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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
FrostTime
Austudy The Welfare State
0
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Posted - 2012.11.19 04:00:00 -
[91] - Quote
Bienator II wrote:Altrue wrote:Sweet ! This is how it should look like :) +1 looks sifi and the target has a health indicator.
+1 - consistent UI design (both your own ship's and targeted ship have the same style of Shield, Armour and structure indicators) - Simple and easy to read |
FrostTime
Austudy The Welfare State
0
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Posted - 2012.11.19 04:07:00 -
[92] - Quote
Considering that the overview is one of THE MOST IMPORTANT UI elements it would be nice to have some more options for customising it like the the one suggested. One feature that I would like to see is controlling the alignment of text in overview columns of the UI.
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Mars Theran
Tribal Liberation Force Minmatar Republic
412
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Posted - 2012.11.19 04:40:00 -
[93] - Quote
Loardriver wrote:Mars Theran wrote:
If someone switched your fuel gauge on you car from left to right and emptied your tank, how long would it be before you realized you were out of gas I wonder?
Where i swiched directions of values? Now full HP start at 3 o`clock, in my version it start in the same place. (for the car - i look on fuelmeter only twice: then i start engine, and then lights "low level fuel lamp". Need see to road, or not something else)
Sorry, I suppose it seemed from your indication that it should have a "clockwise progress," that you intended for the damage to apply left-to-right in progress, meaning that it would start on the left, and progress clockwise.
Just how I read it.
..anyway, that pic is awful. I'm really kind of hoping that is a very-rough UI element in place. I think we indicated when this project started that it should be clear which was which, and where it started and stopped. That isn't evident until you start taking shield damage apparently, and with armor to the left of that, it is even less apparent which is which.
Something we'll have to get used too?
Also, that percentage thing is definitely out of place. Maybe they should drop an icon, lose a bar, and fit the percentage between the elements themselves or something..
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Mars Theran
Tribal Liberation Force Minmatar Republic
412
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Posted - 2012.11.19 05:19:00 -
[94] - Quote
Ultimately, wouldn't it be better to leave the players HUD alone. There is no reason it has to mirror the target. You could apply clockwise removal of shields, armor, and structure to the target, and leave the player UI element alone. It's already circular; no need to change. Then you only have to redesign one UI element and there's limited culture shock for the players.
edit: I mean, aside from additions like useful little buttons and stuff; not that I have any recollection of what that does, if I ever knew. The primary element of the player HUD with the stacked shields, armor, and structure has always been fine imo. I like it, and I don't see a need for it to change.
Also, the change to that particular means of displaying it looks odd, and it seems very cumbersome. For the targets, you could have the whole thing spinning for all I care, including the damage indicators, as long as they all turn red, I'm good.
Of course, that wouldn't really be helpful for logistics.
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Ravcharas
GREY COUNCIL Nulli Secunda
193
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Posted - 2012.11.21 22:35:00 -
[95] - Quote
Also, the session-change timer is still super tiny with no customization option and that makes me sad |
Lockheed19
ColdBlueAnt Inc.
5
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Posted - 2012.11.22 08:37:00 -
[96] - Quote
Awfully sorry, but I don't have the time to go through all the posts to see if this has been asked/answered.
Regards the target tracking camera; is this going to be like a picture-in-picture on our screens that can be moved around? |
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CCP Sisyphus
C C P C C P Alliance
183
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Posted - 2012.11.22 08:53:00 -
[97] - Quote
Lockheed19 wrote:Awfully sorry, but I don't have the time to go through all the posts to see if this has been asked/answered.
Regards the target tracking camera; is this going to be like a picture-in-picture on our screens that can be moved around?
no. It makes the thing you have selected be kept on a spot on the screen (which you can set). So if you want to focus just above your ship, you can make every selected item stay just above your ship (camera moves to focus it there) CCP Sisyphus | Team PE |@CCP_Sisyphus |
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Oberine Noriepa
1048
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Posted - 2012.11.22 12:34:00 -
[98] - Quote
I really like that the camera doesn't spaz out when I target multiple objects now. Very nice.
I was wondering if it would be possible to reduce the "bobbing" that the camera does as it moves into position? To me, it would be better if it just snapped to your target without having that last second correction. It just looks better that way, in my opinion. |
Rammix
FreeWorkers HeII Gate Alliance
15
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Posted - 2012.11.23 00:03:00 -
[99] - Quote
CCP Sisyphus wrote:Lockheed19 wrote:Awfully sorry, but I don't have the time to go through all the posts to see if this has been asked/answered.
Regards the target tracking camera; is this going to be like a picture-in-picture on our screens that can be moved around? no. It makes the thing you have selected be kept on a spot on the screen (which you can set). So if you want to focus just above your ship, you can make every selected item stay just above your ship (camera moves to focus it there) I don't know maybe it's already fixed, but several days ago turning on this tracking caused your own ship to get shifted a bit to the left. Plus moving tracking point around also affected ship's position on the screen. OpenSUSE 12.2, wine 1.5 |
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CCP Fear
C C P C C P Alliance
71
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Posted - 2012.11.23 09:46:00 -
[100] - Quote
Oberine Noriepa wrote:I really like that the camera doesn't spaz out when I target multiple objects now. Very nice. I was wondering if it would be possible to reduce the "bobbing" that the camera does as it moves into position? To me, it would be better if it just snapped to your target without having that last second correction. It just looks better that way, in my opinion.
We have been working towards that goal to make it smoother with an overall goal to not induce sea sickness.
I would hate to ship the expansion with some dramamine. |
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Salpun
Paramount Commerce
426
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Posted - 2012.11.23 13:59:00 -
[101] - Quote
You removed all the camera options that where going to make life so much better.
Will they be back in a point release?
Current state.
When the box in selected item is not checked using the short cut results in a camera black screen jump when deactivating the view. Focal box still does not show the exact point the ship comes to rest in. |
Jahn Ntago
Association of Commonwealth Enterprises Test Alliance Please Ignore
55
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Posted - 2012.11.24 05:30:00 -
[102] - Quote
1/ Targeted ship indicators on overview
I can live wih the concentric circles for damage but don't like them. I would prefer a linear segmented display (shield, armor, hull) between 8 and 4 o'clock so they waste less space. I also have up to 4 lines of text (some of them duplicated??) then module indicators under a targetted ship. How can I reduce the clutter? I had thought there might be an overview option to do this but I couldn't find one.
2/ Targetted ship indicators on brackets
I like the damage generation shading though I think even a small fleet fight will end up with a red screen. Perhaps you might only display the top 3 damage dealers to avoid screen flooding.
3/ Salvage drones - AWESOME!
I see they now work their way through a list of wrecks but only if the wreck exists at the time they are instructed to salvage. Perhaps they could look around occassionally like normal drones and refresh their list of targets?
4/ Scrolling damage updates
These are cute (for about 3 minutes). How do I turn them off completely? At the moment I am forced to hide them under an opaque window.
5/ Market window updates
All I have seen so far are great!
6/ In range target indicators
Pretty subtle but I like them. Took me a while to even see them. They don't consistently appear - a station for instance does not show them. |
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CCP karkur
C C P C C P Alliance
1596
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Posted - 2012.11.24 14:18:00 -
[103] - Quote
Jahn Ntago wrote: 4/ Scrolling damage updates These are cute (for about 3 minutes). How do I turn them off completely? At the moment I am forced to hide them under an opaque window.
You cannot disable them if you want them to be logged. You can however change the settings so you only get 10 from X You can do this in the "notifications and log" window (previously known as "log"). There you can also turn them off, but then they will not be logged.
You can also move them way to the top of the screen so you only see about 1 line.
Jahn Ntago wrote: 6/ In range target indicators
Pretty subtle but I like them. Took me a while to even see them. They don't consistently appear - a station for instance does not show them.
First we had them on everything in targeting range... missions and asteroid fields then became really cluttered. We decided to restrict them to ships, NPCs and drones. It's easier to draw the line there rather then having all sorts of confusing exceptions to what should have them. Space can also become pretty busy if you have them on drones, so I just added something that will allow you to turn the indicators off completely or turn them off for each of the 3 categories. CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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FistyMcBumBasher
Agony Unleashed Agony Empire
21
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Posted - 2012.11.24 14:21:00 -
[104] - Quote
CCP karkur wrote: Space can also become pretty busy if you have them on drones, so I just added something that will allow you to turn the indicators off completely or turn them off for each of the 3 categories.
Thank you so much! You are a splendid person, and I hope you have a wonderful weekend! |
Endymion Varg
Interstellar Vermin Inc.
9
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Posted - 2012.11.25 23:33:00 -
[105] - Quote
Did all the new camera options get scrapped or what? I thought they were wonderful... |
Rammix
FreeWorkers HeII Gate Alliance
15
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Posted - 2012.11.26 05:56:00 -
[106] - Quote
I'd love to see more customizable settings for everything that can possibly be customized. For example, ability to hide in local channels everything except characters, to change the default range of camera ("reset camera" option) - it's too close and should be adjustable.
Also, would love to be able to move links (item, character, system and other links) to any opened EVE client; i.e. I have 3 alts online, drag an item or a link from the 1st eve client and drop it to a chat channel of the 2nd or 3rd eve client. In short, cross-linking between active eve clients on the same PC. I think it can be done through the cut+paste mechanism, like: send dragged link to clipboard when you reach an edge of the window holding some hotkey while dragging a link, if there is a valid link in the clipboard when your mouse activates another window and the hotkey is still being pressed the 2nd window behaves like it normally does when you drag a link with mouse (taking the valid link from the clipboard).
N.b. Also, multi-cursor support - 2 cursors for 2 mice in the same window. Just imagine controlling d-scan + modules with left hand and targeting + movements with right hand simultaneously. Latest versions of Windows have support for multi-pointers, EVE is a technologically very progressive game so let it keep the pace and be the 1st game with such amazing feature. OpenSUSE 12.2, wine 1.5 |
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CCP Fear
C C P C C P Alliance
73
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Posted - 2012.11.26 09:09:00 -
[107] - Quote
Endymion Varg wrote:Did all the new camera options get scrapped or what? I thought they were wonderful...
Not scrapped but we need more time to polish and bug-fixing so we removed them from the release. Can't say exactly when they will come back, but I suppose soonGäó ? |
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Benito Arias
Lutinari Syndicate Electus Matari
0
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Posted - 2012.11.30 10:47:00 -
[108] - Quote
I get confused by any type of circular health bars. Got used to them being the same size and aligned with the same axis, so I could know: 1) where one the badoes the count star 1) whether my HP is closer to full or zero 2) percentage of my HP at each layer independently, without having to convert from polar coordinate system 3) the rate i am taking damage to a given layer of defense, and compare that to the damage rate to other layers, without having to convert from polar coordinate system 4) that if all bars are red at near one and, i'm in trouble. That is, the end that I intuitively use as a zero point, because it's kind of like a zero on an axis. |
Aristolan
Zaristos
0
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Posted - 2012.12.01 15:37:00 -
[109] - Quote
Bug:
Using the track target camera option (default keyboard shortcut "c") does not obey camera offset that can be set in the settings. So on my dualscreen where I set the offset to have the ship on one screen, it is split between the screens when using "c". Obviously making the whole feature unusable since all the good stuff is now behind various windows on the other screen. |
Alxea
Blood RaiderZ. Disaster Strikes
104
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Posted - 2012.12.01 16:01:00 -
[110] - Quote
Why was the old circular health bars around the crosshairs removed from the game? Having both should be an option and a lot of us actually liked that. |
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