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Thread Statistics | Show CCP posts - 47 post(s) |
Akrasjel Lanate
Imperial Guardians Tribal Band
801
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Posted - 2012.11.21 18:54:00 -
[61] - Quote
License to Kill Now anyone can be like 007
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CCP Punkturis
C C P C C P Alliance
3627
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Posted - 2012.11.21 18:56:00 -
[62] - Quote
Alara IonStorm wrote:I am not sure I get the kill right system, I don't use it now but just so I know.
* When someone assigns me permission to utilize a kill right can I activate it when I see them and start shooting? * If a kill right is activated then does that mean that if I fail to kill them like they dock or something is it gone for good or can you use it until a kill? * If you make it for anyone and a friend pops them in a shuttle is it gone or does it last the month?
- yes - and everybody else on grid too
- it's valid for 15 minutes and it can be activated again either until they lose a ship or 30 days have gone by
- then it's gone, them losing a ship always uses the kill right up
Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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Dread Operative
Quantum Cats Syndicate Drunk 'n' Disorderly
32
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Posted - 2012.11.21 18:59:00 -
[63] - Quote
Hans Jagerblitzen wrote: I still think reducing the capacity of ASB's only ensures that people will default to the dual-ASB tank, as it simply weakens the use of a solo ASB setup too much. As I've said internally, the problem isn't with single boosted setups near as much as the alternating dual booster fits, I'd much rather see a limit on the number of ASB's one can fit, and maintain their current capacity - than nerf them in this manner (especially since it impacts the smaller sizes more than larger sizes as there is currently no Navy cap booster 25's or 50's.) I really hope the team keeps an open mind here and continues to listen to the community, ASB's have a LOT of potential and are a lot of fun, I just think the path currently being taken to nerf them cuts way down on the number of ships that can use them to begin with by eating up more slots for a second booster.
This.
But CCP will go with their default "we know best" stance, and ignore its player and CSM's. |
Marsan
Caldari Provisions
53
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Posted - 2012.11.21 19:04:00 -
[64] - Quote
Iam Widdershins wrote: hisec warfare is such an excellent introductory arena for aspiring PVPers, \
What are you smoking? Hisec wars are the worse intro to pvp you can get unless you include red vs blue and other groups that use it for consensual pvp that prevents outside interference. Wars in Eve are annoying affairs of station games, gate camping, and hiding. The wars I've been in were boring as the other side rarely fought unless they had a 3 to 1 advantage or massive numbers of neutral repers. The problem with high sec wars is that there is no way for a defender to force an aggressor into battle. Nor is there a reason to do so. Until there is a means to do so most defenders are simply going to station up, drop corp, hang out in LS/NS/WH or the like. The last war I was in our alliance was in the aggressor never left the trade hubs, and stationed up when more than one of us was in system.
If you want a good intro to pvp join one of the newbie training corps, join faction warfare, join a LS corp, join a NS corp.... Heck even joining the Goons will teach you a valuable lesson about eve pvp;-)
PS- I don't disagree that aggressor being able to leave mutual wars is a good idea. |
Vincent Athena
V.I.C.E.
1164
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Posted - 2012.11.21 19:09:00 -
[65] - Quote
There has been little talk about the "no multiplier" on war dec cost change. With that change the question comes up: Is it now possible for one group to declare war on every high sec player corp? Lets say there are 300,000 pilots in high sec player corps, and they are divided up into 3000 corps or alliances. Say the average cost to dec these is 100 million. To dec all of them at once costs 300 billion a week.
Now say the group doing the war decs has 3000 pilots who are making isk and contributing it to the wars. They each need to make 100 million a week, less than you need to make to support your account via PLEX.
Conclusion: It is now possible for a single large alliance to turn all of high sec into their own personal shooting gallery, and keep it that way indefinitely. I predict a mass migration to NPC corps. http://vincentoneve.wordpress.com/ |
Elinea Marcutz
Pator Tech School Minmatar Republic
2
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Posted - 2012.11.21 19:09:00 -
[66] - Quote
**IS A FORUM ALT**
I totally wanna start a bounty hunting corp now! Anyone else interest, eve mail me and I'll get back to you from my main! |
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CCP Punkturis
C C P C C P Alliance
3628
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Posted - 2012.11.21 19:12:00 -
[67] - Quote
Elinea Marcutz wrote:**IS A FORUM ALT**
I totally wanna start a bounty hunting corp now! Anyone else interest, eve mail me and I'll get back to you from my main!
me me me me!! Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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Michael Harari
The Hatchery Team Liquid
364
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Posted - 2012.11.21 19:14:00 -
[68] - Quote
Dread Operative wrote:Thank you for killing the ASB . Single ASB ships are now useless because of the huge reduction in charges and dual ASB's are so underwhelming that they will barely be used. Sold off all my Ab's as soon as I read about the change. Why does CCP never listen to us about these "fixes"? Limiting 1 ASB per ship would still make them useful but not OP with the original stats. Stubborn hardheaded fools sometimes CCP. PS I have been testing them on the test server, so I know they are le crap now.
Thats really not true. A LASB with 7 charges gives 3003 shields, a t2 LSE gives 2625. It might be a tad overnerfed, but its definitely not the same heavy handed super nerf other things are getting, like anything that wants to kite a battleship. |
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CCP Punkturis
C C P C C P Alliance
3628
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Posted - 2012.11.21 19:14:00 -
[69] - Quote
Harbingour wrote:DEV BLOG wrote:"It will not be possible to place bounties on NPC characters (like agents) or corporations (but you can place a bounty on a player character in a NPC corporation), nor on CCP developers or ISD people."
Awwww I wasso much looking forward to collect on CCP Soundwave's 2 trillion in bounies \o/ I am very appreciative of the reduction on putting bounties on Alliances though & it sounds like good fairer amount. ( although a 0.1 ISK bounty minimum would be best )
I should not that you also get bounty payouts for killing starbases belonging to that alliance since those kills generate kill reports, with values Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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Dread Operative
Quantum Cats Syndicate Drunk 'n' Disorderly
33
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Posted - 2012.11.21 19:23:00 -
[70] - Quote
Michael Harari wrote:Dread Operative wrote:Thank you for killing the ASB . Single ASB ships are now useless because of the huge reduction in charges and dual ASB's are so underwhelming that they will barely be used. Sold off all my Ab's as soon as I read about the change. Why does CCP never listen to us about these "fixes"? Limiting 1 ASB per ship would still make them useful but not OP with the original stats. Stubborn hardheaded fools sometimes CCP. PS I have been testing them on the test server, so I know they are le crap now. Thats really not true. A LASB with 7 charges gives 3003 shields (2700 without heat), a t2 LSE gives 2625. It might be a tad overnerfed, but its definitely not the same heavy handed super nerf other things are getting, like anything that wants to kite a battleship. Edit: Above numbers are without blue pill or crystals, which obviously make the ASB better.
I've tested it. On paper it still looks good. But in actual application it is extremely underwhelming. |
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Michael Harari
The Hatchery Team Liquid
364
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Posted - 2012.11.21 19:26:00 -
[71] - Quote
Dread Operative wrote:Michael Harari wrote:Dread Operative wrote:Thank you for killing the ASB . Single ASB ships are now useless because of the huge reduction in charges and dual ASB's are so underwhelming that they will barely be used. Sold off all my Ab's as soon as I read about the change. Why does CCP never listen to us about these "fixes"? Limiting 1 ASB per ship would still make them useful but not OP with the original stats. Stubborn hardheaded fools sometimes CCP. PS I have been testing them on the test server, so I know they are le crap now. Thats really not true. A LASB with 7 charges gives 3003 shields (2700 without heat), a t2 LSE gives 2625. It might be a tad overnerfed, but its definitely not the same heavy handed super nerf other things are getting, like anything that wants to kite a battleship. Edit: Above numbers are without blue pill or crystals, which obviously make the ASB better. I've tested it. On paper it still looks good. But in actual application it is extremely underwhelming.
Ive also tested it. My point is that in any fight where you get all 7 charges off, you have tanked more than you would have with an LSE (barring a few rare situations involving passive tank).
And thats comparing LSE to LASB - you can still fit an X-L to a cane or w/e. |
Bubanni
ElitistOps Pandemic Legion
552
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Posted - 2012.11.21 19:29:00 -
[72] - Quote
Why not make the bounty payout % slightly higher, the higher their bounty is?
Like say a pilot has 100 mil bounty on his head and his ship gets with 100 mil destroyed value... then the payout % is just 20% like you suggested yourself... but if he had 1 bil on his head it could be 30-40% making it more interesting to hunt pilots with higher bounties
Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
Michael Harari
The Hatchery Team Liquid
364
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Posted - 2012.11.21 19:31:00 -
[73] - Quote
Bubanni wrote:Why not make the bounty payout % slightly higher, the higher their bounty is?
Like say a pilot has 100 mil bounty on his head and his ship gets with 100 mil destroyed value... then the payout % is just 20% like you suggested yourself... but if he had 1 bil on his head it could be 30-40% making it more interesting to hunt pilots with higher bounties
You do realize that 20% of 1 bil is more than 20% of 100M, right? |
Tippia
Sunshine and Lollipops
10388
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Posted - 2012.11.21 19:37:00 -
[74] - Quote
Bubanni wrote:Why not make the bounty payout % slightly higher, the higher their bounty is? Because it makes higher bounties hurt less than lower ones. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |
Marlona Sky
D00M. Northern Coalition.
1966
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Posted - 2012.11.21 19:39:00 -
[75] - Quote
These changes are always welcomed. Keep up the good work!
Remove local, structure mails and revamp the directional scanner! |
Harbingour
EVE Corporation 690846961
11
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Posted - 2012.11.21 19:41:00 -
[76] - Quote
CCP Punkturis wrote:Elinea Marcutz wrote:**IS A FORUM ALT**
I totally wanna start a bounty hunting corp now! Anyone else interest, eve mail me and I'll get back to you from my main! me me me me!!
No fairs you can bounty hunt on us but we can't on you CCP Punkturis, I call shennanagins Meta-gaming for NULL SECCers: Whine on the forums until CCP gets sick of you and hands you everything you ask for just to shut you up. Typical NULL SEC arguement to NERF HI SEC-á-á http://www.youtube.com/watch?v=csPPqdbcVwM
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Vincent Athena
V.I.C.E.
1164
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Posted - 2012.11.21 19:50:00 -
[77] - Quote
Harbingour wrote:CCP Punkturis wrote:Elinea Marcutz wrote:**IS A FORUM ALT**
I totally wanna start a bounty hunting corp now! Anyone else interest, eve mail me and I'll get back to you from my main! me me me me!! No fairs you can bounty hunt on us but we can't on you CCP Punkturis, I call shennanagins I hope any kills performed by ISD's or CCP's should be treated like NPC kills & no bounty is awarded to them Then again maybe it would be a good ISK sink It would be funny to get a bounty report/KM on someone that was killed by an NPC or CCP so you could post the pilots shame of being killed by a rat on battle clinic. I think he meant he wanted an invite for his non-ccp pilots. We do not get to know who those are. http://vincentoneve.wordpress.com/ |
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CCP Punkturis
C C P C C P Alliance
3630
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Posted - 2012.11.21 19:54:00 -
[78] - Quote
Vincent Athena wrote:Harbingour wrote:CCP Punkturis wrote:Elinea Marcutz wrote:**IS A FORUM ALT**
I totally wanna start a bounty hunting corp now! Anyone else interest, eve mail me and I'll get back to you from my main! me me me me!! No fairs you can bounty hunt on us but we can't on you CCP Punkturis, I call shennanagins I hope any kills performed by ISD's or CCP's should be treated like NPC kills & no bounty is awarded to them Then again maybe it would be a good ISK sink It would be funny to get a bounty report/KM on someone that was killed by an NPC or CCP so you could post the pilots shame of being killed by a rat on battle clinic. I think he meant he wanted an invite for his non-ccp pilots. We do not get to know who those are.
I was just pointing out in a fun way that I like his idea and I hope that people will have fun with bounties and kill rights as that is pretty much the goal of our feature Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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Celebris Nexterra
Lowsec Static Exodus.
58
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Posted - 2012.11.21 19:56:00 -
[79] - Quote
Seconding what Hans said. I hate dual ASB setups with the fiery passion of a thousand burning suns, but single ASB setups really add a lot of variation to the game, which is always nice. With nerfing capacity across the board and small/medium ASBs having a max capacity of 10, you're absolutely destroying their use. ASBs aren't clearly broken until you fight a dual XLASB Maelstrom or dual MASB Hawk, both of whose tank and damage are completely invulnerable to cap warfare. So don't nerf what isn't broken. Either that or add Navy 25s and 50s.
That being said, the rest of this blog is teh awesomez. |
Gizznitt Malikite
Agony Unleashed Agony Empire
747
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Posted - 2012.11.21 19:56:00 -
[80] - Quote
I love the bounty changes.... You're doing an Awesome Job!!!!
There are still some areas of the new crimewatch system that need elaboration / consideration. When can expect to see an update on the crimewatch changes?
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BeanBagKing
Terra Incognita Intrepid Crossing
219
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Posted - 2012.11.21 19:59:00 -
[81] - Quote
Can't wait to place bounties on forum trolls :) |
Michael Harari
The Hatchery Team Liquid
365
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Posted - 2012.11.21 20:09:00 -
[82] - Quote
I cant wait to place bounties on myself. |
Gneeznow
Ship spinners inc To be Announced.
10
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Posted - 2012.11.21 20:10:00 -
[83] - Quote
CCP Masterplan wrote:Nice work SuperFriends and friends ;) Gneeznow wrote:Edit: also now that sec hits are front loading, what kind of sec hit do you get when you destroy a ship? the full hit you now get when you 'gank' someone who doesn't fire back, or the 10~ smaller hit you get when they fire back at you? It is somewhere between the two. If you end up ganking to death about 50% of the targets you illegally aggress, you'll be roughly in a similar situation.
Doesn't look like it from what I've seen on Buckingham
-2.6% sec hit for 'ganking' someone with no return fire on tranquility -0.6% sec hit for return fire low sec engagement on tranquility -2.0% sec hit for aggression on Buckingham with retribution
This is a nerf to low sec pvpers who also want to keep their security status intact because they don't have loads of alts to do logistics for them (like myself)
So now I'll have to be far more picky in what I attack unless I want to spend as much time doing sec-gain runs in fountain as I do pvping. Thanks for once again making eve more like a chore and less like fun. |
Myriad Blaze
16
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Posted - 2012.11.21 20:12:00 -
[84] - Quote
I'm not sure I would call adding a 25m3 drone bay to the Noctis a small adjustment but most certainly I like it. |
Bubanni
ElitistOps Pandemic Legion
552
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Posted - 2012.11.21 20:19:00 -
[85] - Quote
Tippia wrote:Bubanni wrote:Why not make the bounty payout % slightly higher, the higher their bounty is? Because it makes higher bounties hurt less than lower ones.
Or by my logic, the higher bounty... the more you will get hunted. Instead of where the only thing that matters is the value of the ship that is destroyed... it adds incentive to put higher bounties on people as the people who then catch them will be rewarded more (even if the target is only using 1 mil rifters :) )
Edit: and as the target gets killed more and more and the bounty lowers down, the % payout would lower down again Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
Tippia
Sunshine and Lollipops
10388
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Posted - 2012.11.21 20:21:00 -
[86] - Quote
Bubanni wrote:Or by my logic, the higher bounty... the more you will get hunted. But that will happen anyway since you are a valuable target for longer. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |
Marlona Sky
D00M. Northern Coalition.
1966
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Posted - 2012.11.21 20:22:00 -
[87] - Quote
Great stuff. I do have a couple questions.
1. There has been extensive testing on the RAH and sometimes it's logic system gets weird. You would be taking a 1000 dps of only one damage type, say kinetic only. And if a lone warrior applies 1 damage of explosive the RAH would shift some resistance percentage to explosive when in reality it would be better to leave 100% to kinetic. Has this logic system been addressed?
2. Why the expiration of 30 days on a kill right? Revenge should not have an expiration date!
Remove local, structure mails and revamp the directional scanner! |
Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1452
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Posted - 2012.11.21 20:24:00 -
[88] - Quote
Quote:Also, weGÇÖve changed a little bit how the cost scales depending on number of characters in defender corp/alliance. The cost now starts ramping up faster than before and thus hits the ceiling of 500 million sooner. Before the cost started scaling up around the 128 character mark and hit the ceiling at ca. 7200. After the change, the cost starts ramping up with the 51st character and hits the ceiling at the 2000 character mark. Haha. The EVE University adjustment. Good work, Kelduum, representing your constituents. Amarr Militia |
Alekseyev Karrde
Noir. Noir. Mercenary Group
784
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Posted - 2012.11.21 20:27:00 -
[89] - Quote
Base cost for wars remain the same, the per character just scales earlier, faster, and hits the same cap sooner. Why scaling didn't happen at 50 before there really wasnt a good reason for, same thing with a character price cap that only 2 or 3 mega alliances hit. CCP's pretty much using the numbers I suggested, so if you got a problem with it blame me.
Since we DO have a sensible character scaling, there's no more need for the P-nerf multiplier and Super Friends is thankfully removing it. This will also solve the "honey pot" dec shield issue where lots of small corps left a war dec'd alliance to massively spike the cost of the attackers next war.
To the guy who's like "ZOMG THEY CAN PERMADEC ALL OF EVE" it's theoretically possible and i dont see a reason it shouldnt be an option for someone who makes 300bil a week (or whatever the massive number would be) and can still field the PVP numbers they'd need to take on everyone in empire. There's some scary people in the universe ;) I encourage someone to give it a try; if it's anything like Burn Jita it should be amazing content for everyone involved.
On Killrights: Free openly available suspect flag kill rights are Bad. I think encouraging people to just get rid of them by using an alt to kill them in a shuttle or face a permanent suspect flag is Bad. But the decision to allow killright holders to assign them to specific alliances, corps, or people is Good and I'm glad we dont have a wait for it. Just a shame that someone assigned the killright who tracks the target, activates the killright, and goes for the kill might not get it because anyone can attack the target and steal his prize.
On ASB: I'm with hans. Would rather see a 1-per-ship restriction and keep them viable then nerf them individually and force people to run doubles.
On MJD: Not a big fan of this mod and havnt been since Inferno, but I dont think it'll break anything too badly. If CCP wants it in, maybe players will find something cool to do with it. "Alekseyev Karrde: mercenary of my heart."-á -Arydanika, Voices from the Void
CSM7 rep, CSM 4 vet Noir./Noir. Academy Recruiting: www.noirmercs.com |
Bubanni
ElitistOps Pandemic Legion
552
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Posted - 2012.11.21 20:28:00 -
[90] - Quote
Tippia wrote:Bubanni wrote:Or by my logic, the higher bounty... the more you will get hunted. But that will happen anyway since you are a valuable target for longer.
That really depends on the value of the ships the pilot flies, what good is 1 bil bounty on a pilot that only flies 1 mil rifters :) it would take 5000 times to kill him to get it all payed out :) at the 20% rate of isk destroyed estimate.
I only see a positive side to higher %payouts on higher bounty total, at least on individual players, it should be different on alliance or corp scale Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
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