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habloo bloo
School of Applied Knowledge Caldari State
0
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Posted - 2012.11.22 04:03:00 -
[1] - Quote
Well I'm Glad you asked Currently there are quite a few issues with this game, I will try and give as much insight as I can though it may seem a little broad. -Little content on last few (and upcoming) updates.
Inferno was such a minor update, the FW changes were perhaps needed but took away the chance for escalations to occur between the factions, there have been less and less cap fights (or even the need for one) and thus less and less of an appeal to the vets of FW, the system has become an orbiting farmyard. The main issue I had with inferno is that you based the entire patch on a slight graphical update with new missile effects yet are heavily nerfing missiles in the very next patch. I understand the argument that drakes and tengus are "OP" but it isn't due to thier weapon platforms, the Drake in particular is used because you can fit a BS sized buffer tank as well as ewar.
The problems I have with retribution is mainly a lack of new content, yes the ship balances are nice (some of them anyway) but really what will this patch bring in terms of actual content? The Bounty changes, if you live in highsec (where for the most part pvp in detested) or even lowsec these changes might make a very small impact on why people PvP. The only people it will affect are those that would be looking for fights anyway, its merely a slight bonus to fighting a fight you would have fought without the changes. It will become as redundant and unused as the original bounty system we have now.
-The sledgehammer to incursions
Incursions were one of my favourite ways to make isk, I could spend a few days in highsec making isk when things were quiet in 0.0. It would give me oppurtunity to converse and socialize with players that perhaps I would never have spoken to. It really brought down barriers and I found myself laughing and joking with people I'd smack talked in local after a fight, it was fun, I enjoyed it, CCP broke it. Currently the only people that run incursions are those that were really hardcore into it and would prefer anything over going back to running L4s. Hardly anyone runs them anymore, if an incursion pops up it is extremely annoying due to the inability to cyno and the horrible rat gatecamps they produce, whereas before the sledgehammer nerf they were run and a joy when an incursion popped up in your constellation. I propose you revert the changes you made, and you give people a reason to run incursions again. You can now make nearly as much isk running L4s solo than you can risking your 1+billion ship to difficult incursion rats. I understand that the rewards were a little too high so keeping them at the level they are at now would be justified and should have been the only original nerf.
-Same space, different region.
Another issue that I want to briefly touch on is that much of space in all of eve is the same, yes there are different rats and a few different names here and there but it is essentially the same space different place. I would propose adding different feautres to every region, something unique and something that would really make you want to live and fight for the space. An idea would be for dynamic PVE events that are different depending on what region you're in, these could be done in groups or solo and would be offered by Agents. My ideas on this are a little light So I will update when I have more time to coe up with ideas.
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habloo bloo
School of Applied Knowledge Caldari State
0
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Posted - 2012.11.22 04:04:00 -
[2] - Quote
-Nullsec Stagnation
Currently, if you want some content, some action or some all out war you play another game. The current sov mechanics are broken, this is a system where it favours being blue to 2/3 of 0.0, it's a system where it would be pointless and impractial for one coalition to invade another bar creating content for its members, there's no real reward for war. As of now it is impossible for a new alliance to gain a foothold in 0.0 without the backing of one of 3 coalitions.
Imagine a scenario where you and your newly formed alliance decide that because X alliance/coalition are fighting a campaign 40 jumps away from their home systems it would be the perfect time to start taking systems from them, so you decide to drop sbus and begin the hard slog to reinforce the ihub to find that once you have spent a few hours reinforcing it the timer comes out in 1D 23H. You turn up for that timer and reinforce it and the station (at the vast expense of time) for their final timers. The final timer has arrived, all those hours you and your 30-40 friends have spent reinforcing a system come to fruition, as you jump into said system 600 of X alliance wait for you on the ihub with another 200 on a titan a few jumps out.
Essentially the current sov mechanics give the defending alliance/coalition almost a week to make sure their membership is adequetly informed, it means they can have it timed to their (or very close) primetime and give them time to get their huge supercapital force in place. Its just impractial for anyone to spend that amount of time trying to take any space when the result will almost certainly go against them.
- The solutions So this is at its core the problem with current sov mechanics, it heavily favours the defender and gives them too much time to react to any attacks on their infrastructure. My proposal for changing this would be to heavily reduce the amount of HP stations and Ihubs have, this would be a benefit to both attacker and defender as either way you will be doing less repping/shooting of said structures and this it would reduce the grind and consequently the burnout many people get from eve.
My other proposal would be targeting those that have vasts amount of space that isn't used, the idea is that the less an alliance actually uses its space the easier it is to take. So if theres no ratting/no mining/no active pos/no active refining when you drop sbus the reinforcement timer could be as little as an hour, you could effectivly take said system(s) within the night. This would perhaps force the alliance you're taking the space from into a fight that is outside their primetime.
So there we have it, rant over. If you support any of the ideas put forward please gove it a like and perhaps get it some attention.
tl;dr CCP should hire me |
Some Rando
University of Caille Gallente Federation
110
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Posted - 2012.11.22 04:08:00 -
[3] - Quote
Your avatar needs more Q_Q
0/10 for effort. |
habloo bloo
School of Applied Knowledge Caldari State
0
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Posted - 2012.11.22 04:16:00 -
[4] - Quote
Some Rando wrote:Your avatar needs more Q_Q
0/10 for effort. 0/10 for the post or my avatar?
u no like bold women? |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2100
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Posted - 2012.11.22 04:44:00 -
[5] - Quote
Bounties are not a hisec exclusive feature. You have been misled.how much better will nullsec combat be when hisec scrubs are invading your region to kill you because your enemies but billions of ISK up for bounties on your entire alliance?
Incursions are crowded, by and large. Of course there are quiet times depending on which time zone you play in. Incursions really are fine in hisec, the only real difference to pre-sledgehammer times is the need to kill more stuff in OTAs.
I agree with your sentiments on nullsec stagnation: current sov mechanics don't really provide for daily fights, the entire mechanic of sovereignty comes down to reinforcement timers. The sov-lite features being tested in FW are pretty darned awesome, in my estimation: to gain occupation youmhave to engage in a lot of little activities, not one ore two big activities. You have to be active to have occupation.
Day 0 advice for new players: Day 0 Advice for New Players |
Adaten TheGreat
Red Federation RvB - RED Federation
1
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Posted - 2012.11.22 05:12:00 -
[6] - Quote
Don't see why some are hating, this is in fact one of the few threads ive seen that are constructive and thought out, and when you think of it, he does make a few good points, however its nothing to start a fuss about. Changes will come as changes are needed, and they will come.
fly safe |
ACE McFACE
The Forsworn Protectorate Imperial Protectorate
877
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Posted - 2012.11.22 06:50:00 -
[7] - Quote
Quote:Inferno was such a minor update, the FW changes were perhaps needed but took away the chance for escalations to occur between the factions, there have been less and less cap fights (or even the need for one) and thus less and less of an appeal to the vets of FW What? "No one drove in New York, there was too much traffic." |
habloo bloo
School of Applied Knowledge Caldari State
2
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Posted - 2012.11.22 14:47:00 -
[8] - Quote
ACE McFACE wrote:Quote:Inferno was such a minor update, the FW changes were perhaps needed but took away the chance for escalations to occur between the factions, there have been less and less cap fights (or even the need for one) and thus less and less of an appeal to the vets of FW What?
Cap fights were a very common feature in FW pre inferno, currently their isn't really a need no oppurtunity to escalate to take a system.
Mara Rinn wrote:Bounties are not a hisec exclusive feature. You have been misled.how much better will nullsec combat be when hisec scrubs are invading your region to kill you because your enemies but billions of ISK up for bounties on your entire alliance?
Thats a different way of looking at it, I hadn't thought of it working like that but I really can't see masses from highsec roaming around 0.0 looking to make isk from bounties, especially not when the oppurtunities for making isk are lready in 0.0 and they don't take them.
Mara Rinn wrote:Incursions are crowded, by and large. Of course there are quiet times depending on which time zone you play in. Incursions really are fine in hisec, the only real difference to pre-sledgehammer times is the need to kill more stuff in OTAs.
Incursions are not nearly as widley used as they were, I know of no 0.0 or lowsec incursion that have been completed since the nerf. Going back a year when an incursion spwaned in branch we tried to run it with a rifter swarm, it was a lot of fun but incursions merely serve as an inconvinience rather than an oppurtunity.
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valerydarcy
Mindstar Technology Fatal Ascension
4106
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Posted - 2012.11.22 14:48:00 -
[9] - Quote
habloo bloo wrote: I will try and give as much insight as I can
MOAR INSIGHT PLS Post with your mainGäó |
baltec1
Bat Country
2899
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Posted - 2012.11.22 15:05:00 -
[10] - Quote
We make our own content in this game CCP provides the tools. Aslo incursions got nerfed to halt hyper inflation. |
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habloo bloo
School of Applied Knowledge Caldari State
2
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Posted - 2012.11.22 15:15:00 -
[11] - Quote
baltec1 wrote:We make our own content in this game CCP provides the tools. Aslo incursions got nerfed to halt hyper inflation. Yet content and subscriptions have been steadily decreasing over the last year. There's nerfing something to help combat inflation then theres nerfing something to make it useless. Going through with an original nerf of -10% reward would have made more sense, instead they were hit with a sledgehammer and are now worthless. If an incursions pops up in a constelation live in it is a huge inconvinience especially in 0.0, either give them a buff or begin to remove them from the places where they aren't being run.. |
baltec1
Bat Country
2899
|
Posted - 2012.11.22 15:29:00 -
[12] - Quote
habloo bloo wrote:baltec1 wrote:We make our own content in this game CCP provides the tools. Aslo incursions got nerfed to halt hyper inflation. Yet content and subscriptions have been steadily decreasing over the last year. There's nerfing something to help combat inflation then theres nerfing something to make it useless. Going through with an original nerf of -10% reward would have made more sense, instead they were hit with a sledgehammer and are now worthless. If an incursions pops up in a constelation live in it is a huge inconvinience especially in 0.0, either give them a buff or begin to remove them from the places where they aren't being run.. This year saw CCP announce a record high in subscriptions and incursions are still one of the best isk earners. |
KrakizBad
Eve Defence Force Fatal Ascension
1124
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Posted - 2012.11.22 15:45:00 -
[13] - Quote
habloo bloo wrote:baltec1 wrote:We make our own content in this game CCP provides the tools. Aslo incursions got nerfed to halt hyper inflation. Yet content and subscriptions have been steadily decreasing over the last year. There's nerfing something to help combat inflation then theres nerfing something to make it useless. Going through with an original nerf of -10% reward would have made more sense, instead they were hit with a sledgehammer and are now worthless. If an incursions pops up in a constelation live in it is a huge inconvinience especially in 0.0, either give them a buff or begin to remove them from the places where they aren't being run.. Wait...an incursion of hostile forces in 0.0 sovereign space is inconvenient? Holy crap it's almost like the invading forces were trying to invade or something.
Also, EVE is dying again. www.minerbumping.com - because your tears are delicious |
habloo bloo
School of Applied Knowledge Caldari State
2
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Posted - 2012.11.22 15:49:00 -
[14] - Quote
baltec1 wrote:habloo bloo wrote:baltec1 wrote:We make our own content in this game CCP provides the tools. Aslo incursions got nerfed to halt hyper inflation. Yet content and subscriptions have been steadily decreasing over the last year. There's nerfing something to help combat inflation then theres nerfing something to make it useless. Going through with an original nerf of -10% reward would have made more sense, instead they were hit with a sledgehammer and are now worthless. If an incursions pops up in a constelation live in it is a huge inconvinience especially in 0.0, either give them a buff or begin to remove them from the places where they aren't being run.. This year saw CCP announce a record high in subscriptions and incursions are still one of the best isk earners. Yet since they announced the 'record high' subscriptions have steadily deacreased. With incursions it all comes down to risk vs reward, why would I risk an expensive ship/ships running an incursion when I could just run L4s/forsaken hubs and earn a similar and in some cases better amount of isk? |
habloo bloo
School of Applied Knowledge Caldari State
2
|
Posted - 2012.11.22 15:52:00 -
[15] - Quote
KrakizBad wrote:habloo bloo wrote:baltec1 wrote:We make our own content in this game CCP provides the tools. Aslo incursions got nerfed to halt hyper inflation. Yet content and subscriptions have been steadily decreasing over the last year. There's nerfing something to help combat inflation then theres nerfing something to make it useless. Going through with an original nerf of -10% reward would have made more sense, instead they were hit with a sledgehammer and are now worthless. If an incursions pops up in a constelation live in it is a huge inconvinience especially in 0.0, either give them a buff or begin to remove them from the places where they aren't being run.. Wait...an incursion of hostile forces in 0.0 sovereign space is inconvenient? Holy crap it's almost like the invading forces were trying to invade or something. Also, EVE is dying again. The idea of incursions was to create group PVE activity that would both reduce the grind for isk and get many highseccers used to fleet activity. The First was highly successful, people were doing less L4/anom grinding and running more incursions, we even had an incursion running channel on jabber, yet since the nerf non of these are used because incursions are just not worth the reward when a similar reward can be gained through blitzing anoms solo. |
habloo bloo
School of Applied Knowledge Caldari State
2
|
Posted - 2012.11.22 15:53:00 -
[16] - Quote
I like the nullsec pilots concentrate soley on what I put about incursions.... |
Bump Truck
Pator Tech School Minmatar Republic
14
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Posted - 2012.11.22 15:54:00 -
[17] - Quote
Great and articulate article, well done.
I agree with a lot of what you say. I think the most important thing is to fix industry in Null, then people will go there and make money and pirates can hunt them and people will fight over space as it's a precious resource, and, as you say, you'll only want as much as you can use.
Good stuff. |
Zoctrine
Perkone Caldari State
9
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Posted - 2012.11.22 18:47:00 -
[18] - Quote
Null as it is Today:
Big Corp/Alliances won't let small corp/Alliances hold space without them paying rent/tribute and with their rules, this way they won't grow and become a threat, thatGÇÖs GÇ£ifGÇ¥ they (big corp/alliances) feel like it, if they don't, it will not happen, this leads to people staying out of Null, perfect for the Status Quo.
Null with:
- Destructible Stations - Removed Jump Bridges - Removed Reinforce Timers
Big Corp/Alliances need to stay close to home in order to defend their assets, if large enough they may want to go and mess with others space, however, not going to be a piece of cake as logistics will be much harder and you won't be fielding huge fleets all the time.
There's always the risk of low/empty populated space being attacked and taken over, more space available more people willing to take it, more people moving to Null.
Small Corp/Alliance will have better chance to hold space in their terms, this in turn will make it more interesting to take a risk moving to Null.
Even if you are a Big Corp/Alliance getting real estate being blown up all the time will be a pain and your influence and/or power will diminish, power will be more spread out and every move will take way more strategy than what it is today...
Everyone will be able to mess with anyone and in a position to really hurt the more distracted ones, regardless of their size and strength... |
habloo bloo
School of Applied Knowledge Caldari State
2
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Posted - 2012.11.22 20:03:00 -
[19] - Quote
Zoctrine wrote:Null as it is Today:
Big Corp/Alliances won't let small corp/Alliances hold space without them paying rent/tribute and with their rules, this way they won't grow and become a threat, thatGÇÖs GÇ£ifGÇ¥ they (big corp/alliances) feel like it, if they don't, it will not happen, this leads to people staying out of Null, perfect for the Status Quo.
Null with:
- Destructible Stations - Removed Jump Bridges - Removed Reinforce Timers
Big Corp/Alliances need to stay close to home in order to defend their assets, if large enough they may want to go and mess with others space, however, not going to be a piece of cake as logistics will be much harder and you won't be fielding huge fleets all the time.
There's always the risk of low/empty populated space being attacked and taken over, more space available more people willing to take it, more people moving to Null.
Small Corp/Alliance will have better chance to hold space in their terms, this in turn will make it more interesting to take a risk moving to Null.
Even if you are a Big Corp/Alliance getting real estate being blown up all the time will be a pain and your influence and/or power will diminish, power will be more spread out and every move will take way more strategy than what it is today...
Everyone will be able to mess with anyone and in a position to really hurt the more distracted ones, regardless of their size and strength...
Removing reinforcement timers wouldn't work, they are put in place to give more of an oppurtunity for conflict. Removing jumpbridges also wouldn't work as most large alliances have access to titans which serve as mobile bridges.
Lowering the HP and adding a penalty to reinforce time would be a step in the right direction and would lead to more big fights and create a more dynamic 0.0. The proposals you make would make null into a small skirmish arena. |
Zoctrine
Perkone Caldari State
10
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Posted - 2012.11.23 01:18:00 -
[20] - Quote
habloo bloo wrote:Removing reinforcement timers wouldn't work, they are put in place to give more of an oppurtunity for conflict. Conflict is exactly what will happen if they are removed...
habloo bloo wrote:Removing jumpbridges also wouldn't work as most large alliances have access to titans which serve as mobile bridges. Seems to me that if they have Titans for mobile bridges there's no need for jumpbridges... Kind of a redundant system don't you think? Does not matter what anyone uses most, important is to reduce the ability to travel all over the map with a couple clicks, hell, if HS is so easy why not make cynos available there to make things more difficult?
habloo bloo wrote:Lowering the HP and adding a penalty to reinforce time would be a step in the right direction and would lead to more big fights and create a more dynamic 0.0 Let's agree to disagree on this one, I find it to fall short...
habloo bloo wrote:The proposals you make would make null into a small skirmish arena. It would be something to be tested IMHO... In any-case what EvE always needs is fights, things exploding and war all over the place, null at the moment is an empty ocean, most ppl is somewhere else... |
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