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Louis deGuerre
Malevolence. Void Alliance
27
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Posted - 2011.10.04 13:33:00 -
[1] - Quote
So I looked at Sengoku and I think I'll skip that one. Also didn't get into the CK2 beta. Then I saw this game. I never played the original. Was it any good ? And do you think this sequel will deliver ? FIRE FRIENDSHIP TORPEDOES ! |
Grimpak
Midnight Elites Echelon Rising
60
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Posted - 2011.10.04 13:53:00 -
[2] - Quote
Louis deGuerre wrote:So I looked at Sengoku and I think I'll skip that one. Also didn't get into the CK2 beta. Then I saw this game. I never played the original. Was it any good ? And do you think this sequel will deliver ?
first was MoO II with real-time 3D, Newtonian physics-enhanced space battles added.
nothing else needs to be said. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |
Louis deGuerre
Malevolence. Void Alliance
28
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Posted - 2011.10.05 08:32:00 -
[3] - Quote
Thanks for your post. Sounds like a winner. FIRE FRIENDSHIP TORPEDOES ! |
Grimpak
Midnight Elites Echelon Rising
62
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Posted - 2011.10.05 08:58:00 -
[4] - Quote
Louis deGuerre wrote:Thanks for your post. Sounds like a winner. I also must warn you that this game is a huge timesink, since you need to play just. one. more. turn.
[img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |
Rana Ash
Gradient Electus Matari
0
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Posted - 2011.10.05 16:34:00 -
[5] - Quote
Grimpak wrote:Louis deGuerre wrote:Thanks for your post. Sounds like a winner. I also must warn you that this game is a huge timesink, since you need to play just. one. more. turn.
Too true, i can start at 10am and next i look at the clock it's 6pm. |
Sturmwolke
14
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Posted - 2011.10.05 19:10:00 -
[6] - Quote
I'd go as far as to classify SotS 1 as one of the best 4X of this decade following MOO. (sorry, for SotSE fans, Sins just doesn't cut it with its shallow gameplay)
Truly unique individual races and techs, random tech discovery (which increases re-playability) and best of all, unique ship module sections and weapon mounts & arcs with detailed to-hit probability depending on the weapon type. The game may look casual at first look (which testify to the skill of the game designers at getting the complexity formula right), but the if you read the wiki on the techs and hulls, there are various nuances which enhances gameplay if you so choose look it up.
My favourite race to play is the Hiver , slow to start but they have the toughest ships bristling with weapons. Lategame, depending on galaxy size, their Gate system is useful in simplifying standby defensive fleet management and each of your system will have a space scanner eyes (when you fit the module to your gate ship).
SotS 2 promises to be a good sequel, but we shall see. They made the game only for DX10 and above, raising the entry level from XP to Win7.
Minimum requirements:
OS: Windows Vista 32-bit RAM: 2-GB RAM Video: 512-MB DirectX 10 Display: 1024x768 HDD: 2-GB free space CPU: Core2 Duo or equivalent DX: February 2010 or newer (DX10) Sound: Any Windows Vista compatible sound device, stereo speakers or head phones Control: 2-button mouse and keyboard
Recommended:
OS: Windows 7 64-bit RAM: 6-GB Video: 1-GB DirectX 10/11 Display: 1650x1080 or greater CPU: Intel i5 equivalent or better Sound: Any Windows Vista compatible sound device, 5.1 speaker configuration for full effect Control: 3-button mouse and keyboard
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Grimpak
Midnight Elites Echelon Rising
64
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Posted - 2011.10.05 20:19:00 -
[7] - Quote
Sturmwolke wrote:I'd go as far as to classify SotS 1 as one of the best 4X of this decade following MOO. (sorry, for SotSE fans, Sins just doesn't cut it with its shallow gameplay) Truly unique individual races and techs, random tech discovery (which increases re-playability) and best of all, unique ship module sections and weapon mounts & arcs with detailed to-hit probability depending on the weapon type. The game may look casual at first look (which testify to the skill of the game designers at getting the complexity formula right), but the if you read the wiki on the techs and hulls, there are various nuances which enhances gameplay if you so choose look it up. My favourite race to play is the Hiver , slow to start but they have the toughest ships bristling with weapons. Lategame, depending on galaxy size, their Gate system is useful in simplifying standby defensive fleet management and each of your system will have a space scanner eyes (when you fit the module to your gate ship).
Hiver = pwnage.
Hiver + Morrigi = **** **** **** **** **** GET IT OFF MEEEEEEEEEEEE
edit: also, about the tech tree. you know you can get quite the severe blow just by researching AI?
even worse when you can't get the AI vaccine?
I kinda liked that detail. that is, until I lost a crapload of planets to it [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |
Sturmwolke
16
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Posted - 2011.10.06 02:58:00 -
[8] - Quote
Grimpak wrote:about the tech tree. you know you can get quite the severe blow just by researching AI? even worse when you can't get the AI vaccine? I kinda liked that detail. that is, until I lost a crapload of planets to it
Yeah, AI research's always a touch and go when the vaccine's not discovered - which I normally leave towards the end game when you can finish research in several easy turns. By that time, I'd be already in control of most of the central star clusters and pretty much half the galaxy. The AI boosts are great, but it's just really a bonus - icing on the cake. Nothing can stop the Hiver steamroller once its achieved a critical mass
The thing I love above SotS is you have to play differently with different races. What works with Hiver, won't work with Liir for example as their ships tend to be fragile. The only race that I tend to avoid playing are the Zuuls, mainly because they permanently suck each world's resource dry ... that imposes a sort of time limit in an open game. Tough ships though with interesting Rip Bore ships being used as a weapon (last I looked). To survive encounters with them early on, targeting their individual weapon mounts is always a priority.
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Grimpak
Midnight Elites Echelon Rising
64
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Posted - 2011.10.06 12:49:00 -
[9] - Quote
Sturmwolke wrote:Grimpak wrote:about the tech tree. you know you can get quite the severe blow just by researching AI? even worse when you can't get the AI vaccine? I kinda liked that detail. that is, until I lost a crapload of planets to it Yeah, AI research's always a touch and go when the vaccine's not discovered - which I normally leave towards the end game when you can finish research in several easy turns. By that time, I'd be already in control of most of the central star clusters and pretty much half the galaxy. The AI boosts are great, but it's just really a bonus - icing on the cake. Nothing can stop the Hiver steamroller once its achieved a critical mass The thing I love above SotS is you have to play differently with different races. What works with Hiver, won't work with Liir for example as their ships tend to be fragile. The only race that I tend to avoid playing are the Zuuls, mainly because they permanently suck each world's resource dry ... that imposes a sort of time limit in an open game. Tough ships though with interesting Rip Bore ships being used as a weapon (last I looked). To survive encounters with them early on, targeting their individual weapon mounts is always a priority.
also, researching zuul linguistics gives a new ship section that follows the brutor strategy on weapons (AKA "I fit a weapon on your weapon so that you can shoot while you shoot.")
and yes, each race works differently. humans for example are nicely balanced with ships that are average (or a bit above average) in every stat.
problem is, your space travel is restricted by the nodes that exist. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |
Shadowsword
The Rough Riders Ares Protectiva
11
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Posted - 2011.10.06 13:42:00 -
[10] - Quote
Grimpak wrote:Louis deGuerre wrote:Thanks for your post. Sounds like a winner. I also must warn you that this game is a huge timesink, since you need to play just. one. more. turn.
I am thankfull for this thread, as this is exactly the kind of game I am looking for. I just bought it on steam and will try it after work.
Which race is the most newb-friendly? I heard the humans could have a difficult start if they got unlucky on the node layout, and insects whatever their names were very slow on exploration. |
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Grimpak
Midnight Elites Echelon Rising
64
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Posted - 2011.10.06 14:30:00 -
[11] - Quote
Shadowsword wrote:Grimpak wrote:Louis deGuerre wrote:Thanks for your post. Sounds like a winner. I also must warn you that this game is a huge timesink, since you need to play just. one. more. turn. I am thankfull for this thread, as this is exactly the kind of game I am looking for. I just bought it on steam and will try it after work. Which race is the most newb-friendly? I heard the humans could have a difficult start if they got unlucky on the node layout, and insects whatever their names were very slow on exploration. read the wiki. tbh I prefer hivers because they are good to turtle up and their ships tend to be quite more hardy and with more firepower. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |
Shadowsword
The Rough Riders Ares Protectiva
25
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Posted - 2011.10.13 13:43:00 -
[12] - Quote
After a few games of Sots, I can say it's become one of my favorites.
The comp keep handing me my head because I tend to stop expanding after 12-15 colonies to concentrate on R&D, and I end up overwhelmed under flea bites. Plus I never know if the incoming bogey is 1 destroyer or 40 cruisers.
For me it has only 3 faults:
- You can't move on the vertical axis in fights. If I want my destroyer to get under the belly on another destroyer, where it doesn't have many guns it can point at me, I can't, the software randomly decide that for you.
- Outdated graphics.
- A large map with nodes all over the place rapidly become a haystack. And with the need to station scout ships everywhere, it is very easy to forget you sent that colony fleet here and there.
I'm waiting for SOTS 2. The screenshots are making me drool. |
stoicfaux
282
|
Posted - 2011.10.13 14:34:00 -
[13] - Quote
Shadowsword wrote: Plus I never know if the incoming bogey is 1 destroyer or 40 cruisers.
And with the need to station scout ships everywhere, it is very easy to forget you sent that colony fleet here and there.
Click on the incoming fleets to see the size. Go through the turn events in the upper right of the corner to see when fleets have arrived. (Click on the little yellow arrows to cycle through them.)
Tinfoil. It should be at the top of everyone's food pyramid.
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stoicfaux
341
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Posted - 2011.10.28 19:55:00 -
[14] - Quote
SWoTSII has released. However it looks like another rushed delivery.
I would hold on to your money for a few months and see where it's at. The version currently on steam is a beta build from Oct 14th, but from what I've seen, an extra two weeks isn't enough to clean things up.
Tinfoil. It should be at the top of everyone's food pyramid.
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GM NickyArikado
Game Masters C C P Alliance
2
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Posted - 2011.10.28 20:56:00 -
[15] - Quote
Just bought SOTS II and its downloading right now. Reaaaally loved the first one and I have a hard to imagine the sequel could be a bad game |
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Shadowsword
The Rough Riders Ares Protectiva
45
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Posted - 2011.10.28 21:20:00 -
[16] - Quote
Can't wait to play it.
Also, the first version released on Steam is apprently seven months old, not just two weeks old. A few hours ago Kerberos was in the process of uploading to Steam the version that should have been released. You might want to uninstall and download it again. |
stoicfaux
341
|
Posted - 2011.10.28 21:42:00 -
[17] - Quote
Shadowsword wrote:Can't wait to play it.
Also, the first version released on Steam is apprently seven months old, not just two weeks old. A few hours ago Kerberos was in the process of uploading to Steam the version that should have been released. You might want to uninstall and download it again.
Errrr... yeah, about that. The opening screen of the incorrect version says "Updated Oct 14 2011".
Plus the Kerberos site mentions that the devs have been working without weekends, working long hours to meet the release date, etc.. Sounds like a death march to meet a deadline that's too tight.
Personally, I'm a bit concerned and kicking myself for pre-ordering. I really hope that it was an incorrect 7 month old alpha version, otherwise I think Kerberos will make SotSII great, but it might take several months to do so.
Tinfoil. It should be at the top of everyone's food pyramid.
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Sturmwolke
33
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Posted - 2011.10.28 22:04:00 -
[18] - Quote
Damn, I'll have to pass until I upgrade this machine. On the bright side, it should be more mature by then :) |
Louis deGuerre
Malevolence. Void Alliance
54
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Posted - 2011.10.28 23:40:00 -
[19] - Quote
Ordered it from play.com as Sol Force DLC sounded cool and Babylon-5-ish. So I'll have to wait a bit. Not that I have any time anyway with that damn BF3. FIRE FRIENDSHIP TORPEDOES ! |
Pr1ncess Alia
Perkone Caldari State
41
|
Posted - 2011.10.29 02:15:00 -
[20] - Quote
sorry if this is a bit of a threadjack , I need some help. I've tried to research but it's surprising how little info there is regarding this specific feature.
I love MoO II, primarily because it allows for hot seat games (2ppl or more sometimes, on one pc). with moo2 a buddy of mine and I still get together every month or two and play a game over many beers and movies.
does either of the sword of the stars games have this? Do you know of any other good tbs 4x games that do?
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Sturmwolke
33
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Posted - 2011.10.29 02:37:00 -
[21] - Quote
Hotseat for SoTS? I don't even think it's technically possible, given that the space battles are realtime. So no.
Of course Kerberos could probably code it to use auto-resolve, but they'd be gimping a lot of what makes SoTS great. Given the demand for hotseat games nowadays, I'd hardly think it's worthwhile.
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Nova Fox
Novafox Shipyards
166
|
Posted - 2011.10.29 03:43:00 -
[22] - Quote
Waiting paitently on beating the first game, it gets rather difficult at turn 200 and the AI flings 300 dreadnaught fleets at you. |
stoicfaux
341
|
Posted - 2011.10.29 15:44:00 -
[23] - Quote
SotS II is a complete mess. The "release" version was finally uploaded to steam and it's buggy, incomplete, and pretty much in an alpha state.
User bug list from steam forums: http://forums.steampowered.com/forums/showthread.php?t=2208346
General bugs: - Game crashes to desktop after clicking "OK" after combat - Game crashes to desktop in Fleet Management Screen. - Trying to switch to another in-game screen (research, colonize, etc) dims the game to grey, fails to bring up the screen, and provides no way to exit. Requires forced exit to quit. - Sound cuts out intermittently - Full Screen mode doesn't work and requires alt-tab. - "Windowed Mode" option doesn't work. - Game takes a really long time to switch between research screens, colonization screens, etc. - Options menu is greyed out. - Many tooltips missing. - Tooltips appear behind windows. - Sometimes weapon hard points disappear in design section. - Meteors storms apparently controlled by enemy factions. - Sometimes text doesn't appear on main menu. - Ship scuttling is broken. Cannot confirm scuttle. - "Insert System Render Here!!!" after battle. - Resuming autosave after battle with Spectres results in Spectre fleet on the planet's Fleets screen. (resulting in me attempting to scrap them photobucket) - Resizing window causes text to disappear from menus at some resolutions. - Encyclopedia far from complete - Build screen simply states the different sections of the ship (Command, Mission, Engine), rather than what the sections are (e.g., Hammerhead, Armor, F-Node Fusion). Makes for difficult fleet building early game. (working as intended?) - Deleted designs are still buildable - No intro video. - Appropriate sound effects heard long after Paradox/Kerberos icons appear. - Autosaves of loaded autosaves result in a filename like (autosave)(autosave)
There are also complaints about no auto-resolve (so the AI factions turns take a few minutes each to resolve combat via live combat,) player ship AI seems incomplete, during combat it takes forever to get ships into range to actually engage in combat, etc..
You're better off getting the SotS I collection and forgetting about SotS II for at least three to six months.
Tinfoil. It should be at the top of everyone's food pyramid.
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Shadowsword
The Rough Riders Ares Protectiva
47
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Posted - 2011.10.29 16:24:00 -
[24] - Quote
Played two hours this morning.
Lots of things have changed, some without apparent good reason (took me 20 minutes of UI scrutiny, then downloading the manual to figure out how to move a fleet). The potential to be a great game is there, but it needs some time. Things that need fixing:
- The sound cut off when my CPU/HDD is busy. Last only fractions of seconds, but it happens very often. - Fullscreen issues, Alt-Enter is your friend. - The soundtrack. its fine at first, but after two hours, you want to change it or mute it. - But you can't mute it, the menu->option button is inactive. - Modules lack details. What's the difference between a Camel and a Hannibal module? You need to open the encyplopedia (far from complete) to know what they're for. I played Morrigi, and the first thing I did was go into the design page. So I got a half-dozen pre-built designs with weird names, and not a clue about which one if the command ship and which is the colonization ship. - The game-breaking thing for me: CPU simulated battles. Yes, they're accelerated, but still. *Click end of turn 34* CPU battle, AI1 vs whatever derelict. Wait 30-50 seconds. *Do stuff, click end turn 35* CPU battle, AI1 vs whatever derelict. Wait 30-50 seconds. *Nothing to do this turn, click end turn 36* CPU battle, AI1 vs whatever derelict. Wait 30-50 seconds. *Irritation increasing, click end turn 37 to check* CPU battle, AI1 vs whatever derelict. Wait 30-50 seconds. *Exit the game.*
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XIRUSPHERE
In Bacon We Trust
45
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Posted - 2011.10.29 19:20:00 -
[25] - Quote
It's really really rough, give it a few months at least to be functional. It's too bad it was released in this state because the original and expansions were real gems of 4x strategy.
At least it's made me want to play the first again. |
Louis deGuerre
Malevolence. Void Alliance
54
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Posted - 2011.10.30 00:25:00 -
[26] - Quote
I can't believe it but I just won SOTS I complete and SOTS II in a contest I never win anything !
So, should I ignore SOTS II for now and play I instead ? FIRE FRIENDSHIP TORPEDOES ! |
stoicfaux
341
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Posted - 2011.10.30 00:31:00 -
[27] - Quote
Louis deGuerre wrote:I can't believe it but I just won SOTS I complete and SOTS II in a contest I never win anything ! So, should I ignore SOTS II for now and play I instead ?
Yes.
Tinfoil. It should be at the top of everyone's food pyramid.
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Grimpak
Midnight Elites Echelon Rising
103
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Posted - 2011.10.30 03:26:00 -
[28] - Quote
Louis deGuerre wrote:I can't believe it but I just won SOTS I complete and SOTS II in a contest I never win anything ! So, should I ignore SOTS II for now and play I instead ?
yes you should.
see you next week then \o. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |
Alpheias
Euphoria Released HYDRA RELOADED
108
|
Posted - 2011.10.30 13:22:00 -
[29] - Quote
SOTS2 is rubbish. I want to murder everyone and anyone involved with this binary heap of ****. 10/19 2011 - never forget the 20%
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Louis deGuerre
Malevolence. Void Alliance
54
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Posted - 2011.10.30 16:31:00 -
[30] - Quote
Thanks, SOTS I is a very interesting game. Let's hope they patch part II up to specs then FIRE FRIENDSHIP TORPEDOES ! |
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Sturmwolke
34
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Posted - 2011.10.31 01:21:00 -
[31] - Quote
An address from Mecron (aka Martin Cirulis), linking the Paradox forum instead of Kerberos due to the lag.
http://forum.paradoxplaza.com/forum/showthread.php?567571-Putting-Things-Right...-from-kerberos-forum
The release of course was a disaster (possibly on par with Elemental : WOM), but I like the honesty and candid way he addresses his customers.
In retrospect, he should've set the expectations right if there's a very high likelyhood that the release's going to bomb with technical issues. It may not exactly encourage people to buy, but at least it'll preserve customer confidence and most importantly, trust. In the long term, it works out better for the company.
Anyway, tis a small bump. I read the game mechanics/gameplay is strong, that's the most critical aspect. |
Grimpak
Midnight Elites Echelon Rising
110
|
Posted - 2011.10.31 01:49:00 -
[32] - Quote
Sturmwolke wrote:An address from Mecron (aka Martin Cirulis), linking the Paradox forum instead of Kerberos due to the lag. http://forum.paradoxplaza.com/forum/showthread.php?567571-Putting-Things-Right...-from-kerberos-forumThe release of course was a disaster (possibly on par with Elemental : WOM), but I like the honesty and candid way he addresses his customers. In retrospect, he should've set the expectations right if there's a very high likelyhood that the release's going to bomb with technical issues. It may not exactly encourage people to buy, but at least it'll preserve customer confidence and most importantly, trust. In the long term, it works out better for the company. Anyway, tis a small bump. I read the game mechanics/gameplay is strong, that's the most critical aspect.
in other words: wait for Steam Xmas sale? [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |
Sturmwolke
34
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Posted - 2011.10.31 02:14:00 -
[33] - Quote
Probably, depending on how much they're fixing or can easily fix. I can wait until its first expansion comes out, not really in a hurry here By that time, the core game should be mature enough.
SoTS 1 didn't come about as a gem when it first came out, it took polishing over several expansions before it really started to shine. So it's really an unfair comparison if folks are comparing these two right off the bat.
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Zions Child
Deep Core Mining Inc. Caldari State
0
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Posted - 2011.10.31 04:29:00 -
[34] - Quote
Hopefully they fix SotS II quickly, the first is so goddamn fantastic... I was going to start up a new game as the psychic space dolphins of doom (mah favorite race) when it became apparent that the lack of an options screen was a problem. Don't buy it now, hold off for a month or two. In the meantime, play the first and enjoy it. |
Nova Fox
Novafox Shipyards
185
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Posted - 2011.11.01 02:24:00 -
[35] - Quote
Bug Patch out today! |
Kengutsi Akira
Ministry of War Amarr Empire
138
|
Posted - 2011.11.01 05:37:00 -
[36] - Quote
Worst launch ever.
The game is NOT worth the money. Ill be getting a refund. Its MAYBE 75% launch ready. It shouldnt be beta yet.
Theyre missing a chunk on the Tech trees, most of the tool tips, the manual is wrong, hell theyre missing an entire tree from the tech trees.
Quote:First of all the bad news...Thanks to various factors we are now sitting on top of a pile of blown apart code and unstable features. The first thing you can expect though is stability. There will be an update tomorrow which will set right much of the chaos created friday in terms of crashing and keeping you from playing that game. What it WON'T do is magically add back in every piece of functionality. Gods know I wish that I had that magic wand but the reality is that path leads to more chaos and more broken gameplay sessions. Remember that part where I mentioned making the hard calls? This is another one of those. As much as the team wants to throw themselves at this like crazy people, I am not going to ok that. Instead we will go about this in a relatively sane and orderly fashion with regular updates that make sure everything that goes back in is as stable as possible before you see it. Oh I am sure some stuff will leak through, but at least that will be dealt with quickly and cleanly. Sorry to just put the hard facts to you straight without flowers but I think we are somewhat past the flowers make it all better stage of this relationship
Quote:This plan means that you folks can expect at least 2 or 3 updates a week over the next month or so that will gradually make this game into what it should have been when the switch was pulled on friday.
over the next month to get to where it SHOULD HAVE BEEN AT LAUNCH
STAY AWAY
Mind you theyre still selling it (without telling people the game is MAYBE 75% complete).
Itell be interesting when they are no longer able to stop people from reviewing the game by not giving them copies to try. https://forums.eveonline.com/default.aspx?g=posts&m=255722#post255722
My well known stance on WiS |
Nova Fox
Novafox Shipyards
186
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Posted - 2011.11.01 06:48:00 -
[37] - Quote
Kengutsi Akira wrote:Worst launch ever. The game is NOT worth the money. Ill be getting a refund. Its MAYBE 75% launch ready. It shouldnt be beta yet. Theyre missing a chunk on the Tech trees, most of the tool tips, the manual is wrong, hell theyre missing an entire tree from the tech trees. Quote:First of all the bad news...Thanks to various factors we are now sitting on top of a pile of blown apart code and unstable features. The first thing you can expect though is stability. There will be an update tomorrow which will set right much of the chaos created friday in terms of crashing and keeping you from playing that game. What it WON'T do is magically add back in every piece of functionality. Gods know I wish that I had that magic wand but the reality is that path leads to more chaos and more broken gameplay sessions. Remember that part where I mentioned making the hard calls? This is another one of those. As much as the team wants to throw themselves at this like crazy people, I am not going to ok that. Instead we will go about this in a relatively sane and orderly fashion with regular updates that make sure everything that goes back in is as stable as possible before you see it. Oh I am sure some stuff will leak through, but at least that will be dealt with quickly and cleanly. Sorry to just put the hard facts to you straight without flowers but I think we are somewhat past the flowers make it all better stage of this relationship Quote:This plan means that you folks can expect at least 2 or 3 updates a week over the next month or so that will gradually make this game into what it should have been when the switch was pulled on friday. over the next month to get to where it SHOULD HAVE BEEN AT LAUNCH STAY AWAY Mind you theyre still selling it (without telling people the game is MAYBE 75% complete). Itell be interesting when they are no longer able to stop people from reviewing the game by not giving them copies to try.
Morgate had to be paid. Hence early launch, better to have launch say your sorry get some sales to keep the repo men away and patch it in time. Awful truth to some of the worst launches at times. |
Kengutsi Akira
Ministry of War Amarr Empire
138
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Posted - 2011.11.01 10:14:00 -
[38] - Quote
Sucks for them, doesnt make it any less of a fail of a game. Or any less of a lie when you consider theyre advertising it as a game ready for launch (for the poor suckers that buy it now) like I was on Saturday.
Theyre gonna get crucified once the reviewers start doin their thing. Of course, for the most part, the publishers are trying to keep that from happening by not giving reviewers copies.
But they're doing it anyways
The tale of the "turnip"
less than angry (odd) Joe
Oddly, Metacritic says "There are no user reviews yet - It is not possible to submit a review prior to this game's official release."
When its "official release" was Friday. Maybe they mean till its actually ready... What truely sucks for ppl who want to get the game (other than its obviously being unfinished cause Paradox gave Kerberos a "launch or we shut it down" order) is most of the sites Ive seen that rate it are showing a 4/5 star rating cause ppl are going there and lying their asses off on the rating system.
What also really sucks is for many people (myself included) this game is entirely unplayable. I paid for a fully released, playable (albeit buggy - what doesnt get released buggy nowadays) game. Not this mess of in the lead developer's words "blown out code and bugs".
Hence my suggestion of DO NOT BUY. WHY they released it in such a ****** state is really beside the point when ppl are asking if they should get it. The answer is NO https://forums.eveonline.com/default.aspx?g=posts&m=255722#post255722
My well known stance on WiS |
Kengutsi Akira
Ministry of War Amarr Empire
138
|
Posted - 2011.11.01 10:47:00 -
[39] - Quote
Quote:Complete lack of explanations. If first game had high learning curve than this one doesn't have a curve - it's a vertical line. If not the fact that I plaid SotS1 for last month I wouldn't know what to do at all. - First of all, Paradox&Kerberos: Everything should be explained in game. Without need to look into manual for every single, even a minor thing (like: what do these crazy modules on starship do. How am I suppose to know that "camel" means added supplies?) . And I mean it: Looking into encyclopedia is equally good, if not worse than looking into PDF or printed manual (these I can view on iPad, while current encyclopedia requires closing active window, so there's no way to quickly look-up what's the role of certain component while in the design screen) - Secondly: Your encyclopedia sux. And it sux so badly that I hardly can remind myself any worse encyclopedia ever. Three hints for you: Group things into categories displayed on the content page (after using search function there's no way to find related pages to this one I view now). Hint 2: Make sure all the links actually WORK and pages HAVE CONTENT. Hint 3: Add images, and pages detaily, in-depth explaining each single smallest detail on every screen player may encounter. - Third thing: You have tooltip - why don't you use it consequently? In weapons details view I can see what icon about planetary damage mean, but I cannot see what icons next to this damage/range graph mean? What's that yellow star? Why nobody bothered to add tooltip there? And in hundred dozen other icons that miss any explanation at all. I'm not suppose to test everything manually in order to find out what it does, and than remember all of the designations you used. - Fourth thing: In ships production screen there's no way to see which ship does what. Why you don't display the types of modules as you did in old SotS? And where's the ship modules explanation in the production screen? Also, a thing related to this one: Give an option to disable your fancy-ships-names and let us see default naming based on modules used. Supply ship is supply ship, Colonization ship is colonization, not some... STS Kaga, or however it was called, and whatever Kaga was. - Fith thing: I still haven't figured out why there's no option to colonize new systems as Human, while I can colonize planets in my own systems. Moreover: I can build stations in other systems, but no colonization, even despite of planets having "normal" status. Here's a hint: If I click on an inactive button in right-click-system let the game show a pop-up explaining the issue. Like this: "No free construction ships". or: "No fleets availed for patrol duty". It'd help enormously. Perhaps finally I'd figure out how to colonize other systems and what's the issue. Why removing a design doesn't remove it? What for do you gave an option to remove them, than? It's still available on the production screen? Whut? No way to get rid of it? If you really for some odd reason think that player should be able to use removed designs - add tabs in production screen: Current designs / Old designs. Where old designs are those I removed from the design screen.
https://forums.eveonline.com/default.aspx?g=posts&m=255722#post255722
My well known stance on WiS |
Kengutsi Akira
Ministry of War Amarr Empire
138
|
Posted - 2011.11.01 10:47:00 -
[40] - Quote
Quote:Why removing a design doesn't remove it? What for do you gave an option to remove them, than? It's still available on the production screen? Whut? No way to get rid of it? If you really for some odd reason think that player should be able to use removed designs - add tabs in production screen: Current designs / Old designs. Where old designs are those I removed from the design screen. This solves problem: I can view only designs I need, and you have your oddly-named designs still accessible. No list of 50 ships available for production from which currently I need only 6. In design view: Clicking on the weapon turret should select it. It doesn't do anything now. Instead I have to randomly hover all the weapons icons around in hope to find the right one. Lines leading from icons to turrets are barely visible, and squares with icons are also hard to see - dark-on-dark isn't a very good thing. In finance-management screen - the one with budget: - Learn from Hearts of Iron: give an option to lock founds on specific value. If I want colonization budget set to 60k than let me lock it there. Not that each time I change research budget I also need to correct all the other sliders to desired values (not even saying about remembering all of them). Make locking by clicking the money value - a locked-icon would appear. if I click the icon: lock is taken off. Simple, but will make players lives hell easier! - On top of the screen I can see a budget graph with colors that mean... I have no idea what the colors there mean. Do it this way: I hover part of the graph, and explanation appears with percent value of budget used for it. (see: point 2) - Hovering on each name here should explain what are current effects. If I set research budget to 100k than hovering should tell me how many turns are there till research is complete. If I hover a "trade" than I'd like to know what's the effect of it - when I have no techs and no ships for trade than there isn't effect at all, so spending money here is a waste - game doesn't tell this in any way (but the older SotS experience does). Game doesn't support keyboard: That's a huge bug, almost as big as lack of explanations all around. - Escape doesn't close currently active window, nor it deselects selected thing. - Enter doesn't work as "confirm" or "ok" - Arrows don't allow to scroll between tech trees - There's no way to re-assign hotkeys in game nor in launcher. - Browsing technologies generally is very overwhelming and needlessly-time-taking. Let us zoom-out to view more than one tech-tree at a time. - Mouse scroll doesn't always work as expected (you know: it suppose to scroll things ) I'd forgive all of this if the game would be a cheap console port, but... it's a PC game so for me these are big issues. But easy to fix so I hope you'll consider doing something about it sooner or later Game doesn't start in full screen even despite of having deselected windowed mode in settings. 1) it's a first game I know of that by default starts windowed. That's VERY odd. 2) Why noone tested the full-screen option? Huh? It's so silly bug that should be easily catch in beta tests. Game crashes. A lot. Game occasionally pop-ups some screens which are blank and there's no way I could do anything about them. Alt+F4 is only solution. Diplomacy screen seem to be most annoying in that matter for me. Graphical glitches still occur. Ship-production screen seem to lead in this one. Although after a recent patch there's really a noticeable improvement - thank you for that!
Couple posts down: https://forums.eveonline.com/default.aspx?g=posts&m=255722#post255722
My well known stance on WiS |
|
Kengutsi Akira
Ministry of War Amarr Empire
138
|
Posted - 2011.11.01 10:49:00 -
[41] - Quote
Quote:And...
11. Scrap Ships doesn't work (for me, at least). A small window asks for confirmation but 'Confirm' doesn't do anything. Cancelling the Scrap order by pressing the small 'x' works instead. I also tried to press the scrap and confirm buttons again and again on the same ships and it created multiple confirmation windows but still no scrap. In the end a scrap window remains on screen (bugged) and covers most of the fleet listing. On the next turn, the game crashed.
apparently, Kerberos failed to do their homework when choosing a publishing company as these guys have a track record of this too:
Quote:uh... well, I haven't even managed to get far enough to have a need of scrapping anything due to point 1: headaches. But never the less thanks for pointing it out.
That's true that Paradox has quite bad record in releases - HoI 3 being here my personal suffering because I really enjoyed a prequel, bought the new game with nearly all the DLCs somewhere along patch 1.2, so it was quite a while after release, and I still encountered lots of bugs. Than the Paradox comes out with expansion packs which are... essentially a paid requirement for next patches to the game.
I really hope that this time it won't end this way - I'm all fine with expansion packs, probably will buy them for SotS2 as well, but I hate, I HATE when someone is forcing me to pay for fixing the product that doesn't work in some aspects even months after release.
That's the reason why I own only 4 Paradox games (two HoI games and (now) two SotS games) - number of issues in Hearts of Iron series discouraged me to any greater involvement in Paradox products, even though I most likely would love Cold War or EU series.
But even with so poor record of the company - I'm astonished by issues with SotS2. Some of them, like these related to keyboard controls, are even well below Paradox standards.
The sheer amount of ass kissing apologists on the Paradox site that are trolling people with actual problems reminds me of here lol
Good example:
Quote: Originally Posted by Buddahcjcc View Post The "be happy with what you got" line is getting tiresome. The reviews ARE getting out, and its as bad as you think. So yeah, its not just me and a select few.
No troll (just reality)but its cause of people like this that this unacceptable practice will never stop. If you buy games that a re unfinished with the promise that theyll get better, youre paying into the practice and reinforcing it as a wise strategy. Sorry, I cant look at that as a good thing.
Quote: Id love to be directed to a grand strategy game that is bug free and works perfectly as intended on release.... They are too complex for that to happen :/
Funny thing is all the people that are buying the game DESPITE the face that its ******. Buying into the "release crap and patch it to launch readiness". This is why that practice will never go away: people will still buy the ****. https://forums.eveonline.com/default.aspx?g=posts&m=255722#post255722
My well known stance on WiS |
Kengutsi Akira
Ministry of War Amarr Empire
138
|
Posted - 2011.11.01 11:27:00 -
[42] - Quote
http://ve3d.ign.com/articles/news/62760/Sword-Of-The-Stars-2-s-Launch-Failure http://www.rockpapershotgun.com/2011/10/31/swtos-2-a-turnip-admits-dev-vows-to-fix/#more-79988 http://angryjoeshow.com/2011/10/vlog-sword-of-the-stars-ii/ http://www.pcgamer.com/2011/10/31/sword-of-the-stars-ii-launches-half-baked-developers-apologize/ http://www.gamersdailynews.com/article-3118-The-Sword-of-the-Stars-II-Launch-Problems-and-the-KerberosParadox-Reaction.html http://www.incgamers.com/News/29509/publisher-and-devs-apologise-for-sword-of-the-stars-2
The reviews are coming in.... https://forums.eveonline.com/default.aspx?g=posts&m=255722#post255722
My well known stance on WiS |
stoicfaux
343
|
Posted - 2011.11.01 12:54:00 -
[43] - Quote
Yup. Either get a refund or if you have (a lot) of faith in Kerberos, wait a month or six before looking at the game again. There's potentially a great game in there, however, the main concern, IMO, is that if Kerberos released early due to financial pressure, then do they have the resources to actually finish the game?
Also, never, ever, buy a pre-order again.
Tinfoil. It should be at the top of everyone's food pyramid.
|
Zions Child
Deep Core Mining Inc. Caldari State
0
|
Posted - 2011.11.01 15:53:00 -
[44] - Quote
I feel bad about having bought this game now as well, but seriously, calm the **** down. They'll be happy to refund you and/or give you a free copy of SotS 1. Hold onto your nuts for a month or two on the game and it'll probably be great, SotS 1 was a fantastic game, and they continued to support it for quite a few years. Of course, it was their only real game, but still.
Simple: Don't buy the game right now, wait. If you bought the game and want to burn down Kerberos Productions, well too bad, arson is still a crime. You can get your money back, however, so you might as well do that and stop posting like five times in a row. |
Kengutsi Akira
Ministry of War Amarr Empire
138
|
Posted - 2011.11.01 17:46:00 -
[45] - Quote
Zions Child wrote:I feel bad about having bought this game now as well, but seriously, calm the **** down. They'll be happy to refund
yeah persuing that... theyre stringing us along. After telling us we'd get it on Monday, Monday, they said to "check back next week", then today I got an email saying "We're looking into other forms of compensation".
Its a rip off plain and simple and the fact that theyre still selling it as if it were a full game is flat out fraudulent now.
http://www.gamespot.com/pc/strategy/sword-of-the-stars-ii/players.html?tag=scoresummary%3Buser-score
lol user rating 3.4 (only that high cause one guy gave it an 8. Either he was a dev or lying out his ass to get it a better rating. The rest were 1s with a single 3). https://forums.eveonline.com/default.aspx?g=posts&m=255722#post255722
My stance on WiS |
Kengutsi Akira
Ministry of War Amarr Empire
138
|
Posted - 2011.11.01 20:43:00 -
[46] - Quote
An, by the way, Im perfectly calm. Im just posting the truth of the matter so this prospective purchaser will reconsider his choice.
DO NOT BUY https://forums.eveonline.com/default.aspx?g=posts&m=255722#post255722
My stance on WiS |
Zions Child
Deep Core Mining Inc. Caldari State
0
|
Posted - 2011.11.01 21:36:00 -
[47] - Quote
Kengutsi Akira wrote:An, by the way, Im perfectly calm. Im just posting the truth of the matter so this prospective purchaser will reconsider his choice.
DO NOT BUY
I had not learned about the lack of a refund today.
Still, you could do this with one post, as opposed to forty. |
Kengutsi Akira
Ministry of War Amarr Empire
138
|
Posted - 2011.11.01 23:58:00 -
[48] - Quote
Zions Child wrote:Kengutsi Akira wrote:An, by the way, Im perfectly calm. Im just posting the truth of the matter so this prospective purchaser will reconsider his choice.
DO NOT BUY I had not learned about the lack of a refund today. Still, you could do this with one post, as opposed to forty.
Yes, if I had an unlimited number of characters. I do not, I had a lot of information to express Or would you perfer I be quiet about the number of bugs in the game? I do however like the number of threads on their forums about how the reviews should "leave her alone" (the crying Britney emo kid reference). How the reviewers shouldnt review the game as is, rather they should wait until the game is ready. lol https://forums.eveonline.com/default.aspx?g=posts&m=255722#post255722
My stance on WiS |
Zions Child
Deep Core Mining Inc. Caldari State
0
|
Posted - 2011.11.02 00:20:00 -
[49] - Quote
Kengutsi Akira wrote: Yes, if I had an unlimited number of characters. I do not, I had a lot of information to express Or would you perfer I be quiet about the number of bugs in the game? I do however like the number of threads on their forums about how the reviews should "leave her alone" (the crying Britney emo kid reference). How the reviewers shouldnt review the game as is, rather they should wait until the game is ready. lol
They invented this newfangled concept called linking. You could have linked all of those posts. I would like to point out that Paradox has done this to all of their published games (except Sengoku) and within a month or two all of their games were absolutely fantastic.
You shouldn't say that Kerberos is trying to rip you off. Should they have released the game like this? No, but it is what it is. Don't buy it, and they will probably give you a refund in good time, you can talk to Paradox as well, by the way, regarding the refund. |
Kengutsi Akira
Ministry of War Amarr Empire
138
|
Posted - 2011.11.02 01:11:00 -
[50] - Quote
Zions Child wrote:
You shouldn't say that Kerberos is trying to rip you off. Should they have released the game like this? No, but it is what it is. Don't buy it, and they will probably give you a refund in good time, you can talk to Paradox as well, by the way, regarding the refund.
Firstsly, I never said "Kerberos is ripping you off" I said:
Kengutsi Akira wrote:
Its a rip off plain and simple and the fact that theyre still selling it as if it were a full game is flat out fraudulent now.
Secondly, I DID get into the refund policy:
Kengutsi Akira wrote:
yeah persuing that... theyre stringing us along. After telling us we'd get it on Monday, Monday, they said to "check back next week", then today I got an email saying "We're looking into other forms of compensation".
Well, given that youre choosing not to read my replies, Im assuming you have me on ignore
https://forums.eveonline.com/default.aspx?g=posts&m=255722#post255722
My stance on WiS |
|
Zions Child
Deep Core Mining Inc. Caldari State
0
|
Posted - 2011.11.02 02:42:00 -
[51] - Quote
Kengutsi Akira wrote:
Firstsly, I never said "Kerberos is ripping you off" I said:
Secondly, I DID get into the refund policy:
I have read your replies, and saying that its a rip off and Kerberos is ripping you off are the same thing, but whatever, argue semantics if you wish.
Also, with regards to the second bit, yes, I realize you are apparently not getting your refund for some reason. I asked if you had spoken with Paradox, as they might also be able to accommodate you, realize that there are three people involved in this, Steam, PI, and Kerberos, so talking to them all about a refund (except Steam, who will just tell you to **** yourself) would probably help. Unless you've already talked to PI, then que sera sera. |
stoicfaux
347
|
Posted - 2011.11.02 14:01:00 -
[52] - Quote
Ladies and Gentlemen, We've done our due diligence and warned Eve players not to purchase SotS II due to the state it's in. We've also notified current owners of the "game" that refunds are possible but that the publisher, Paradox, may be reneging on refunds.
The format of the message doesn't matter. Some folks appreciate a compilation of links so that they can read the reviews and user comments directly. Other folks appreciate having the relevant bits quoted so that they don't have to dig through the links themselves. There's no need to get into a flame war over which way is best or worst.
If you want to flame or rage or express bitter butt-hurt, then write a letter to your representative, business council, or other relevant regulatory organization about how the software industry continues to knowingly allow heavily defective and/or incomplete products to be sold to consumers. Even now, after all the drama, you can still purchase SotS II on Steam, Gamer's Gate, etc., with not even a warning about the product being essentially unplayable. Couple that with unfriendly refund policies, and we're left with a fraud being knowingly and deliberately perpetuated on the public.
So, if you're going to get angry about something, then reserve your anger for the people who truly deserve it.
Tinfoil. It should be at the top of everyone's food pyramid.
|
Kengutsi Akira
Ministry of War Amarr Empire
139
|
Posted - 2011.11.02 14:18:00 -
[53] - Quote
Also please dont flame ME for being the messenger
https://forums.eveonline.com/default.aspx?g=posts&m=255722#post255722
My stance on WiS |
Kengutsi Akira
Ministry of War Amarr Empire
144
|
Posted - 2011.11.03 04:44:00 -
[54] - Quote
Man, Im REALLY trying to play it But there are just game breaking bugs. Imagine a turn based RT game where you can only have 4 fleets https://forums.eveonline.com/default.aspx?g=posts&m=255722#post255722
My stance on WiS |
Louis deGuerre
Malevolence. Void Alliance
60
|
Posted - 2011.11.03 09:48:00 -
[55] - Quote
Perhaps it is best to wait untill they fix it before upsetting yourself playing a buggy game...the irony of telling this to an EVE player suddenly hit me
Also: Free DLCs until Nov 30th http://forum.paradoxplaza.com/forum/showthread.php?568294-Free-DLCs-until-Nov-30th FIRE FRIENDSHIP TORPEDOES ! |
Emissio Lacrimare
EXPCS Corp SpaceMonkey's Alliance
0
|
Posted - 2011.11.03 12:47:00 -
[56] - Quote
People always complain about everything...
Kerberos was FORCED to release. So paradox is to blame for this mess.
I have been playing the game after yesterdays patch. And if you ignore the sound bug, its a really good game. A game that will improve a lot the following months. |
stoicfaux
349
|
Posted - 2011.11.03 14:33:00 -
[57] - Quote
Emissio Lacrimare wrote: I have been playing the game after yesterdays patch. And if you ignore the sound bug, its a really good game.
Ugh, no. Play some more. - AI can't budget and continually runs a deficit and generally crashes its economy - drones don't work - defense satellites aren't in the game (but you can research the tech for them) - armor tech can be researched but no one can tell if armor upgrades are actually applied to ships - no way to scrap ships - the meteor swarm random creates a straight line of meteors traveling in formation. Speculation is that the meteors use ship/fleet AI. - You may or may not be able to upgrade science stations - Budget screen - the numbers may or may not be accurate, the sliders may or may not work as intended - NPCs sometimes bring stations with them in fleets - Diplomacy isn't in yet - The Defense Manager screen may or may not work. No one is quite sure how it works. - Attacking stations is iffy because the hit box prevents you from getting close enough for your short range weapons to work, - You cannot add/design weapons (combat) modules for your stations, - Ship refitting isn't implemented - etc. etc. etc.
Tactical Combat, one of the Main Features of the game, is horrid. Ship AI (ship stances, pursuit, close, etc) sometimes works, it's really easy to time out the combat timer before finding the enemy, hell, I have yet to kill a ship despite having 7 CRs shooting at one hiver CR. The tactical combat interface is very clumsy and a huge step backwards compared to SotS 1. Don't get me wrong, there's a lot of potential on SotS IIs combat, but it needs a *lot* of work.
tl;dr Most of the advertised features that make SotS II great are either not in the game, not implemented completely, or just implemented badly. The stability issues are just gravy.
Quote:A game that will improve a lot the following months. Yes, months. Unfortunately, lots of months.
Tinfoil. It should be at the top of everyone's food pyramid.
|
Sturmwolke
36
|
Posted - 2011.11.04 02:02:00 -
[58] - Quote
stoicfaux wrote: Ugh, no. Play some more.
Aren't you supposed to be NOT playing it?
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Kengutsi Akira
Ministry of War Amarr Empire
147
|
Posted - 2011.11.04 13:35:00 -
[59] - Quote
Seriously? Theres a difference between buggy (I was expecting buggy, nothing doesnt follow the release **** and patch to ready later scheme) and ACTUALLY UNFINISHED
There are parts of the game missing. There are parts turned off because the game is a "mess of blown apart code"
It IS funny though, you wanna see the most hardcore of fanboying trying hard to stem the tide of anger go here: http://forum.paradoxplaza.com/forum/forumdisplay.php?488-Sword-of-the-Stars-II or here: http://www.kerberos-productions.com/forum/viewforum.php?f=37
Its actually getting funny as to how hard these guys'll get behind this game when its unfinished crap. "Itll be great in six months" lol My main issue is theyre not selling it in six months, theyre selling it now. and not telling anyone of course. Thats fraud.
Also, the admirals thing is just a fully ******** "feature" to the game. They LIMIT the number of fleets you can have. OFC currently theres a bug where these dont work at all so the max youll ever have is four. Now imagine trying to defend a galactic sized civilization with four fleets. One of the races' abilities to expand are directly linked to its ability to send ships out to construct gate networks. In tha last game, you could make as many ships as you wanted to do this. This game, four. Thats akin to having a C&C sequel where you have to have a general with every group of tanks you wanna send out but them limiting these generals to a set number. In SOTS2 you have to have a lvl 4 Navy Yard to get a CHANCE for an additional Admiral to spawn.
stoicfaux wrote:
tl;dr Most of the advertised features that make SotS II great are either not in the game, not implemented completely, or just implemented badly. The stability issues are just gravy.
Dont forget the ones they removed completely when they realized the code broke other things https://forums.eveonline.com/default.aspx?g=posts&m=255722#post255722
My stance on WiS |
stoicfaux
349
|
Posted - 2011.11.04 14:55:00 -
[60] - Quote
Sturmwolke wrote:stoicfaux wrote: Ugh, no. Play some more.
Aren't you supposed to be NOT playing it?
Ugh. I keep trying to not play, but it's like a watching a train wreck in slow motion. You just can't look away.
It's like watching a reality TV show where an 800 lb (336kg) woman was cloned from the combined DNA of Angelina Jolie and various Victoria's Secret super-models and was being worked on by a team of cosmetic surgeons/virgin internet nerds/anime fans who are pagans that worship the goddess Aphrodite. You can't help but not watch on the off chance that the results re-define what it means to be hot.
Tinfoil. It should be at the top of everyone's food pyramid.
|
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Richard Aiel
Point of No Return Waterboard
27
|
Posted - 2011.11.05 13:45:00 -
[61] - Quote
Given the fact that if you ask for a refund, they go "um yea we're working on that" let alone that not giving refunds could blow up in their faces at LEAST as much as the launch in the first place "If the unfaithful would rage-quit, let them do so. And let not the gates of New Eden strike them 'pon the ass ere they leave." Quoth the Hillmar |
Richard Aiel
Point of No Return Waterboard
27
|
Posted - 2011.11.07 14:40:00 -
[62] - Quote
As an idea HOW bad it is I point (And quote) the five page thread of all the things currently wrong with the game
http://forum.paradoxplaza.com/forum/showthread.php?568872-List-of-gamecontent-that-does-not-work-at-the-moment
Quote:Here's a list of technologies that do not behave the way they should, in terms of either not working, not allowing access to their systems, or in terms of leading to a crash.
Here is my (Delsana) updated and formatted list.
-- Key:
No description of error - System is not reading technology correctly. Not implemented - Technology not yet added to game. Not accessible - Technology added to game, but selection method is not working or present. Not available - Weapon added to game, but not available for use. Error in description - Research tree description has errors or is unreadable. No image - Research tree does not have a valid image.
--- Undetermined Issues ---
Zuul (AI section unavailable) Zuul (3rd and 2nd tier riders unavailable) Zuul (Dancer?) Hivers (Defense Boats unavailable) Tarka (Defense boats unavailable) Liir-Zuul Alliance [Zuul-side] (AI section unavailable) Mines (Not available save Fusion)
--- Technology Tree Issues ---
Shield Technology:
Shield Mk. I - (Not working as intended) Shield Mk. II - (Not available) Shield Mk. III - (Not available) Shield Mk. IV - (Not available) Meson Shields - (Not available) Grav Shields - (Not available)
Torpedoes Technology:
Enveloping Anti-Matter Torpedo - (No image) Enveloping Fusion Torpedo - (No image)
Warhead Technology:
MW Warheads - (Not deploying as intended) Interceptors - (Not available) Blast Beams - (Not implemented) Blast Storm - (Not implemented) Heavy Ship Missiles - (Not implemented)
Drive Technology:
Grav Cannon - (Morrigi) - [No description, not available] Node Maw - (Zuul) - [No image, no description, not available] Node Maw - (Human) - [No image, no description, not available] Far Casting - (Hiver) - [Error in description] Casting - (Hiver) - [Error in description] Warp Pulse - (Tarka) - [Error in description, not available] Curvature Compensator - Liir) - [Unintentionally available, not working as intended]
Ballistic Weapons:
Grav Pulsar - (No image, not available) Tumbler - (No im
Quote:Stationdesign for Naval Bases (Weaponhardpoints) Space Station Upgrades (Some are got to high requirements and cannot be fitted with req. module ammount, some are deactivated on purpose, like the level 5 Science Station that was deactivated in Patch 4th Nov. 2011 for Bugfixing.) Defense sattelites Morrigi Void Mastery Drive (you can research it, but not fit it in designer) Tarkan Warpdrive (Same as the Morrigi. You can research it, but not use it...) Drones, Assaultshuttles, Nodefighters, Battlecruiser and Battleships (All part of the Battlerider Technology tree) Starbase Hangar for Battleriders Cloaking Field Shield Technology of all kind Siege Driver Armorplate fitting in the Shipdesigner Traderoutes (at least you cannot assign any Tradeships to any kind of Traderoutes) Moral boosting systems COL-Launcher Asteroid Monitor construction Special project research Salvage and Reverse engeneering from salvage Gem and Forgeworlds (cause crash at the moment if you wanna choose a typ) Fusion/Antimatter/Leach/Cloak Mines Diplomacy (not all features activated yet, but at least you can declare war at the moment ^^) Delete of old shipdesigns (they are deleted in the designer, but stay in the list of the available productiondesigns for ships at the shipyard) Liir Leviathan "The Black" (its constructed out of modules with weaponhardpoints, it seems not to work propably at the moment) Random encounter slider (you can change it, but it seems to have no effect at the moment when you start a new game) Grand Menace slider (same as above, it seems the Systemkiller as a Grand Menace just appear or dont, random at the moment) MIRV Missile system (Missile shoots and explodes without creating new Missiles) Ship Module "Auxiliry Fission/Fusion" (It increases crew need by 2, but dont give you any bonuses, no speed, no energy, no support bonus at all) Ship AI (Some NPC encounter like Meteors seems to have bugged AI or missing scriptcommands, Player Ships also behave sometimes in strange ways) Battlerider Controll (You can build, fit and take them with you in the fight, but there controll is still bugged or flawd. But they will shoot and kill.) Hiver Ship AI for Path calculation (If you want to get to a system by slowboat and got a close by gate, and start from your homeworld as example, the slowboat will NOT automaticly use the gate to the nearest location to travel to the new system without gate. You have to relocate them to the nearest system with gate and start mission from there.) Hiver Gateship Custom Designs (The Hiver Gateship dont work if you design a custom one. You can at the moment only play with the Gateship that comes with a new game and is allready in the Design database) Terraforming Bonuses (At the moment the Bonuses from Terraforming research seems not to applay at all.) Fleet Formation (You can set up Fleet Formations in Fleet Manager, but it has no effect in battle at all) Hiver Gates from Gateships (They dont seem to count to the Gateresevoir, only Gatestations seems to affect Gateresevoir) scrap Ship/recycle Ship/decomission ship (Or how you would say it, the function dont work at all.)
"If the unfaithful would rage-quit, let them do so. And let not the gates of New Eden strike them 'pon the ass ere they leave." Quoth the Hillmar |
Richard Aiel
Point of No Return Waterboard
27
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Posted - 2011.11.07 20:01:00 -
[63] - Quote
mind you: thats AFTER a week of the patches ppl think are gonna save the game. "If the unfaithful would rage-quit, let them do so. And let not the gates of New Eden strike them 'pon the ass ere they leave." Quoth the Hillmar |
Louis deGuerre
Malevolence. Void Alliance
60
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Posted - 2011.11.07 21:58:00 -
[64] - Quote
In more cheerful news I had a blast playing SOTS I today. Was poised to crush one enemy when the other one invaded with 67 ships wtf lol After settling that fought a 30 turn running battle for control of the second best planet...but when I finally captured it after more than 100 ships had been destroyed the planet had been terraformed into uselessness by my enemy. I guess there's a lesson there somewhere.
My main problems so far are: - How do I keep my planets from revolting all the time. - How to deal with suprise fleets that show up 1 turn from hitting a weakly defended system. - Figuring out a way to deal with swarm alien menace
FIRE FRIENDSHIP TORPEDOES ! |
stoicfaux
349
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Posted - 2011.11.08 00:23:00 -
[65] - Quote
Louis deGuerre wrote: My main problems so far are: - How do I keep my planets from revolting all the time. - How to deal with suprise fleets that show up 1 turn from hitting a weakly defended system. - Figuring out a way to deal with swarm alien menace
Morale. It's not that well implemented, IMO. Morale will start falling once your planet's population maxes out. You'll lose or gain morale by losing colonies or building colonies. You will lose one morale per turn at max pop. If you have one million spacebucks in the back, you gain +1 morale turn. If the planet has max trade routes, you get +1 morale per turn (trade is researched from FTL broadband.) When you get fusion engines, you can build a police cutter (destroyer hull) which provides +1 morale/turn.
Long story short, you have to watch morale in the beginning until you get fusion tech.
Surprise Fleets. You can put deep scan sections on your ships which increase your sensor range. However, the higher engine techs can still result in a surprise invasion. One trick is to let a ship run out of fuel away from your planets in order to act as a picket. Of course the best plan is to destroy any enemy colony within one turn's flight from you. And keeping a defensive fleet that will live long enough for reinforcements to arrive is always a good idea, especially with "instant" menaces like meteors or Van Neumans.
Swarm. Pain the arse. Supposedly auto-combat gives better results than fighting it manually. Check the wiki for more: http://sots.rorschach.net/
Tinfoil. It should be at the top of everyone's food pyramid.
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Vmir Gallahasen
Blue Republic RvB - BLUE Republic
8
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Posted - 2011.11.08 01:04:00 -
[66] - Quote
I haven't had much problems with the swarm. Fit a few point defense destroyers up (I use 2-3'ish) and send them along with a full complement of combat destroyers (with a CnC ship obviously) and they'll handle queens and nests just fine. Don't let those swarms fester anywhere though, they won't be idle threats forever. If you think a nest is bad, wait till you see ... well, I won't ruin it for you |
Sturmwolke
40
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Posted - 2011.11.08 01:05:00 -
[67] - Quote
Also pay attention to your weapons' enviromental impact when capturing planets. Mass drivers and lasers weapons have the least impact. Assault shuttles are very effective if you want to preserve the planet's enviroment, though a hassle to use.
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Richard Aiel
Point of No Return Waterboard
28
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Posted - 2011.11.08 02:40:00 -
[68] - Quote
Sturmwolke wrote:Also pay attention to your weapons' enviromental impact when capturing planets. Mass drivers and lasers weapons have the least impact. Assault shuttles are very effective if you want to preserve the planet's enviroment, though a hassle to use.
lol when attacking the enemy, SIEGE DRIVERS tend to work well. Keeps em from recapturing the planet >:D
"If the unfaithful would rage-quit, let them do so. And let not the gates of New Eden strike them 'pon the ass ere they leave." Quoth the Hillmar |
Sturmwolke
40
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Posted - 2011.11.08 02:51:00 -
[69] - Quote
Well, he hasn't progressed that far yet (when he's worried about the Swarm menace).
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Louis deGuerre
Malevolence. Void Alliance
60
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Posted - 2011.11.08 10:33:00 -
[70] - Quote
Vmir Gallahasen wrote:I haven't had much problems with the swarm. Fit a few point defense destroyers up (I use 2-3'ish) and send them along with a full complement of combat destroyers (with a CnC ship obviously) and they'll handle queens and nests just fine. Don't let those swarms fester anywhere though, they won't be idle threats forever. If you think a nest is bad, wait till you see ... well, I won't ruin it for you
Point defense isn't in my tech tree
A suicide fleet of destroyers didn't make it but my armoured and shielded cruisers with dessie distraction support managed to reach the center and take out the problem. I stopped two swarm invasions, one with a surpise, and cleaned out one system. I do lose every ship in the fleet doing it tough. Perhaps emitters are the answer but I have zero tech in lasers.
stoicfaux wrote:Surprise Fleets. You can put deep scan sections on your ships which increase your sensor range. However, the higher engine techs can still result in a surprise invasion. One trick is to let a ship run out of fuel away from your planets in order to act as a picket. Of course the best plan is to destroy any enemy colony within one turn's flight from you. And keeping a defensive fleet that will live long enough for reinforcements to arrive is always a good idea, especially with "instant" menaces like meteors or Van Neumans.
deep scan sections : this sounds promising, I managed to stop the last 56 ship suprise fleet but just pure luck an anti-swarm fleet was close by.
Thanks for the tips FIRE FRIENDSHIP TORPEDOES ! |
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Shadowsword
The Rough Riders Ares Protectiva
62
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Posted - 2011.11.08 12:15:00 -
[71] - Quote
My way of dealing with surprise fleets is just to have nodal defense fleets in the rear areas (I should have at least 1 turn to react), and triple Dreadnought (my favorite being 1 CnC + 2 Armor, all phaser heavy) fleets on the worlds most likey to come under regular attack. The dreds will generally shave off 20+ cruisers of the enemy fleet each turn, and rarely need repair. |
Grimpak
Midnight Elites Echelon Rising
127
|
Posted - 2011.11.08 13:06:00 -
[72] - Quote
Sturmwolke wrote:Mass drivers and lasers weapons have the least impact.
xcept siege drivers, which are excellent to wtfpwn an entire planet in a couple of salvos and make it forevermore an uncolonizable wasteland.
they do shoot asteroids afterall....
[img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |
Vmir Gallahasen
Blue Republic RvB - BLUE Republic
8
|
Posted - 2011.11.08 13:19:00 -
[73] - Quote
Louis deGuerre wrote:Point defense isn't in my tech tree A suicide fleet of destroyers didn't make it but my armoured and shielded cruisers with dessie distraction support managed to reach the center and take out the problem. I stopped two swarm invasions, one with a surpise, and cleaned out one system. I do lose every ship in the fleet doing it tough. Perhaps emitters are the answer but I have zero tech in lasers. Emitters are even better than PD vs the swarm, and they're "adequate" to use for missile point defense if you haven't got the real deal or deflectors/shields to use instead |
Grimpak
Midnight Elites Echelon Rising
128
|
Posted - 2011.11.08 13:27:00 -
[74] - Quote
also, train up xenotechs. your own race' ones will make it harder for planets to lose morale. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |
Richard Aiel
Point of No Return Waterboard
31
|
Posted - 2011.11.08 15:56:00 -
[75] - Quote
Update:
The "refund" is coming in the form of Steam money -.-
"we'll get you a refund" "but not of the money you gave us" "If the unfaithful would rage-quit, let them do so. And let not the gates of New Eden strike them 'pon the ass ere they leave." Quoth the Hillmar |
stoicfaux
349
|
Posted - 2011.11.08 16:39:00 -
[76] - Quote
Well, since I use (and like) Steam, I can live with a Steam store credit. I've sent in my refund request.
fyi: refund thread: http://forum.paradoxplaza.com/forum/showthread.php?567108-Email-support-paradoxplaza.com-for-refund
Tinfoil. It should be at the top of everyone's food pyramid.
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Zions Child
Odyssey Inc SpaceMonkey's Alliance
15
|
Posted - 2011.11.08 17:48:00 -
[77] - Quote
Richard Aiel wrote:Update:
The "refund" is coming in the form of Steam money -.-
"we'll get you a refund" "but not of the money you gave us"
Yes, because as a small indie developer and publisher, I totally have the assets, the pull,and the lawyers required to make Steam go through the effort of overturning the one rule that they explicitly state they will never overturn under any circumstances to give my customers a cash refund. Take your Steam credit and get over it. PI and Kerberos has literally no ability to give you back your money in cash, it was handled through Steam, and Steam refuses under any circumstances to do refunds. |
Louis deGuerre
Malevolence. Void Alliance
60
|
Posted - 2011.11.08 23:20:00 -
[78] - Quote
Vmir Gallahasen wrote:Emitters are even better than PD vs the swarm, and they're "adequate" to use for missile point defense if you haven't got the real deal or deflectors/shields to use instead
Lol no emitters in tech tree either. Quess I'll stick with kamikaze approach 87 ships in one fleet one turn out was the latest joke by the the AI. That colony did not survive My economy is still horrific but I'm slowly, very slowly, making progress. Incredibly pleased I managed to defeat a 23 cruiser fleet Hilariously, a Peacekeeper entity has arrived and is just slaughtering EVERYONE now. I laughed cause I had just watched a Farscape episode before that happened
FIRE FRIENDSHIP TORPEDOES ! |
Zions Child
Odyssey Inc SpaceMonkey's Alliance
19
|
Posted - 2011.11.09 01:22:00 -
[79] - Quote
Louis deGuerre wrote:Vmir Gallahasen wrote:Emitters are even better than PD vs the swarm, and they're "adequate" to use for missile point defense if you haven't got the real deal or deflectors/shields to use instead Lol no emitters in tech tree either. Quess I'll stick with kamikaze approach 87 ships in one fleet one turn out was the latest joke by the the AI. That colony did not survive My economy is still horrific but I'm slowly, very slowly, making progress. Incredibly pleased I managed to defeat a 23 cruiser fleet Hilariously, a Peacekeeper entity has arrived and is just slaughtering EVERYONE now. I laughed cause I had just watched a Farscape episode before that happened
Oh you poor soul. You don't know the horror that is a peacekeeper entity. FIGHT IT FROM LONG RANGE.
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Grimpak
Midnight Elites Echelon Rising
129
|
Posted - 2011.11.09 02:29:00 -
[80] - Quote
Zions Child wrote:Louis deGuerre wrote:Vmir Gallahasen wrote:Emitters are even better than PD vs the swarm, and they're "adequate" to use for missile point defense if you haven't got the real deal or deflectors/shields to use instead Lol no emitters in tech tree either. Quess I'll stick with kamikaze approach 87 ships in one fleet one turn out was the latest joke by the the AI. That colony did not survive My economy is still horrific but I'm slowly, very slowly, making progress. Incredibly pleased I managed to defeat a 23 cruiser fleet Hilariously, a Peacekeeper entity has arrived and is just slaughtering EVERYONE now. I laughed cause I had just watched a Farscape episode before that happened Oh you poor soul. You don't know the horror that is a peacekeeper entity. FIGHT IT FROM LONG RANGE.
Impactors [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |
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