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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
Regan Rotineque
Rl'yeh Interstellar Ltd. Lawful Insanity
35
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Posted - 2012.11.13 22:39:00 -
[31] - Quote
i agree with above - the blue is hard to see
but i found the whole thing just added confusion to the screen, with this massive scrolling list of hit/miss/glancing blow - it was far tooo much info and took up far too much room.
~R~ |
Maratega
FREE GATES HUN Reloaded
14
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Posted - 2012.11.14 13:43:00 -
[32] - Quote
Ravcharas wrote:The blue is too pale for my gimpy eyes.
An option to customize colors, transparency and maybe even the size would be awesome.
This customization options is the Minimum requirements, to better combat messages. Medium requirements is predefinied selectable templates, and option to save custom templates. Anything above this, like scroll types and parameters, or import export templates, share profiles between users, is the Pro requirements.
Test server functionality now, below minimum requirements.
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Praesus Lecti
Senex Legio Get Off My Lawn
11
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Posted - 2012.11.14 17:57:00 -
[33] - Quote
I've never understood why you, CCP, have felt the need to present my outgoing damage information with the weapon that I'm using? I KNOW what #%*@!% I have fitted to my ship. I don't need to see every single damage notification telling me that every single time.
What I want, truly, is just a number. If I hit someone, let me see just a YELLOW number. If someone hits me, let me see just a RED number. If I miss or they miss, I want to see a white 0. Put all that in a single column in a window that I can resize/reshap to whatever dimensions I want. In addition, if someone is remote repairing me, let me see that number as well and have it show up as GREEN.
Give me the option to change the shade of the colors to match the "barely hit", "well placed", etc stuff so I can quickly see this particular damage notification was in bright yellow and meant it was a well placed hit but the next line was a dark yellow and represented a barely scratched.
There is enough visual information telling me who's doing what to whom. All that extra verbiage is, to me, useless garbage that clutters up and already cluttered screen. |
Terrorfrodo
GNADE Inc.
234
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Posted - 2012.11.15 09:35:00 -
[34] - Quote
Some ships use more than one kind of weapon though. The current notification where the number is highlighted at the start of the line and the class of hit it right at the end of the line is quite good I think. A large improvement over how things are on TQ.
But what is needed is grouping and filtering. I don't really care how every single one of my small drones hits the target, I'm sure they hit quite well. I usually want to check how good I'm hitting with my main weapon group. So those notifications shouldn't be drowned in a sea of drone damage notifications. . |
Harland White
Circle of Fortune
10
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Posted - 2012.11.15 16:03:00 -
[35] - Quote
CCP Habakuk wrote:Warde Guildencrantz wrote:pics or it didnt happen Log onto Buckingham and get your own pics
I can't...I requested my account to be reactivated on Buckingham days ago and nothing yet. |
IWolfMasterI
Macabre Votum Against ALL Authorities
25
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Posted - 2012.11.16 03:00:00 -
[36] - Quote
Could we get it so the combat notifications are movable similarly to how you can more your targets. Have like an anchor point to adjust were you see the notifications because for me I like to have them but they are kinda distracting being directly in front of me on the screen. |
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CCP karkur
C C P C C P Alliance
1592
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Posted - 2012.11.16 09:13:00 -
[37] - Quote
IWolfMasterI wrote:Could we get it so the combat notifications are movable similarly to how you can more your targets. Have like an anchor point to adjust were you see the notifications because for me I like to have them but they are kinda distracting being directly in front of me on the screen. You can move them... go into the log window, settings and there is a button that will allow you to move them (there should now be a shortcut to that window in the HUD options menu) CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Blue Habanero
Thermian Exploration and Trade
0
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Posted - 2012.11.19 07:45:00 -
[38] - Quote
Is there any hope of cleaning up the log messages themselves? Each damage type is slightly different so parsing the damage text requires a little coding. That's not too bad, but there's no indication of weapon group size and no way to uniquely identify targets. If I'm ratting for a couple of hours, I can't tell Serpentis Admiral 1 from Serpentis Admiral 100.
Here's some cheesy PERL (not idiomatic, I'm sure) that parses log files. Life would be much simpler if it spelled out all the detail listed above.
Quote: $hit = "hit"; if ( $_ =~ /misses/ ) { ($weapon, $target) = $_ =~ /Your (.*) misses (.*) completely/; $hit = "miss"; $dam = 0; }
if ( $_ =~ /barely/ ) { ($weapon, $target) = $_ =~ /Your (.*) barely scratches (.*), causing/; } if ( $_ =~ /hits/ ) { if ( $_ =~ /lightly/ ) { ($weapon, $target) = $_ =~ /Your (.*) lightly hits (.*), doing/; } else { ($weapon, $target) = $_ =~ /Your (.*) hits (.*), doing/; } } if ( $_ =~ /is well/ ) { ($weapon, $target, $action, $damage) = $_ =~ /Your (.*) is well aimed at (.*), (\w+) (\d+(\.\d*)?|\.\d+) damage/; } if ( $_ =~ /places/ ) { ($weapon, $target, $action, $damage) = $_ =~ /Your (.*) places an excellent hit on (.*), (\w+) (\d+(\.\d*)?|\.\d+) damage/; } if ( $_ =~ /perfectly/ ) { ($weapon, $target, $action, $damage) = $_ =~ /Your (.*) perfectly strikes (.*), (\w+) for (\d+(\.\d*)?|\.\d+) damage/; }
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