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Xylorn Hasher
Mean Corp Mean Coalition
1
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Posted - 2011.10.03 18:38:00 -
[1] - Quote
Hello fellow Pirates!
As some of you propably know living in vast deeps of lowsec void isn't easy. Many dangers are awaiting there for careless travellers and casual belt rats killers.
Let's try to write down some ideas how to improve life for those who choose dark side of Eve soiciety. Don't be ashamed of voting for those ideas you like and add your own of course. Then i'll gather best of your ideas and toss them to CCP.
Let's CCP know that there is part of game forgotten for so many years.
Fly unsafe o/
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Russell Casey
One Ton
21
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Posted - 2011.10.03 21:28:00 -
[2] - Quote
Lowsec is the deformed mutant offspring of highsec and nullsec. In terms of game development, it's like a septic tank shared by two houses (three if you count WH space) so inevitably it depends on how things change in high and null because all the **** rolls downhil and gathers there. |
Angry Onions
Martyr's Vengence Test Alliance Please Ignore
4
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Posted - 2011.10.03 21:40:00 -
[3] - Quote
It would be nice if Low-Sec wasn't the ghost town of EvE.... Kinda hard to give it appeal tho |
Herping yourDerp
Federal Navy Academy Gallente Federation
96
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Posted - 2011.10.03 23:22:00 -
[4] - Quote
if the primary function of lowsec was for FW to get it on then logic dictates that if FW is overhauled and made appealing then Lowsec will be fixed, pirates will have targets and some by hitting FW supply chains or being a 3rd party in a FW fleet fight |
Ezeria Mistanta
The Nyan Cat Pirates Extract.
29
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Posted - 2011.10.04 02:34:00 -
[5] - Quote
Always been of the mind that Low sec is strangely laid out. Low Sec should be vast spans of space in between Empires.. especially between Minmatar/Gallente and Amarr/Caldari or whatever... just have it so there is no high sec connections and get rid of all the High Sec entrances to null as well.. make Low the gateway to null and opposing factions high secs.
Maybe traffic will pick up then or the Jita market will weaken.. ;p |
FloppieTheBanjoClown
The Skunkworks
98
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Posted - 2011.10.04 02:48:00 -
[6] - Quote
My idea for lowsec:
https://forums.eveonline.com/default.aspx?g=posts&t=6799&find=unread
read the whole thread, there's an evolution that expands on the original idea and a lot of discussions on changes. |
Super Chair
Hell's Revenge
8
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Posted - 2011.10.04 08:51:00 -
[7] - Quote
Bring forth the methnaught! |
Khazarn Areth
The Black Pigs The Black Pigs Alliance
0
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Posted - 2011.10.04 10:37:00 -
[8] - Quote
It is a bit quiet in lowsec at times, especially in the dead end system me and the corp im in roam, but it does mean that we practically own the place, get a fair share of kills and some good cash from scan sites and PI.
Would be nice if CCP could make it more appealing to high-sec players in terms of missions and so on. |
Freyh
ClownStar
3
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Posted - 2011.10.04 10:58:00 -
[9] - Quote
Ezeria Mistanta wrote:Always been of the mind that Low sec is strangely laid out. Low Sec should be vast spans of space in between Empires.. especially between Minmatar/Gallente and Amarr/Caldari or whatever... just have it so there is no high sec connections and get rid of all the High Sec entrances to null as well.. make Low the gateway to null and opposing factions high secs.
Maybe traffic will pick up then or the Jita market will weaken.. ;p
I agree. It wouldnt be to my advantage, but wow, it would be a different game!
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Xylorn Hasher
Mean Corp Mean Coalition
1
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Posted - 2011.10.04 16:07:00 -
[10] - Quote
Freyh wrote:Ezeria Mistanta wrote:Always been of the mind that Low sec is strangely laid out. Low Sec should be vast spans of space in between Empires.. especially between Minmatar/Gallente and Amarr/Caldari or whatever... just have it so there is no high sec connections and get rid of all the High Sec entrances to null as well.. make Low the gateway to null and opposing factions high secs.
Maybe traffic will pick up then or the Jita market will weaken.. ;p I agree. It wouldnt be to my advantage, but wow, it would be a different game!
I agree with that too. Empires should be divided with lowsec systems as it once was.
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Xylorn Hasher
Mean Corp Mean Coalition
1
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Posted - 2011.10.04 16:17:00 -
[11] - Quote
I was thinking about build-in ransom mechanic, which will be foolproof and benefit both parties.
It could be made as a ransom contract with or right click menu option. If both patries agree to start ransom negotiations they ( all ppl with point on Victim ) will be automaticly warped to random place in system. After making a deal victim would be unlockable for 15 seconds ( more then enough to warp out ).
This mechanic should be foolproof somehow, like people shouldn'tt be able to ransom eachother to avoid being catched on gates.
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Jack Carrigan
Order of the Shadow The Revenant Order
10
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Posted - 2011.10.04 16:52:00 -
[12] - Quote
I've been thinking, and came up with a few suggestions to make low-sec more habitable:
1). Create another type of contract. Mercenary contracts. This will allow miners the opportunity to legitimately hire mercenary corps to provide protection for a set period of time. And the stipulations on the contract is a certain ISK amount lost, or certain ship mumber lost. This is beneficial to the bears, as they can hire protection, which will legitimately be motivated to protect them, or risk losing out on the ISK in the contract (substantial amount). It will also be beneficial to the pirates inhabiting low sec, as it will create a more target-rich environment, and can cause grief and create moar tears by allowing the pirates to not only fight the mercs, and slaughter the bears, but also cause the mercs to not get paid by causing them to fail their contract conditions. The contract stipulations would be set so that the max number of ships, or ISK value couldn't be set so ridiculously high that it could never fail (by limiting it to 3/4 of the corp size, or 3/4 of the value of the ships to be protected). This would also benefit mercs, as it would lend more legitimacy to their cause, and ensure that they got paid for a job well done.
2). Allow for pilots to receive a boost to their security status (directly correlating to their target's security status) for killing known outlaws or global criminals. This would legitimize anti-pirate corporations, and thus provide an incentive to work as either an anti-pirate or bounty hunter. Once again, this would also lend to the target-rich environment for pirates, and allow them to harvest tears because chances are if an anti-pirate/bounty hunting party rolled through, they'd be fielding at least some decent hardware if they expected to garner at least some measure of success.
3). This point intentionally left blank.
4). I agree with the proposal of having large expanses of low sec between empires, as this creates defined "trade routes." Which allow for convoy raiding parties, and once again could tie in with the first point that I suggested. Hiring convoy security through mercenary channels. This would allow for pirates to set more elaborate traps, and make them think outside the box (not just gate camping, or the random smash and grab). This gives a limited amount of safety, but also brings the aspect of actual information warfare into account, as if a pirate group finds out a shipment is taking a certain route at a certain time, they can be ready and waiting. This could also help mercenaries as they could sell the information to pirate groups.
That's all I could come with at the moment. But I too would like to see more things flying around when I'm in low sec. If I think of anything later, I'll be back. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |
Jack Carrigan
Order of the Shadow The Revenant Order
10
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Posted - 2011.10.04 16:54:00 -
[13] - Quote
Xylorn Hasher wrote:I was thinking about build-in ransom mechanic, which will be foolproof and benefit both parties.
It could be made as a ransom contract with or right click menu option. If both patries agree to start ransom negotiations they ( all ppl with point on Victim ) will be automaticly warped to random place in system. After making a deal victim would be unlockable for 15 seconds ( more then enough to warp out ).
This mechanic should be foolproof somehow, like people shouldn'tt be able to ransom eachother to avoid being catched on gates.
Good idea. But I'd like to tweak one thing. The time the ship is unlockable should directly correlate to the type of ship. As there are certain ship classes that take ages to even align. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |
Aqriue
Center for Advanced Studies Gallente Federation
1
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Posted - 2011.10.04 19:22:00 -
[14] - Quote
1. You are given lowsec by CCP to do as you wish as it has lesser repercussions then highsec 2. Lowsec has the exact same benifits as highsec with better rewards, better asteroids, better mission rewards, and level 5. 3. You belive that lowsec is shoot sh*t on sight, be damned all and accept the consequences. You pop everything, don't honor ransoms, and belive mission ships which don't even have the same capability to defend themselves as a PVP ship should be targets (face it, PVE fits just die and you rarely want a challenge anyway). 4. ??? 5. PROFIT!!! Working as intended. You have less consequences from NPC reactions, you got your wish. Its a barren wasteland, because everyone with three braincells to fire in sequence knows not to go to that part of town unless you want to. And your complaining it needs a buff that your actions caused it to be what it is in the first place?
Quote:Always been of the mind that Low sec is strangely laid out. Low Sec should be vast spans of space in between Empires.. especially between Minmatar/Gallente and Amarr/Caldari or whatever
American Wild West -> Build railroad -> Society moves westward -> Less wild and more civil over time = EVE in highsec. Frankly, High is only connected though a handful of systems to the empires, same as the few high -> null routes and your autopilot will tell you that. Those highsec chokepoints are like the famous routes of trade through out history, known and greatly attacked (Udema, Niajara, Eggelende or Ammanke for the lowsec routes). You just want easier targets, cause everyone knows instant popping alpha damage always wins and if its lowsec means no CONCORD retailation. Cutting off highsec routes shrinks known space and then no one really bothers to travel becaues all it takes is .9 second instant locking for "I-Win!" that why would you even want to continue paying subscription where you can't even get out of a region. |
Tamiya Sarossa
Hedion University Amarr Empire
6
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Posted - 2011.10.05 00:51:00 -
[15] - Quote
To be honest, I rather like low as it is. Anything that would encourage hordes of players to move there would encourage hordes of organized players to move there and thus ruin it for anyone who enjoys the current ecosystem.
So small tweaks should be the order of the day, not vastly increased rewards. Oh, and more drugs. Lots and lots more drugs. Not only are drugs cool but it would a nice niche for dedicated players... and I wouldn't have to smuggle my precious boosters out from hubs if I could just make them (more) easily myself. |
Karn Dulake
Souls Must Be Trampled The.Alliance
20
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Posted - 2011.10.05 03:02:00 -
[16] - Quote
There is no reason to go to lowsec as there is nothing there that you cant get in highsec.
Scan sites are terrible Roids are the same fighting on gates is a waste of time.
I spend my time there when i want peace and quiet. |
Xylorn Hasher
Mean Corp Mean Coalition
4
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Posted - 2011.10.05 07:56:00 -
[17] - Quote
Karn Dulake wrote:There is no reason to go to lowsec as there is nothing there that you cant get in highsec.
Scan sites are terrible Roids are the same fighting on gates is a waste of time.
I spend my time there when i want peace and quiet.
Really? If making 150-200m within an hour just from scanning sites you call terrible then ok, i dunno if you can make more in hisec in that time i wasn't there for more than a year now. I usually scan 5-6 system around my HQ signatures that are waste of time in my opinion i probe too - they may be usefull later for for killing Hisec probers / plexers. Yeah roids are meh, but CCP is going to remove all Ice belts from Hisec, so there is hope that miners will come to low ( with massive logi support ). "fighting on gates is a waste of time" - O_o
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Tamiya Sarossa
Hedion University Amarr Empire
7
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Posted - 2011.10.05 19:39:00 -
[18] - Quote
Oh and a proper non gimmicky ransom mechanic is easy. Contract is offered for set amount of isk by aggressor, if victim agrees isk is subtracted from their account and held in escrow. When victim docks in their current ship or ejects/stores it, isk is paid out to aggressor. If victim's ship explodes before either occurs, his isk is returned. Provides nice emergent gameplay in escorting ransomed targets to station so you can get your payout as well... Would always be interesting if you were in the middle of nowhere. Avoids gimmicky and exploitable "can't shoot" mechanics. |
Cpt Fina
The Tuskers
15
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Posted - 2011.10.06 02:13:00 -
[19] - Quote
Add mineral type(s) unique to low-sec and which plays an integral part in ALL (or close to all, maybe) t1 and t2 manufacturing just like tritanium and pyerite does.
Market forces would then adjust the risk to reward ratio to properly reflect peoples risk aversion levels. If no high or null sec miners came to mine initially then the 5 day old nubbins would become a billionaires within hours mining in their T1 mining laser navitas. |
Khanh'rhh
Sudden Buggery Situation: Normal
64
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Posted - 2011.10.06 09:11:00 -
[20] - Quote
Tamiya Sarossa wrote:Oh and a proper non gimmicky ransom mechanic is easy. Contract is offered for set amount of isk by aggressor, if victim agrees isk is subtracted from their account and held in escrow. When victim docks in their current ship or ejects/stores it, isk is paid out to aggressor. If victim's ship explodes before either occurs, his isk is returned. Provides nice emergent gameplay in escorting ransomed targets to station so you can get your payout as well... Would always be interesting if you were in the middle of nowhere. Avoids gimmicky and exploitable "can't shoot" mechanics.
+1 ... to features and ideas with you! - "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930's |
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Alikchi
GoonWaffe Goonswarm Federation
35
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Posted - 2011.10.06 09:36:00 -
[21] - Quote
ahem
http://www.tentonhammer.com/node/67950/page/2 |
JitaJane
Science and Trade Institute Caldari State
0
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Posted - 2011.10.12 13:38:00 -
[22] - Quote
The problem with low sec is a lack of incentive. High sec life makes sense on isk for risk. Nul sec life makes sense on the same equation. Low sec is inordinate risk for little reward so it is populated by wolves, fools, and those in between practicing PVP (if they have any sense) before moving to null. I've done roams and I've worked low sec moon mining. Thing is iskies for effort everywhere else makes more sense. |
Desudes
Pixelmoon The Star League
3
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Posted - 2011.10.13 13:49:00 -
[23] - Quote
Lack of incentive? If that was why, then why don't people go to null sec, if it is such a great venture?
People don't like having their ships blown up, pure and simple. EVE PvP reminds me of sex: there is a long build-up often made frustrating by idiots; a semi-tense and semi-fun stretch to get into business that you try to keep quick; an all too short climax where you pray nothing goes wrong, and you're probably going to go home with less money then you started with. |
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