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Author |
Thread Statistics | Show CCP posts - 12 post(s) |
DarthNefarius
Minmatar Heavy Industries
1177
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Posted - 2013.09.07 02:39:00 -
[1561] - Quote
Hope has left the building
An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |
Pius Rova
Royal Amarr Institute Amarr Empire
3
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Posted - 2013.09.07 03:58:00 -
[1562] - Quote
Anslo wrote:See this Soundwave? Who else will care? Who else could give two damns about us enough to actually CARE and LISTEN about the little things that could make Eve better?
Who will be our hope?!
Don't leave us man!
Fear not, theirs always that guy from EA.
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Herzog Wolfhammer
Sigma Special Tactics Group
3372
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Posted - 2013.09.07 04:48:00 -
[1563] - Quote
Pius Rova wrote:Anslo wrote:See this Soundwave? Who else will care? Who else could give two damns about us enough to actually CARE and LISTEN about the little things that could make Eve better?
Who will be our hope?!
Don't leave us man! Fear not, theirs always that guy from EA.
That's a troll posting done right. |
Zimmy Zeta
Dreddit Test Alliance Please Ignore
30615
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Posted - 2013.09.07 06:47:00 -
[1564] - Quote
Uriel Paradisi Anteovnuecci wrote:Soundwave left CCP, guys. Looks like your only hope is gone
He left already?
Without saying goodbye first?
Or did I miss that?
Just think of how bad an average post by me is, and then realize half of them are even worse |
Zqu
Inner Visions Of Sound Mind
7
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Posted - 2013.09.10 04:54:00 -
[1565] - Quote
Allow me to see how close to a storyline mission I am when missioning. Something like a progression bar towards the 16 missions required for a storyline. Inner Visions - A place for new players to begin their journey. We teach, We mine, We PvP, We explore, We build. https://forums.eveonline.com/default.aspx?g=posts&t=61177&find=unread |
Gamer4liff
GoonWaffe Goonswarm Federation
10
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Posted - 2013.09.10 12:20:00 -
[1566] - Quote
A new thread of this nature was made and recognized by CCP: https://forums.eveonline.com/default.aspx?g=posts&t=275894&find=unread
I don't think this thread will be used any more. |
Adrian Dixon
Arbitrary Spaceship Destruction The Devil's Warrior Alliance
141
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Posted - 2013.11.23 11:23:00 -
[1567] - Quote
I have 4 changes I would really like to see that didn't make it into Rubicon;
1. When using D-Scan Instead of the tick box "Use Active overview Settings" why not change that to a drop down where you can select one of your saved overview profiles.
2. Locked target icons stop automatically shuffling when a ship is destroyed or unlocked.
3. The Agent locator reply mails should have the targets system and station as a clickable/dragable link. Currently I have to copy and paste or type them out then right click>Autolink>pick the correct item> sometimes respond to a pop up. Its adding unnecessary steps.
4. When A player is viewing a ship, asteroid, can, or item that expires the camera view suddenly violently moves back to your own ship and changes its size to default. This is a very clumsy behaviour I would like to see the camera remain focused where it is until I choose something
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Solstice Project
Red Federation RvB - RED Federation
4672
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Posted - 2013.11.23 15:44:00 -
[1568] - Quote
Bring CCP SoundWave back.
AND GIVE US PROPER EXPLOSIONS ALREADY ! OR AT LEAST, GIVE US BACK THE OLD ONES ! |
Adrian Dixon
Arbitrary Spaceship Destruction The Devil's Warrior Alliance
149
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Posted - 2014.01.01 12:44:00 -
[1569] - Quote
There should be an option to have the stargates and stations ON your autopilot route, show in all your overview tabs when those objects have not been added to your overview profile. The stargates and stations that are not in your route can remain hidden. |
Adrian Dixon
Arbitrary Spaceship Destruction The Devil's Warrior Alliance
149
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Posted - 2014.01.01 12:53:00 -
[1570] - Quote
When adding a contact there should be a few more options in the popup window. A tick box menu that lets your select your contacts labels. Currently you have to add labels after the contact has been added which means opening more windows.
I would also like to be able to show all contacts without a label.
Also when adding a contact as a fleet boss you have to refresh the advert its extremely annoying especially since you get a popup tiwice. Where you have the option for free move you could have an option for always automatically renew fleet adverts. That would be nice for a lot of reasons actually. |
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Josef Djugashvilis
Acme Mining Corporation
1907
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Posted - 2014.01.01 18:43:00 -
[1571] - Quote
Nicolo da'Vicenza wrote:suggestion #1: ban npc corps
get rid of NPC corp taxes and restrictions, but make them deccable as individuals
Hello, I have not seen any of your posts for quite some time.
Man, you still have a thing for folk in NPCs.
There is much more to Eve Online than your odd obsession with NPCs.
You should move on and enjoy other parts of the game. This is not a signature. |
Adrian Dixon
Arbitrary Spaceship Destruction The Devil's Warrior Alliance
150
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Posted - 2014.02.16 20:29:00 -
[1572] - Quote
Fleet Finder Update... Fleet Finder Update...
When the fleet boss adjust his own standings, the fleet advert is removed with 2x popups asking if you would like to renew. This behaviour is highly annoying when adding new contacts. I understand why it happens because they contacts standing is considered for fleets.
If this could be changed so that either the advert is automatically renewed when the Boss changes standings or The fleet will consider the standings when the advert was last renewed without closing the advert, so in effect the fleet stays up but the boss has to renew the advert for the changes in standings to take effect. |
Redpants
The Scope Gallente Federation
6
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Posted - 2014.02.17 06:45:00 -
[1573] - Quote
Feel free to publicly shame me if any this is already suggested.
How about a Monuments Men team for EVE? While most major cities in the world have monuments placed about that are similar to monumetns found in OTHER cities (guy on a horse anyone?) in EVE, as far as I've ever been able to tell, there is only ONE kind of monument. I would like to see monuments as being unique. They tell stories and commemorate events which are important to the fabric of the game. They should be something properly representative, like real monuments. Maybe it could be a contest with the player base and we could submit designs. It could get our resident sculptors, digital modelers and the role players involved. I want more excuses for space tourism!
I would also like to see populated planets have proper names. The proper naming conventions in the reality of the game world dictate that a planet be called "Planet VII" for example (with exceptions for racial home planets). This is acceptable, and accurate, if not clinical, but I imagine that the people who inhabit said planet, or colonized it ages prior, would have come up with something to call it. Humans are habitually sentimental like that. Hell, we name our ships, boats, cars and some guys name their ****. Planets that people live on would likely have a real name too. Again, maybe a fun contest could be held for the players to submit names that would be canon appropriate. Thus, for example a populated planet's details in the info screen wouldn't just say Planet VII but it could read Planet VII (Name).
And lastly, comets. Comets are out there! I don't know exactly how they could fit into the game, maybe they could give off gasses or materials or have some other use. Maybe they would just be a visual treat, a rare and beautiful sight in EVE in random solar systems just like in real life.
Ok one last idea! FLYING SAUCERS. No not flying saucers. I'm done. |
Malcorath Sacerdos
SecuriCorp. Business Alliance of Manufacturers and Miners
25
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Posted - 2014.02.17 09:44:00 -
[1574] - Quote
make it so that you can start many indentical manufacture and research jobs faster.
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Effect One
Vengeful Swan
125
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Posted - 2014.02.18 10:09:00 -
[1575] - Quote
Link the system or station in locator agent mails to make it possible to right click -> set destination.
'EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay' - CCP Rise |
Adrian Dixon
Arbitrary Spaceship Destruction The Devil's Warrior Alliance
151
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Posted - 2014.03.08 23:24:00 -
[1576] - Quote
On the watchlist can we have a right click option to sort names alphabetically and perhaps sort by range. I would like this as a logi pilot. |
Freelancer117
So you want to be a Hero
141
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Posted - 2014.03.10 19:25:00 -
[1577] - Quote
After many years tried some mining again, and I would like to suggest:
When you have an asteroid locked, that will show up "highlighted" in colour in the survey scanner list Eve rule no.1: The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
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Stitcher
Alexylva Paradox
3294
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Posted - 2014.03.13 15:14:00 -
[1578] - Quote
In the fitting window: a little line or marker or something when I mouse over a highslot to tell me where that highslot corresponds to in terms of the location of the turret/launcher on the ship model. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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Adrian Dixon
Arbitrary Spaceship Destruction The Devil's Warrior Alliance
152
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Posted - 2014.03.15 08:59:00 -
[1579] - Quote
Under Character Information screen and Employment history could we have the number of days a player has been in each corp listed at the end of each row. |
343guilty1
29
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Posted - 2014.04.09 22:25:00 -
[1580] - Quote
Since my other thread was locked, "Instead of making users drop fleet to join another, just let us switch with a popup confirmation box" It is the same idea behind not having to pause training, and have the system do it for you, this would make switching from fleets far faster and more effective. |
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Adrian Dixon
Arbitrary Spaceship Destruction The Devil's Warrior Alliance
152
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Posted - 2014.04.20 11:45:00 -
[1581] - Quote
I have noticed a small problem with the Autopilot, System, Incursion, info boxes in the top left of your screen.
At the end of the title they have a rectangular area of activation that extends far beyond the text this is a problem because; - when trying to move the camera I sometimes click this area and nothing happens. - when I double click in space to manually fly it just opens and closes that box. - when I try to select a in space bracket under that box it just clicks the box.
What makes this problem worse is the background highlight only showing the width of this box is only shown when you mouse over it so you cant have a proper idea of its position until it is too late.
Here is a screenshot showing how overly wide the activation box is compared to the text 'Route'
http://i.imgur.com/yILRnVZ.jpg
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Miss Furry
State Protectorate Caldari State
10
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Posted - 2014.04.20 14:38:00 -
[1582] - Quote
Hershman wrote: In addition to 'Log Off' and 'Quit Game', add a button to take you directly to the character selection screen.
This request is older than Keith Richards, and there is good reason why it hasn't been implemented since the last time they tried to do it. |
TheSmokingHertog
TALIBAN EXPRESS
229
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Posted - 2014.05.27 21:46:00 -
[1583] - Quote
Nice you all still comment here, but I would recomment the new thread.
Maybe we can find an ISD to close this one. |
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ISD Ezwal
ISD Community Communications Liaisons
1429
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Posted - 2014.05.27 23:21:00 -
[1584] - Quote
TheSmokingHertog wrote:Nice you all still comment here, but I would recomment the new thread. . I wholeheartedly agree, so please feel free to do so.
TheSmokingHertog wrote:Maybe we can find an ISD to close this one. Lo and behold! An ISD CCL member has been found....
Thread locked as this one has become redundant.
ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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