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Derath Ellecon
Washburne Holdings Situation: Normal
417
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Posted - 2012.11.02 00:25:00 -
[1] - Quote
Was good while it lasted. |
Corina Jarr
Spazzoid Enterprises Purpose Built
1342
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Posted - 2012.11.02 00:43:00 -
[2] - Quote
Explain? |
Derath Ellecon
Washburne Holdings Situation: Normal
418
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Posted - 2012.11.02 00:54:00 -
[3] - Quote
Corina Jarr wrote:Explain?
https://forums.eveonline.com/default.aspx?g=posts&m=2123982#post2123982
Post #136
I highlighted the important part.
Ok, so here's our current complete plan:
Corp hangars *on ships* are now fleet hangars Volumes will all stay the same Divisions are gone, as is any other reliance on corp roles Ship fitting array is always available to everyone in your corp and/or your fleet Ship fitting arrays on ships and starbases no longer restrict the number of characters that can use them simulataneously Fleet hangars and ship maintenance arrays on ships both now have "allow fleet member use" and "allow corp member use" in the inventory UI We're adding five new non-compressive containers (from 250k m3 down to 1k m3) For containers in a fleet hangar, only the pilot will ever be allowed to open or remove the container; other characters will only be able to drop into the container (with a warning) Fleet hangars will now behave like normal cargo hold when it comes to ship scanners and loot drops (ie, will be scannable, and loot will drop from them)
We're hoping this will be the final set of adjustments, but obviously we're reading the feedback here :)
-Greyscale |
Maggeridon Thoraz
Reconfiguration Nation Transmission Lost
30
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Posted - 2012.11.02 01:19:00 -
[4] - Quote
what a nightmare. now logistics in this game becomes even more worse...
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Fon Revedhort
Monks of War DarkSide.
799
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Posted - 2012.11.02 01:22:00 -
[5] - Quote
Maggeridon Thoraz wrote:what a nightmare. now logistics in this game becomes even more worse...
Even more worse? Wanna get back to pre-JF era? That was an awesome time, btw... 14 |
Jack Miton
Aperture Harmonics K162
750
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Posted - 2012.11.02 01:27:00 -
[6] - Quote
bad change is bad... the scannability thing is annoying but the worst part is the corp role removal as it totally removes the ability to have any sort of security on what is already an insecure hanger system.
there are def some good changes there but the scannability and security changes are fail. |
Maggeridon Thoraz
Reconfiguration Nation Transmission Lost
30
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Posted - 2012.11.02 01:34:00 -
[7] - Quote
Fon Revedhort wrote:Maggeridon Thoraz wrote:what a nightmare. now logistics in this game becomes even more worse...
Even more worse? Wanna get back to pre-JF era? That was an awesome time, btw...
yes why not. remove the jf from game, will give even more targets to gank .
Alekseyev Karrde wrote: The design changed, mostly based on the feedback in this thread. I have to agree, that it makes much more sense to be able to scan stuff in the fleet hangars and that this stuff drops as loot.
I agree, this is a logical change. It's not really a nerf or buff to suicide ganking, just expanding the potential range of targets. If anything, this might take some pressure off the freighter and hauler guys since they're not the only game in town anymore.[/quote] |
Tippia
Sunshine and Lollipops
10235
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Posted - 2012.11.02 02:50:00 -
[8] - Quote
Jack Miton wrote:the scannability thing is annoying but the worst part is the corp role removal as it totally removes the ability to have any sort of security on what is already an insecure hanger system. The new containers fix that. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
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Jack Miton
Aperture Harmonics K162
759
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Posted - 2012.11.02 03:01:00 -
[9] - Quote
Tippia wrote:Jack Miton wrote:the scannability thing is annoying but the worst part is the corp role removal as it totally removes the ability to have any sort of security on what is already an insecure hanger system. The new containers fix that. at BEST the new containers make it more annoying. |
SmilingVagrant
GoonWaffe Goonswarm Federation
768
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Posted - 2012.11.02 03:03:00 -
[10] - Quote
You were never meant to have 100% safe hauling. |
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rodyas
Tie Fighters Inc
822
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Posted - 2012.11.02 04:21:00 -
[11] - Quote
Maybe they felt this was safe to do, due to the incoming bounty system.
As in more people are gonna be able to gank orca for phat lootz, but people can place a bounty on them, or the fact if you steal from that container the whole system can shoot you for it.
So in a theoretical way it is fair for this to happen, but I wonder how it will play out. I'm not shitposting. |
Zyella Stormborn
Alpha Strategy In Umbra Mortis
174
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Posted - 2012.11.02 05:20:00 -
[12] - Quote
SmilingVagrant wrote:You were never meant to have 100% safe hauling.
They never had 100% safe hauling. |
Freakdevil
Aliastra Gallente Federation
9
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Posted - 2012.11.02 05:41:00 -
[13] - Quote
SmilingVagrant wrote:You were never meant to have 100% safe hauling.
It's about the hangar's security not the hauling. They probably worried that their corp will figure out how much faction **** they hiding.
Pinata party!!! |
Barrogh Habalu
Imperial Shipment Amarr Empire
39
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Posted - 2012.11.02 05:55:00 -
[14] - Quote
Zyella Stormborn wrote:They never had 100% safe hauling. We both know that perfect ISK tanking was meant and I kinda agree that it shouldn't be the case. Speaking of access rights, nothing stops pilot from closing that totally. |
TomyLobo
Posthuman Society
25
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Posted - 2012.11.02 05:58:00 -
[15] - Quote
About time I got a JF. |
Jack Miton
Aperture Harmonics K162
759
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Posted - 2012.11.02 07:02:00 -
[16] - Quote
SmilingVagrant wrote:You were never meant to have 100% safe hauling.
it isnt about the gank 'safety', it's about shared hanger safety. |
Derath Ellecon
Washburne Holdings Situation: Normal
424
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Posted - 2012.11.02 11:29:00 -
[17] - Quote
Tippia wrote:Jack Miton wrote:the scannability thing is annoying but the worst part is the corp role removal as it totally removes the ability to have any sort of security on what is already an insecure hanger system. The new containers fix that.
Not even close. The containers are at best a half assed attempt that doesn't address security or organization very well.
For security it's horrible. Basically nobody can have take rights from a container. So where before someone could be given full access to a specific tab, you can't organize with containers and have that same functionality. The pilot of the ship in question would have to move items someone needed out of the container into the main fleet cargo, or jetcan it. This adds potentially a good bit more tedious work to the cap pilot.
For organization they are **** poor as well. The hangar tabs have the huge advantage that they are not a fixed size. I can put as much or as little as I want in each tab, as long as it all fits within the overall size. Containers just add a layer of tedious frustration as you will have to take into account the size of the items you want to put in your various "tabs" and try to match to the appropriate sized container.
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Barrogh Habalu
Imperial Shipment Amarr Empire
39
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Posted - 2012.11.02 15:06:00 -
[18] - Quote
Jack Miton wrote:it isnt about the gank 'safety', it's about shared hanger safety. Well, I'd expect many people ITT to think of gank "safety" first, especially since OP highlighted the part about scannable and droppable hangar.
Derath Ellecon wrote:The pilot of the ship in question would have to move items someone needed out of the container into the main fleet cargo, or jetcan it. This adds potentially a good bit more tedious work to the cap pilot. Not that pilot has a whole lot of stuff to do aside from that, I think. Though it's indeed interesting what's going on with "alts online". Pulling boosters on grid, making Orca pilot do something... Who knows, maybe we'll indeed live to see mining overhaul
To be serious though, interface team seems to be thinking about scam / corp thieft first, intended usage second ("intended" from original owner's PoV anyways). |
Daniel Plain
Science and Trade Institute Caldari State
413
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Posted - 2012.11.02 15:23:00 -
[19] - Quote
byebye 75k cargohold, hello 200k EHP.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
Maeltstome
the unified Negative Ten.
110
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Posted - 2012.11.02 17:15:00 -
[20] - Quote
JF's ruined 0.0 - logistics in this game are a joke now. This is insanely minor in comparison to the buffs that moving large volumes of assets have had in recent years. |
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Tippia
Sunshine and Lollipops
10235
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Posted - 2012.11.02 17:40:00 -
[21] - Quote
Derath Ellecon wrote:Not even close. Actually, very close. It means that there is security GÇö just not the kind given through corporation roles (which incidentally means that it'll be more versatile for mixed-fleet use).
Daniel Plain wrote:byebye 75k cargohold, hello 200k EHP. Expanding on the Orca's cargo hold is a bad idea at the moment anyway, so that's pretty much always been the caseGǪ well, except that it's closer to 300k EHP if you fit it properly. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
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Jerick Ludhowe
The Nyan Cat Pirates Nyanpire
188
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Posted - 2012.11.02 17:41:00 -
[22] - Quote
Maeltstome wrote:JF's ruined 0.0 - logistics in this game are a joke now. This is insanely minor in comparison to the buffs that moving large volumes of assets have had in recent years.
This this and this. JF were almost as massive a mistake as super carriers and titans.
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Katabrok First
Apukaray Security
20
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Posted - 2012.11.02 18:11:00 -
[23] - Quote
Tippia wrote:Derath Ellecon wrote:Not even close. Actually, very close. It means that there is security GÇö just not the kind given through corporation roles (which incidentally means that it'll be more versatile for mixed-fleet use). Daniel Plain wrote:byebye 75k cargohold, hello 200k EHP. Expanding on the Orca's cargo hold is a bad idea at the moment anyway, so that's pretty much always been the caseGǪ well, except that it's closer to 300k EHP if you fit it properly. How do yout set it for max EHP? My usual setup is:
[Orca, Actual Setup] Local Hull Conversion Inertial Stabilizers I Damage Control II
Large Shield Extender II Large Shield Extender II Adaptive Invulnerability Field II Gist C-Type 100MN Afterburner
Small Tractor Beam II Improved 'Guise' Cloaking Device II Salvager II
Large Core Defense Field Extender I Large Low Friction Nozzle Joints I Large Low Friction Nozzle Joints I
I usually fly it to sell stuff in Jita, never on autopilot. I know that the astronautic rigs lowers my armor, I'm just curious about how you do it... |
Dave stark
Black Nova Corp. R O G U E
532
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Posted - 2012.11.02 18:15:00 -
[24] - Quote
Katabrok First wrote:Tippia wrote:Derath Ellecon wrote:Not even close. Actually, very close. It means that there is security GÇö just not the kind given through corporation roles (which incidentally means that it'll be more versatile for mixed-fleet use). Daniel Plain wrote:byebye 75k cargohold, hello 200k EHP. Expanding on the Orca's cargo hold is a bad idea at the moment anyway, so that's pretty much always been the caseGǪ well, except that it's closer to 300k EHP if you fit it properly. How do yout set it for max EHP? My usual setup is: [Orca, Actual Setup] Local Hull Conversion Inertial Stabilizers I Damage Control II Large Shield Extender II Large Shield Extender II Adaptive Invulnerability Field II Gist C-Type 100MN Afterburner Small Tractor Beam II Improved 'Guise' Cloaking Device II Salvager II Large Core Defense Field Extender I Large Low Friction Nozzle Joints I Large Low Friction Nozzle Joints I I usually fly it to sell stuff in Jita, never on autopilot. I know that the astronautic rigs lowers my armor, I'm just curious about how you do it...
replace that istab with bulkheads. you can get an orca to almost 200k ehp without any of the relevant hp skills at 5 with just the bulkheads and dcu. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |
Tippia
Sunshine and Lollipops
10235
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Posted - 2012.11.02 18:37:00 -
[25] - Quote
Katabrok First wrote:How do yout set it for max EHP? [Orca, Pfft]
Damage Control II Reinforced Bulkheads II
100MN Microwarpdrive I Adaptive Invulnerability Field II Adaptive Invulnerability Field II EM Ward Field II
Prototype Cloaking Device I Salvager II Small Tractor Beam II
Large Ancillary Current Router I Large Core Defense Field Extender I Large Core Defense Field Extender I
The problem with your fit is that you're wasting an awful lot of slots on stuff that makes no difference GÇö istabs, and nozzle joints in particular GÇö and on an item that makes it more worth-while to gank. If you just fit a standard T1 MWD, you can get into warp in 10 seconds, and no amount of agility bonuses will let you do that. Taking off from a station would take a bit more since you undock at speed, but you should insta-warp to aGǪ wellGǪ an insta at that point, so it won't matter. Once you get out of warp, you can use the MWD to align to wherever you're going. Exactly how you get that MWD on there is up to you. I prefer Ancillary Routers because it's handy for a few other fits as well and it lets you completely maximise that precious hull HP. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
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Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
19
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Posted - 2012.11.02 18:46:00 -
[26] - Quote
Gonna put a JF alt on character bazaar this evening. Ugleb > and TDR won't log in so long as their core members are demotivated for whichever reason is in flavour this week |
Ginger Barbarella
State War Academy Caldari State
234
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Posted - 2012.11.02 18:49:00 -
[27] - Quote
Allow jump freighter use of cyno in high... problem solved. |
Tippia
Sunshine and Lollipops
10235
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Posted - 2012.11.02 18:49:00 -
[28] - Quote
Ginger Barbarella wrote:Allow jump freighter use of cyno in high... problem solved. What problem? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
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Dave stark
Black Nova Corp. R O G U E
532
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Posted - 2012.11.02 18:50:00 -
[29] - Quote
Tippia wrote:Ginger Barbarella wrote:Allow jump freighter use of cyno in high... problem solved. What problem?
the problem that moving items isn't totally risk free... i know, i know. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |
Ginger Barbarella
State War Academy Caldari State
234
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Posted - 2012.11.02 18:53:00 -
[30] - Quote
Tippia wrote:Ginger Barbarella wrote:Allow jump freighter use of cyno in high... problem solved. What problem?
Threads START at the top of the page, on page One.
No need to thank me. |
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