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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Cage Man
Evil Guinea Pigs
22
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Posted - 2012.11.12 01:08:00 -
[31] - Quote
Salpun wrote:Cage Man wrote:AIs the tTanqulity to Buckingham updates happening every day? if not, when is the next one expected? Now that the devs are working a release build there is usualy an updated build uploaded everyday. Most of the changes however are bug fixes there is not a dev post listing what was fixed. On mass test days there are usually two or more builds. If you are talking about remirrors there was resently a new one created. I would not expect a new one until after the release of the new code to TQ
See you got me before I fixed my bad grammar Yes I was looking ofr a mirror, i want to do some testing with capital ships in a wh but the owners are not going to leave them floating about indefinitely.
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croakroach
World Domination Inc Nobilium Alliance
3
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Posted - 2012.11.12 14:32:00 -
[32] - Quote
I made a post with some suggestions for CrimeWatch: https://forums.eveonline.com/default.aspx?g=posts&t=170430&find=unread
However there are two rather serious issues with the current patch. Bug reports have been submitted for both.
- Remote repairing war targets does not give suspect flag, they can repair all they want and can never be shot at.
- Looting from war target wrecks or cans gives a suspect flag. It should for third parties, but not for war targets.
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Worpout
Carousel Boutique
30
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Posted - 2012.11.12 16:20:00 -
[33] - Quote
is it working as intended or broken that links dont apply to capital remote reppers? |
Quirky Quark
Caldari Provisions Caldari State
0
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Posted - 2012.11.12 20:01:00 -
[34] - Quote
- Reloading all missile launchers doesnt work. Had to reload them one by one. Tested this with HAM t1 tengu and Torp t1 Golem. Pretty sure this is broken for all (t1) missiles.
- When docked the DPS stated in the fitting window is 5% higher compared to undocked. Tested with HAM t1 tengu. Not sure about other (t1) missiles. Most likely the implant-bonus is calculated incorrectly since its the only 5% dps bonus I had at the time.
- When docked the HAM explosion radius is a lot (58%) better compared to undocked. Tested with HAM t1 tengu. Radius in test is 60m docked but 95m undocked. The bug couldnt be reproduced, hopefully it only happens once(?).
Fitting window statistics on Tranquility are the same for passive modules/items when docked or undocked. It would be nice if it stays that way. |
WheatGrass
5
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Posted - 2012.11.14 02:01:00 -
[35] - Quote
Re: Mass test on Buckingham on Tuesday, 13th November at 20:00 UTC
Thank you for letting me participate.
The over-all experience seemed relatively good or acceptable -aside from being podded at a station.
1. One problem was that I seemed to be, visually, stuck in a bubble wherever I went. This seemed to occur after engaging a Loki ship which had some sort of bubble around it. (I nearly always use the tactical display with the range indicators on Tranquility.) The bubble I was stuck in seemed somehow incorporated / entangled with the central region of the tactical display. Other players were reporting bubbles during the test. I suspect they were experiencing the same thing.
2. The frame rate varied substantially from single to double digits. Zooming in and out didn't seem to make much difference with FPS for me.
CCP, if you need my log server files or a bug report, just let me know. |
Cage Man
Evil Guinea Pigs
22
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Posted - 2012.11.14 02:12:00 -
[36] - Quote
Cage Man wrote:Salpun wrote:Cage Man wrote:AIs the tTanqulity to Buckingham updates happening every day? if not, when is the next one expected? Now that the devs are working a release build there is usualy an updated build uploaded everyday. Most of the changes however are bug fixes there is not a dev post listing what was fixed. On mass test days there are usually two or more builds. If you are talking about remirrors there was resently a new one created. I would not expect a new one until after the release of the new code to TQ See you got me before I fixed my bad grammar Yes I was looking for a mirror, i want to do some testing with capital ships in a wh but the owners are not going to leave them floating about indefinitely.
Sooo no dev's read this post and give me an idea of the next mirror from tranq??
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Pat0chan
Fake World
32
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Posted - 2012.11.14 08:43:00 -
[37] - Quote
Enjoyed the Test yesterday, didnt notice any bug. Just found the new log view not really clear when you have 20 ppl shooting at you. The all text should be in one color when shot and another color when you hit, not only the number. And could hear some weird noises but didnt figure out what it was. Can't wait for orbital bunny strike next mass test tho ;) |
Rengerel en Distel
Amarr Science and Industry
500
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Posted - 2012.11.14 15:53:00 -
[38] - Quote
Cage Man wrote:Cage Man wrote:Salpun wrote:Cage Man wrote:AIs the tTanqulity to Buckingham updates happening every day? if not, when is the next one expected? Now that the devs are working a release build there is usualy an updated build uploaded everyday. Most of the changes however are bug fixes there is not a dev post listing what was fixed. On mass test days there are usually two or more builds. If you are talking about remirrors there was resently a new one created. I would not expect a new one until after the release of the new code to TQ See you got me before I fixed my bad grammar Yes I was looking for a mirror, i want to do some testing with capital ships in a wh but the owners are not going to leave them floating about indefinitely. Sooo no dev's read this post and give me an idea of the next mirror from tranq?? They just did one, previous one before that was 4 or 5 months? I wouldn't expect another one soon.
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Lipbite
Express Hauler
222
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Posted - 2012.11.15 01:41:00 -
[39] - Quote
Installed Buck client yesterday, checked few things, today instead of launcher I see "unexpected error" window with strings like
Traceback (most recent call last): File "launcher.py", line 44, in module File "lib\initialization.pyc", line 138, in StartLauncher
Does that mean I have to reinstall client or server is offline? |
Salpun
Paramount Commerce
421
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Posted - 2012.11.15 01:42:00 -
[40] - Quote
Lipbite wrote:Installed Buck client yesterday, checked few things, today instead of launcher I see "unexpected error" window with strings like
Traceback (most recent call last): File "launcher.py", line 44, in module File "lib\initialization.pyc", line 138, in StartLauncher
Does that mean I have to reinstall client or server is offline? server is off line
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Kenshi Hanshin
BloodLust Enterprises Apocalypse Now.
11
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Posted - 2012.11.15 02:20:00 -
[41] - Quote
My question is about the 2 mill SP points you owe me for participating in the mass test. I am aware they are applied to the test server. Any idea when that will happen?
1. Did not notice any bugs 2. Time Dilation was annoying during fleet fight at planet 3. Had some issues with fittings that I worked out before on Duality. Did the PG or CPU change for Caracal and Drake? 4. Really enjoyed myself!
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Blue Harrier
132
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Posted - 2012.11.16 12:50:00 -
[42] - Quote
DonGÇÖt know if anyone is still reading this thread but IGÇÖll post this anyway just in case;
Tried out the latest client this morning and found a number of small niggles that may need some love.
Excellent work on the new UI, the compact windows are superb now and the small GÇÿspace left barGÇÖ on containers was just what I wished for, however what happened to the menu tick box for open all windows like this? It just means I have to click the compact view button on every window I open but no big deal, as I said a niggle thatGÇÖs all.
So went scanning, there is no audio GÇÿlaunchGÇÖ noise when you launch a probe. When you adjust the scanning probes location sometimes the GÇÿwarp tooGÇÖ sound cuts out after a second but at other times it plays until the probe reaches the target location.
The GÇÿcloak shipGÇÖ sound is absent now, I canGÇÖt remember if it plays on TQ but I miss the warble sound as a ship cloaks, again a niggle not game-breaking.
The new camera tracking positions are nice but the GÇÿTrack Selected TargetGÇÖ toggle seems changed on this client, it used to track my target as soon as I hit the toggle button then leave off when I hit it again. Now the toggle seems GÇÿoddGÇÖ it seems I have to toggle then select a target, hmm. Also could we have some sort of indicator to show which mode we are in as itGÇÖs now very confusing with 4 different ways of using the camera.
"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982. |
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CCP Orion
C C P C C P Alliance
63
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Posted - 2012.11.16 23:38:00 -
[43] - Quote
Blue Harrier wrote:DonGÇÖt know if anyone is still reading this thread but IGÇÖll post this anyway just in case;
Tried out the latest client this morning and found a number of small niggles that may need some love.
Excellent work on the new UI, the compact windows are superb now and the small GÇÿspace left barGÇÖ on containers was just what I wished for, however what happened to the menu tick box for open all windows like this? It just means I have to click the compact view button on every window I open but no big deal, as I said a niggle thatGÇÖs all.
So went scanning, there is no audio GÇÿlaunchGÇÖ noise when you launch a probe. When you adjust the scanning probes location sometimes the GÇÿwarp tooGÇÖ sound cuts out after a second but at other times it plays until the probe reaches the target location.
The GÇÿcloak shipGÇÖ sound is absent now, I canGÇÖt remember if it plays on TQ but I miss the warble sound as a ship cloaks, again a niggle not game-breaking.
The new camera tracking positions are nice but the GÇÿTrack Selected TargetGÇÖ toggle seems changed on this client, it used to track my target as soon as I hit the toggle button then leave off when I hit it again. Now the toggle seems GÇÿoddGÇÖ it seems I have to toggle then select a target, hmm. Also could we have some sort of indicator to show which mode we are in as itGÇÖs now very confusing with 4 different ways of using the camera.
About the tracking camera - We're changing the camera toggle, from being a "mode" type thing to being a press to activate type, i.e. you press and hold "B" and select the target to track. Senior Programmer - Team Pony Express EVE Online, CCP Games |
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Salpun
Paramount Commerce
422
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Posted - 2012.11.16 23:51:00 -
[44] - Quote
CCP Orion wrote:Blue Harrier wrote:DonGÇÖt know if anyone is still reading this thread but IGÇÖll post this anyway just in case; Tried out the latest client this morning and found a number of small niggles that may need some love. Excellent work on the new UI, the compact windows are superb now and the small GÇÿspace left barGÇÖ on containers was just what I wished for, however what happened to the menu tick box for open all windows like this? It just means I have to click the compact view button on every window I open but no big deal, as I said a niggle thatGÇÖs all. So went scanning, there is no audio GÇÿlaunchGÇÖ noise when you launch a probe. When you adjust the scanning probes location sometimes the GÇÿwarp tooGÇÖ sound cuts out after a second but at other times it plays until the probe reaches the target location. The GÇÿcloak shipGÇÖ sound is absent now, I canGÇÖt remember if it plays on TQ but I miss the warble sound as a ship cloaks, again a niggle not game-breaking. The new camera tracking positions are nice but the GÇÿTrack Selected TargetGÇÖ toggle seems changed on this client, it used to track my target as soon as I hit the toggle button then leave off when I hit it again. Now the toggle seems GÇÿoddGÇÖ it seems I have to toggle then select a target, hmm. Also could we have some sort of indicator to show which mode we are in as itGÇÖs now very confusing with 4 different ways of using the camera. About the tracking camera - We're changing the camera toggle, from being a "mode" type thing to being a press to activate type, i.e. you press and hold "B" and select the target to track.
It cant work the other way also got a target and then hit "B" it swings to toward the target. With a 2 second hold down of the short cut it locks on to it and stays focused on it. |
Kenshi Hanshin
BloodLust Enterprises Apocalypse Now.
11
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Posted - 2012.11.17 01:31:00 -
[45] - Quote
I am unsure if any of you Devs will answer this or not but here goes:
Is there a Test Server up where I can continue working on ship fittings for after the Dec 4th of Retribution? If not, when might that be and which server? As I know you guys and gals are using Singularity exclusively for Dust-514 stuff. |
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CCP Explorer
C C P C C P Alliance
1030
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Posted - 2012.11.17 12:36:00 -
[46] - Quote
Kenshi Hanshin wrote:I am unsure if any of you Devs will answer this or not but here goes:
Is there a Test Server up where I can continue working on ship fittings for after the Dec 4th of Retribution? If not, when might that be and which server? As I know you guys and gals are using Singularity exclusively for Dust-514 stuff. It will most likely be Buckingham, at least until late January, but we'll announce any changes. Singularity is being used as the beta production backend server for DUST 514 until DUST is connected to Tranquility. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Vincent Athena
V.I.C.E.
1146
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Posted - 2012.11.17 15:20:00 -
[47] - Quote
CCP Explorer wrote:Kenshi Hanshin wrote:I am unsure if any of you Devs will answer this or not but here goes:
Is there a Test Server up where I can continue working on ship fittings for after the Dec 4th of Retribution? If not, when might that be and which server? As I know you guys and gals are using Singularity exclusively for Dust-514 stuff. It will most likely be Buckingham, at least until late January, but we'll announce any changes. Singularity is being used as the beta production backend server for DUST 514 until DUST is connected to Tranquility. This would seem to be saying Dust is to be connected to TQ in late January. http://vincentoneve.wordpress.com/ |
Chris Starfire
Mostly Always Dangerous Covenant of the Phoenix Alliance
14
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Posted - 2012.11.18 01:12:00 -
[48] - Quote
Is it possible we can get the "Vindicator" seeded please, it seems rather unfair to not seed it as there is already Bhaalgorns and other op ships, I personally wish to do some testing with it using the new Large Micro Jump Drive module and some range testing combined.
If it can be seeded it would be great.
Thanks, |
Kramberger
BALKAN EXPRESS
6
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Posted - 2012.11.18 09:02:00 -
[49] - Quote
Wing commander in fleet STILL DOES NOT RECEIVE FLEET COMMANDER BONUSES.
Fix this FFS... Why is it such problem??
Supposed workaround with beeing in squad and have wing booster role asigned is both crappy and non functional
This is broken for a really long time now, and I really hate not having fleet commaner bonuses, when flying wing commander position
Fix it allready..
thank you
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Herr Settembrini
xiFix
0
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Posted - 2012.11.18 11:33:00 -
[50] - Quote
What happenend to the scanner probe sphere in the solar system map? It looks pixelized and no longer smooth... |
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Jungleland Roy
Center for Advanced Studies Gallente Federation
0
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Posted - 2012.11.18 11:44:00 -
[51] - Quote
New target switching AI not applicable to 0.0 plexes?
Tested in a 7/10 with a tengu plus stealth bomber for extra dps. SB was targeted as soon as it started shooting. First by NPC frigs - ok target signature size is relevant I recall. So second time I killed all frigs before bringing in the SB but then he was targeted by cruisers. Final time I killed all NPC apart from BSs then warped in and the SB was still targeted.
I thought this new AI was not going to be applied to low/nul plexus? Or did I get that wrong.
If it goes in as now on Buckingham then all ships need to be able to tank each room
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Alex Phoenix
Mars Planetary Colony
0
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Posted - 2012.11.18 14:10:00 -
[52] - Quote
Hi!! I can't login on Buckingham for account expired but my account is ative. please help |
Rengerel en Distel
Amarr Science and Industry
508
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Posted - 2012.11.18 19:37:00 -
[53] - Quote
Alex Phoenix wrote:Hi!! I can't login on Buckingham for account expired but my account is ative. please help
What are stickies, Alex?
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Rengerel en Distel
Amarr Science and Industry
508
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Posted - 2012.11.18 19:39:00 -
[54] - Quote
Jungleland Roy wrote:New target switching AI not applicable to 0.0 plexes?
Tested in a 7/10 with a tengu plus stealth bomber for extra dps. SB was targeted as soon as it started shooting. First by NPC frigs - ok target signature size is relevant I recall. So second time I killed all frigs before bringing in the SB but then he was targeted by cruisers. Final time I killed all NPC apart from BSs then warped in and the SB was still targeted.
I thought this new AI was not going to be applied to low/nul plexus? Or did I get that wrong.
If it goes in as now on Buckingham then all ships need to be able to tank each room
The AI discussion is another thread, but the only part that isn't applied to the low/null plex has to do with some towers.
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YuuKnow
Inner 5phere
432
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Posted - 2012.11.18 21:46:00 -
[55] - Quote
The new Tempest Model is great. I don't know what it is about it. Its kindof like a bulldog, ugly as sin, but somehow really appealing at the same time... make me want to get back into my Large Projectile training.
Good work.
yk |
Aglais
Deep Core Mining Inc. Caldari State
172
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Posted - 2012.11.19 18:45:00 -
[56] - Quote
Chris Starfire wrote:Is it possible we can get the "Vindicator" seeded please, it seems rather unfair to not seed it as there is already Bhaalgorns and other op ships, I personally wish to do some testing with it using the new Large Micro Jump Drive module and some range testing combined.
If it can be seeded it would be great.
Thanks,
Gurista and serpentis ships of all categories aren't seeded. They never are, and I fail to understand the reason why. It is kind of irksome; if any faction ships are seeded it should honestly be all or none IMO. |
Malken
The Kairos Syndicate Transmission Lost
49
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Posted - 2012.11.20 18:04:00 -
[57] - Quote
right off the bat i find a couple of bugs...
1. if i set my video output to secondary screen on the primary videocard if flips back to primary screen at every sessionchange, really annoying...
2. i shut off the music as usual and it stayed off until i rebooted the client and then music is on until i hit the sound tab in settings, all of a sudden one click away from turning it off again it decides to remember things...
i guess ill find more ....
Gÿ+/ /Gûî / \
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Blue Harrier
132
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Posted - 2012.11.20 23:22:00 -
[58] - Quote
Malken wrote:
2. i shut off the music as usual and it stayed off until i rebooted the client and then music is on until i hit the sound tab in settings, all of a sudden one click away from turning it off again it decides to remember things...
I can confirm this after the update today, logging in I had the GÇÿambienceGÇÖ music playing at full volume even though it was set at zero when I logged off yesterday. The slider was still at zero when I checked again, however moving it up and back turned the music off again.
Another minor niggle but fixable.
"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982. |
corbin12
Caldari Golden Hawks
0
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Posted - 2012.11.21 05:32:00 -
[59] - Quote
I must admit i was a bit drunk when i read the test server forum here............
overall i dont post much but i was able to use the test server last week, and have to say congrats on making the game a lot better as far as the special effects, like the missle launch sequence and the the explosions.
As the real Planet X approaches Earth, and begins to break down earths magnetic core, and atmosphere as well as volcanic and sismic activity (as i write this yellowstone national park has elevated there threat level to code yellow, for the super underground volcano) hopefully we will all make it through these troubling times.
overall hopefully eve will survive, i would store my servers in underground vaults if it was my company.
Ohh, i mentioned this in the game one thing that would be nice to see in an expansion would be ship deteriation, based on how many missle or gun strikes are hit to a ship, as in real life, if you get hit with 1 or 2 missles you should see your ship 1/2 torn appart with increased limiting functionality, ie you no longer can warp out your warp cores are shot to hell
latters C. |
Idicious Lightbane
Angry Mustellid Iron Oxide.
25
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Posted - 2012.11.21 07:04:00 -
[60] - Quote
Been playing around and testing the new t1 logi, they are amazing, it will definately change the landscape once it hits TQ. They are around 66-75% as effective as their t2 counterpart for a fraction of the cost. |
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