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Braitai
Ice Fire Warriors Late Night Alliance
43
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Posted - 2012.11.02 12:12:00 -
[1] - Quote
(this is not actually a troll despite the overly chirpy subject name)
Back before inferno FW had no rewards for the winning side. People wanted a reason to win, and that's what inferno gave us. The amount of PVP skyrocketed. In the past few months I've had the most fun I've had in FW since I joined nearly four years ago.
The Amarr were crushed in terms of sov, due to a combination of numbers, some imbalanced mechanics, and something that hadn't really been seen before on the Minmatar side: meaningful cooperation between corps.
I found myself at least partially agreeing with this post by Jade Constantine of all people, https://forums.eveonline.com/default.aspx?g=posts&m=1822671#post1822671
I say, "Of all people" because IFW and Jade have a long history of not getting along (to the point of nearly initiating wardecs despite being "on the same side") , as it turns out he's a pretty good guy to fleet with.
Don't get me wrong, I don't think it's possible to know precisely how much impact farmers, bad mechanics, or actual PVP and organisation had to do with shaping the WZ, anyone who says they can is fooling themselves. But they all had their own impact.
Strategy has played a part in shaping the WZ, and I even believe there was a point at which the Amarr COULD have potentially ended Minmatar dominance. The fact is that ISK is just one of two resources which make a fighting force in EVE, the second is pilots. If you can create a hopeless situation for your opponent you'll win, nobody really likes dieing for no reason at all no matter how much isk they have.
This basically happened when Nulli joined and you took Kourmonen. It happened so fast. It seemed like Amarr were already outnumbering Minmatar before Nulli joined. WZ inactivity had pushed Minnie numbers down and you just needed a kick up the butt to start throwing your weight around. Nulli did have an impact, whether you can admit that or not. They may have only come into that system for a couple of hours but seeing a 100man fleet with logi support even for a brief period of time was enough to make us beleive that holding Kourm was NOT going to happen, and we felt like losing Huola was an inevitability.
But it wasn't, because The Amarr had no communication and no strategy, well, no good strategy. Nulli farmed and got their asses handed to them up in metro. Treating it like a farm was their downfall, because while farmers can contest lots of systems quickly when there's no opposition, they don't do jack to actual combat pilots. Five combat pilots can defend five systems from one MEEELLLLLION gunless merlins. Combat pilots are the backbone of the militias, and you let us off the hook.
The Amarr had the numbers and assets to kick Late Night out of Huola, after that you could've gone to Arzad and done the same to IO, then hit Metro. Why hit Kourm? It means very little to us, you could have taken Huola with almost as much ease if you had simply hit it first and convinced Nulli of it's importance. Resistance would have all but disappeared until we regrouped. One thing's for sure, things would have turned out a LOT differently.
Now you don't have the assets to do that anymore. Minnie numbers are a bit low atm due to WZ inactivity, but Amarr numbers are even lower. Props to Almity for bringing out fleets when he can, and of course to Agony for being one of the most BOSS Amarr corps I've had the pleasure to pvp against since joining.
If you do ever gain the assets to make a decent push, go straight for the jugular. Don't be fooled into thinking this game is entirely about ISK, because it isn't. Make me regret giving you this advice, though tbh I'd wager a lot of Amarr don't really need it.
I'm seeing a lot of talk about making it easier for the underdog. Removing faction specific mechanics that impact one side regardless of who's winning is one thing, but removing the reward that the winner receives takes us right back to pre-inferno, where there's no reason to push your side to win.
It's a bit of a catch 22. People are discouraged from joining the underdog because of lower rewards, but it's higher rewards that make the game worth playing, otherwise it's just a big war-dec. The WZ map and it's hof-eszur bottleneck might need looking at, but tbh I'm on the fence, because that choke could quite easily become a pain for the Minmatar if the Amarr ever broke into Metro. Whether the exact mechanics are good, well, *shrug*, whether the gap between winner and loser is too big, *shrug* again. I do think that the WZ ping-ponging that was occuring was a little stupid.
Removing all the PVE components would be nice, but how are you gonna make ISK or push sov if your opponent doesn't want to PVP? Anyway, this isn't really a discussion about mechanics, just a response to the hysteria from some Amarr who seem to think that the winner in this game is dictated entirely by ISK and who has the most, it isn't.
Pilots determine who wins. |
Major Killz
Chaotic Tranquility Casoff
105
|
Posted - 2012.11.02 13:00:00 -
[2] - Quote
Naw! They've lost COMPLETELY. Time to pick up your panties gentlemen, dust yourselves off and runaway...
Eve online is a played out. I'm just waiting for 2 mmo's to be released that will replace Eve-online. Warhammer 40k Online and Mechwarrior Online. One of those was scuttled and the other is still to be released. The later of the 2 has pvpers DREAM. [SMUG]-áSORRY for party rocking! v0v
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Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
365
|
Posted - 2012.11.02 13:16:00 -
[3] - Quote
Braitai wrote:I say, "Of all people" because IFW and Jade have a long history of not getting along... I think you'll find that the statement rings true for the vast majority of Eve, Jade does so enjoy playing the Devil's advocate after all
As for the rest, decent enough propaganda ..
Amarr were crushed in terms of Sov. because CCP in all their wisdom (against all warnings and logic) decided to implement FarmVille without first addressing the four year old balance issue (geography, npcs) .. would have happened without your much vaunted "cooperation" just a tad slower.
Nulli joining tripled or quadrupled active Amarr numbers as far as I am aware, been years since any sort of equal numbers has existed exact date falls suspiciously close to CCP implementing their Winmatar paradigm that made projectiles and their platforms kings of the hill ... FoTM = ISK when in a supply business such as FW.
No one has ever managed to last long in Metro, had absolutely nothing to do with them "treating it as a farm" .. see the geography thread if you want to know more. Wonder if Amarr's lack of strategy/communication might be attributed to the fact that only a fraction of pre-FarmVille pilots remained at that point, practically all the organized groups left in disgust.
The war might right itself after december when/is NPC changes go through but I doubt it. Amarr has over the years proven that one could overcome the NPC imbalance by sheer will (and DT numbers), so chances are that the numerically superior Minmatar militia will copy what we did in the early years and remain at tier 4-5 in perpetuity. Opening up Metro, removing/revising the godawful LP for plexing and tier system should prevent that and make the war revolve around waging war once again but I fear CCP's mind is set (and the farm lobby too is strong) when it comes to rewarding everything.
All the blame rests squarely on CCP's shoulders. In their rush to appease after the Jita debacle they neglected to apply thought and appear to have implemented the most whined for items "as is" with no further work done, now they are in damage control mode and unfortunately seem destined to repeat the same mistakes .. still hopeful, but as long as they keep treating FW as a collection of disparate things instead of a meshed whole they are bound to miss the mark once again.
In short: The war had merit and unlimited fun when there was no money involved in the plexing bit. CCP dropped the ball. Minmatar are full of themselves and in complete denial (for the most part ). |
Othran
Brutor Tribe Minmatar Republic
248
|
Posted - 2012.11.02 13:35:00 -
[4] - Quote
FW was a lot more fun when the money was crap - if we're all being honest about it.
First buff of missions (since nerfed but not enough) broke it for me as FW became an endless stream of cloakie mission farmers (mainly minnie due to the stupidly easy L4 missions). Then again there were a fair few Amarr at it too for the slicers
Latest lunacy has not been unexpected as FW income is a rollercoaster over the years, shows little sign of that changing soon.... |
Muad 'dib
The Imperial Fedaykin
619
|
Posted - 2012.11.02 14:15:00 -
[5] - Quote
Amarr arnt giving up ever, this latest tweak to the inferno system has pretty much taken out the gunless frigs and opened a window for losing side to make a bit of money, this is already a lot more attractive for new comers to FW.
Things havnt looked so good for months and months, its getting back some larger and more frequent fights but its going to take a bit of time for confidence levels to rise up. Bit of a chicken and egg situation atm, you cant hunt a gang thats not there, but both sides while wanting to fight gangs whos going to fly around for nothing just to show the other side theres a gang here to form for! :P
I think ccp over did the isk thing big time with inferno. When people had to use a combat or decently fitted pve ship for missions, in enemy space to make money, some did and got good money for their time, most did not, pvpers had missions to hunt in and we all had a merry old time. It worked but was a little boring since doing those plexes sucked for nothing, now we have A LOT of isk more accessible and some repercussions for not defending systems etc and too much impact on the pvpers from the isk chasing pvers.
Inferno was a very bad thing, i think everyone agrees there was more wrong with it than right, but with more changes and tweaks if certainly more interesting and im sure the pvp will follow.
Spirits are getting better in Amarr and i think more pvpers and new comers will crawl out of the woodwork and we will slowly rebuild the pvp reputation we had pre inferno while keeping the new cool things that inferno did get right. I think theres a little too much isk still which is always going to stress a fun pvp environment, we all managed to do fine before it was all about riding our isk pooping gunless ponys around, so theres no reason it cant work, but the "winner/loser isk ratio" thing having less impact is the thing thats going to jump start old times.
We are coming for you minmatar, be afraid. http://img299.imageshack.us/img299/4375/mynewsig2.jpg |
Merely Runaway
The Flowing Penguins Iron Oxide.
7
|
Posted - 2012.11.02 14:25:00 -
[6] - Quote
Muad 'dib wrote: We are coming for you minmatar, be afraid.
Looking forward to it.
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Zarnak Wulf
Imperial Outlaws
697
|
Posted - 2012.11.02 15:16:00 -
[7] - Quote
Major Killz wrote:Naw! They've lost COMPLETELY. Time to pick up your panties gentlemen, dust yourselves off and runaway...
Eve online is a played out. I'm just waiting for 2 mmo's to be released that will replace Eve-online. Warhammer 40k Online and Mechwarrior Online. One of those was scuttled and the other is still to be released. The later of the 2 has pvpers DREAM.
It's all my fault. I'm TERRIBUBBLE. |
Schalac
Apocalypse Reign
115
|
Posted - 2012.11.02 15:26:00 -
[8] - Quote
Major Killz wrote:Naw! They've lost COMPLETELY. Time to pick up your panties gentlemen, dust yourselves off and runaway...
Eve online is a played out. I'm just waiting for 2 mmo's to be released that will replace Eve-online. Warhammer 40k Online and Mechwarrior Online. One of those was scuttled and the other is still to be released. The later of the 2 has pvpers DREAM. You realize that MWO isn't an MMO right? It's a battle arena, and 4oK is now just a basic co-op at best...
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Taoist Dragon
Forced Penetration
70
|
Posted - 2012.11.02 20:19:00 -
[9] - Quote
I'm here for the fights.
Now that the gun less plexers are pretty much bye bye the plex mechanic is perfect for generating fights. It always was but inferno kinda mucked up the isk reward (but that's been/beinf fixed)
I go out in pvp ships looking for fights. I use the plex mechanics to help generate them and on the of chance the fight doesn't happen I get a little bit of LP to help fund my explosion generation hobby.
I'm not space rich as I can't stand pve for any great length of time. I still go out and pirate to some of the 'other' occupants of LS and I try to shoot WT's at every opportunity.
Since the Amarr high command drafted me and threatened me into the militia I've had a blast. Life in FW is good. That is the Way, the Tao.
Balance is everything.
I'm NOT a Pirate! I'm a privateer! |
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CCP Eterne
C C P C C P Alliance
167
|
Posted - 2012.11.02 22:34:00 -
[10] - Quote
Deleted some personal attack posts. Come on guys, act mature. CCP Eterne | Community Representative
@CCP_Eterne |
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Vordak Kallager
Autocannons Anonymous Late Night Alliance
471
|
Posted - 2012.11.02 22:43:00 -
[11] - Quote
Muad 'dib wrote:Amarr arnt giving up ever, this latest tweak to the inferno system has pretty much taken out the gunless frigs and opened a window for losing side to make a bit of money, this is already a lot more attractive for new comers to FW.
Things havnt looked so good for months and months, its getting back some larger and more frequent fights but its going to take a bit of time for confidence levels to rise up. Bit of a chicken and egg situation atm, you cant hunt a gang thats not there, but both sides while wanting to fight gangs whos going to fly around for nothing just to show the other side theres a gang here to form for! :P
I think ccp over did the isk thing big time with inferno. When people had to use a combat or decently fitted pve ship for missions, in enemy space to make money, some did and got good money for their time, most did not, pvpers had missions to hunt in and we all had a merry old time. It worked but was a little boring since doing those plexes sucked for nothing, now we have A LOT of isk more accessible and some repercussions for not defending systems etc and too much impact on the pvpers from the isk chasing pvers.
Inferno was a very bad thing, i think everyone agrees there was more wrong with it than right, but with more changes and tweaks if certainly more interesting and im sure the pvp will follow.
Spirits are getting better in Amarr and i think more pvpers and new comers will crawl out of the woodwork and we will slowly rebuild the pvp reputation we had pre inferno while keeping the new cool things that inferno did get right. I think theres a little too much isk still which is always going to stress a fun pvp environment, we all managed to do fine before it was all about riding our isk pooping gunless ponys around, so theres no reason it cant work, but the "winner/loser isk ratio" thing having less impact is the thing thats going to jump start old times.
We are coming for you minmatar, be afraid.
That's good to hear. Most of the Amarr blogs/posts/propaganda I've seen lately is just more crying which I can't fathom seeing as this change is something good for the entire Warzone and the upcoming changes as well. vOv Sa souvraya niende misain ye. |
Taoist Dragon
Forced Penetration
70
|
Posted - 2012.11.02 22:59:00 -
[12] - Quote
Vordak Kallager wrote:Muad 'dib wrote:
We are coming for you minmatar, be afraid.
That's good to hear. Most of the Amarr blogs/posts/propaganda I've seen lately is just more crying which I can't fathom seeing as this change is something good for the entire Warzone and the upcoming changes as well. vOv
I'm in amarr and I shoot at minnies...........gals.........and pretty much anyone not blue/green/purple really
So I'm technically NBGPSI That is the Way, the Tao.
Balance is everything.
I'm NOT a Pirate! I'm a privateer! |
Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
365
|
Posted - 2012.11.03 01:01:00 -
[13] - Quote
Vordak Kallager wrote:That's good to hear. Most of the Amarr blogs/posts/propaganda I've seen lately is just more crying which I can't fathom seeing as this change is something good for the entire Warzone and the upcoming changes as well. vOv Can't speak for anyone else but I will keep bitching and moaning until I am convinced CCP has a plan, any plan, for FW and are not just throwing random **** at us to see what sticks .. which is very much the impression I have post fanfest.
We shouldn't settle for anything just because we have been attention starved over the years, help the clueless in Iceland think and we ought to be able to cut down on the horror FW has just lived through (FarmVille).
OMG! I just once again asked CCP to present their overall plan for FW now that their old one (FF) has fallen flat on its face .. GIMMEGIMMEGIMME!!!! |
subtle turtle
Imperial Outlaws
67
|
Posted - 2012.11.03 01:07:00 -
[14] - Quote
Give up? Who's doing that?
Actually, speaking for just myself, I am having fun. The most recent patch was a HUGE improvement, and I think FW still has a good claim to being THE venue for small gang PVP in Eve.
Forum ranting aside, IMHO Inferno was a very successful update. Sure, it needed and possibly needs more tweaking, but overall it has been a good thing for FW and low sec as a whole.
Besides, this is Eve, and the best solution for any problem in Eve is the liberal application of a LOT of brute DPS! There is no problem that won't melt in the face of our lazors! PEWPEWPEW! |
Zarnak Wulf
Imperial Outlaws
697
|
Posted - 2012.11.03 02:35:00 -
[15] - Quote
Who you want me kill? |
Val'Dore
PlanetCorp InterStellar
155
|
Posted - 2012.11.03 02:38:00 -
[16] - Quote
So what is the word for a Minmatar that flies Caldari ships in the fight under the Amarr flag?
Val'Dore
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Taoist Dragon
Forced Penetration
70
|
Posted - 2012.11.03 03:11:00 -
[17] - Quote
Val'Dore wrote:So what is the word for a Minmatar that flies Caldari ships in the fight under the Amarr flag?
Val'Dore
hmmmm
I fly minnie ships, I'm caldari and fight for the Amarr........so what does that make me??
....
Confused probably! That is the Way, the Tao.
Balance is everything.
I'm NOT a Pirate! I'm a privateer! |
Cearain
Imperial Outlaws
635
|
Posted - 2012.11.03 04:55:00 -
[18] - Quote
Not a bad post.
One issue though. The effect of the farmers was really pretty clear. Amarr had only minutes at tier 4 before the minmatar farm came back from caldari space. Metro was plexed back with ungodly speed. Within 48 it was all pretty much half contested.
Not only that but because all the minmatar farmers came back to metro after amarr cashed out, the caldari also were able to hit tier 5 relatively soon after. There was a massive number of people farming plexes for minmatar. They were fighting caldari gallente space most of the time though.
The prior tier system was definitely skewed due to other mechanics that allowed the gunnless farming alts to dominate the game. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Anya Lunebleu
Royal Order of Security Specialists Late Night Alliance
13
|
Posted - 2012.11.03 11:41:00 -
[19] - Quote
Cearain wrote:Not a bad post.
One issue though. The effect of the farmers was really pretty clear. Amarr had only minutes at tier 4 before the minmatar farm came back from caldari space. Metro was plexed back with ungodly speed. Within 48 it was all pretty much half contested.
This is what usually happens when Minmatar cash out. They flip the systems (if needed, if not they work with what they already have), bump all or most of them to a tier 5 and, while the amarr are plexing those bumped systems to try to shorten the Minmatar cashout, the Minnies continuously inject lp to the ihubs to prolong the tier 5. In other words, the minmatar use the lp they have earned to maintain their tier 5 cashout so folks get the opportunity to cash out.
What I saw happen on the amarr side when Nulli gifted them with the tier 4 cashout. Nulli flipped the systems, bumped the ihubs to a tier 5. Meanwhile all the amarr ran to their lp stores to cashout all the lp they were hording since the start of inferno. The ihubs were not continously injected with lp to prolong the cashout. What really happened was most of them cashed out and got the f*** out of the amarr militia. |
Dan Carter Murray
185
|
Posted - 2012.11.03 11:48:00 -
[20] - Quote
Anya Lunebleu wrote:Cearain wrote:Not a bad post.
One issue though. The effect of the farmers was really pretty clear. Amarr had only minutes at tier 4 before the minmatar farm came back from caldari space. Metro was plexed back with ungodly speed. Within 48 it was all pretty much half contested.
This is what usually happens when Minmatar cash out. They flip the systems, bump all or most of them to a tier 5 and, while the amarr are plexing those bumped systems to try to shorten the Minmatar cashout, the Minnies continuously inject lp to the ihubs to prolong the tier 5. In other words, the minmatar use the lp they have earned to maintain their tier 5 cashout so folks get the opportunity to cash out. What I saw happen on the amarr side when Nulli gifted them with the tier 4 cashout. Nulli flipped the systems, bumped the ihubs to a tier 5. Meanwhile all the amarr ran to their lp stores to cashout all the lp they were hording since the start of inferno. The ihubs were not continously injected with lp to prolong the cashout. What really happened was most of them cashed out and got the f*** out of the amarr militia.
gifted them?
stop posting please since there isn't an IQ test required to post.
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Anya Lunebleu
Royal Order of Security Specialists Late Night Alliance
13
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Posted - 2012.11.03 11:56:00 -
[21] - Quote
Dan Carter Murray wrote:Anya Lunebleu wrote:Cearain wrote:Not a bad post.
One issue though. The effect of the farmers was really pretty clear. Amarr had only minutes at tier 4 before the minmatar farm came back from caldari space. Metro was plexed back with ungodly speed. Within 48 it was all pretty much half contested.
This is what usually happens when Minmatar cash out. They flip the systems, bump all or most of them to a tier 5 and, while the amarr are plexing those bumped systems to try to shorten the Minmatar cashout, the Minnies continuously inject lp to the ihubs to prolong the tier 5. In other words, the minmatar use the lp they have earned to maintain their tier 5 cashout so folks get the opportunity to cash out. What I saw happen on the amarr side when Nulli gifted them with the tier 4 cashout. Nulli flipped the systems, bumped the ihubs to a tier 5. Meanwhile all the amarr ran to their lp stores to cashout all the lp they were hording since the start of inferno. The ihubs were not continously injected with lp to prolong the cashout. What really happened was most of them cashed out and got the f*** out of the amarr militia. gifted them? stop posting please since there isn't an IQ test required to post.
Yup, I phrased it correctly. You just disagree. |
Major Killz
Chaotic Tranquility Casoff
104
|
Posted - 2012.11.03 15:14:00 -
[22] - Quote
Schalac wrote:Major Killz wrote:Naw! They've lost COMPLETELY. Time to pick up your panties gentlemen, dust yourselves off and runaway...
Eve online is a played out. I'm just waiting for 2 mmo's to be released that will replace Eve-online. Warhammer 40k Online and Mechwarrior Online. One of those was scuttled and the other is still to be released. The later of the 2 has pvpers DREAM. You realize that MWO isn't an MMO right? It's a battle arena, and 4oK is now just a basic co-op at best...
All massive and multiplayer to me v0v
Some are persistent and others aren't would be the main difference. [SMUG]-áSORRY for party rocking! v0v
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Kazim Scumling
Judge Enterprises
0
|
Posted - 2012.11.03 20:36:00 -
[23] - Quote
-- Edited as it doesn't matter-- |
Cearain
Imperial Outlaws
635
|
Posted - 2012.11.04 21:22:00 -
[24] - Quote
Anya Lunebleu wrote:Cearain wrote:Not a bad post.
One issue though. The effect of the farmers was really pretty clear. Amarr had only minutes at tier 4 before the minmatar farm came back from caldari space. Metro was plexed back with ungodly speed. Within 48 it was all pretty much half contested.
This is what usually happens when Minmatar cash out. They flip the systems (if needed, if not they work with what they already have), bump all or most of them to a tier 5 and, while the amarr are plexing those bumped systems to try to shorten the Minmatar cashout, the Minnies continuously inject lp to the ihubs to prolong the tier 5. In other words, the minmatar use the lp they have earned to maintain their tier 5 cashout so folks get the opportunity to cash out. What I saw happen on the amarr side when Nulli gifted them with the tier 4 cashout. Nulli flipped the systems, bumped the ihubs to a tier 5. Meanwhile all the amarr ran to their lp stores to cashout all the lp they were hording since the start of inferno. The ihubs were not continously injected with lp to prolong the cashout. What really happened was most of them cashed out and got the f*** out of the amarr militia.
I think you misunderstood what I meant. The minmatar farm came over from caldari space after we hit tier 4. So the systems were amarr when they came over. But they were all plexed by farmers so fast that within 48 hours all of metro was contested over 50%.
BTW amarr without nulli could likely have hit tier 4 in the old system and certainly would have been able to hit it (if not tier 5) had measures been taken to prevent the alt farmers.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Corporate Management
Hedion University Amarr Empire
1
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Posted - 2012.11.05 00:14:00 -
[25] - Quote
Anya Lunebleu wrote:Cearain wrote:Not a bad post.
One issue though. The effect of the farmers was really pretty clear. Amarr had only minutes at tier 4 before the minmatar farm came back from caldari space. Metro was plexed back with ungodly speed. Within 48 it was all pretty much half contested.
This is what usually happens when Minmatar cash out. They flip the systems (if needed, if not they work with what they already have), bump all or most of them to a tier 5 and, while the amarr are plexing those bumped systems to try to shorten the Minmatar cashout, the Minnies continuously inject lp to the ihubs to prolong the tier 5. In other words, the minmatar use the lp they have earned to maintain their tier 5 cashout so folks get the opportunity to cash out. What I saw happen on the amarr side when Nulli gifted them with the tier 4 cashout. Nulli flipped the systems, bumped the ihubs to a tier 5. Meanwhile all the amarr ran to their lp stores to cashout all the lp they were hording since the start of inferno. The ihubs were not continously injected with lp to prolong the cashout. What really happened was most of them cashed out and got the f*** out of the amarr militia. There is so much horrible in this post it is laughable. The minnis don't 'continuously' inject LP to lengthen their tier 5. They just have so many damned farmers that they hit tier 5 multiple times coinciding with the different regions per cashout. |
Almity
Imperial Outlaws
23
|
Posted - 2012.11.05 15:51:00 -
[26] - Quote
For the record I.Law(mostly Dashia) leveled up every system south of Metro during the Nulli push.
As to pushing Huola, we needed Kourm as a jump off point so that had to be done first. After we took Kourm many of us were burnt out on plexing. I think LNA has found the same issue. Taking a major system is very isk and time intensive. Hard to keep people logging in after weeks of plexing.
Ill keep bringing the fights when I can but honestly we have been having a blast doing small gang/solo stuff. I.Law broke 1k kills for the second time ever last month. That was with very few big fights.
War zone control has been on the back burner for many of us for a long time. With the recent changes offensive plexing is much much slower than defensive. 15 hours in Dal witout missing a plex took it from 16 to 40%. When I logged back in 6 hours later it was already down to 25%.
If Amarr ever wants to make a come back in terms of war zone control we need a much larger Euro TZ presence. |
OT Smithers
BLOMI
341
|
Posted - 2012.11.06 17:09:00 -
[27] - Quote
CCP Eterne wrote:Deleted some personal attack posts. Come on guys, act mature.
You must be new here. Welcome to sociopath's online. |
Paladinhunt
Scarlet...Widow
3
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Posted - 2012.11.07 02:02:00 -
[28] - Quote
Fear the tribes. |
Xeno Fears
epTa Team Inc.
0
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Posted - 2012.11.07 19:09:00 -
[29] - Quote
Almity wrote:War zone control has been on the back burner for many of us for a long time. With the recent changes offensive plexing is much much slower than defensive. 15 hours in Dal witout missing a plex took it from 16 to 40%. When I logged back in 6 hours later it was already down to 25%.
If Amarr ever wants to make a come back in terms of war zone control we need a much larger Euro TZ presence.
yes, you do need. when our corp just started, an year ago, most of us were month-newbies. undocking was a big deal for us: stress, but terrific
great times: the grass was greener, womans - younger and FW went better balanced
now when we are roaming docked local in Kam call us "blobers", "damn minnie-farmers" etc same time we are bored because we have nothing, absolutely nothing to shot at EU-TZ believe me, that the big problem in our corp atm
so i wonder why do you blame us in this situation: we are not happy, we want get back in the days when it was challenging
for many of us its also RP (a bit! :) ) we choose not the shop prices, not the region, not the ships we choose the Republic
deplexing Dal cant be successed we have been involved in operation to turn into vulnerable one of caldari systems, and so what, well organized format-fleets from our side, grind an hour after hour - as result all our efforts were useless faced by just couple of afk condors
in Dal, we have more than couple of slashers, so i dont envy you if u want to did a try
one more month it ll be just like that and im starting to form up russian-amarr alliance and promote it all available to me ways :) ofc im joking, but in every joke there is only a part of joke
so long the Empress do something |
Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
369
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Posted - 2012.11.07 20:06:00 -
[30] - Quote
Xeno Fears wrote:yes, you do need. when our corp just started, an year ago, most of us were month-newbies. undocking was a big deal for us: stress, but terrific.... Things were a lot more lively before CCP starting throwing their tainted LP into the pool and making alts multiply like algae during a warm summer. Problem now is that all the alts are still in play as it were so plexing will likely never be what it was .. a bloodbath.
Almity wrote:...If Amarr ever wants to make a comeback in terms of war zone control we need a much larger Euro TZ presence. Why should we (FW, not Amarr specifically) be forced to be able to blob 23.5/7 when the brain-trust (see what I did there?) of null do not? CCP insists on allowing complete TZ segregation 'out there' by way of timers on just about everything to bypass the need for wider coverage yet they seem content to do the exact opposite for FW.
The arguments have been rummaging around for quite some time, back then it was due to the wonderful mechanic lovingly known as "the DT shuffle" that effectively denied anyone not around for the 1-2 hour window post DT to participate in plexing .. they saw fit to minimize the impact of it by tripling plexes needed and making spawns happen throughout the day.
So without further ado, may I present step two: The Naval Communications Jammer. Effect: Reduces plex spawn frequency by 50% (more?). - Bought with LP from the usual peddler in all things militia. - Deployed on/near bunker. Anchoring/online time roughly similar to BCU's. Pitiful EHP but immune when fully deployed. - TTL is limited 4-8 hrs after which it poofs all on its own. Can be offlined but not unanchored and only one can be anchored in a given system at a time. - Maybe add a location based anchoring modifier based on WZC tier so that a steamroller doesn't spam them in own systems using alts .. remember, can be killed while still anchoring.
Why it will work: With defensive LP *spit* the plexing wars are at a standstill as the alt-hordes can still contribute to their masters wallets so it will have marginal impact on the zone as a whole. A militia intent on a system will no longer have to come back and see all their work undone by 2 alts in gunless frigs. A militia intent on a system will still have to be aware and 'active' to prevent the enemy from taking up the 'slot' and thus slowing the advance .. optimal is to scout/blob 3-4 hrs before peak to prevent hostile anchor, deploy own but not online at peak and again when peak ends so almost a full 12 hrs attention span, far more demanding than what the null sheep herds live with but then they are ..... We'd still have to buff up in an adjacent TZ, but the issue of two sides of the globes and never the twain shall meet would be somewhat mitigated.
Anyhoo, just a brainfart. Carry on.
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