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Typherin laidai
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Posted - 2005.04.27 07:06:00 -
[1]
Moved from EVE General Discussions to Missions forum - Jacques Archambault
Ok now I realise that some people may see this as flame bait, Or prehaps just yet another pirate wanting 'More targets' ... But well, Think what you like.
I for one from a roleplaying point of view see it as kind of un-ethical that 2mill+ bounty NPC pirates are spawned every day for the high sec (0.5-1.0) agent runners. In their own descriptions some of these pirates are notorious and evil. Yet blatently Concord must be letting them in for small bribe of dancing girls that they can enjoy down their local shipyard.
Now some of these infamous pirates even spawn at the gates themselves or even stations. yet concord and the sentry guns do nothing to clear them off ? Yet an outlaw in the same situation would be pwnd in an instant. So where do these pirates dock for amunition and drugs ? Surely they cant dock at empire stations ?
Exodus was supposed to draw people out to 0.0 and low sec was it not ? Looking at the map I think we can all agree this hasn't happend My proposal is for the something on the following lines.
Remove all high end NPC rats from level 4 missions within 0.5 - 1.0
Now what you class as high end is debatable .. As the NPC's dont have a sec status apparently visable hard to say what 'shouldn't' be allowed there. You can debate your own opinions on that. but personally I feel anything larger than 500k should not be there.
Re-distribute level 4 agents within empire
CCP have allready started to do this with the recent addition of those nice Q20 agents I would like to see ONLY 0.0 - 0.4 agents spawning the high end NPC's .. Where pirates belong.
From a roleplaying point of view PIRATES SHOULD NOT BE IN HIGH SEC EMPIRE.
If anything ive said makes no sense or if anyone that has had more than 4 hours sleep would like to elaborate on what ive said please help me out 
Please dont turn this into a flame fest. Please post your opinion but try to make it constructive.
Typherin Typherin LaiDai Care Negotitations Expert level 5
'Give me a position of power and I'l abuse it in an instant' |

Bad'Boy
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Posted - 2005.04.27 07:09:00 -
[2]
Edited by: Bad'Boy on 27/04/2005 07:09:45 just move them to 04. and lower(no l4 above 0.4 what so ever)..very easy to pirat there(probes pwns) 
B.A.D.B.O.Y.: Biomechanical Android Designed for Battle and Online Yelling
"Bad Boys,Bad Boys, what you gonna do, what you gonna do when WE come for yoU"
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Typherin laidai
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Posted - 2005.04.27 07:11:00 -
[3]
Originally by: Bad'Boy Edited by: Bad'Boy on 27/04/2005 07:09:45 just move them to 04. and lower(no l4 above 0.4 what so ever)..very easy to pirat there(probes pwns) 
Hmm well at least your making your intentions clear 
God bless honesty 
Typherin Typherin LaiDai Care Negotitations Expert level 5
'Give me a position of power and I'l abuse it in an instant' |

Jadzeea Dilorn
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Posted - 2005.04.27 07:31:00 -
[4]
Signed 
mebbe a little bigger than 500k though
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Bad'Boy
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Posted - 2005.04.27 07:37:00 -
[5]
Originally by: Typherin laidai
Originally by: Bad'Boy Edited by: Bad'Boy on 27/04/2005 07:09:45 just move them to 04. and lower(no l4 above 0.4 what so ever)..very easy to pirat there(probes pwns) 
Hmm well at least your making your intentions clear 
God bless honesty 
Typherin
well, its boring to do missions all the time and you got to do something with that rapidly rising sec status cuz of all missions
B.A.D.B.O.Y.: Biomechanical Android Designed for Battle and Online Yelling
"Bad Boys,Bad Boys, what you gonna do, what you gonna do when WE come for yoU"
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Jim Steele
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Posted - 2005.04.27 09:48:00 -
[6]
Edited by: Jim Steele on 27/04/2005 09:51:32
Im sure this has been discussed to death, as an agent runner i wouldnt like the idea of my endless supply of risk free money to suddenly become a risky venture in <0.4 but i can see the reason for it. Below are some of the more common whines and why i feel they should move them to lower sec space.
"i dont like PvP" Empire should be based for young players and players that dont have the skills for low sec space as well as those who dont feel they are ready for low sec space, if you can use a bs you should be ready for some pvp. The risk of PvP encounters should balance with the vast ammount missions offer in isk, faction ships and other perks such as implants
"i cant afford to lose my bs" Lvl4 mission runnners can afford a BS therfore they risk it on lvl4's and the payouts mean should be able to afford to lose it in <0.4
"but i might lose my implants" yes you might but currently there is only one way of getting implants in the first place.. missions
The main wory for me however is people using scan probes to find my location then sending a gank fleet thus i get attacked by the mission drones and players, i feel mabye making mission spawns off limits to the public would address this concearn however this depends wheather getting ambushed while doing lvl4's is an acceptable risk given the high rewards.
 Death to the Galante |

Ruffio Sepico
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Posted - 2005.04.27 10:34:00 -
[7]
Originally by: Typherin laidai Moved from EVE General Discussions to Missions forum - Jacques Archambault
Ok now I realise that some people may see this as flame bait, Or prehaps just yet another pirate wanting 'More targets' ... But well, Think what you like.
I for one from a roleplaying point of view see it as kind of un-ethical that 2mill+ bounty NPC pirates are spawned every day for the high sec (0.5-1.0) agent runners. In their own descriptions some of these pirates are notorious and evil. Yet blatently Concord must be letting them in for small bribe of dancing girls that they can enjoy down their local shipyard. Typherin
I think its un-ethical that we got crime in the real world too Kidnapping, murder, extortion, industrial espionage, corrupted law enforcement, organized crime and so on.
I look at agent runners doing "kill" missions in Empire is an extended arm of the local law agencies. Bounty hunters, mercenaries if you want. We got that in real life as well. From a RP point of view, who says Concorde doesn't fight criminals? Do you need to see it happen on the screen for it to make sense? Space is a big PLACE, lots of places to hide away. Read the back stories of EVE, about deadspace, the history of the different criminal factions etc if you want to talk about from a "RP" point of view.
Originally by: Typherin laidai
Exodus was supposed to draw people out to 0.0 and low sec was it not ? Looking at the map I think we can all agree this hasn't happend My proposal is for the something on the following lines.
Remove all high end NPC rats from level 4 missions within 0.5 - 1.0
Now what you class as high end is debatable .. As the NPC's dont have a sec status apparently visable hard to say what 'shouldn't' be allowed there. You can debate your own opinions on that. but personally I feel anything larger than 500k should not be there.
What you obviously want to do, is pamper the PVP minority in EVE and alienate the PVE population. There is reasons why the exodus to 0.0 didn't happen.
There is no icentive for Empire players to go to low end of space. And if the choice is to get hit in the head with a major nerf bat or go there, players will just find another game to play.
Hig sec agents already got nerfed with less lp, rewards and bonus's, at same time they added to mission risk with agents sending you to low end of space eventhough you work for a nerfed high sec agent to keep that from happen. Same time low end agents got increased upwards because they should be more risk to use, that doesn't make sense.
You say from a role play point of view criminals shouldn't be in high sec space? Why should a roleplay differs that much from reality of the real world? Im sorry but we do have crime happening in todays society even with police enforcing the law. Criminals and crime is a part of society it happens, some places more than others.
If gonna follow your logic, then we would need Concorde to deal with Ore thiefs, can thiefs and the likes. Market/escrow scammers. Corp theft, and so on. Why? Because it would be logical. You can't just weed out one thing and it will be a happy world.
I would like to see Concorde random spawns in 0.4-0.1 and clean up pirates hanging around at gates for to long, but that wont happen either. Even it would make sense from a RP point of view.
Tb I get sick of all this moaning about how level 4 missions ruin the game. If players do these missions, they obviously like them, and if players dont want to go to 0.4 and down to play in the sandbox of PVP'rs who are crying their eyes sore for the lack of targets, well thats not their problem. People play this game to have fun, if you dont have fun, tough, not their problem. I want a bucket full of gold at the other side of the rainbow, but that doesn't happen either.
Regarding why exodus didn't happen I replied about in another thread which you can find here; Linkage
Regarding moving players out to low end of space and 0.0 doesn't come down to moving agents or altering the agents, because those who don't want to do pvp they just DONT. That shouldn't be that hard to understand? And if their choice is to get to play EVE watered down or be forced to do something they just dont want to do, well. They find something else to play which doesn't benefit EVE at all. EVE players enjoy to do different things you just have to accept that.

Home: http://www.hidden-agenda.co.uk HiD Kills: http://eve.hidden-agenda.co.uk/kill_list.php
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Tobiaz
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Posted - 2005.04.27 10:36:00 -
[8]
It would certainly make the agents teameffort again since you'll need your buddies to keep your safe from the pirates.
But before anyone starts ****ing their pants. Pirates will likely think twice before they invade a system filled with dozens of NPCers who actually work together.

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Tobiaz
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Posted - 2005.04.27 10:41:00 -
[9]
Originally by: Ruffio Sepico There is no icentive for Empire players to go to low end of space. And if the choice is to get hit in the head with a major nerf bat or go there, players will just find another game to play.
And why would we care exactly for these mission runners? They really don't do that much good to the economy except driving up the prices of highend loot for Ravens.
They cause massive lag in high security systems. They are causing a massive inflation by influx of cash. They make running a POS a economically tight business. They lure away hundreds of miners raising the price of low ends.
Just move them already...
If you don't have the balls to do it in 0.4 or lower, you don't deserve a massive cashcow like level 4 agents anyway.

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Typherin laidai
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Posted - 2005.04.27 10:45:00 -
[10]
Originally by: Tobiaz It would certainly make the agents teameffort again since you'll need your buddies to keep your safe from the pirates.
But before anyone starts ****ing their pants. Pirates will likely think twice before they invade a system filled with dozens of NPCers who actually work together.
OMFG ... what are you suggesting Tobiaz ? that this is a Mutliplayer game  
That people should interact with others ? Dont be silly. This is a game where you fly on your own grinding NPC's isnt it ? 
Typherin Typherin LaiDai Care Negotitations Expert level 5
'Give me a position of power and I'l abuse it in an instant' |
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Abigail101
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Posted - 2005.04.27 10:54:00 -
[11]
Courrier and hauling mission runners in 0.5 and above get sent through 0.4 and below as part of their routes often enough as it is. Kill missions might be ok to be moved to lower sec systems (nice to see the LP's have nearly doubled on some missions ) as you're going to be in a BS anyway so have a better chance against the gankers (albeit you're only rigged for npc combat). If all level 4 hauling agents were in low sec space i'm not sure that it'd be worth the loss of ships and failure of missions given that you wouldn't be protected by some alliance as you probably would be outside empire.
Just my 2 isks
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Ruffio Sepico
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Posted - 2005.04.27 11:04:00 -
[12]
Originally by: Tobiaz
Originally by: Ruffio Sepico There is no icentive for Empire players to go to low end of space. And if the choice is to get hit in the head with a major nerf bat or go there, players will just find another game to play.
And why would we care exactly for these mission runners? They really don't do that much good to the economy except driving up the prices of highend loot for Ravens.
They cause massive lag in high security systems. They are causing a massive inflation by influx of cash. They make running a POS a economically tight business. They lure away hundreds of miners raising the price of low ends.
Just move them already...
If you don't have the balls to do it in 0.4 or lower, you don't deserve a massive cashcow like level 4 agents anyway.
Sorry, dude, the mission runners pay their monthly sub like anyone else. If the PVE crowd get ****ed off and leave the game, will you cover the loss from your pocket oh big almighty?
Why should you care about massive lag in high security systems? Isn't you an advocate for low sec? Why you need to go to high sec at all?
Oh poor you, other players make more isk than you do. In stead of do something about it and adapt to the game as it changes, you start whine on the forums. You want a cookie now?
Tech2 comps getting passed out of the bonus system to relief the POS's and encourage more POS's. But oh god forbid, do you need to mine your own ice to fuel it because your previous mining slaves are doing something else?
With current mineral prices mining is a very much lucrative profession. But know what? Missions are more FUN than mining. Maybe players get feed up of mining because its BORING. Higher demand for minerals due to ships lost during missions, wars, players coming of age more demand for bigger ships all contribute. There is a lot of factors here. Players in my Corp that mined before exodus, do mine now after exodus too, and they are happy about getting more paid for their labour.
Those who did level 3 missions before exodus, stepped up to do level 4 missions after. Many that did PVE in low sec and 0.0 did switch back to Empire for level 4 missions. Heck I could sit in 0.0 and chain rats, but 0.0 is a logistic nightmare as well regarding supplies. And most people you encounter want to blow you up unless you sit safely tucked away in some alliance backyard.
Its the lack of things to do in 0.0 that is the problem, not the things you can actually do in Empire. CCP need to add content to 0.0 and make incentive much higher for players to go out there. Hitting left and right with a nerfbat wont cause that to happen.

Home: http://www.hidden-agenda.co.uk HiD Kills: http://eve.hidden-agenda.co.uk/kill_list.php
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Typherin laidai
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Posted - 2005.04.27 11:04:00 -
[13]
Originally by: Abigail101 Courrier and hauling mission runners in 0.5 and above get sent through 0.4 and below as part of their routes often enough as it is. Kill missions might be ok to be moved to lower sec systems (nice to see the LP's have nearly doubled on some missions ) as you're going to be in a BS anyway so have a better chance against the gankers (albeit you're only rigged for npc combat). If all level 4 hauling agents were in low sec space i'm not sure that it'd be worth the loss of ships and failure of missions given that you wouldn't be protected by some alliance as you probably would be outside empire.
Just my 2 isks
Thats very true. And I probably didn't say but the issue is with Spawning NPC rats. not an issue in courier missions normally so there would be no need to move them. Probably 
Typherin Typherin LaiDai Care Negotitations Expert level 5
'Give me a position of power and I'l abuse it in an instant' |

Cmdr Sy
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Posted - 2005.04.27 11:05:00 -
[14]
My 2 ISK is, move The Blockade out of sensor range of gates. Fighting multiple BS spawns within range of sentry guns (and in high-sec, CONCORD and Empire navies) is stupid. You really think Gallente Navy sentry guns and warships would ignore an Elder Core Commodore showing up? Doubt it.
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Ruffio Sepico
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Posted - 2005.04.27 11:13:00 -
[15]
Edited by: Ruffio Sepico on 27/04/2005 11:14:59
Originally by: Typherin laidai
Originally by: Tobiaz It would certainly make the agents teameffort again since you'll need your buddies to keep your safe from the pirates.
But before anyone starts ****ing their pants. Pirates will likely think twice before they invade a system filled with dozens of NPCers who actually work together.
OMFG ... what are you suggesting Tobiaz ? that this is a Mutliplayer game  
That people should interact with others ? Dont be silly. This is a game where you fly on your own grinding NPC's isnt it ? 
Typherin
I see players band together and do level 4 missions daily in the system I do most of my business out of. Oh no! They actually interact and help each other across of Corperations. Despite Zrakor posted on this forum saying level 4 missions wasn't intended for groups as EVE didn't facilitate that yet. But it didn't and shouldn't keep players from do them in group, which I see happens daily. 3-4 players doing level 4 missions together earn way more than 1 player doing them solo, because they do them much faster.
People having fun together, interact with each other and do things together. GOSH! Can you say multiplayer? 

Home: http://www.hidden-agenda.co.uk HiD Kills: http://eve.hidden-agenda.co.uk/kill_list.php
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Markie
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Posted - 2005.04.27 11:43:00 -
[16]
My heart tells me to tell you to shut it, but, you have a dam good point. but some people do not want to PVP ever. they just want to do missions and enjoy the game that way, and whats the point in good modules if someone could come along and pod you? I say leave it almost the way it is now or some people will not have a good enough reason to play. if that happened 3 months ago I would have packed up, but now I am in 0.3 and am enjoying it, 0.0 is too risky for a noob like me but I can handle 0.3 ok.
However,
They could leave "safe" empire the way it is and realy boost 0.2-0.0 so instead of kicking folk to low sec they are giving an insentive to seasoned pilots?!? This would also give the bad folk a wider range of targets and a better class of targets as well.
I know I am sitting on the fence but from here I can see both sides of it.
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theRaptor
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Posted - 2005.04.27 11:55:00 -
[17]
Gate rats and belt rats make no RP sense either. Guristas must be really freaking stupid to keep warping in a few BS at a time into the jaws of my "mining" Dominix ^^
If players where like that I would be a PVP God 
-------------------------------------------------- Thanks for killing my corporation ISD. ISD Motto: Changing history, one air brushed photo at a time. |

Titania X
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Posted - 2005.04.27 11:57:00 -
[18]
I agree waith markie, but also agree that there a number of valid points here on both side.
i dont believe you can or should force those players that simply want to spend in time in a space sim, non pvp enviroment. AT the end of the day CCP have created the game this way - so that it allows people to avoid PVP if they want to.
Personally i enjoy getting together with 3/4 friends and taking on some level four missions. A point to mention about this is the big 'cash cows' that level fours offer only offer to those running them solo - in a group you dont really get that much. LVL 4's should be left in high sec, but the lower sec space should be made more attractive which will benefit the players/and pirates that live there. As well as enticing more experienced players, or those who dont mind pvp to come to thsoe regions.
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babylonstew
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Posted - 2005.04.27 12:05:00 -
[19]
well, id have to say my own point of view is, DONT nerf high sec, boost low sec, for example, i think that the higher end ores found in low sec space should have thier volume reduced by around 40%, this will make mining Hed, Kern Etc... a lot more atttractive, at the same time, id boost lower end ores in low sec to, IE greater yields on veld, pyro etc...
second, id boost the NPC bounties a touch aswell, make hunting cruisers a lot more lucrative, when i started i was hunting cruiser rats in low sec and loved it,made a fair bit, but it doent come close to lvl 3 agent rewards in high sec now.
runnign thru 0.2 systems finding 2 40k cruisers in a belt is just crap, we should get the 100k plus spawns far more regularly.. anyway, just a thoguht
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Hero123
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Posted - 2005.04.27 12:15:00 -
[20]
Hears my quick opinion...
If MOST people are in empire doing kill missions it is because they enjoy it, imho nerf these and you will get ALOT of these people leaving the game and will still have no one to gank in your little corner of 0.0
stop nerfing sh*t all the time and start improving the things that aren't working, eg make 0.0 more attractive with better loot or more top end npc's.
Thats just my opinion tho!
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Roule
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Posted - 2005.04.27 12:56:00 -
[21]
Just a quick reply :)
I think that nerfing the lvl 4 missions so they are easier to do is WRONG. Make them harder so it takes a small gang to complete them. Bring teamplay into it and make it so all the gang membesr who helped in the mission get part of the reward and standing increase.
Then all you have to do is distribute them around the universe :) And make a few of the offers appear in 0.0 (MAYBE), they would be the big rewarrd ones :)
(\_/) (O.o) '' _____ Bunny head! |

Mindblank
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Posted - 2005.04.27 13:33:00 -
[22]
Edited by: Mindblank on 27/04/2005 13:34:10 I agree with the initial poster here. My opinion is that EVE is a PVP game at its core, wheter it is competing guns blazing, or trying to outsmart your opponent doing trades, or trying to get your POS run more efficiently than your opponent's. In doing lvl4 missions there is a lot of ISK to be gained without really having to compete for it. This has screwed up the economy badly.
To be really successful you'll need the help of others (and there's where corporations come into the game), creating an interactive environment... the foundations of a MMORPG.
So concerning agents: - Move all high quality lvl4 agents to low sec (0.4 - 0.0) while raising the LP / ISK rewards.
- Reduce ISK / LP rewards for high sec agents (as someone mentioned 500-800k ships should be well enough)
NB: this is already being implemented.
- Make all lvl 4 missions harder so that people will have to be in groups to complete them on time for the bonus reward.
- Add secret low sec complexes to the pirate ship logs that drop so the agent running groups are given an alternative to doing missions.
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Jamius
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Posted - 2005.04.27 14:00:00 -
[23]
Wow - never seen so many people agreeing in 1 post before.
Well I'll agree too. Boost low sec space and the problem is solved.
I would go into low sec empire more if the mining was better. This would then have the knock on effect of meaning more pirates would be there so I would go there more again to hunt them as at the moment hunting pirates in low sec space is the most boring thing I've ever done in Eve.
As for moving L4 agents to low sec space I disagree totally. I have only recently started using L4 agents and I enjoy it immensely. It's letting me learn how to best setup and use a BS which I wouldn't dare to do in PvP. If the agents were in low sec space I wouldn't do it as you would get attacked while doing kill missions and a lot of other people wouldn't bother either. I can make more money doing other things than level 4 agents. I don't know why people think it's such a great cash cow. It's just great fun and has the added bonus of a reasonable profit. Even the loot is generally poor.
Wanna PvP - go to 0.0 and just get in fights with people who want to anyway. I've tried it and it's dead easy (emphasis on dead as that's all that's happened to me so far :)) Still it's great fun and I don't mind dying when I wanted a fight. It's getting killed when I don't want to PvP that is annoying and the thought of being ganked by players while I'm fighting a hard fight in a level 4 mission sucks.
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trumansho
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Posted - 2005.04.27 14:22:00 -
[24]
remove all rats over 500k from level 4 missions. that sounds like level 3 mission to me. i still think the 4's suckfor the most part. sure theres missions like blockade where i get to kill 10 b-ships or the deadspace rogue drone missions where i get 20mil of refined stuff. but missions are full of ones where you kill 1-2 b-ships or
angel sureprise,avenge fallen comrade,revenge is sweet-mostly the named guy,sabotage the supply line,the score, all have bout 1 b-ship in them
missions like eliminate pirate campers,intercept the pirate smugglers,smuggler interception- all no b-ships
and no i dont get all the way uber missions that frequently. with the crappie ones and having to either do em or wait 4 hours. its not all the have your cake and eat it too. dunno if all these missions are still in btw, im just looking at all my spreadsheets ive got printed out on the missions
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X'Alor
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Posted - 2005.04.27 14:58:00 -
[25]
There is one big problem with the whole structure of eve. what I mean is what's available where.
They need to restructure the whole universe of eve and make everything available everywhere to some extent. (NWO)
granted a bit of lawlessness in 00 regions. grey area 0.1 0.4, and lawed empire. Make it more good guys bad guys not so much safe space unsafe space.
Instead of making only certain things available in deep 00 space and other certain things available only in empire space. Granted the best spawns and deepest pockets will be the most lucretive to work in still.
Maybe Eve has grown enough so that concord and the empires are starting to venture out and explore the 00 realms.(now this idea couldn't have many events planned around it could it??????)
AKA "the minmatar expansion" being they are the next ones due for an event and not many ideas around what to do for them. Something along the lines of the mimatar government using the minmatar player base to escort and transport supplies to said location just out in 00 as the first faction to venture and expand a stronghold out......... just an idea.
And you could do that with each faction as well making it an ongoing project/event/expansion.
Also changing the security rating system to govern all of eve universe. Staying on the good guy rules keeps access to good guy space. Good guy rule number one...... don't shoot first.
To make this work many many more stations have to be put out in 00 where they are not solely controled by NPC pirates.
There needs to be some empire strong holds out there so that we can get a mix of agent runners running both NPC rat mission and npc empire missions. Mix all the good guys and some the bad guys.
on the same note. They need to ad some stations or at the very least need to add some NPC rat stations into the grey area (0.1-0.4) of empire spce. giving more content to the not so bad guys of eve as well as the ability for some the good guys to ogain access to the NPC rat agents they might have access too. Like myself I have near perfect mordu's standing from running caldari missions.
Leave 1.0-0.5 alone.
Also think with this restructure they should open the sentry gun doors at the gates a bit and move the shoot on sight rating up to -6.5 to allow more access to empire space so that bad guys can have access to better markets as well.
This idea is to open up the doors both sides and make it more good guy vs bad guy.
Also think they should restructure the offiscer spawns to include named Concord officer spawns for the bad guys as well. concord officer spawns could happen in all grey areas of eve and out into the fringes of 00 for the biggest concord officer spawns(concord officer exploration teams). But taking out a concord officer spawn should have a security hit no matter location.
More stations out in 00 for good guys and bad guys with services to expand the market possibilities elsewhere(00). 00 market structure has to be established and they should add some of that in the form of Empire and Rat NPC agents/stations throughout all of 0.4 to 00.
Without any tru valid stations and a market structure 00 will never be uber populated. people need more empire services and markets out there to want to stay. Who wants to go as far as 60 jumps or more round trip just cuz you need one power diag 2.
Combine that with more points of access to 00 and this issue would be solved once and for all.
Get rid of the whole safe space unsafe space and make it good guy vs bad guys. pirates vs law abiding citizens of eve.
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trumansho
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Posted - 2005.04.27 19:20:00 -
[26]
yes please leave lvl 4 mission in eve alone. my current goal in eve is to buy a dreadnaught and/or titan. got 2bil almost atm. when i buy my ship guess what im gonna do with it??
mine in a 1.0 with it. when im feeling dangerous i may equip basic miners instead. what til i see the messages. can we please ban dreadnaughts from equipping miner lasers post lol. my isk my ship but sum1 will complain what i do with it
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X'Alor
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Posted - 2005.04.27 19:55:00 -
[27]
HAHAHA
And the next thing is you'll get to log into the forums and see 100 people that tell you how you should do it.
As well as telling you that choice is not a valid choice in EVE. Even tho it's your personal choice.

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Lefia
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Posted - 2005.04.27 21:09:00 -
[28]
Must agree with part of the argument going on here. LVL 4 Agents need a nerf in high sec space (don't move them, just cut the rewards a bit and maybe increase the number of missions required to reach an important mission). But moving them to 0.4-0.0 won't have the effect PVPers and pirates desire. At best we would see a movement back to mining low end ore, and level 3 mission blitzing, worst case we see an "Exodus" to WoW or Guild Wars. Instead, improve 0.0, make it more accessable, make bigger ships spawn more often, increase the number of complexs, beef up the loot tables, increase yields of high end ores and ice, and increase the yields of POSs.
But more than anything else, implants need to become far more prevalent. The ONE reason I don't go to 0.0 anymore is that my implants would cost so much to replace. If implants became easier to get, there would be no problem, I'd be in 0.0 all the time because I'd realistically be risking very little, just my ship. But right now with increadibly inflated implant prices, anyone with a head full of chips views heading into 0.0 alliance territory with the same chagrin as placing their genitals in the mouth of a crocodile.
And the blame for this reluctance to enter low security can't be wholly dumped on the empire 'carebares' and the allure of level 4 missions. Frankly, those in low sec space are too good at what they do, thus they have very masterfully created a 'no fly zone' ghosttown for all those not belonging to either an alliance, or a pirate corp. This is comparable to releasing 10 hunters on an achre of forest and telling them there is no bag limit. Eventually you'll run out of deer, this is what happend in eve. Many alliances worked very hard to make sure that no-one from outside their alliance flew in their territory. The success of these alliances of course made their space out of bounds for any non-suicidal pilot (a suicide which I committed a few times back when I headded the 'suicide mining' program of my corp). Systems and regions of space that are open to the public (or at least not activly protected by an alliance) are usually infested with pirates (take PF for instance, or more recently even kubinen). Pirates tend to kill without discression and without satiation, thus their prey dries up as the pilots they so gluttonously feasted on decide to avoid pirates and eventually all <0.5 systems.
Thus there is no easy solution that this tangle of human nature has created. Boosting rewards in low sec will go some of the way to creating a reason to move there, but it won't solve the issues. As long as alliances jealously guard their borders against all incursion, as long as pirates camp gates and endlessly kill all those who are unlucky enough to appear on their overview, and as long as good rewards exist where almost certain destruction is avoidable.
Oh, and as a level 4 mission runner I had to consider the question at hand: "If all level 4 agents were moved to 0.0-0.4, would I go there and continue to the missions?" The answer I decided was no, I would not. Those areas of consolidated level 4 agents would prove too tempting a target for pirates to ignore. Doing level 4 missions in 0.0-0.4 would be tantamount to suicide, all risk with only the slightest possibility of reward.
Originally by: hired goon ------------------------------------------------ I agree with every point and counter point that has been brought up in this and every other argument ever had. --------- |

vammathar
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Posted - 2005.04.27 21:11:00 -
[29]
Yes I agree with leaving lvl4 rewards as they are now. Spreading them around empire because of lag issues is fine too. As far as making lvl4 agents in lower sec. more attractive? simple....raise the rewards to be more than empire. More experienced agent runners will have an incentive to move to lower sec. On a side note I would like to see a new element added to the mix. How about a new alien race emerging from somewhere, that engages npcs, pvprs and concord alike, wouldnt that be fun. Finally something new that would actually force everybody to cooperate in a unite effort to repel this new menace. They would come in waves, from 0.0, from time to time to keep everyone on their toes. Now thats something to think about!
"What is a man what as he got if not himself then he as not. To say the things he truly feels and not the words of one who kneels. The record shows I took the blows and did it my way" |

Starplier
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Posted - 2005.04.28 03:46:00 -
[30]
So far i think X'ALor has the best idea on this thread (sorry if i missed anyone). moving empire agents into 0.1 or 0.2 is a bit silly- would you really stick your best beaurocrats and generals out in low-sec space where you cant even protect them? maybe having the encounter be 2-3 jumps away in said low-sec might be fun, but after 2 missions it would quintuple the suicide rate .
If you want a rl/rp prespective on this, think of it this way- the npc pirate corps make routine raids into empire, use hidden rat-only gates (or maybe even jump-drives), or the easiest- they are simply hidden by the vastness of deep-space, 100s of AU out, and from there they make their forays. probably they would send their heavy shock troops to incure the most damage. and whats to stop them from bribing local officials so that sentry guns or police ships dont fire on them? for that matter, how do you know they dont have dummy frequencies to cloak them from the electronic eyes of the sentry guns?
You can find a viable rp explanation for anything if you think long/hard enough  _______ |(\_/)| Will someone please claim this rodent? |(O.o)| he crawled into my sig and now I cant |(> <)| get him out. ------- |
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