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Seraph IX Basarab
Vengance Inc.
63
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Posted - 2012.11.19 21:31:00 -
[31] - Quote
ShahFluffers wrote:Laurence Pinkitin wrote:Kitt JT wrote:As a proud owner of a widow:
The fact that they cost 800m or so for the hull really means nothing. COST IS NOT A BALANCING FACTOR!
Cost/Performance ratio. For 800m you should be getting more out of the ship. Say that to a Titan pilot. For 80 billion you get a massive e-peen that is only good for jump bridging and the rare drive-by-doomsday of a carrier. It can't dock, it is useless against subcapitals, and has no point defense outside of smartbombs.
Titans are the backbone of any serious nullsec entity so there's no real point to even comparing the two. Nerfing Supercarrier tanks will pretty much buff titans. But I digress...
Blops on the other hand don't fulfill their intended goal of really getting behind enemy lines and providing an entry way for 5th column entities to disrupt enemies. |
Jayne Fillon
Aeternam Tenebris
2
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Posted - 2012.11.19 22:00:00 -
[32] - Quote
Seraph IX Basarab wrote:ShahFluffers wrote:Laurence Pinkitin wrote:Kitt JT wrote:As a proud owner of a widow:
The fact that they cost 800m or so for the hull really means nothing. COST IS NOT A BALANCING FACTOR!
Cost/Performance ratio. For 800m you should be getting more out of the ship. Say that to a Titan pilot. For 80 billion you get a massive e-peen that is only good for jump bridging and the rare drive-by-doomsday of a carrier. It can't dock, it is useless against subcapitals, and has no point defense outside of smartbombs. Titans are the backbone of any serious nullsec entity so there's no real point to even comparing the two. Nerfing Supercarrier tanks will pretty much buff titans. But I digress... Blops on the other hand don't fulfill their intended goal of really getting behind enemy lines and providing an entry way for 5th column entities to disrupt enemies.
I think that hit the nail on the head right there, blops serve too much as stationary object instead of getting behind enemy lines, and being really truly mobile. When is that last time you saw a blops jump with the fleet and join the fight? May as well be an anchorable part of a POS tbh. |
Syrias Bizniz
Carnivore Company To be Announced.
29
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Posted - 2012.11.19 22:17:00 -
[33] - Quote
Split BlackOps into more Ships. Like Commandships are now. One more logistical orientated, one combat orientated.
The logistical line should be able to bridge ships that can fit a covert ops cloak at long ranges. Fuel consumption bonus, larger fuel bay, maybe without damage roles but with some bonus to RR. Yeah, RR. If you give it say 4 or 5 Highslots, you would be able to fit a Jump Portal, a cloak (cov ops would be cool. but normal is cool, too) and 2-3 Large reps, maybe slightly bonused.
The combat line would be more of a tough ship. Has a jumpdrive, not the jumprange as the logistical one, and can't fit the covert jump portal array. It would be a DPS platform, capable of fitting a covert ops cloaking device.
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Gneeznow
Ship spinners inc To be Announced.
8
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Posted - 2012.11.19 23:43:00 -
[34] - Quote
A covert ops cloak would be a good start, for the price of them they can't do a whole lot except spew a few stealth bombers to a system practically next door anyway. Either keep current jump range and give them a covops cloak, or give them a huge jump portal range increase, as they are right now, they're just an expensive gimmick.
Also lowering the covert cyno to need cyno 4 instead of 5 would be good since you're already reducing carriers to need battleship 4 instead of 5, why not open up covert warfare to newer players in the same way?\
Another option is splitting them like syrias said, give the logistics one the ability to bridge non-recon ships (but at a much greater fuel need; it should be EXPENSIVE to bridge a gang) |
Tara Tyrael
Morrowind Ind.
0
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Posted - 2012.11.21 12:59:00 -
[35] - Quote
+1 |
Mole Guy
Xoth Inc
10
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Posted - 2012.11.21 14:32:00 -
[36] - Quote
dont split them. i paid 800m for 1 ship, i dont wanna have to pay another 800 for a 2nd. then i would have to train up my alt and he is already trained as the bomber pilot.
just give them better range for jumping, and a few other goodies.flying with cov ops cloak would be really kewl for sneaking up on guys and opening up. bring the bombers in for the initial bomb run and then decloak for some laser support... cloak and run if yer taking too much damage, then cloak and return. select targets carefully...then light em up. |
Seraph IX Basarab
Vengance Inc.
68
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Posted - 2012.11.26 20:02:00 -
[37] - Quote
Hey! CCP Can we get this in by Retribution? At least a blops range boost? Pretty please? |
Omnathious Deninard
Extrinsic Operations
272
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Posted - 2012.11.26 20:20:00 -
[38] - Quote
If we are lucky they will work backwards with T2 rebalancing, starting with battleships and working there way down to frigates. Ideas for Drone Improvement Updated 11/16/12Catastrophic Uprising is Recruiting |
Seraph IX Basarab
Vengance Inc.
69
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Posted - 2012.11.27 03:51:00 -
[39] - Quote
I'm all for doing the balancing in whatever order they see fit, but at least boosting the range on blops shouldn't be hard. Maybe allow them to fit cov ops cloaks, and that's pretty much it. I doubt anyone will complain. |
Azurfale
Gladiators of Rage R O G U E
0
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Posted - 2012.11.27 05:05:00 -
[40] - Quote
A jump range increase is definatley needed. Titan range would be sufficient just so you don't feel like your only skipping one system.
Fuel costs should be reduced but remain higher than a Titan.
I am on the fence about the Cov-Ops cloak because my 137.5 m/s Redeemer would go 859.4 m/s cloaked (imagine if you hit AB or MWD just before) with the bonus as it is which seems OP, although warping cloaked like every other cov-ops would be nice.
TL;DR
+1 |
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