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Minty Moon
Knights of the White Lotus
0
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Posted - 2012.11.21 08:12:00 -
[1] - Quote
Tl;dr version.
Make new ship class Make it dedicated to opening random direct system to system wormholes Can only be used in null sec new way to consistently roam potentially add more chaos to null ~~~~~~~~~~
Sansha developed it for incursion if im not mistaken. So isn't it about time the technology got leaked?
Already know first response to this
"Theres already direct wh's, redundant feature"
Yes and no.
Yes there are random wh's that spawn already every where, and most lead to null sec in some way and I know they are already often used for suicide roams.(and this is partly what living out of a wh is about as well) But the monotony of having to scan down entire wh's if you're not lucky enough to find a pure direct is just awful. Especially if the fleet takes a scanner along to find new holes to jump through along the way. It's just taking away from the time they could be shooting things.
Here's how I imagine it would work
It'd be a new class of ship. I figure a new type of T3 (people have been wanting a new one anyway)
It'd be primary to this task, so it would not have the diversity of traditional T3's. So it's main purpose would be to be flown with the fitted wormhole module(also found through sleeper poop) with moderate combat ability (or high its a t3 after all)
Else wise to combat, it could also be modified as an advanced exploration vessel. Sending the avid explorer and his buddies to whole new regions to scan out and enjoy.
(so 2 possible uses)
I would like to give it a fair amount of combat capable ability, maybe not as much as a traditional t3, but enough that people would be comfortable taking it out on roams. since it will be an expensive ship it should be able to defend itself and participate in the fleet as well. So it doesn't just become a new type of glorified jump bridge like some things. *cough cough*
Which after saying that I know people are thinking "well this is just a cheaper titan bridge now" and if you're thinking that, no it's not. A titan bridge is strategic, this is purely random. The WH you open could land you 10 jumps away or 50 you have no clue, and adds a bit more potential chaos to null. Since everyone who lives in null knows that with intel channels, you know well in advanced who's flying around, how many, what they are in, how far they are out from you and if they are headed towards you. And if you get caught by the gang you're ******** for not paying close enough attention to intel and local. In addition to that a lot of alliances will even know about every active wh in their space and where it leads and if they can expect to possibly see a hostile fleet jumping through. So by the time you've come across the wh leading to a potential "fun" space to roam through, chances are they already know it's their and they know who to expect coming through. Theirs no surprise.
Now imagine opening your wh, puts you in an empty unclaimed system behind a major alliance 60 jumps from your own home. You check the map and see a heavily active ratting system near by or perhaps some sov warfare going on. Put a blackops fleet through the wh and drop on the sov warfare gang, or put together a small fleet and harass the ratters. No one knows you're already so close and being a fresh WH you opened up yourselves no one knows what your fleet is capable of.
It can also solve one of the downers of using the current wh system to sporadically roam. If you pop through one and everyone ends up docking or the region is deserted, youre **** out of luck. With this system you could immediately open a new one and try again until everyone dies in a blaze of glory.
So to reiterate and specify.
It'd be a new T3 class ship that would be dedicated to opening direct WHs. The hull could be modified in 2 ways, 1 for combat/roaming and 2 for PVE exploration. The Hull and the WH module would be obtained via WH exploration (or any other way that might be more interesting ) The WH module would have a 30-60sec duration to "stabilize" the WH while its being opened While active, local on the entrance side is alerted similar to how a cyno is and anyone may warp to you. Afterwards the wh becomes a traditional wh that must be scanned down by anyone who doesnt have a BM or was their for it opening They have an 6-12 hour duration. Short enough that you can't expect to return if you log off, but long enough it allows the potential for others to exploit it. Large mass to enable many ships to move in and out of it, but single passable mass limits to prevent capitals from using it Module would use fuel to limit the amount of successive hopping around you can do in one night lastly the ship and module should be skill intensive to some degree. Mainly to try and make it a bit of a rare commodity. Essentially you'd have to be wanting it for its purpose and not just a novelty side project. And just because I know I cant specify enough. It would only work in null sec and you would have 0 control of where the exit opened up.
It's an idea, could add some new simple fun.
I await your cynicism
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ExookiZ
The Dark Space Initiative
22
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Posted - 2012.11.28 18:08:00 -
[2] - Quote
as WH creation/stabilization suggestions go this is definitely one of the better I have seen. As a Wh dweller I know that that ability to randomly show up in someones system quite abruptly can lead t good fun.
2 things off top of my head though that i would change.
1. Make it so this "artificial" wormhole can only be created in a system once every ___ time. Basically stop people from rapidly opening and closing these searching for what theyre looking for. Otherwise you risk making it too easy to get to a specific system/constellation.
2. I wouldn't alert the target system that a new WH just spawned, will scare away all the nullbears. |
Crimeo Khamsi
AirHogs Zulu People
39
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Posted - 2012.11.28 18:14:00 -
[3] - Quote
Suggested modification:
The wormholes you create only go one way.
That would make it vastly less abusable as a replacement titan bridge. Because you'd have to give up one of your ships/pilots every single time (or every other time if you abuse jump clones and shuttles) to figure out what was on the other side. Making it much more costly and annoying to just continuously make wormholes until one of them goes where you want it to. But at the same time, not getting in the way of the intended usage: randomized roams. |
Crimeo Khamsi
AirHogs Zulu People
39
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Posted - 2012.11.28 18:16:00 -
[4] - Quote
(accidentally quoted my post instead of editing it) |
Eli Green
The Arrow Project
70
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Posted - 2012.11.28 18:43:00 -
[5] - Quote
Minty Moon wrote: I await your cynicism
Ever hear of a cyno? having what essentially is a random cyno that you can't use in losec, doesn't strike me as a valuable addition to the game. That and wh generation/tampering is a slippery slope that could lead the eventual "nullification" of wh space (i.e. drake blob goes to wh space). and tbh i'd rather spend 5 mins scanning down a wh rather than spending 500mil + on a ship that i'd only use for one role. wumbo |
Crimeo Khamsi
AirHogs Zulu People
39
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Posted - 2012.11.28 19:12:00 -
[6] - Quote
Eli Green wrote:Minty Moon wrote: I await your cynicism
Ever hear of a cyno? having what essentially is a random cyno that you can't use in losec, doesn't strike me as a valuable addition to the game. That and wh generation/tampering is a slippery slope that could lead the eventual "nullification" of wh space (i.e. drake blob goes to wh space). and tbh i'd rather spend 5 mins scanning down a wh rather than spending 500mil + on a ship that i'd only use for one role. The OP made a very good point, however, that any WH you go through that you got from scanning will probably already be known about on the other side by the time you go through. Not just a convenience issue. |
Minty Moon
9
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Posted - 2012.11.29 23:31:00 -
[7] - Quote
ExookiZ wrote: 2 things off top of my head though that i would change.
1. Make it so this "artificial" wormhole can only be created in a system once every ___ time. Basically stop people from rapidly opening and closing these searching for what theyre looking for. Otherwise you risk making it too easy to get to a specific system/constellation.
That could work the once every __ time. My original plan to counter that was that since these would be man made WH"s that they wouldn't have a mass timers just a standard timer(debatable thought and probably unnecessary to remove mass timer). Reasoning for that was that if they decided to open up 20 in their system. They wouldn't be able to close them(Module only works for opening) So if they're spamming WH's they run the risk of creating a lot of hostility in their area from traffic from the other sides. Though thinking about that I suppose it does run the risk of over loading the servers having 10-20 WH's spamming up all over xD So probably would be best to only be able to open one per a system per a set time period. That would also force people more to fly it around, rather then just undock and redock. Which i'm trying hard to stay away from a ship that will do that.
ExookiZ wrote: 2. I wouldn't alert the target system that a new WH just spawned, will scare away all the nullbears.
I may of mistyped, the exit system wouldn't be alerted. Only the system that the ship is in that's opening it up. I figured for a few reasons. 1) I know its going to be used to go into mining systems and open up potential hostile wh's. 2) since I gave it a low activation time, to have it be able to used actively in a pvp chase or for explorers without putting heavy risk on the ship 3) I figured the ship would be giving off so much energy to open and stabilize a WH that whoever happened to be in the system at that time, would be able to lock on the energy and warp to it,
Crimeo Khamsi wrote:Like the poster above me, the most obvious abuse of this IMO is the ability to make it act just like a titan bridge, by simply spamming WHs until one goes where you want. Yet another possible modification to stop this:
The wormholes you create only go one way.
That would make it vastly less abusable as a replacement titan bridge. Because you'd have to give up one of your ships/pilots every single time (or every other time if you abuse jump clones and shuttles) to figure out what was on the other side. Making it much more costly and annoying to just continuously make wormholes until one of them goes where you want it to. But at the same time, not getting in the way of the intended usage: randomized roams.
Even better: the wormholes only go one way, AND the t3 ship that creates them MUST/automatically travels through upon the creation of the wormhole. Ya the spamming would of been a problem. Which I think we solved a bit in the discussion above ^
The one way could work. My only quarrel with that is the ship wouldnt be used that often at all and even less by explorers with no way to return home except for the 2-3 commute. In order to make that work the ship would have to be super cheap, which I wanted to stay away from to make it a more rare commodity. Also another thing I didn't like too much about the 1 way is yes it leaves plenty of risk for the roaming fleet, but if its just one way they're only going to really be using suicide fleets for it and it really just becomes a hit and run mentality. I wanted to leave it 2 way to open up risk for the user. If they open it up in their home system, it could lead to a red home system and that could cause lots of problems for both sides. I liked the idea of it being exploitable both ways.(something a titan bridge is not)
Eli Green wrote:Minty Moon wrote: I await your cynicism
Ever hear of a cyno? having what essentially is a random cyno that you can't use in losec, doesn't strike me as a valuable addition to the game. That and wh generation/tampering is a slippery slope that could lead the eventual "nullification" of wh space (i.e. drake blob goes to wh space). and tbh i'd rather spend 5 mins scanning down a wh rather than spending 500mil + on a ship that i'd only use for one role.
This wouldn't open to WH space, its only direct null to null. So it wouldnt nullify WH living. A bit different from a cyno. As a cyno can be controlled and its only one way passage to where ever you're hotdropping. This can't be controlled and it leaves a 2 way passage with potential for it to be used against your space (Player Opened Direct Wormholes) (Expanding on Wormholes) |
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