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Wulfy Johnson
NorCorp Security Tribal Band
0
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Posted - 2012.10.31 03:02:00 -
[1] - Quote
Well this is gonna be flamed:)
Its one of the finest moduels in eve, and for its it intended use its great for gameplay. But i feel that its power is to great and it also allows for a gameplay that i feel is drain for many peoples enjoyment of the game, including mine.
therfore suggestion is simple: Add a duration timer on it, say 10-15mins, or more for that sake, since you should be able to do the most important RL stuff before timer goes out (If not flamed out, duration is something to discuss.)
This will limit afk playing when not behind the computer, so that some people around eve can do some low level logistics at least some hours of the clock.
Secondly it will give us the possibility to accually scanning down and combating threats during a day.
So the only difference for those in intel gathering, hunting and other departments of Eve, is that they have to look at that account before timer runs out take a short warp and reactivate cloack.
But i feel that it would make Eve a better place and give us more interresting kills. |
Zhilia Mann
Tide Way Out Productions
737
|
Posted - 2012.10.31 03:31:00 -
[2] - Quote
Please take a look through the forums for many, many versions of this very idea (and why it's bad). |
Iam a Spy2
solo and loveing it
27
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Posted - 2012.10.31 03:32:00 -
[3] - Quote
Wulfy Johnson wrote:Well this is gonna be flamed:)
Its one of the finest moduels in eve, and for its it intended use its great for gameplay. But i feel that its power is to great and it also allows for a gameplay that i feel is drain for many peoples enjoyment of the game, including mine.
therfore suggestion is simple: Add a duration timer on it, say 10-15mins, or more for that sake, since you should be able to do the most important RL stuff before timer goes out (If not flamed out, duration is something to discuss.)
This will limit afk playing when not behind the computer, so that some people around eve can do some low level logistics at least some hours of the clock.
Secondly it will give us the possibility to accually scanning down and combating threats during a day.
So the only difference for those in intel gathering, hunting and other departments of Eve, is that they have to look at that account before timer runs out take a short warp and reactivate cloack.
But i feel that it would make Eve a better place and give us more interresting kills.
Stop crying about afk cloakers they not hurting anyone. You just to damn scared to do anything because someone sitting in local grow a pair.
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Jin alPatar
Entertainment 7wenty
12
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Posted - 2012.10.31 05:06:00 -
[4] - Quote
Iam a Spy2 wrote: Stop crying about afk cloakers they not hurting anyone. You just to damn scared to do anything because someone sitting in local grow a pair.
Why don't we just counter this by showing EVERYONE in local. Logged on, logged off, AFK, AK. EVERYONE!
Then you NEVER know what's going on!
This also solves the problem in that you'll no longer be scared of AFK cloakers! |
Wulfy Johnson
NorCorp Security Tribal Band
0
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Posted - 2012.10.31 05:16:00 -
[5] - Quote
To adress the two replyes that has come, and the ones that will come of the same type.
No not crying, pressing for semi active gameplay. opening a possibility to hunt the hunters. heck the duration can be 1-2-3 hours for all i care, but at least i have a chance of using gameplay to hunt for mistakes. dscanning for cloack timers, scanning for decloack timers and so on..
im not suggesting something outrageous here or something timeconsuming, just a little adjustment that allows for more game"play".
"You just to damn scared to do anything because someone sitting in local grow a pair"
Gotta love that sentence.
So what you are suggesting is that i jump in a ship and try to bait you to decloack, spend hours in and out in the hopes that you are accually behind your screen? or jump a gate in a juicy cargoship that will pop? or perhaps jump into a belt, and start mining? or even think that you will decloack for a ship that can challenge you?
As the hunter has the option to search out targets, the hunter should also be subject of hunting, even dough a limitied one as im suggesting.
And for future posts hinting to other unspecified treads, please put a link in pleace. |
TheGunslinger42
Bite Me inc
465
|
Posted - 2012.10.31 07:20:00 -
[6] - Quote
Wulfy Johnson wrote:Well this is gonna be flamed:)
Its one of the finest moduels in eve, and for its it intended use its great for gameplay. But i feel that its power is to great and it also allows for a gameplay that i feel is drain for many peoples enjoyment of the game, including mine.
therfore suggestion is simple: Add a duration timer on it, say 10-15mins, or more for that sake, since you should be able to do the most important RL stuff before timer goes out (If not flamed out, duration is something to discuss.)
This will limit afk playing when not behind the computer, so that some people around eve can do some low level logistics at least some hours of the clock.
Secondly it will give us the possibility to accually scanning down and combating threats during a day.
So the only difference for those in intel gathering, hunting and other departments of Eve, is that they have to look at that account before timer runs out take a short warp and reactivate cloack.
But i feel that it would make Eve a better place and give us more interresting kills.
Oh for crying out loud, another one of these stupid carebear cry threads?
The cloak is already balanced as a tonne of penalties are piled on top of the ships.
PS: All this talk of "balance" coming from these threads is completely dishonest because it IS balanced. Admit that you are a risk averse undesirable who wants 100% safety in nullsec. Go on. Admit it. Man up.
At least the carebears in highsec have the balls to admit they are risk averse |
Robert Caldera
Caldera Trading and Investment
464
|
Posted - 2012.10.31 08:31:00 -
[7] - Quote
f*ck off |
Akrasjel Lanate
Imperial Guardians Tribal Band
799
|
Posted - 2012.10.31 08:37:00 -
[8] - Quote
Another thread about afk cloakers |
Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
763
|
Posted - 2012.10.31 10:11:00 -
[9] - Quote
Wulfy Johnson wrote:Well this is gonna be flamed:)
Its one of the finest moduels in eve, and for its it intended use its great for gameplay. But i feel that its power is to great and it also allows for a gameplay that i feel is drain for many peoples enjoyment of the game, including mine.
therfore suggestion is simple: Add a duration timer on it, say 10-15mins, or more for that sake, since you should be able to do the most important RL stuff before timer goes out (If not flamed out, duration is something to discuss.)
This will limit afk playing when not behind the computer, so that some people around eve can do some low level logistics at least some hours of the clock.
Secondly it will give us the possibility to accually scanning down and combating threats during a day.
So the only difference for those in intel gathering, hunting and other departments of Eve, is that they have to look at that account before timer runs out take a short warp and reactivate cloack.
But i feel that it would make Eve a better place and give us more interresting kills.
Yes! In order to nerf people who are not at the keyboard, we need to ruin bombers, recons, black ops, hotdrops, cloaky gatecamps, blockade runners, covert T3s, scouting, hiding....
You're in a nullsec alliance. Deal with it. |
Rordan D'Kherr
Imperial Academy Amarr Empire
136
|
Posted - 2012.10.31 11:37:00 -
[10] - Quote
Wulfy Johnson wrote:Well this is gonna be flamed:)
Its one of the finest moduels in eve, and for its it intended use its great for gameplay. But i feel that its power is to great and it also allows for a gameplay that i feel is drain for many peoples enjoyment of the game, including mine.
therfore suggestion is simple: Add a duration timer on it, say 10-15mins, or more for that sake, since you should be able to do the most important RL stuff before timer goes out (If not flamed out, duration is something to discuss.)
This will limit afk playing when not behind the computer, so that some people around eve can do some low level logistics at least some hours of the clock.
Secondly it will give us the possibility to accually scanning down and combating threats during a day.
So the only difference for those in intel gathering, hunting and other departments of Eve, is that they have to look at that account before timer runs out take a short warp and reactivate cloack.
But i feel that it would make Eve a better place and give us more interresting kills.
Welcome to EvE, new player.
Your "issue" has been discussed since 2006 (or even longer) and the arguments and facts against it haven't changed since then.
Please do a forum search.
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Alx Warlord
The Scope Gallente Federation
187
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Posted - 2012.10.31 13:47:00 -
[11] - Quote
Jin alPatar wrote:Iam a Spy2 wrote: Stop crying about afk cloakers they not hurting anyone. You just to damn scared to do anything because someone sitting in local grow a pair.
Why don't we just counter this by showing EVERYONE in local. Logged on, logged off, AFK, AK. EVERYONE! Then you NEVER know what's going on! This also solves the problem in that you'll no longer be scared of AFK cloakers!
LOL, puttin an AFK marker on player name in local would realy solve most issues and create better opportunities of gameplay. Please read this! > New POS system ( Block Built - Starbasecraft) Please read this! >-á[Debate] - ISK SINK |
Nikk Narrel
Infinite Improbability Inc Mordus Angels
654
|
Posted - 2012.10.31 13:56:00 -
[12] - Quote
For the love of monkeys....
First, AFK Cloaking is a symptom of the real problem. it is a reaction to something. As it is not the root cause for it's existence, you cannot remove it without something else that would bother you for the same reason.
Even my signature has a response to this line of logic you presented.
If you want to remove the symptom, eliminate the cause. AFK Cloaking is a reaction to Local Chat providing flawless no effort intel. It's objective is to force the existance of information you cannot take action on without either disregarding it with risk, or forcing you into inactivity. In short, it is their to lower the value of local chat's intel. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Eli Green
The Arrow Project
38
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Posted - 2012.10.31 14:27:00 -
[13] - Quote
Wulfy Johnson wrote:Well this is gonna be flamed:)
|
Jin alPatar
Entertainment 7wenty
15
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Posted - 2012.10.31 14:36:00 -
[14] - Quote
Nikk Narrel wrote:For the love of monkeys....
First, AFK Cloaking is a symptom of the real problem. it is a reaction to something. As it is not the root cause for it's existence, you cannot remove it without something else that would bother you for the same reason.
Even my signature has a response to this line of logic you presented.
If you want to remove the symptom, eliminate the cause. AFK Cloaking is a reaction to Local Chat providing flawless no effort intel. It's objective is to force the existance of information you cannot take action on without either disregarding it with risk, or forcing you into inactivity. In short, it is their to lower the value of local chat's intel.
Anyone know if it's against the EULa to make a forum bot that auto replies to AFK cloaky threads? Personally I think we'd be doing a service to set something like that up.
And back on topic: If you want to see how someone presents a realistic solution to this 'problem' look at this thread: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=47868 |
Nikk Narrel
Infinite Improbability Inc Mordus Angels
657
|
Posted - 2012.10.31 14:39:00 -
[15] - Quote
Jin alPatar wrote:Nikk Narrel wrote:For the love of monkeys....
First, AFK Cloaking is a symptom of the real problem. it is a reaction to something. As it is not the root cause for it's existence, you cannot remove it without something else that would bother you for the same reason.
Even my signature has a response to this line of logic you presented.
If you want to remove the symptom, eliminate the cause. AFK Cloaking is a reaction to Local Chat providing flawless no effort intel. It's objective is to force the existance of information you cannot take action on without either disregarding it with risk, or forcing you into inactivity. In short, it is their to lower the value of local chat's intel. Anyone know if it's against the EULa to make a forum bot that auto replies to AFK cloaky threads? Personally I think we'd be doing a service to set something like that up. I think we need to eliminate the bot creating them first. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Mag's
the united Negative Ten.
10675
|
Posted - 2012.10.31 23:49:00 -
[16] - Quote
To the OP. Why are you not suggesting a change, to the cause of AFKing?
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
Zyella Stormborn
Alpha Strategy In Umbra Mortis
172
|
Posted - 2012.11.01 00:05:00 -
[17] - Quote
Same idea, same post, different char, about once a week. Been a special week this time, ive seen 3 of these. One of them the moderator shut down quickly. Other two breezed on through.
/chuckle
Welcome to a very small part of what 0.0 is supposed to be. Dark, scary, and paranoid. Sounds like WAI to me. ;) |
rothmal
Generation Dead
1
|
Posted - 2012.11.01 00:21:00 -
[18] - Quote
im a bomber and recon pilot and if this were to happen you would ruin the whole class. You should not worry about afk cloaker's you need to be worried about active pvpers like me. |
Seranova Farreach
DEEP-SPACE CO-OP LTD Exhale.
18
|
Posted - 2012.11.01 02:29:00 -
[19] - Quote
easy enough.. bring juicy bait ship. and wait. |
Shepard Book
Underground Stargate
85
|
Posted - 2012.11.01 04:44:00 -
[20] - Quote
Wulfy Johnson wrote:Well this is gonna be flamed:)
Its one of the finest moduels in eve, and for its it intended use its great for gameplay. But i feel that its power is to great and it also allows for a gameplay that i feel is drain for many peoples enjoyment of the game, including mine.
therfore suggestion is simple: Add a duration timer on it, say 10-15mins, or more for that sake, since you should be able to do the most important RL stuff before timer goes out (If not flamed out, duration is something to discuss.)
This will limit afk playing when not behind the computer, so that some people around eve can do some low level logistics at least some hours of the clock.
Secondly it will give us the possibility to accually scanning down and combating threats during a day.
So the only difference for those in intel gathering, hunting and other departments of Eve, is that they have to look at that account before timer runs out take a short warp and reactivate cloack.
But i feel that it would make Eve a better place and give us more interresting kills.
Just remove local and solve the free intel problem you are having. |
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Zhilia Mann
Tide Way Out Productions
737
|
Posted - 2012.11.01 04:44:00 -
[21] - Quote
Wulfy Johnson wrote:And for future posts hinting to other unspecified treads, please put a link in pleace.
No. If you can't take the time to find one of the many, many examples why should I?
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Zan Shiro
Alternative Enterprises
29
|
Posted - 2012.11.01 07:04:00 -
[22] - Quote
Wulfy Johnson wrote:And for future posts hinting to other unspecified treads, please put a link in pleace.
page 2, page 3, page 4, page 5.....they are all over man.
afk cloaky is the weekly thread with repeats in same week here.
If serious about this, read them to save a few bits of space on the server. I'll help
We got fuel for cloak timer for cloak ihub/system upgrades mods to decloak dessie mods to decloak a recent one....thermal vision on blops to kind of find cloakies (this was at least a new one)
If trolling...man, one of you afk trollers will actually impress us wth an original troll. This was not it. Till then...sound like the 100's that came before, gonna get the usual treatment.
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Colonel Xaven
Decadence. RAZOR Alliance
182
|
Posted - 2012.11.01 09:30:00 -
[23] - Quote
Wulfy Johnson wrote:Well this is gonna be flamed:)
Its one of the finest moduels in eve, and for its it intended use its great for gameplay. But i feel that its power is to great and it also allows for a gameplay that i feel is drain for many peoples enjoyment of the game, including mine.
therfore suggestion is simple: Add a duration timer on it, say 10-15mins, or more for that sake, since you should be able to do the most important RL stuff before timer goes out (If not flamed out, duration is something to discuss.)
This will limit afk playing when not behind the computer, so that some people around eve can do some low level logistics at least some hours of the clock.
Secondly it will give us the possibility to accually scanning down and combating threats during a day.
So the only difference for those in intel gathering, hunting and other departments of Eve, is that they have to look at that account before timer runs out take a short warp and reactivate cloack.
But i feel that it would make Eve a better place and give us more interresting kills.
Do a forum search before posting such new and exciting content.
|
The VC's
Spack Force 5
70
|
Posted - 2012.11.01 10:08:00 -
[24] - Quote
https://forums.eveonline.com/default.aspx?g=search&search=afk+cloaking&forumID=270 |
Wulfy Johnson
NorCorp Security Tribal Band
0
|
Posted - 2012.11.01 11:23:00 -
[25] - Quote
Thanx for the link there. I accually did a forumserch preposting, hehe, but i searched for the cloacking device... my bad.
Well my aim for te balancing was not directed directly at afk`ing, it was more towards the part of intel gathering and combating covert ops.
Main problem today is getting intel on what is accually floating around behind the cloak, because its a big difference between a bomber and a rapier. Sometimes somebody gets intell, some times not.
This problem you dont have with the basic cloacks, because people has to decloak to warp. and thus giving enough room to get intell. So by adding a timer on the covert ops, gives some room of getting to know your enemy. at least the 10 seconds he needs to reactivate.
Further on you get a possibility that the covert pilot misses his timer and we get more to hunt.
Once you undock you are out flying, and the timer will not affect anyone active playing, and discussing a duration that wont affect semi active ones eighter was what i was aiming at.
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Mag's
the united Negative Ten.
10675
|
Posted - 2012.11.01 11:34:00 -
[26] - Quote
Any change to the cloak will affect active pilots, especially a timer.
What you gain from this type of change is even more intel. Without any change to the 23.5/7, risk free, instant easy intel you get from local. If you are truly after balance then the easy no effort intel gained from local should be either nerfed first, or at the same time in a package of changes.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
Wulfy Johnson
NorCorp Security Tribal Band
0
|
Posted - 2012.11.09 23:10:00 -
[27] - Quote
After thinking about my suggestion for a while, it came to me that my initial wording with "a duration timer" translates wrongly for my intended effect. So my apologies there.
The thing I was after was the effect you see in jettisoned cans. Where they go unstable after a certain amount of time. This was the duration timer effect I wanted to suggest. |
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