/4375/mynewsig2.jpg |
Salpun
Paramount Commerce
408
|
Posted - 2012.10.30 09:21:00 -
[38] - Quote
Hack fixes work if everyone wants them Looting drones. Skill training having to stop to jump clone. Damage type window needs to show up when scrolling over a NPC faction flag for missions.
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Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
1982
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Posted - 2012.10.30 09:22:00 -
[39] - Quote
Drastically reduce cycle times on POS refineries (from hours to minutes would be a great start).
Allow POS refineries to get 100% efficiency with max skills, sovereignty/occupation, corp standings & implants.
Add cycle times to NPC refineries.
Allow NPC mining corporation refineries to be 100% efficient with max-everything, remove 100% efficiency from all other NPC refineries.
Remove ore type from asteroid names, i.e.: all asteroids wil be "asteroid" not "Asteroid (Veldspar)". Day 0 advice for new players: Day 0 Advice for New Players |
Roime
Shiva Furnace
1366
|
Posted - 2012.10.30 09:22:00 -
[40] - Quote
Marlona Sky wrote:Complete customization on the horrible drop down menus. As in what I want to be on it and in what order. Ability to bold/italicize/underline and even change the color and size of each individual option in the drop down menus we get.
Probably a bit more than a little thing, but it would be massive for us players considering how almost everything revolves around drop down menus.
This. Excellent suggestion!
Mine:
1. Fix drone window behaviour- launched groups need to expand, and recalled groups collapse. Now it's working ass-backwards. 2. Allow opening and accessing containers inside POS corp hangars 3. Allow refittign T3 subsystems in a POS 4. Increase sentry drone scoop range to 5000m. 5. Bring back the ability to use module shortcuts while in planet mode! Shiva Furnace - recruiting again! |
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Zimmy Zeta
Paramount Commerce
2865
|
Posted - 2012.10.30 09:22:00 -
[41] - Quote
Fix racial drones. If you don't have a good solution yet, at least give them identical values until you have thought of something better.
edit: forgot the magic word: PLEASE. For best results and enhanced forum experience, please read my posts in Snooki's voice |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
1982
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Posted - 2012.10.30 09:24:00 -
[42] - Quote
Move damage notifications away from the middle of the screen.
Allow logging of damage notifications without displaying them on the screen.
Day 0 advice for new players: Day 0 Advice for New Players |
Salpun
Paramount Commerce
408
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Posted - 2012.10.30 09:26:00 -
[43] - Quote
Contracts that work for corp mining and other uses where transactions can be automated. A max purchase option. Useful on TQ but realy needed on the test servers. Compare tool still does not have a stand alone short cut on the Neocom Damage log needs to be cleaned up and include clump drone damage options and a fluf word removal option. |
Salpun
Paramount Commerce
408
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Posted - 2012.10.30 09:27:00 -
[44] - Quote
Mara Rinn wrote:Move damage notifications away from the middle of the screen.
Allow logging of damage notifications without displaying them on the screen.
They are be coming movable in the nest dev patch and a damage log is in game already. While what would be nice to have is a damage over time graph that is resettable after a battle. I would suggest you down load duality and look at the changes. |
Roime
Shiva Furnace
1367
|
Posted - 2012.10.30 09:33:00 -
[45] - Quote
Oh and the most important little fix!
- remove speed penalty from active armor tanking and resist rigs - move armor amount penalty to hull amount from astronautic rigs
Shiva Furnace - recruiting again! |
John DaiSho
Applied Creations The Fendahlian Collective
23
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Posted - 2012.10.30 09:42:00 -
[46] - Quote
Make it possible to cancel a market order from the same little rightclick menu that lets us change it directly atm (you know, the menu when rightclicking your blue order in the normal market window)
o7 John |
Inquisitor Kitchner
Galaxy Punks Executive Outcomes
304
|
Posted - 2012.10.30 09:43:00 -
[47] - Quote
Wow I think some people misunderstand the meaning of the word "small" in this thread. IMO "small" stuff doesn't include completely revamping the way armour tanking works like the poster above me suggested.
I assume small stuff is more like the following:
- Button on the forums that allows you to place a bounty on someone (presumably for their post) - Re-look at how the stations repair themselves at the end of the 8/10 and 10/10 complexes. How much they should rep, if there are any "tricks" to stop it repping etc. - Accessing corp/alliance chat on the website (this may not be small, no idea how difficult this is). - Changing the radio sounds Rats make when you're close to them. Kind of generic and I assume they have been the same for aggggees. Change is a good thing.
EDIT: ACtual poster above me has made an actual small suggestion, so the post refers to the one above him "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |
Logan LaMort
Black Rebel Rifter Club
1272
|
Posted - 2012.10.30 09:45:00 -
[48] - Quote
The bane of my EVE life has always been the "double click to manual fly" command. I really wish it was remappable to another key and that double cliking on an object didn't issue the "approach" command.
Reason? The main one has to be with controlling the camera, it's pretty annoying to start flying in a random direction when all you wanted to do was rotate the camera (after all, double click and click & hold are quite similar actions), likewise I've rotated the camera when I've wanted to fly in a certain direction. I guess this isn't a huge deal most of the time, but if you're in a frigate fight which involves a lot of manual flight and camera control, this happens fairly often to me. There's also been times when I've jumped into a nullsec bubble, only to look around for the quickest way out yet end up decloaking and flying straight on.
It's just fairly frustrating when it happens. We also now have a shortcut key for "approach", so double clicking on entities in space to approach them is kinda redundant now. All it's ever caused me is accidents in frigate fights that have lead to me approaching the enemy... which isn't very healthy for your ship
Anyway it would be fantastic to be able to remap the double click to another key, both for the fact that every other ship command is remapped and that double clicking is just cumbersome and serves two different purposes, one of which is not necessary.
It would work wonders with the new "point camera at selected item" command, as long as the manual fly command didn't cancel the focus of the camera |
Anosha de'Cavemann
Tranquility Quality Control
5
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Posted - 2012.10.30 09:46:00 -
[49] - Quote
Riot Girl wrote:Secondary hangar bays for stuff you want to keep separate.
^ This, +1 |
Salpun
Paramount Commerce
408
|
Posted - 2012.10.30 09:50:00 -
[50] - Quote
Let us save our normal autopilot route targets to a drop down window please. |
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rodyas
Tie Fighters Inc
810
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Posted - 2012.10.30 09:57:00 -
[51] - Quote
Drones used as escape pods.
Minerals double their count, by rubbing them together.
Black ops rookie ships. I'm not shitposting. |
John DaiSho
Applied Creations The Fendahlian Collective
23
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Posted - 2012.10.30 10:02:00 -
[52] - Quote
Let the resist distribution of the reactive armor hardener showup on the tooltip you get when hovering over a module, to let us see how good that new module works. |
Cain Leigh
Raptor Navy
4
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Posted - 2012.10.30 10:09:00 -
[53] - Quote
Personal storage hangar with protected tabs for each pilot for POSes |
Azumi Zimu
Hogwarts School of Witchcraft and Wizardry
98
|
Posted - 2012.10.30 10:13:00 -
[54] - Quote
Put entire regions on a single shard using quantum computers. |
Salpun
Paramount Commerce
408
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Posted - 2012.10.30 10:15:00 -
[55] - Quote
Hud tool tips would be nice in the fitting screen. |
Riot Girl
RADIO RAMPAGE Initiative Mercenaries
269
|
Posted - 2012.10.30 10:18:00 -
[56] - Quote
Unfitting a weapon in a group unfits the whole group. Fitting a weapon in a stack fits the whole stack or as many as weapons as the ship will accommodate. |
Roime
Shiva Furnace
1367
|
Posted - 2012.10.30 10:27:00 -
[57] - Quote
Inquisitor Kitchner wrote:Wow I think some people misunderstand the meaning of the word "small" in this thread. IMO "small" stuff doesn't include completely revamping the way armour tanking works like the poster above me suggested.
Removing the penalty from a small number of items is indeed a small fix. It does not completely revamp armor tanking, just makes active armor tanking a bit more viable.
Small, quick and obvious fix to tackle the most important issue in EVE is dev time well spent, no? Shiva Furnace - recruiting again! |
Riot Girl
RADIO RAMPAGE Initiative Mercenaries
269
|
Posted - 2012.10.30 10:32:00 -
[58] - Quote
Yeah, but suggesting those kinds of changes has a much larger effect than just making modules more convenient. It affects the balance of every ship in the game. |
Gilbaron
Free-Space-Ranger Ev0ke
391
|
Posted - 2012.10.30 10:42:00 -
[59] - Quote
the fitting window should totally show how many of X i have in my item hangar if docked
http://imgur.com/CDb8q
it should also totally allow me to filter my current item hangar view for the items listed there
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Salpun
Paramount Commerce
408
|
Posted - 2012.10.30 10:46:00 -
[60] - Quote
Gilbaron wrote:the fitting window should totally show how many of X i have in my item hangar if docked http://imgur.com/CDb8qit should also totally allow me to filter my current item hangar view for the items listed there Is that the wrong picture? |
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