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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Skippermonkey
Tactical Knightmare
1586
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Posted - 2012.11.22 11:18:00 -
[1] - Quote
I couldnt help but notice that the 'troll' thread actually had something in it that was at least worth looking at some more, which is a bit difficult to do in a locked thread
Wot I Think wrote: Additionally EWAR Bubbles would be cool
ECM - Jams you for 1 second every 5 seconds. Tracking Disruptor - 20% shorter range, 20% less tracking Sensor Damp - 20% less range, 20% slower lock Neutralizer - 20% cap removed per 5 seconds Target Painter - Signature increased by 20% Stasis Webifier - Speed reduced by 20%
Would this be a terrible idea?
I'm not advocating the stats that he posted, but some anchorable AoE effect (not direct damage though) structure might be worth looking into at least? TK is recruiting |
Doddy
Excidium. Executive Outcomes
362
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Posted - 2012.11.22 11:25:00 -
[2] - Quote
You really want to buff static camps? That is what eve needs? |
Destination SkillQueue
Are We There Yet
2970
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Posted - 2012.11.22 11:26:00 -
[3] - Quote
If you're planning on such effects, I would like them to be on a specialized ship made for that purpose and not as a module/probe/structure on existing ships. A science vessel of some sort if you will, that can be seperately balanced from other AOE effects. |
Xinivrae
GoonWaffe Goonswarm Federation
223
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Posted - 2012.11.22 11:30:00 -
[4] - Quote
I would say it could work, but only if they didn't also have a warp disruption effect. It's an interesting idea, in my opinion. |
Skippermonkey
Tactical Knightmare
1586
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Posted - 2012.11.22 11:32:00 -
[5] - Quote
Doddy wrote:You really want to buff static camps? That is what eve needs? I'll play a little Devils Advocate here...
Static camps are where the majority of pvp happens, in choke points, on gates, fleets continuously on the move are far less likely to bump into each other, where as if one fleet holds its position they are more likely to see action.
Also, may i add, the longer a fleet stays in one position, the higher likelyhood of it being scouted and intercepted.
So no, i dont think that static camps deserve any more or less attention than the rest, but if they benefit more from an anchorable structure than another, i guess thats just how it is. TK is recruiting |
Skippermonkey
Tactical Knightmare
1586
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Posted - 2012.11.22 11:34:00 -
[6] - Quote
Xinivrae wrote:I would say it could work, but only if they didn't also have a warp disruption effect. It's an interesting idea, in my opinion. Well, we already have anchorable bubbles, so thats something you are going to have to deal with anyway. TK is recruiting |
dexington
Push button receive bacon
156
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Posted - 2012.11.22 11:34:00 -
[7] - Quote
Doddy wrote:You really want to buff static camps? That is what eve needs?
They Could at the same time add defensive modules that gave protection to the "bubble effect". GÇ£The best way to keep something bad from happening is to see it ahead of time, and you can't see it if you refuse to face the possibility.GÇ¥-á |
JitaPriceChecker2
State War Academy Caldari State
185
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Posted - 2012.11.22 11:38:00 -
[8] - Quote
How about CYNO JAMMER buble !!!!! |
tgl3
Wormhole Engineers Greater Realms
193
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Posted - 2012.11.22 11:47:00 -
[9] - Quote
Destination SkillQueue wrote:If you're planning on such effects, I would like them to be on a specialized ship made for that purpose and not as a module/probe/structure on existing ships. A science vessel of some sort if you will, that can be seperately balanced from other AOE effects. A ship with a role along these lines would be quite interesting. Perhaps like a HIC bubble so it surrounds the ship? I write a blog. I think people read it. http://throughnewbeyes.wordpress.com
Mate |
Skippermonkey
Tactical Knightmare
1587
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Posted - 2012.11.22 11:50:00 -
[10] - Quote
tgl3 wrote:Destination SkillQueue wrote:If you're planning on such effects, I would like them to be on a specialized ship made for that purpose and not as a module/probe/structure on existing ships. A science vessel of some sort if you will, that can be seperately balanced from other AOE effects. A ship with a role along these lines would be quite interesting. Perhaps like a HIC bubble so it surrounds the ship? A third recon ship? bigger tank and AoE only Ewar?
haha TK is recruiting |
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Flair Tachyon
PILSGESCHWADER Monkey Circus
4
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Posted - 2012.11.22 12:18:00 -
[11] - Quote
Another method of implementing this and not overly help static setups is to make this effectsc into probes that can be launched by interdictors.
This way the effects can be ballanced independently. They are not instantly visible by scouts, and by carrying different probes the interdictor itself remains reasonably flexible. And since these effects, especially when stacked can be very powerful I believe Interdictors are also aproprieatly squishy to be this flexible. And there would be reason to have them in lowsec as well since the ewar bubbles would not need to be restricted there. |
Gillia Winddancer
Shiny Noble Crown Services
125
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Posted - 2012.11.22 14:52:00 -
[12] - Quote
I'm all for revamping ship capture methods as this goes along my long train of thought regarding ship navigation and ship detection. And the death of evil local and gates (exits at least). And Concord.
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Doddy
Excidium. Executive Outcomes
365
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Posted - 2012.11.22 15:16:00 -
[13] - Quote
The real problem with aoe effects on ships is how they stack.. Because if they don't have some artficial limiting factor they will be exploited into the ground by players. If ppl cry over a couple of falcons imagine them over aoe ecm bubbling dictors. |
Skippermonkey
Tactical Knightmare
1588
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Posted - 2012.11.22 15:25:00 -
[14] - Quote
Doddy wrote:The real problem with aoe effects on ships is how they stack.. Because if they don't have some artficial limiting factor they will be exploited into the ground by players. If ppl cry over a couple of falcons imagine them over aoe ecm bubbling dictors. I'd hope that they'd stack like module effects, i.e. diminishing returns and pointless beyond 5 TK is recruiting |
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CCP Eterne
C C P C C P Alliance
608
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Posted - 2012.11.22 15:30:00 -
[15] - Quote
Moving from General Discussion to Features & Ideas Discussion. Community Representative GÇ+ EVE Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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Lady Spank
Genos Occidere HYDRA RELOADED
2948
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Posted - 2012.11.22 15:30:00 -
[16] - Quote
Great idea. Let's further support defending campers. (a¦á_a¦â) ~ (my spaceblog) http://getoutnastyface.blogspot.co.uk/~ (a¦á_a¦â) |
Doddy
Excidium. Executive Outcomes
366
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Posted - 2012.11.22 15:36:00 -
[17] - Quote
Skippermonkey wrote:Doddy wrote:The real problem with aoe effects on ships is how they stack.. Because if they don't have some artficial limiting factor they will be exploited into the ground by players. If ppl cry over a couple of falcons imagine them over aoe ecm bubbling dictors. I'd hope that they'd stack like module effects, i.e. diminishing returns and pointless beyond 5
Well given that damage, neuting and ecm have no such stacking and that even with that stacking the ability to web an entire fleet is enormous we already have issues. Same goes for painting effect tbh, a bombing run onto even a single painting bubble is a massive multiplier that would render much smaller ships very dead.
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Crimeo Khamsi
AirHogs Zulu People
17
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Posted - 2012.11.22 17:28:00 -
[18] - Quote
I approve of this, as long as the bubbles have to be launched by people in ships, absolutely NOT by structures, and as long as an EWAR bubble, for instance, only does EWAR and does not jam warping, etc. |
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