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Thread Statistics | Show CCP posts - 5 post(s) |
Andski
GoonWaffe Goonswarm Federation
5581
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Posted - 2012.11.22 05:08:00 -
[31] - Quote
In one line:
(G-50)(F-25)(H-100)(M-100) +ù 8 +ù 10^-8 +ù B
B is the module's base duration, G is your gunnery level, F is your rapid firing, H is RoF percentage bonuses from hardwirings and M is RoF bonuses from modules and rigs, after stacking penalties.
Skills are not stacking penalized; modules and rigs are. ~*a-áproud belligerent undesirable*~
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |
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ISD LackOfFaith
ISD Community Communications Liaisons
28
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Posted - 2012.11.22 05:15:00 -
[32] - Quote
Gurran Wecri wrote:ISD LackOfFaith wrote:Gurran Wecri wrote:My original question still stands. What should my equation be? My crack at it. I probably forgot something or screwed something up, so feel free to correct me. For a sanity check, I plugged in Rapid Firing V, Gunnery V, and a Heat Sink II (10.5% RoF bonus). The result was a 35.26% reduction in cycle time, which sounds reasonable. Your equation makes it go higher the higher the skill The result of that is a negative percent corresponding to how much the cycle time decreases.
I should note that I assumed M to be a >100% number. In other words: 110.5% for Heat Sink II. My bad for the confusion. ISD LackOfFaith Ensign Community Communication Liaisons (CCLs) Interstellar Services Department |
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Gurran Wecri
The Dev Team
0
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Posted - 2012.11.22 05:56:00 -
[33] - Quote
The hell with this.... |
Merouk Baas
The Scope
2
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Posted - 2012.11.22 05:59:00 -
[34] - Quote
Gurran Wecri wrote:Just out curiousity why train rapid firing if it makes your ROF go up?
Read the Rapid Fire skill description in the Evelopedia. The bonus listed in the details isn't 4%, it is -4% (negative 4%). It's CCP's way of saying it's actually a penalty to what they call "ROF", it decreases the cycle time and increases the frequency.
Mentally converting between percentages and multiplication factors:
6% bonus is B * 1.06 12% bonus is B * 1.12 130% bonus is B * 2.3 200% bonus is B * 3
-6% "bonus" or 6% penalty is B * 0.96 -12% "bonus" or 12% penalty is B * 0.88 -50% "bonus" or 50% penalty is B * 0.50 -99% "bonus" or 99% penalty is B * 0.01 100% penalty is 0
So your equation should be:
new ROF = B4 * (1 - 0.04 * B41) (1 - 0.02 * B42) (1 - F37/100) (1 - implants/100), which is the same as:
Andski wrote:B4*(B41-25)*(B42-50)*(H-100)*(F37-100)*8/100000000
H = hardwirings = implants
EDIT: Always use the actual listed stats of a skill / module / implant in your calculations, rather than the description, because CCP sucks at descriptions. The effect is "-4%", not "a 4% bonus to ROF." |
Jack Miton
Aperture Harmonics K162
846
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Posted - 2012.11.22 06:10:00 -
[35] - Quote
This is such a pointless discussion... EFT, Pyfa, EVE HQ, in game.... take your pick, all of these will tell you the ROF of any gun instantly. |
Tau Cabalander
Retirement Retreat Working Stiffs
1115
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Posted - 2012.11.22 06:12:00 -
[36] - Quote
Rapid Firing REDUCES the cycle time 4% per level, so your turret fires more frequently.
Gunnery REDUCES the cycle time 2% per level, so your turret fires more frequently.
Skill Modified Cycle Time = Base Cycle Time * (1 - Rate of Fire Skill Level * 4%) * (1 - Gunnery Skill Level * 2%) |
Merouk Baas
The Scope
2
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Posted - 2012.11.22 06:13:00 -
[37] - Quote
It's not about the ROF, dammit! The man wants to create his own spreadsheet. It's the principle of the thing. |
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