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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Singoth
Federal Defense Union Gallente Federation
130
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Posted - 2012.11.21 09:02:00 -
[31] - Quote
No, I don't think so.
However, I do think we will see a huge increase in mercenary corporations and alliances, especially in highsec. You were ganked, or someone attempted to gank you but failed? Sell your kill-rights to some mercs, have fun with revenge. And yes, you read that right: if someone only attacks you (doesn't destroy your ship), you also get killrights on that person. Awesome :D
New bounty system makes sure that bounty hunters get some love, so we'll see some more hunters as well.
I intend to try out both careers there. Should be fun :D Less yappin', more zappin'! |
Gilbaron
Free-Space-Ranger Ev0ke
432
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Posted - 2012.11.21 09:02:00 -
[32] - Quote
once ccp adds smuggling with these mechanics stuff might get interesting (bounty placed by NPCs, yellow flag placed by NPCs ...) |
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1504
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Posted - 2012.11.21 09:31:00 -
[33] - Quote
Nalha Saldana wrote:Except that the suicide gankers will very soon all have kill rights for sale on them which means pvpers can sit in systems like Uedama to hunt suicide gankers for some easy access pvp. And that's a god thing, because it can't be done right now, right? (USER WAS BANNED FOR THIS POST) |
James Amril-Kesh
RAZOR Alliance
1315
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Posted - 2012.11.21 09:49:00 -
[34] - Quote
Herr Hammer Draken wrote:As soon as you make the purchase. He turns red right on the spot to everybody around him. Any player can legally shoot him that sees him red without getting concorded. Once you open fire he can return fire. Again without concord action. Which is still the most ******** mechanic ever. Why should I pay for a killright if that gets extended to EVERYBODY ELSE anyway? It makes absolutely no sense. |
oniplE
MeMento.
3
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Posted - 2012.11.21 09:57:00 -
[35] - Quote
Dinsdale Pirannha wrote: As I stated before, this new system will do nothing to slow down the suicide ganking in places like Uedama. It will just get worse.
It won't get worse. Looting a ganked freighter wreck will get you a suspect flag, so it's legal for everyone to attack the looter and then legally loot his wreck.
There might be some tricks to get around this though, like moving the loot straight to a can and then have a buddy legally loot the can. That way you can get the cargo onto a ship without it getting a suspect flag. (The looter still gets flagged, but he never carries any cargo so it doesn't matter).
So it won't get worse, but not much better either :P |
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CCP Falcon
962
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Posted - 2012.11.21 10:00:00 -
[36] - Quote
I hope so.
I think it'd be awesome to see a player created and funded Police force
CCP Falcon -á || -á EVE Community Team -á || -á EVE Illuminati -á || -á-á@CCP_Falcon -á || -á-á@EVE_LiveEvents
-- Disciple Of The Delicious Tea -- |
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Herr Hammer Draken
160
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Posted - 2012.11.21 10:05:00 -
[37] - Quote
James Amril-Kesh wrote:Herr Hammer Draken wrote:As soon as you make the purchase. He turns red right on the spot to everybody around him. Any player can legally shoot him that sees him red without getting concorded. Once you open fire he can return fire. Again without concord action. Which is still the most ******** mechanic ever. Why should I pay for a killright if that gets extended to EVERYBODY ELSE anyway? It makes absolutely no sense.
Yea I kinda agree. From a player standpoint this is dubious at best. From CCP standpoint this is epic lots of space battles. That is their end goal, it is not clear they will achieve that goal with this mechanic however.
Then again eve is constantly changing so if this does not have the desired effect we can expect another change to it in the future.
Also as far as I know their is no change to the current kill rights mechanic if you do not sell the kill rights.
Another question, if you buy the kill rights and you are alone with the target when he turns red, then a few new players warp in after say you are 1 minute into the fight, what happens? Do they get to join in? How then does the timer update for all the new arrivals? How much lag will this mechanic induce?
Or is the fight limited to just the players that were "on grid" when the kill right was purchased? Herr Hammer Draken "The Amarr Prophet" |
Salpun
Paramount Commerce
426
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Posted - 2012.11.21 10:12:00 -
[38] - Quote
Intel tools need major changs to make police forces work long term. |
Riddick Liddell
Center for Advanced Studies Gallente Federation
27
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Posted - 2012.11.21 10:20:00 -
[39] - Quote
CCP Falcon wrote:I hope so. I think it'd be awesome to see a player created and funded Police force
Possible
CCP Falcon wrote:I hope so. I think it'd be awesome to see a player created and funded, effective Police force
Never happen. See Concord if you would like proof. |
Herr Hammer Draken
160
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Posted - 2012.11.21 10:22:00 -
[40] - Quote
Further what happens if there are say 6 ships all with kill rights for sale on them sitting on a gate.
Someone activates the kill rights on 1 of them.
Maybe there are 20 ships total on grid. So now you have 19 on 1. But then the second ship gets kill rights activated 30 seconds later. And then more ships gate in and see the third and activate his kill rights. And so on each kill right gets activated in about 30 second intervals. And more ships gate in and warp to gate. And so on.
Who gets to shoot at who legally can get confusing quickly in such an escalation. Multiple timers running.
How to keep it all sorted. And how will that impact lag? Herr Hammer Draken "The Amarr Prophet" |
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Ludi Burek
Blue Republic RvB - BLUE Republic
195
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Posted - 2012.11.21 10:31:00 -
[41] - Quote
James Amril-Kesh wrote:Herr Hammer Draken wrote:As soon as you make the purchase. He turns red right on the spot to everybody around him. Any player can legally shoot him that sees him red without getting concorded. Once you open fire he can return fire. Again without concord action. Which is still the most ******** mechanic ever. Why should I pay for a killright if that gets extended to EVERYBODY ELSE anyway? It makes absolutely no sense.
This is the worst crimewatch feature. It's so bad that a simple facepalm will not do. Maybe facewall. |
James Amril-Kesh
RAZOR Alliance
1316
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Posted - 2012.11.21 11:07:00 -
[42] - Quote
Ludi Burek wrote:James Amril-Kesh wrote:Herr Hammer Draken wrote:As soon as you make the purchase. He turns red right on the spot to everybody around him. Any player can legally shoot him that sees him red without getting concorded. Once you open fire he can return fire. Again without concord action. Which is still the most ******** mechanic ever. Why should I pay for a killright if that gets extended to EVERYBODY ELSE anyway? It makes absolutely no sense. This is the worst crimewatch feature. It's so bad that a simple facepalm will not do. Maybe facewall. It's just so baffling to me how anybody could think this is a good feature. Sure it will generate more PVP, but it makes absolutely no sense and it destroys the bounty hunting profession before it could even get its feet off the ground.
Herr Hammer Draken wrote:Another question, if you buy the kill rights and you are alone with the target when he turns red, then a few new players warp in after say you are 1 minute into the fight, what happens? Do they get to join in? How then does the timer update for all the new arrivals? How much lag will this mechanic induce?
Or is the fight limited to just the players that were "on grid" when the kill right was purchased? It's a global suspect flag. Anyone can warp in at any time in the 15 minutes since the killright is activated and shoot the target. And this can be done indefinitely until the target's ship is destroyed. |
Renan Ruivo
Vera Cruz. Nulli Secunda
900
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Posted - 2012.11.21 11:11:00 -
[43] - Quote
Not sure if police, but i'm pretty sure all major rival alliances will put humongous bounties on each other. And being allowed to shoot most of the major ones i'll be happy to retire my ratting ships and make my money doing fleet grunt work \o/ The world is a community of idiots doing a series of things until it explodes and we all die. |
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CCP Falcon
965
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Posted - 2012.11.21 11:29:00 -
[44] - Quote
Riddick Liddell wrote:CCP Falcon wrote:I hope so. I think it'd be awesome to see a player created and funded Police force Possible CCP Falcon wrote:I hope so. I think it'd be awesome to see a player created and funded, effective Police force Never happen. See Concord if you would like proof.
Who said anything about wanting them be effective?
I pirate for a living, it just means more targets and more fights!
CCP Falcon -á || -á EVE Community Team -á || -á EVE Illuminati -á || -á-á@CCP_Falcon -á || -á-á@EVE_LiveEvents
-- Disciple Of The Delicious Tea -- |
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Eugene Kerner
TunDraGon
204
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Posted - 2012.11.21 11:30:00 -
[45] - Quote
Labatts Magu wrote:I was talking with my pal the other day about this very topic. With the ability to sell kill rights and all the other great changes CrimeWatch 2.0 brings, do you think we will see maybe an empire police force band together?
I personally know a few people that don't play EVE for the isk (I assume they are well funded as is) and are jumping at this very idea. It's pretty much beat downs in empire as they see it, sell them your kill right (assuming you lack the fight back) and watch as hungry "police" groups hunt down your foe and shed his tears for once.
Thoughts?
I really hope so. I already see people baitng such groups with juicy killrights....
"Also, your boobs " -á CCP Eterne, 2012
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Herr Hammer Draken
160
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Posted - 2012.11.21 11:43:00 -
[46] - Quote
Eugene Kerner wrote:Labatts Magu wrote:I was talking with my pal the other day about this very topic. With the ability to sell kill rights and all the other great changes CrimeWatch 2.0 brings, do you think we will see maybe an empire police force band together?
I personally know a few people that don't play EVE for the isk (I assume they are well funded as is) and are jumping at this very idea. It's pretty much beat downs in empire as they see it, sell them your kill right (assuming you lack the fight back) and watch as hungry "police" groups hunt down your foe and shed his tears for once.
Thoughts? I really hope so. I already see people baitng such groups with juicy killrights....
You do understand from reading this thread that you can not sell kill rights to a specific person right.
When you sell a kill right it goes onto their ship where ever that ship happens to be at that time.
Then anyone that can right click on that ship can buy that kill right (if they have enough isk to buy it) right then on the spot.
I suppose you can time the sale of the kill right to the time when said player happens to be in range of your police group.
Not sure if when you execute the kill right for sale order it will apply to the target immediately. Timing may be tricky. Herr Hammer Draken "The Amarr Prophet" |
Karig'Ano Keikira
State War Academy Caldari State
0
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Posted - 2012.11.21 11:48:00 -
[47] - Quote
Sounds like it might generate quite a bit of pvp activity in high sec and that can only be good. Of course I have to see it in action to judge further. |
oniplE
MeMento.
4
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Posted - 2012.11.21 11:57:00 -
[48] - Quote
James Amril-Kesh wrote:Ludi Burek wrote:James Amril-Kesh wrote:Herr Hammer Draken wrote:As soon as you make the purchase. He turns red right on the spot to everybody around him. Any player can legally shoot him that sees him red without getting concorded. Once you open fire he can return fire. Again without concord action. Which is still the most ******** mechanic ever. Why should I pay for a killright if that gets extended to EVERYBODY ELSE anyway? It makes absolutely no sense. This is the worst crimewatch feature. It's so bad that a simple facepalm will not do. Maybe facewall. It's just so baffling to me how anybody could think this is a good feature. Sure it will generate more PVP, but it makes absolutely no sense and it destroys the bounty hunting profession before it could even get its feet off the ground. You have a good point. The problem is that kill rights work through a Suspect flag while they should work like a Limited Engagement (explained here ). So anyone that buys the kill rights has the right to attack the "victim", while he has the right to defend himself against anyone who has bought the kill rights.
That makes much more sense. The use of the Suspect flag for kill rights is a mistake. |
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1510
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Posted - 2012.11.21 12:05:00 -
[49] - Quote
We've been telling that to CCP for ages, but since they didn't even acknowledge our concerns, it's obvious they're very adamant about making this feature fall in line with their expectations, not those of the players. (USER WAS BANNED FOR THIS POST) |
Riddick Liddell
Center for Advanced Studies Gallente Federation
27
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Posted - 2012.11.21 12:06:00 -
[50] - Quote
CCP Falcon wrote:Riddick Liddell wrote:CCP Falcon wrote:I hope so. I think it'd be awesome to see a player created and funded Police force Possible CCP Falcon wrote:I hope so. I think it'd be awesome to see a player created and funded, effective Police force Never happen. See Concord if you would like proof. Who said anything about wanting them be effective? I pirate for a living, it just means more targets and more fights!
Or from the 'player police' perspective, it can't be allowed to work too well. You put yourself out ob business if you wipe out all the criminals in a month. I find in EVE it either ends up being one or the other though. It works too well or it doesn't work at all.
When EVE can figure out how to expand beyond black and white, I-Win and I-Fail, it will be a lot better off as a game. |
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Hazen Koraka
HK Enterprises
66
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Posted - 2012.11.21 13:15:00 -
[51] - Quote
Unit CA108AF wrote:Except for the whole, you know, not being able to kill in high sec anyway? Even if you get the kill rights, that just prevents your sec status from being hit if you engage in low sec. That doesn't mean you can magically pop anyone you want in high sec without Concord. You'll still get the Dokken if you shoot someone in highsec without when you aren't at war or they aren't flashy red.
Except you can soon "buy" killrights on people if someone who has the rights leases it to you. |
Anslo
The Scope Gallente Federation
594
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Posted - 2012.11.21 13:23:00 -
[52] - Quote
Hazen Koraka wrote:Unit CA108AF wrote:Except for the whole, you know, not being able to kill in high sec anyway? Even if you get the kill rights, that just prevents your sec status from being hit if you engage in low sec. That doesn't mean you can magically pop anyone you want in high sec without Concord. You'll still get the Dokken if you shoot someone in highsec without when you aren't at war or they aren't flashy red. Except you can soon "buy" killrights on people if someone who has the rights leases it to you.
She's sort of right actually. You can only obtain kill rights and kill the bear if said bear has podded you. If they haven't, you cannot buy kill rights, and you cannot hunt them.
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Hazen Koraka
HK Enterprises
66
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Posted - 2012.11.21 13:29:00 -
[53] - Quote
I'm trying to find the original devblog where it mentions being able to sell on killrights. I will edit this post when I find it.
Edit: Here you go:
http://community.eveonline.com/devblog.asp?a=blog&nbid=73446
Buying killrights. |
Herr Hammer Draken
161
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Posted - 2012.11.21 13:51:00 -
[54] - Quote
The better question is did you read it?
Then if you did, do you understand how kill rights work?
Do you understand that you can not sell kill rights to a specific player?
Herr Hammer Draken "The Amarr Prophet" |
Wivabel
Exanimo Inc Unclaimed.
46
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Posted - 2012.11.21 15:06:00 -
[55] - Quote
Crimewatch 2.0 FTW
Weekend warrior lowsec roamers: No longer will you get killrights for killing ships in low sec only podding. So stop your whining this will not stop or penalize you for roaming low. Killrights will be awarded in high for any act against another player that spawns concord also known as a criminal act.
Gankers: Professional Gankers will not likely be effected by these changes simply because they are mostly all flashy anyway and can already be shot with current mechanics so no change here. Weekend warrior gankers may have to think twice.
Can flippers: Good ones will probobly have an easier time getting targets to engage. Who cares if all of eve can shoot you for 15 minutes when I am flipping cans I want people to try and shoot me. Only organized people will be any kind of a threat.
Carebears: If you engage any of the people above you will probobly die unless you have friends and are organized. Not much different from now except this actually creates a nich for a defacto police force. Players policing ourselves is way way better than our concord overlords.
Ninja looters may have more of a challenge the good ones are already really fast the rest may have a problem.
I for one welcome these changes with open arms. My highsec alt will fly around and bait players with his easily attainable buyable killrights or suspect flag. Loki boosted nano ships for the win. 15 minutes of waiting for the "police" to come get me. Easy kills should present themselves regularly. Who cares if all of eve can shoot at me when the majority of randoms in highsec are unorganized inexperienced PVPers. Should mean plenty of easy kills for me and the odd gf with the organized highsec pewers.
These changes are good and reward organized player behavior. This will provide consequences for any group of unorganized player/s trying to do any of the above. We should see more explosions come December 4th.
As far as the OPs question. Yes I see a police force buildup (or the corps who used to do it will come back) that will ultimately turn mercenary/criminal simply because PVP is often about getting the most targets/less time sitting waiting for something to shoot. To be a part of future EVE intrigue check us out. Sov in the south. Small gang pew is what we do when we are-ánot defending our space.-á
Join "Exan-áRecruitment"-áin game |
AndromacheDarkstar
Fiscal Fisting Inc. Imperial Protectorate
161
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Posted - 2012.11.21 16:35:00 -
[56] - Quote
Labatts Magu wrote:Schmata Bastanold wrote:If hisec people could be organized they would already be. What can happen is merc market finally going live but again, merc corps already exist so it will only be a boost to existing thing.
Also kill rights don't matter outside hisec so good luck with "police force" executing their "rights" anywhere else. I think under the old (current as of today) system, empire players couldn't be organized without being in the same corp or else everyone would get concord all up on them. With the new system, groups of players can roam for suspect players and hunt them down.
I can forsee Faction Warfare style random people fleets forming from local chat and hunting targets which in my eyes would be fantastic and encourage exaclty the kind of high sec community i think would be incredibly healthy for the game. Fiscal Fisting Inc.-áAmarr Militia Corp Recruiting EU TZ PVP pilots now Also Looking for EU PVP corps to join-áa growing-áAmarr-áFW-áalliance
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Hazen Koraka
HK Enterprises
67
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Posted - 2012.11.21 18:23:00 -
[57] - Quote
Herr Hammer Draken wrote:The better question is did you read it? Then if you did, do you understand how kill rights work? Do you understand that you can not sell kill rights to a specific player?
I'm gonna quote direct from the devblog. Please enlighten me.
"Kill rights are bought GÇ£on the spotGÇ¥ in space, i.e. if you select a player in space and that player has a kill right on him for sale, you can buy & activate (one action) it right then and there. This immediately puts a Suspect Flag on the target, thus allowing you and others in your vicinity to attack the target. If the target player is killed while under a Suspect flag, then the kill right is GÇÿspentGÇÖ. If the target manages to escape and the Suspect flag timer (15 minutes) lapses, the kill right is still available to be purchased (activated) later on." |
Dinsdale Pirannha
Pirannha Corp
408
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Posted - 2012.11.21 19:29:00 -
[58] - Quote
CCP Falcon wrote:Riddick Liddell wrote:CCP Falcon wrote:I hope so. I think it'd be awesome to see a player created and funded Police force Possible CCP Falcon wrote:I hope so. I think it'd be awesome to see a player created and funded, effective Police force Never happen. See Concord if you would like proof. Who said anything about wanting them be effective? I pirate for a living, it just means more targets and more fights!
Interesting.....
When looking at Battleclinic I see that Verone has zero kills since June, and you announced months ago that Veto was no more. So are you pirating with a different char, that no one ever knew about, and staying off mumble/TS/Vent so no one can recognize your voice from when you were a commentator of the Tourney?
Because, according to CCP rules, no one is supposed to know who your chars are. Would really like to know how a pirate manages to avoid EVER talking on voice fleet chats, and NOT raising suspicion of his fleetmates. |
Mallak Azaria
GoonWaffe Goonswarm Federation
1097
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Posted - 2012.11.21 19:47:00 -
[59] - Quote
CCP Falcon wrote:I hope so. I think it'd be awesome to see a player created and funded Police force
It already exists. We call it the Ministry of Love. Crimewatch 2.0: Protecting stupid people & rewarding lazy people. This hurts the smart & industrious people by making their intelligence & industry provide them with less benefit over the stupid & lazy people. ~ Ruby Porto |
Pohbis
Neo T.E.C.H.
87
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Posted - 2012.11.21 19:47:00 -
[60] - Quote
Hazen Koraka wrote:I'm gonna quote direct from the devblog. Please enlighten me. You have no control over who buys the killright.
Once it's up for sale, the first guy to right-click and buy it, gets it.
Thus, you can not sell it to a specific player.
It's not about the guy you are selling killrights for being a specific one, it's about the guy who buys them being a specific guy. |
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