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Thread Statistics | Show CCP posts - 0 post(s) |
Michael Harari
The Hatchery Team Liquid
355
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Posted - 2012.11.18 06:22:00 -
[1] - Quote
Seriously, the commentators are focusing all their attention on it.
"You can see by the big control bar that goonswarm is dominating this match" ->Goons got wiped horribly.
Its also just showing applied ewar, which is not really a measure of control. You could fill that bar up by tracking disrupting tengus, or applying caldari ecm to eccmed huginns. |
Destination SkillQueue
Are We There Yet
2950
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Posted - 2012.11.18 06:27:00 -
[2] - Quote
No. The bars are awesome and need to become permanent. |
NoT KwarK
LP Incorporated
0
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Posted - 2012.11.18 06:30:00 -
[3] - Quote
I agree, the other bars seem much more useful. The control bar also actively detracts from the commentary as the commentators focus on it too much in my opinion. |
Aducat Ragnarson
Cult of the Black Goat Dark Taboo
15
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Posted - 2012.11.18 09:39:00 -
[4] - Quote
I think the bars are a great addition, however I also believe that jamming should only be shown if a jam cycle actually gets a lock. As mentioned before, in the Verge of Collapse (Africas Finest) fight, it looked like they were all jammed all the time even though it was just that the jam modules were activated on the. This also seems to have confused the commentators a little. In addition activated jams should only be represented in the green part of the control button if they actually get a jam off.
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knifee
Euphoria Released Verge of Collapse
0
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Posted - 2012.11.18 12:28:00 -
[5] - Quote
It would be nice if the Ewar icons would change colour or be highlighted to show successful cycles as well as attempted. |
cBOLTSON
Star Frontiers THORN Alliance
89
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Posted - 2012.11.18 13:46:00 -
[6] - Quote
I like the new setup, its great but I have to agree with others. If you could make it so the control bar fills up with actual jams and disrupts etc (Not just applied) that would be awesome.
Still its helpful for new guys and anyone who knows the game can judge what is going on anyway :) "Were not elitists, were just tired of fail" - The Sorn |
Lucas Raholan
Agenda Industries
10
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Posted - 2012.11.18 14:27:00 -
[7] - Quote
i do find myself watching these bars more oftern then the actual match...that or the chat window on the left as its Oh so intresting.
expect for that 4 blaster boat set up Exiled brought cause that was funny. Gÿ+/ /Gûî /n++ \ This is Bob, post him into your forum sig and help him conquer the forums. |
Royal Jedi
AQUILA INC Verge of Collapse
76
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Posted - 2012.11.18 14:35:00 -
[8] - Quote
I actually quite like all the new info that's given i think it should stay.
Since there were actually quite a lot of ECM teams yesterday it seems only obvious that the control bar would be discussed quite a bit.
One thing that would be cool though, would be if there was a little area on the info outlining what ships had been banned for that match. I think that would be pretty informative when watching the matches back later on. |
Archetype 66
Pleasure and Pain
116
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Posted - 2012.11.18 14:44:00 -
[9] - Quote
Royal Jedi wrote:I actually quite like all the new info that's given i think it should stay. One thing that would be cool though, would be if there was a little area on the info outlining what ships had been banned for that match. I think that would be pretty informative when watching the matches back later on.
+1
https://forums.eveonline.com/default.aspx?g=posts&t=173553&find=unread
Do it CCP please :) |
Ryhss
Clandestine Management Group
42
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Posted - 2012.11.18 23:31:00 -
[10] - Quote
Destination SkillQueue wrote:No. The bars are awesome and need to become permanent. and use them in ATXI. |
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Tomiko Kawase
Dreddit Test Alliance Please Ignore
53
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Posted - 2012.11.19 02:40:00 -
[11] - Quote
The bars are AMAZING. I seriously love what CCP has done with the spectator UI. I had no idea what was going on in ATIX and since then each iteration has been better and better. Someday they'll make it so someone terrible like me can actually understand the matches. Fight us maybe? |
Friendly Gank
Unilateral Inaction
0
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Posted - 2012.11.19 19:27:00 -
[12] - Quote
Seems to me like the total potential damage vs. applied damage for each team is a much better indicator of the amount of effective "control" anyway, and interpreting that data would actually give the commentators something useful to talk about. |
Seldarine
Mind Games. Suddenly Spaceships.
38
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Posted - 2012.11.19 19:48:00 -
[13] - Quote
I'd like a bar that displays some information in relation to the velocity of ships. Would be great for an easy to read display of kitting ability vs chasing ability of teams compared to each other. |
Sakura Nihil
Selective Pressure Rote Kapelle
42
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Posted - 2012.11.19 22:40:00 -
[14] - Quote
I like the bars, as it does give a person with no experience a basic idea of how the fleet is organized and fairing in a fight.
No more bars though please, I think we're just about to the point where we're paying more attention to the bars than the ships pewing each other in space. |
Michael Harari
The Hatchery Team Liquid
360
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Posted - 2012.11.19 22:48:00 -
[15] - Quote
Sakura Nihil wrote:I like the bars, as it does give a person with no experience a basic idea of how the fleet is organized and fairing in a fight.
It doesnt really though, except comparing the potential vs applied dps really. Like a team might have a massive active tank bar, but their logi could be jammed, or they could have huge control bars but be doing things like damping a kronos that is 500 meters from your scimitar. |
Tyrus Tenebros
Celestial Janissaries Curatores Veritatis Alliance
24
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Posted - 2012.11.20 03:08:00 -
[16] - Quote
I'm fairly certain the DPS bar is "potential DPS" but the DPS colored in bar is the "actual applied DPS after reps"...
either that or everybody is atrociously terrible at applying DPS.
In any case, I'm fairly certain the DPS bar isn't quite accurate unless it's near or at zero. A team can be applying full DPS to multiple targets, etc etc, and I've never seen it go more than maybe half. |
Michael Harari
The Hatchery Team Liquid
361
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Posted - 2012.11.20 03:57:00 -
[17] - Quote
Tyrus Tenebros wrote:I'm fairly certain the DPS bar is "potential DPS" but the DPS colored in bar is the "actual applied DPS after reps"...
either that or everybody is atrociously terrible at applying DPS.
In any case, I'm fairly certain the DPS bar isn't quite accurate unless it's near or at zero. A team can be applying full DPS to multiple targets, etc etc, and I've never seen it go more than maybe half.
Its "eft dps" and "actual dps before resists"
DPS on most ships is applied very poorly. For instance, a sleipnir with 0 TEs shooting a nonmoving target at 20k with EMP does less than half damage. |
Tyrus Tenebros
Celestial Janissaries Curatores Veritatis Alliance
24
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Posted - 2012.11.20 04:08:00 -
[18] - Quote
Michael Harari wrote:Tyrus Tenebros wrote:I'm fairly certain the DPS bar is "potential DPS" but the DPS colored in bar is the "actual applied DPS after reps"...
either that or everybody is atrociously terrible at applying DPS.
In any case, I'm fairly certain the DPS bar isn't quite accurate unless it's near or at zero. A team can be applying full DPS to multiple targets, etc etc, and I've never seen it go more than maybe half. Its "eft dps" and "actual dps before resists" DPS on most ships is applied very poorly. For instance, a sleipnir with 0 TEs shooting a nonmoving target at 20k with EMP does less than half damage. Yes I know, that's what I was commenting on.
It makes no sense to have a bar reflecting EFT DPS vs. DPS after resists.... unapplied dps due to tracking, falloff, etc., is obviously completely understandable, but since virtually every ship in the game has some resist against incoming damage, and some incredibly significant, it'd be more useful to see that a team is "trying as hard as it can" against the resists and still not breaking the other team. |
Michael Harari
The Hatchery Team Liquid
361
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Posted - 2012.11.20 04:13:00 -
[19] - Quote
Im pretty sure the actual bar is before resists |
Tyrus Tenebros
Celestial Janissaries Curatores Veritatis Alliance
24
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Posted - 2012.11.20 04:26:00 -
[20] - Quote
Michael Harari wrote:Im pretty sure the actual bar is before resists
Edit: I think the appropriate bars would be
"eft dps after resists" vs "actual applied dps after all mitigation"
The resists would be a weighted average calculated over the enemy team, weighted according to damage type.
For example, a team loading all phased plasma would have very low potential dps against a team of proteii, but if they reloaded to fusion, the potential bar would grow. which is more or less precisely what I was suggesting and pointing out in the first place.
edit: specifically that "theoretical dps" vs. "dps on resist profile" is a nonsensical bar because you'll NEVER see it near full, even if the team is doing a good job of actually shooting the opponent. |
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