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Montine FleurdeLys
Center for Advanced Studies Gallente Federation
3
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Posted - 2012.11.21 14:14:00 -
[1] - Quote
Hi Question: You know when a weapon skill description says so-and-so percent increase per level? How is that calculated - is the % increase going from say level 3 to level 4 based on level 3 numbers or is it calculated using the basic attributes of the weapon before any skills are applied?
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Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
178
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Posted - 2012.11.21 14:21:00 -
[2] - Quote
Bonus is multiplied by skill level first and then applied to base value.
I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Doddy
Excidium. Executive Outcomes
362
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Posted - 2012.11.21 14:47:00 -
[3] - Quote
Montine FleurdeLys wrote:Hi Question: You know when a weapon skill description says so-and-so percent increase per level? How is that calculated - is the % increase going from say level 3 to level 4 based on level 3 numbers or is it calculated using the basic attributes of the weapon before any skills are applied?
level 1 = base * 105% level 5 = base * 125%
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Xercodo
24th Imperial Crusade Amarr Empire
1443
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Posted - 2012.11.21 15:33:00 -
[4] - Quote
Doddy wrote:Montine FleurdeLys wrote:Hi Question: You know when a weapon skill description says so-and-so percent increase per level? How is that calculated - is the % increase going from say level 3 to level 4 based on level 3 numbers or is it calculated using the basic attributes of the weapon before any skills are applied?
level 1 = base * 105% level 5 = base * 125%
In other words, it's additive not multiplicative.
5% 10% 15% 20% 25%
Makes the math a whole lot easier too :D
However, when referring to resistance modules and ship bonuses the % is actually removed from the negative.
Example: The Maller has a 5% bonus to armor resistances per level Without any skills the Explosive resistance of the Maller is 20% and with cruiser level 5 is has 40% Here is the break down per level: 100% - 20% = 80% x 0.05 = 4% --- 24% 100% - 20% = 80% x 0.10 = 8% ----28% 100% - 20% = 80% x 0.15 = 12% --32% 100% - 20% = 80% x 0.20 = 16% --36% 100% - 20% = 80% x 0.25 = 20% --40%
100% - base% = negResist x bonus = gain% --- (gain% + base%) The Drake is a Lie |
Aptenodytes
Reckless Abandon
8
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Posted - 2012.11.21 16:05:00 -
[5] - Quote
It is additive for each skill, but multiplicative across different skills. For example small hybrid level 5 gives you base * 1.25, then surgical strike level 5 gives you (base * 1.25) * 1.15, then if you're flying an Incursus with Gallente frigate level 5, you will get ((base * 1.25) * 1.15) * 1.25. Then if you have implants, small hybrid specialization etc they are all multiplied on as well. So you see those 5%'s all add up very quickly! |
J'Poll
Kings of the Underground Side Effect.
544
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Posted - 2012.11.21 16:13:00 -
[6] - Quote
Welcome to EVE Online
also known as:
Spreadsheet Online
or
Adv. Maths Online. Inject your skillbook before you leave the station. Neo didnGÇÖt learn Kung-Fu by having it sit in his usb drive.-á If it moves, shoot it. If it doesn't move, poke it with your gun and then shoot it. We are not running, we are advancing in the opposite direction |
Tau Cabalander
Retirement Retreat Working Stiffs
1114
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Posted - 2012.11.21 18:50:00 -
[7] - Quote
Total Value = Un-bonused Value * (1 + Skill level * Bonus per Skill Level)
Note that the bonus is sometimes negative, example: Rapid Firing reduces cycle time.
With few exceptions (example: Margin Trading), everything in EVE is multiplicative and similarly applied.
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Merouk Baas
The Scope
2
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Posted - 2012.11.21 19:56:00 -
[8] - Quote
Let's say 15% weapon damage bonus from a low slot module, 17% from another low slot module, 5% per level from the ship itself (and you have Frigate trained to 2), and you have a skill that improves gun damage by 2% per level of the skill, trained to level 3.
You install a railgun weapon that does 1.08x damage, with ammo that does 14 points of damage.
So the damage is:
14 x 1.08 x 1.15 (first module) x 1.17 (second module) x 1.10 (frigate bonus) x 1.06 (guns skill) = 23.72 damage (which is a total bonus of 1.69x or 69% compared to the ammo's 14 damage).
Now if you train your frigate from 2 to 3, and your guns skill from 3 to 4, the new damage is: 14 x 1.08 x 1.15 x 1.17 x 1.15 (frigate) x 1.08 (guns skill) = 14 x 1.80 = 25.27 damage, or an improvement of 80%.
The two skills you've trained only give a 5% bonus and a 2% bonus per level (respectively), but because of the multiplication of all the bonuses into the formula, you actually go from 69% to 80%. |
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