Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Eridanii
Firebird Squadron Terra-Incognita
8
|
Posted - 2012.11.14 17:32:00 -
[1] - Quote
So with the changes to all missile skills, implants, and rigs affecting all sub-cap missiles, it seems that Stealth Bombers are going to be a whole lot more useful in a few weeks. Right now their DPS is laughable at most ships below BC's due to the 450m explosion radius of torps. By my calculations, you can reduce that to about 203m with level 5 guided missile skill, a 6% implant, and two Rigor Catalyst II rigs on your bomber. With a standard crash booster, you're looking at 162m!!! Welcome to the full force of torpedos against cruiser sized targets (assuming they are moving slowly...). Small ships who are smart can still speed-tank well against the bomber, unless we see some brave bomber pilots fitting webs :-X One TP should effectively replace the gain of the booster for those of you who don't partake in the smuggling of contraband goods. Should see some amazing alpha damage combined with a bomb launcher (which keeps its 400m explosion radius).
Am I missing something? |
Riot Girl
RADIO RAMPAGE Initiative Mercenaries
430
|
Posted - 2012.11.14 19:13:00 -
[2] - Quote
Eridanii wrote:Am I missing something? 10MN AB Purifier. |
Eridanii
Firebird Squadron Terra-Incognita
8
|
Posted - 2012.11.14 22:23:00 -
[3] - Quote
Riot Girl wrote:Eridanii wrote:Am I missing something? 10MN AB Purifier. Precision Torps.
If only they had precision torps too... |
Riot Girl
RADIO RAMPAGE Initiative Mercenaries
435
|
Posted - 2012.11.14 22:28:00 -
[4] - Quote
I meant Javelin... Whatever the long range ones are called. |
Malcanis
Vanishing Point. The Initiative.
5125
|
Posted - 2012.11.15 06:44:00 -
[5] - Quote
Eridanii wrote:
Am I missing something?
T2 rigs and a 6% implant in a bomber which will be virtually untanked.
Your DPS had better be good, and you'll want to stay away from ships with a drone bay, launchers or good tracking.
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Graff Spee
Choke-Hold
23
|
Posted - 2012.11.15 08:22:00 -
[6] - Quote
Well, you can kill a large amount of things if you have the right ecm. Ravens are nice targets, they usually have bad drone skills. |
Eridanii
Firebird Squadron Terra-Incognita
8
|
Posted - 2012.11.15 09:54:00 -
[7] - Quote
Malcanis wrote:Eridanii wrote:
Am I missing something?
T2 rigs and a 6% implant in a bomber which will be virtually untanked. Your DPS had better be good, and you'll want to stay away from ships with a drone bay, launchers or good tracking.
The same is true currently, just with fewer ships that make viable targets. Those numbers are expensive to obtain but just for comparison. Two T1 rigs instead and like a 3% implant are cheap and can still get you a very good explosion radius. Just level 5 guided missile skill with get your radius from 450 to 337.5. That's already nearly full damage on a shield tanked BC, or one with a TP or two against it.
It may be an expensive fit but if it gets the job done, you're paying for a tactical advantage. There's a post floating around somewhere about a guy who flew 200m isk+ purifier fits with navy BCUs who has hundreds of solo kills against BS's, something like 800 dps. He definitely got his money's worth. I've solo'd a handful of cruisers in a bomber with a little bit of luck and a crash booster. Now, it'll require a bit less luck and give me a bigger list of targets that I'm not terrified of uncloaking against. |
Daniel Plain
Science and Trade Institute Caldari State
423
|
Posted - 2012.11.15 13:59:00 -
[8] - Quote
just out of curiosity, what does a suicide fit with T2 launchers and rage torps cost, what's the ER and DPS? i'd really enjoy seeing mission bears being creamed by bomber gangs in the future....
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
Marc Callan
Interstellar Steel Templis Dragonaors
47
|
Posted - 2012.11.15 15:15:00 -
[9] - Quote
Daniel Plain wrote:just out of curiosity, what does a suicide fit with T2 launchers and rage torps cost, what's the ER and DPS? i'd really enjoy seeing mission bears being creamed by bomber gangs in the future....
A Nemesis with cloak and three T2 launchers runs about 40 million ISK. That doesn't count ammo, rigs, or mid- or low-slot mods.
There's not much difference in pure gank among them - the Hound and Purifier have three low slots for Ballistic Controls, but they don't have the CPU to fit three T2 BC's. (The Hound can fit one T2 and two T1's, giving it a whopping four DPS advantage over the other three.) Currently, with perfect skills, Rages will reach 54km, and perfect skills, Warhead Calefaction and Bay Loading Accelerator rigs, and two BC II's will give 648 theoretical DPS to that bomber's bonused torpedo damage type (755 DPS if you overheat). |
Daniel Plain
Science and Trade Institute Caldari State
423
|
Posted - 2012.11.15 17:16:00 -
[10] - Quote
hm, the damage/isk is already somewhere in the region of a tornado... if you now add the cloak allowing your gang to properly position hemselves, i can well see a bunch of purifiers rampaging in mission hubs and harvesting faction mods in sites....
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
|
Eridanii
Firebird Squadron Terra-Incognita
8
|
Posted - 2012.11.15 19:23:00 -
[11] - Quote
Marc Callan wrote:Daniel Plain wrote:just out of curiosity, what does a suicide fit with T2 launchers and rage torps cost, what's the ER and DPS? i'd really enjoy seeing mission bears being creamed by bomber gangs in the future.... A Nemesis with cloak and three T2 launchers runs about 40 million ISK. That doesn't count ammo, rigs, or mid- or low-slot mods. There's not much difference in pure gank among them - the Hound and Purifier have three low slots for Ballistic Controls, but they don't have the CPU to fit three T2 BC's. (The Hound can fit one T2 and two T1's, giving it a whopping four DPS advantage over the other three.) Currently, with perfect skills, Rages will reach 54km, and perfect skills, Warhead Calefaction and Bay Loading Accelerator rigs, and two BC II's will give 648 theoretical DPS to that bomber's bonused torpedo damage type (755 DPS if you overheat).
Except Rage's have a 650m explosion radius... Meaning they are worthless except against battleships that are being painted. Even with these new changes, they will only be down in the realm of 260+. Also, it's very hard to fit T2 launchers on bombers. I think arbys are most popular. |
Eridanii
Firebird Squadron Terra-Incognita
8
|
Posted - 2012.11.15 19:26:00 -
[12] - Quote
Daniel Plain wrote:just out of curiosity, what does a suicide fit with T2 launchers and rage torps cost, what's the ER and DPS? i'd really enjoy seeing mission bears being creamed by bomber gangs in the future....
For suiciding, you're gonna wanna be a point blank to negate the flight time. And the cycle time is like 10 seconds so... |
Riot Girl
RADIO RAMPAGE Initiative Mercenaries
463
|
Posted - 2012.11.15 19:38:00 -
[13] - Quote
I've never tried PvP with a stealth bomber, but this is my prototype fit I'll be using to test it out with. It uses a SeBo with Javelins for 90km max range. I'm not sure how well that will work out though, so I'll probably end up switching that out for a second TP.
It uses a 10MN AB for keeping range on short guns or getting under larger guns. The DPS is a bit lower to allow for the fitting and it doesn't use a good cloak, but I think the cloak might come in handy if something scary yellow boxes me. It has no tackle so it's not really useful for solo engagements. I think it could be quite annoying in small gangs being so small and fast and being able to apply DPS from that range.
[Purifier, 10MN] Micro Auxiliary Power Core II Ballistic Control System II Ballistic Control System II
10MN Afterburner II Phased Weapon Navigation Array Generation Extron Sensor Booster II, Targeting Range Script
Torpedo Launcher II, Mjolnir Javelin Torpedo Torpedo Launcher II, Mjolnir Javelin Torpedo Torpedo Launcher II, Mjolnir Javelin Torpedo Improved Cloaking Device II [empty high slot]
Small Ancillary Current Router I Small Warhead Rigor Catalyst I
|
Skelee VI
Wraithguard.
14
|
Posted - 2012.11.15 20:16:00 -
[14] - Quote
[quote=Riot Girl]II think the cloak might come in handy if something scary yellow boxes me
You don't know you can't cloak if some has you targeted. If you take covert ops off SB it loses all it's value in sneaking around |
Eridanii
Firebird Squadron Terra-Incognita
8
|
Posted - 2012.11.15 20:18:00 -
[15] - Quote
Bomber's max effective range solo is 28km. |
Riot Girl
RADIO RAMPAGE Initiative Mercenaries
464
|
Posted - 2012.11.15 20:39:00 -
[16] - Quote
The fit isn't for sneaking around, it's for small gang PvP and I guess I should have been more clear about 'yellow-box'. Specifically, what I meant was if interceptors get too close, into the range where they can lock me. |
Eridanii
Firebird Squadron Terra-Incognita
8
|
Posted - 2012.11.15 21:08:00 -
[17] - Quote
Riot Girl wrote:The fit isn't for sneaking around, it's for small gang PvP and I guess I should have been more clear about 'yellow-box'. Specifically, what I meant was if interceptors get too close, into the range where they can lock me.
Don't do it. |
Riot Girl
RADIO RAMPAGE Initiative Mercenaries
464
|
Posted - 2012.11.15 21:14:00 -
[18] - Quote
Do what? |
Cipio Hakoke
Cipio Industries
6
|
Posted - 2012.11.15 21:41:00 -
[19] - Quote
it! |
Scoto Timta
Heaven's End League of Infamy
18
|
Posted - 2012.11.15 22:17:00 -
[20] - Quote
Riot Girl wrote:The fit isn't for sneaking around, it's for small gang PvP and I guess I should have been more clear about 'yellow-box'. Specifically, what I meant was if interceptors get too close, into the range where they can lock me. Seems to me like you are trying to use a screwdriver to drive a nail, but try it if you like. I wonder how long it will take for your torps to fly 90km? |
|
Zyella Stormborn
Alpha Strategy In Umbra Mortis
203
|
Posted - 2012.11.15 22:19:00 -
[21] - Quote
*chuckle* He is trying to say SB's are not very good out of cloak. Too soft, too easy to kill. In particular in small gang scenarios where there tends to be a lot of small to mid sized very fast boats, any number of which may have long range sniping set ups or drones. ;) |
stoicfaux
1779
|
Posted - 2012.11.16 04:15:00 -
[22] - Quote
Eridanii wrote: Except Rage's have a 650m explosion radius... Meaning they are worthless except against battleships that are being painted. Even with these new changes, they will only be down in the realm of 260+. Also, it's very hard to fit T2 launchers on bombers. I think arbys are most popular.
774m explosion radius (19% increase) and a 5.6% bump in damage. GMP V brings the explosion radius down to 600m.
Check the google docs spreadsheet in https://forums.eveonline.com/default.aspx?g=posts&t=155029&find=unread
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head. Feature Request: -áDamnation Ship Codpiece-áfor the NeX store.
|
Riot Girl
RADIO RAMPAGE Initiative Mercenaries
477
|
Posted - 2012.11.16 04:28:00 -
[23] - Quote
Yeah, true. They have no tank at all so I guess they can only be useful in certain fights. |
Eridanii
Firebird Squadron Terra-Incognita
9
|
Posted - 2012.11.16 09:30:00 -
[24] - Quote
stoicfaux wrote:Eridanii wrote: Except Rage's have a 650m explosion radius... Meaning they are worthless except against battleships that are being painted. Even with these new changes, they will only be down in the realm of 260+. Also, it's very hard to fit T2 launchers on bombers. I think arbys are most popular.
774m explosion radius (19% increase) and a 5.6% bump in damage. GMP V brings the explosion radius down to 600m. Check the google docs spreadsheet in https://forums.eveonline.com/default.aspx?g=posts&t=155029&find=unread
I forgot they were changing the T2 missiles as well. Makes Rages even worse for a bomber. But most people don't look into the details, they just try to get as big a number as EFT will give them... |
Gypsio III
Chemikals Ministry of Inappropriate Footwork
435
|
Posted - 2012.11.16 15:33:00 -
[25] - Quote
Eridanii wrote:stoicfaux wrote:Eridanii wrote: Except Rage's have a 650m explosion radius... Meaning they are worthless except against battleships that are being painted. Even with these new changes, they will only be down in the realm of 260+. Also, it's very hard to fit T2 launchers on bombers. I think arbys are most popular.
774m explosion radius (19% increase) and a 5.6% bump in damage. GMP V brings the explosion radius down to 600m. Check the google docs spreadsheet in https://forums.eveonline.com/default.aspx?g=posts&t=155029&find=unread I forgot they were changing the T2 missiles as well. Makes Rages even worse for a bomber. But most people don't look into the details
If you had looked at the details, you'd have realised that an explosion radius of 600 m (actually it's 580.5 m with GMP V) is better than one of 650 m...
|
Eridanii
Firebird Squadron Terra-Incognita
9
|
Posted - 2012.11.16 21:42:00 -
[26] - Quote
Gypsio III wrote:Eridanii wrote:stoicfaux wrote:Eridanii wrote: Except Rage's have a 650m explosion radius... Meaning they are worthless except against battleships that are being painted. Even with these new changes, they will only be down in the realm of 260+. Also, it's very hard to fit T2 launchers on bombers. I think arbys are most popular.
774m explosion radius (19% increase) and a 5.6% bump in damage. GMP V brings the explosion radius down to 600m. Check the google docs spreadsheet in https://forums.eveonline.com/default.aspx?g=posts&t=155029&find=unread I forgot they were changing the T2 missiles as well. Makes Rages even worse for a bomber. But most people don't look into the details If you had looked at the details, you'd have realised that an explosion radius of 600 m (actually it's 580.5 m with GMP V) is better than one of 650 m...
What exactly are you talking about? |
SmilingVagrant
GoonWaffe Goonswarm Federation
839
|
Posted - 2012.11.17 08:03:00 -
[27] - Quote
Eridanii wrote:So with the changes to all missile skills, implants, and rigs affecting all sub-cap missiles, it seems that Stealth Bombers are going to be a whole lot more useful in a few weeks. Right now their DPS is laughable at most ships below BC's due to the 450m explosion radius of torps. By my calculations, you can reduce that to about 203m with level 5 guided missile skill, a 6% implant, and two Rigor Catalyst II rigs on your bomber. With a standard crash booster, you're looking at 162m!!! Welcome to the full force of torpedos against cruiser sized targets (assuming they are moving slowly...). Small ships who are smart can still speed-tank well against the bomber, unless we see some brave bomber pilots fitting webs :-X One TP should effectively replace the gain of the booster for those of you who don't partake in the smuggling of contraband goods. Should see some amazing alpha damage combined with a bomb launcher (which keeps its 400m explosion radius).
Am I missing something?
Yes. Even T1 cruisers shred bombers with good tanks, much less ones that are slapping on T2 rigs and Torps. The only time you should ever decloak a bomber on a cruiser is if you have a falcon on standby to keep him from kicking your **** in.
Frankly if you threw a bomber against a cruiser, the bomber with it's best tank and the cruiser with it's crappiest the cruiser is likely to thrash the bomber. Moreso if he has a dronebay worth talking about. |
Songbird
61
|
Posted - 2012.11.18 12:54:00 -
[28] - Quote
so tired of linking this russian guy's video http://www.youtube.com/watch?v=ZLtHzH3uWis here - this is what a bomber can do - enjoy |
Lin-Young Borovskova
Science and Trade Institute Caldari State
946
|
Posted - 2012.11.18 14:09:00 -
[29] - Quote
Theorycrafting around bombers is cool, however theorycrafting around ships able to spank those ass is the best way to start to then figure the bombers buff in fact it's not really one. They're not either getting nerf, they will be at a status quo of their current situation which is rather balanced. brb |
Lin-Young Borovskova
Science and Trade Institute Caldari State
946
|
Posted - 2012.11.18 14:20:00 -
[30] - Quote
OGB, combat boosters, Dead Space modules, indeed. Then you are trying to convince people that can't already explain/accept/understand why any T3 can become a beast if you put the effort or isk in so bombers...you're loosing your time. brb |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |