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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
Klister Ethelred
Parallax Shift The Periphery
8
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Posted - 2012.11.28 00:47:00 -
[211] - Quote
The problem with this is, for people like me, is that I live way out at the end of the internet, down a long gravel road, in Montana. The internet is not consistent here. I get disconnected all the time.
If you implement this system I will lose a ship every time I play.
I need to retain the mechanic whereby my ship warps off when I am disconnected. You created that mechanic for a reason.
I understand the problem that the logoffski creates.
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Klister Ethelred
Parallax Shift The Periphery
8
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Posted - 2012.11.28 00:49:00 -
[212] - Quote
Poetic Stanziel wrote:Tyberius Franklin wrote:So you are flat out saying Grayscale is lying? I'm saying he's being disingenuous with the "we didn't have time" excuse.
Yeah, no kidding. Either it's done, and tested, and you release it. Or it's not done, and you don't. |
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1421
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Posted - 2012.11.28 01:08:00 -
[213] - Quote
Vana theHunter wrote:Myxx wrote:I am slowly becoming of the opinion that grayscale fucks whatever he touches up. I mean seriously, every time i jump i have to turn safetys off? Who the hell thought that that was a remotely good idea? It isn't, mind you, its annoying and going to be a great way to **** players off in general. The entire idea of a safety for weapons in a game like EVE is a boneheaded concept, in my opinion. Safeties are persistent through the time you are logged in. They do not reset every time you jump, dock or change ships. I realize this. I still don't see why I have to change my settings every time I log in.
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Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1472
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Posted - 2012.11.28 01:09:00 -
[214] - Quote
Bob FromMarketing wrote:Poetic Stanziel wrote:Nevermind. Clarified by Vana. Hi Poe. Hi.
I see you brought a little bit of local chat to the forums!
Amarr Militia |
Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1472
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Posted - 2012.11.28 01:12:00 -
[215] - Quote
Klister Ethelred wrote:I need to retain the mechanic whereby my ship warps off when I am disconnected. You created that mechanic for a reason. That still exists. The new safe logoff is an additional method of logging off (for those that are anal and/or paranoid), not a replacement for the usual "warping off" method.
Amarr Militia |
Klister Ethelred
Parallax Shift The Periphery
8
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Posted - 2012.11.28 01:24:00 -
[216] - Quote
Poetic Stanziel wrote:Klister Ethelred wrote:I need to retain the mechanic whereby my ship warps off when I am disconnected. You created that mechanic for a reason. That still exists. The new safe logoff is an additional method of logging off (for those that are anal and/or paranoid), not a replacement for the usual "warping off" method.
I found the post about this on page 3 of this thread, but thanks for the reassurance.
and...hey! I found your blog the other day. Good stuff. |
Zagdul
Clan Shadow Wolf Fatal Ascension
1115
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Posted - 2012.11.28 01:46:00 -
[217] - Quote
Quote:You're deploying or reconnecting with drones
What happens when the drones get stuck in 'Returning'? Dual Pane idea: Click!
CCP Please Implement |
87102-6
Mining Cartel high
13
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Posted - 2012.11.28 02:49:00 -
[218] - Quote
Regarding the "Safety Button" (the green dot): someone didn't think this through, as it conflicts with "Show Readout". Because I couldn't find any present-day screenshots on Google Images showing what the readout looks like presently, here you go:
http://postimage.org/image/pqxcktnp3/
So, err... what do you plan on doing about that? :-) |
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Chribba
Otherworld Enterprises Otherworld Empire
5665
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Posted - 2012.11.28 03:30:00 -
[219] - Quote
Also this is something that popped up in my head.
If you use safe logoff with a ship inside a POS and that person is not a member of the corp - will that pilot spawn inside when logging on? And thus instantly get eject out of the ship (the emergency warp allowed us some time to put in pw before arriving at the pos).
Also if you spawn on spot, that should set up some pretty nifty logon traps... lol Where suddenly 20 ships appear just on top of you after they log on.
/c
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Destoya
Sniggerdly Pandemic Legion
11
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Posted - 2012.11.28 04:43:00 -
[220] - Quote
Chribba wrote:Also this is something that popped up in my head.
If you use safe logoff with a ship inside a POS and that person is not a member of the corp - will that pilot spawn inside when logging on? And thus instantly get eject out of the ship (the emergency warp allowed us some time to put in pw before arriving at the pos).
Also if you spawn on spot, that should set up some pretty nifty logon traps... lol Where suddenly 20 ships appear just on top of you after they log on.
/c
You still warp in from 1 million KM, no matter if you use the new safe logoff or the older, more direct version |
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Chribba
Otherworld Enterprises Otherworld Empire
5667
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Posted - 2012.11.28 05:15:00 -
[221] - Quote
Destoya wrote:Chribba wrote:Also this is something that popped up in my head.
If you use safe logoff with a ship inside a POS and that person is not a member of the corp - will that pilot spawn inside when logging on? And thus instantly get eject out of the ship (the emergency warp allowed us some time to put in pw before arriving at the pos).
Also if you spawn on spot, that should set up some pretty nifty logon traps... lol Where suddenly 20 ships appear just on top of you after they log on.
/c You still warp in from 1 million KM, no matter if you use the new safe logoff or the older, more direct version Ahh neat, then that solves my POS problems
/c
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Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2128
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Posted - 2012.11.28 05:19:00 -
[222] - Quote
87102-6 wrote:Regarding the "Safety Button" (the green dot): someone didn't think this through, as it conflicts with "Show Readout". Because I couldn't find any present-day screenshots on Google Images showing what the readout looks like presently, here you go: http://postimage.org/image/pqxcktnp3/
You can quite clearly see tht the safety interlock sits comfortably between the cap/shield display and the readout numbers. The only issue will be the connecting lines, assuming that part of the UI has not been tweaked as well. Day 0 advice for new players: Day 0 Advice for New Players |
87102-6
Mining Cartel high
13
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Posted - 2012.11.28 05:36:00 -
[223] - Quote
Mara Rinn wrote:87102-6 wrote:Regarding the "Safety Button" (the green dot): someone didn't think this through, as it conflicts with "Show Readout". Because I couldn't find any present-day screenshots on Google Images showing what the readout looks like presently, here you go: http://postimage.org/image/pqxcktnp3/ You can quite clearly see tht the safety interlock sits comfortably between the cap/shield display and the readout numbers. The only issue will be the connecting lines, assuming that part of the UI has not been tweaked as well.
I agree with the latter part (the lines almost certainly will conflict), but I'm not sure about the former. I will need to bust out Photoshop or Paint.NET and overlay the two images with some layering adjustments to get pixel precision and see for myself. I'll post the results when I have them (I know how to do it, it's just an issue of time).
Unrelated to thread -- your Day 0 Advice Guide is fantastic. I wish I had this back when I started playing EVE in 2005. :) |
Niko Lorenzio
United Eve Directorate
87
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Posted - 2012.11.28 06:35:00 -
[224] - Quote
CCP Greyscale wrote:Ra Jackson wrote:So will smartbombs be completely blocked from activation in hisec? Or will they miraculously shut down when a player comes into range? /edit: With the high security setting ofc. Smartbombs require you to fully disable your safeties, yes. They're really not very smart, and there's no good way to prevent you from "accidentally" hitting that cloaked ship who sneaked into the mission with you and incurring the wrath of CONCORD.
CCP Greyscale wrote:On persisting the safety button setting: it's something we were hoping to get into this release but didn't quite have time. I can't give any kind of estimate on if/when it will happen right now because we're in the final stages of release prep and our team is focusing on Retribution launch rather than anything else. Once we've shipped and tidied up after ourselves, we'll look at what we're working on next
..... Sooo.... what happened to the 583rd promise to roll out ideas early in the design planning stages, or did I miss a memo? Not that any of this makes a difference, us being less than a week from it hitting Tranquility, but EVE is a sandbox all about options and freedom to do things, not about protecting noobs or carebears at the expense of pvpers. If you're asking yourself "What am I on about?" you obviously haven't thought this through.
#1. First of all, safety settings have to persist, Don't roll out broken features. If you don't think it's broken re-read some of the posts.
#2. So, if I want to use a smartbomb on my fit, I have to turn off my safeties... really... So if I want to make sure I don't get CONCORDED while accidentally targeting a fleet member in the locking frenzy I have to turn the safety on and off everytime I activate the smartbomb?
#3. No, It's not as quick and easy as activating a hardener. ALT+F2 or whatever activates a hardener. For safeties I'm assuming you will need to click on the UI, select the one you want, then confirm the selection.
#4. So every lowsec dweller and pirate from now on will be forced to remember to do the above every single time they log in... and if they forget to, they lose a target because they couldn't warp scramble him in time.... nice....
#5. Every high sec dweller now will have to remember to change the safety whenever they jump into/out of lowsec?
#6. As I roam LS, looking for pirates to kill, in my gang of spider tanking, remote boosting ships, I may encounter a pirate who is not an outlaw. That means I need to make a split second decision to scramble and shoot at him by pressing ENTER when the pop up comes up. Now, I will have to turn off safety which will... well... result in a lot of friendly fire, given that no popup will come up warning me of my illegal actions when I accidentally shoot a fleet mate which I'm remote repping.
#7. Theres nothing wrong with the warning messages, or at least a combination of this with warning messages. The warning messages truly allow you to pick and differentiate between accidents and intended actions. You can choose which warning messages to disable or enable, not throw them into two settings: ALWAYS DIE IN A FIRE or LIVE AS A CAREBEAR.
SERIOUSLY WHO THE HELL THOUGHT THIS WAS A GOOD IDEA? You couldn't just give a bit more damn and do it in a way that makes sense could you? Keep the damn safety feature but leave the warnings as well. For example:
- When Safety is on, disable all illegal actions as you mentioned.
- When the Safety is off, you still get that popup warning message unless you choose to disable them forever. Those that never want to see a damn warning popup will turn it off once and for all. Those that want to be able to make that decision on a case by case basis will keep safety off but warnings on, which will basically allow us to keep it the way it is now.
Why couldn't it be done this way? Can you explain? Does it make too much sense, or you just get a kick out of trolling us with one ****** up change with every otherwise great expansion?
You said it yourself... you're making this HUGE change and imposing it upon EVERYONE that PVPs on daily basis to prevent a few instances of rare scams? You're not saving anyone any hassle, you're pissing everyone off to protect a few people who make bad decisions or don't bother reading warning messages.
*Ramble mode off* |
Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1476
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Posted - 2012.11.28 07:43:00 -
[225] - Quote
Niko Lorenzio wrote:SERIOUSLY WHO THE HELL THOUGHT THIS WAS A GOOD IDEA? Greyscale.
This game has persistence in the majority of its features. Default orbit. Most of the UI. The configuration of our modules on the HUD. Etc. Etc. Etc. Persistence between login sessions is a default bit of design in nearly every feature CCP adds to this game, where persistence is applicable.
Nobody can reasonably argue that persistence is not applicable where the safety is concerned. People are flat-out gobsmacked that it was left out of the design, because it's common sense that it would be persistent. Which suggests that leaving it out was a conscious design decision, not some oversight, or something left out due to lack of time.
To maintain persistence here is the easiest thing in the world (hyperbolic, but you get the point.) Load safety setting at login. Save safety setting at logoff. That's it. Carbon probably has an API call for saving settings.
This is a Greyscale initiative. And he wants to see if player whining on the issue dies down after a few weeks of it being in play. I think one thing we've all learned about Greyscale is that he really does not like PvP, and most of his design ideas reveal that as bright as day.
(Notice in a quote above, when answering about persistence, Greyscale not only states he can't say when it will be fixed, he states he can't say IF it will be fixed.) Amarr Militia |
Onyx Nyx
Euphoria Released Verge of Collapse
110
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Posted - 2012.11.28 09:02:00 -
[226] - Quote
Bah.. silly youngins. Back in my day, you lived with the consequences of your actions. I kill kittens, and puppies and bunnies. I maim toddlers and teens and then more. |
Eugene Kerner
TunDraGon
211
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Posted - 2012.11.28 09:03:00 -
[227] - Quote
Poetic Stanziel wrote:Niko Lorenzio wrote:SERIOUSLY WHO THE HELL THOUGHT THIS WAS A GOOD IDEA? Greyscale. This game has persistence in the majority of its features. Default orbit. Most of the UI. The configuration of our modules on the HUD. Etc. Etc. Etc. Persistence between login sessions is a default bit of design in nearly every feature CCP adds to this game, where persistence is applicable. Nobody can reasonably argue that persistence is not applicable where the safety is concerned. People are flat-out gobsmacked that it was left out of the design, because it's common sense that it would be persistent. Which suggests that leaving it out was a conscious design decision, not some oversight, or something left out due to lack of time. To maintain persistence here is the easiest thing in the world (hyperbolic, but you get the point.) Load safety setting at login. Save safety setting at logoff. That's it. Carbon probably has an API call for saving settings. This is a Greyscale initiative. And he wants to see if player whining on the issue dies down after a few weeks of it being in play. I think one thing we've all learned about Greyscale is that he really does not like PvP, and most of his design ideas reveal that as bright as day. (Notice in a quote above, when answering about persistence, Greyscale not only states he can't say when it will be fixed, he states he can't say IF it will be fixed.)
Well what does it really change? I still can shoot people whenever I want (possibly die horribly to Concord but nevermind...) ...and Crime watch->High sec pirates/pvpers generate dozens of new targets....just think about the interesting ship fits we are goint to see...
"Also, your boobs " -á CCP Eterne, 2012
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Niko Lorenzio
United Eve Directorate
87
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Posted - 2012.11.28 09:03:00 -
[228] - Quote
Poetic Stanziel wrote:
(Notice in a quote above, when answering about persistence, Greyscale not only states he can't say when it will be fixed, he states he can't say IF it will be fixed.)
OMG.. How did I miss that? That is crazy. You guys friggen serious? That better have been a typo. |
Eugene Kerner
TunDraGon
211
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Posted - 2012.11.28 09:04:00 -
[229] - Quote
Onyx Nyx wrote:Bah.. silly youngins. Back in my day, you lived with the consequences of your actions.
In Soviet Russia consequences live with you.
"Also, your boobs " -á CCP Eterne, 2012
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Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1478
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Posted - 2012.11.28 09:07:00 -
[230] - Quote
Eugene Kerner wrote:Poetic Stanziel wrote:Niko Lorenzio wrote:SERIOUSLY WHO THE HELL THOUGHT THIS WAS A GOOD IDEA? Greyscale. This game has persistence in the majority of its features. Default orbit. Most of the UI. The configuration of our modules on the HUD. Etc. Etc. Etc. Persistence between login sessions is a default bit of design in nearly every feature CCP adds to this game, where persistence is applicable. Nobody can reasonably argue that persistence is not applicable where the safety is concerned. People are flat-out gobsmacked that it was left out of the design, because it's common sense that it would be persistent. Which suggests that leaving it out was a conscious design decision, not some oversight, or something left out due to lack of time. To maintain persistence here is the easiest thing in the world (hyperbolic, but you get the point.) Load safety setting at login. Save safety setting at logoff. That's it. Carbon probably has an API call for saving settings. This is a Greyscale initiative. And he wants to see if player whining on the issue dies down after a few weeks of it being in play. I think one thing we've all learned about Greyscale is that he really does not like PvP, and most of his design ideas reveal that as bright as day. (Notice in a quote above, when answering about persistence, Greyscale not only states he can't say when it will be fixed, he states he can't say IF it will be fixed.) Well what does it really change? PvP opportunities will be lost. You try to lock someone up, only to realize that you forgot to reset your safety back to red. By the time to correct that, the target has warped off.
Amarr Militia |
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Terrorfrodo
GNADE Inc.
242
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Posted - 2012.11.28 09:07:00 -
[231] - Quote
I like the changes. As a very occasional low sec pirate, it will be great that I can disable safety now before going there. It makes the system more transparent for newbies and is also helpful to veteran players who are not full-time criminals, so it's really win-win.
The safe logoff is not that useful in practice, because if you log out in a long warp it will still actually be safer than sittting still and watching the timer run out. The main improvement here is that we can now see at a glance whether all our timers have expired. . |
Eugene Kerner
TunDraGon
212
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Posted - 2012.11.28 09:11:00 -
[232] - Quote
Poetic Stanziel wrote:Eugene Kerner wrote:Poetic Stanziel wrote:Niko Lorenzio wrote:SERIOUSLY WHO THE HELL THOUGHT THIS WAS A GOOD IDEA? Greyscale. This game has persistence in the majority of its features. Default orbit. Most of the UI. The configuration of our modules on the HUD. Etc. Etc. Etc. Persistence between login sessions is a default bit of design in nearly every feature CCP adds to this game, where persistence is applicable. Nobody can reasonably argue that persistence is not applicable where the safety is concerned. People are flat-out gobsmacked that it was left out of the design, because it's common sense that it would be persistent. Which suggests that leaving it out was a conscious design decision, not some oversight, or something left out due to lack of time. To maintain persistence here is the easiest thing in the world (hyperbolic, but you get the point.) Load safety setting at login. Save safety setting at logoff. That's it. Carbon probably has an API call for saving settings. This is a Greyscale initiative. And he wants to see if player whining on the issue dies down after a few weeks of it being in play. I think one thing we've all learned about Greyscale is that he really does not like PvP, and most of his design ideas reveal that as bright as day. (Notice in a quote above, when answering about persistence, Greyscale not only states he can't say when it will be fixed, he states he can't say IF it will be fixed.) Well what does it really change? PvP opportunities will be lost. You try to lock someone up, only to realize that you forgot to reset your safety back to red. By the time to correct that, the target has warped off. Ah ok I read what you mean now....
Greyscale...thats just a little change in the code...Do it please...I mean its possible to save every other little UI detail so if you do not implement it you simply do not want it. If we have to change that every single time than it is just like the infamous popup window we have now...
"Also, your boobs " -á CCP Eterne, 2012
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Onyx Nyx
Euphoria Released Verge of Collapse
110
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Posted - 2012.11.28 09:17:00 -
[233] - Quote
Eugene Kerner wrote:Onyx Nyx wrote:Bah.. silly youngins. Back in my day, you lived with the consequences of your actions. In Soviet Russia consequences live with you.
As it should be, to be fair. And it would honestly not surprise me if Greyscale had pushed this button concept of his so far that it essentially was a button to whether you wanted to be safe or be flagged for PVP, but luckily it stays at being a feature for the mentally impaired and it lets me shoot at mentally impaired people. I kill kittens, and puppies and bunnies. I maim toddlers and teens and then more. |
Eugene Kerner
TunDraGon
212
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Posted - 2012.11.28 09:21:00 -
[234] - Quote
Poetic Stanziel wrote:Eugene Kerner wrote:Poetic Stanziel wrote:Niko Lorenzio wrote:SERIOUSLY WHO THE HELL THOUGHT THIS WAS A GOOD IDEA? Greyscale. This game has persistence in the majority of its features. Default orbit. Most of the UI. The configuration of our modules on the HUD. Etc. Etc. Etc. Persistence between login sessions is a default bit of design in nearly every feature CCP adds to this game, where persistence is applicable. Nobody can reasonably argue that persistence is not applicable where the safety is concerned. People are flat-out gobsmacked that it was left out of the design, because it's common sense that it would be persistent. Which suggests that leaving it out was a conscious design decision, not some oversight, or something left out due to lack of time. To maintain persistence here is the easiest thing in the world (hyperbolic, but you get the point.) Load safety setting at login. Save safety setting at logoff. That's it. Carbon probably has an API call for saving settings. This is a Greyscale initiative. And he wants to see if player whining on the issue dies down after a few weeks of it being in play. I think one thing we've all learned about Greyscale is that he really does not like PvP, and most of his design ideas reveal that as bright as day. (Notice in a quote above, when answering about persistence, Greyscale not only states he can't say when it will be fixed, he states he can't say IF it will be fixed.) Well what does it really change? PvP opportunities will be lost. You try to lock someone up, only to realize that you forgot to reset your safety back to red. By the time to correct that, the target has warped off. Another question is if we have to switch the safty out after every session chqange (dock at station, jump through gate....)
"Also, your boobs " -á CCP Eterne, 2012
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Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1482
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Posted - 2012.11.28 09:26:00 -
[235] - Quote
Eugene Kerner wrote:Another question is if we have to switch the safty out after every session chqange (dock at station, jump through gate....) Only at login. Clarified previously in this thread. Amarr Militia |
Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1482
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Posted - 2012.11.28 09:27:00 -
[236] - Quote
Terrorfrodo wrote:But yes, the safety setting has to be peristent. Can't be hard. The UI team tries to make every possible inventory window persistent, and mostly succeeds, and you cannot make a simple setting persistent? Not very credible. This.
Because it needs to be repeated over and over again.
Amarr Militia |
Zloco Crendraven
BALKAN EXPRESS
94
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Posted - 2012.11.28 09:30:00 -
[237] - Quote
If u dont make the safety button persistent, dont deliver pls. |
Onyx Nyx
Euphoria Released Verge of Collapse
111
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Posted - 2012.11.28 09:33:00 -
[238] - Quote
I think this should only really apply to new characters as well, as you force new characters regardless of account age into the rookie channel. Let me be the one that decides if I want this feature or not. I kill kittens, and puppies and bunnies. I maim toddlers and teens and then more. |
Baki Yuku
Nordgoetter Test Alliance Please Ignore
13
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Posted - 2012.11.28 09:39:00 -
[239] - Quote
wow how are these features even remotely useful wow one development cycle wasted yet again. oh and that **** not only is it useless its ugly as ****. Design standards 2012 seem to be lost on ccp.
How about addressing memory leaks in the client, ability to switch characters on same account without having to ******* restart the client every time.. there are tons of things that ccp could fix or improve one instead we get this wow.. just wow |
Snow Axe
GoonWaffe Goonswarm Federation
599
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Posted - 2012.11.28 09:52:00 -
[240] - Quote
Not a fan of this at all. Had it been something restricted to characters up to 30-60 days old as a learning tool for new pilots, it could have had value, but without that, it's just something that removes even more decision making from the game. The choice not even being persistent and defaulting to green is all kinds of screwed up as well. Then there's finally giving people a way to remove those annoying popups in highsec/lowsec, but instead of just making it a toggle in settings or adding a 'never show this again' checkbox, they build it into this mess.
Pretty lame, to say the least. |
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