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Thread Statistics | Show CCP posts - 1 post(s) |
Bobo Cindekela
Federal Navy Academy Gallente Federation
35
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Posted - 2012.11.30 02:18:00 -
[1] - Quote
I would like to know developer thought on cloaking is working as intended mechanic
I have cloaks, I use them, there is no counter
I can lock down from pve more than 10 enemy systems with my accounts, covert cyno recons/T3's and bombers
when i get uncloaked at a gate im burning back to it already and 99.99% of the time im safe thru
is it supposed to be this easy?
seriously? You are about to engage in an arguement with a forum alt,-á this is your final warning. |
Zyella Stormborn
Alpha Strategy In Umbra Mortis
211
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Posted - 2012.11.30 02:55:00 -
[2] - Quote
Instead of posting in F&I, trying to do another angle at 'nerf cloaking, it makes it scary outside of high sec' do a little searching. Tons of threads on cloaking, and what / how / why the mechanics are as they stand, and why they most likely will not be changing too much any time in the immediate future.
The short answer is, yes. It is currently working as intended. There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly |
Zan Shiro
Alternative Enterprises
36
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Posted - 2012.11.30 05:04:00 -
[3] - Quote
0.0 warfare goes beyond shooting ships. There is also the economic warfare aspect.
Players run in fear of the afk cloaky. They are not making isk to cover pvp losses. They are also not making the corp money via taxes.
Corp takes in less money and they have less money to run programs. And on alliance ops they can't field as many players because some are too broke to fly them full bore days on end.
The alliance has "deadbeat" corps that can't keep up fleets to high levels. Ergo has issues against larger fleets
Yep, working as intended.
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Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
243
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Posted - 2012.11.30 05:38:00 -
[4] - Quote
No person has ever been killed by an AFK player
No person has ever been killed by a cloaked ship,
Its working as intended, 0.0 isn't supposed to be as safe as high sec, deal with it. |
Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
341
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Posted - 2012.11.30 06:59:00 -
[5] - Quote
Bobo Cindekela wrote:I would like to know developer thought on cloaking is working as intended mechanic I have cloaks, I use them, there is no counter
You are a poster with the same agenda as the nerf-herders. Of course there are counters. The counter is intelligence. IGÇÖm not going to sit here and tell you how to kill me; that would be stupid.
Always assume someone is cloaked and watching? Understand the limitations of cloaking...There are plenty. Tricks and traps work both ways with cloaking. You can use a cloaker to catch a cloaker.
As for the gate camps... are you seriously suggesting that a good gate camp is too easy to circumnavigate?! Really? Forgetting the fact that some ships cannot even fit a cloak (freighters) or use the better covert cloak, relying on a cloak through a gate camp is a slow and dangerous game. and WH space would suck badly with most changes the nerf-herders offer.
If you are serious you need to rethink. If you are just another nerf-herder trying to make your gate camping easier...go away. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |
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ISD Flidais Asagiri
ISD Community Communications Liaisons
7
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Posted - 2012.11.30 07:14:00 -
[6] - Quote
Greetings
As we all, have seen this kinda of post before, I would kindly ask people to stay on topic. I also believe this may be better served under the ships and modules thread. https://forums.eveonline.com/default.aspx?g=topics&f=251 Fair warning that it might get moved. Play nice with one and other.
On On ISD Flidais Asagiri Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department |
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Gypsio III
Chemikals Ministry of Inappropriate Footwork
446
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Posted - 2012.11.30 09:18:00 -
[7] - Quote
Cloaking is only working as intended in wormholes. |
Vince Grant
4S Corporation RAZOR Alliance
0
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Posted - 2012.11.30 09:34:00 -
[8] - Quote
Bobo Cindekela wrote:I would like to know developer thought on cloaking is working as intended mechanic
I have cloaks, I use them, there is no counter
I can lock down from pve more than 10 enemy systems with my accounts, covert cyno recons/T3's and bombers
when i get uncloaked at a gate im burning back to it already and 99.99% of the time im safe thru
is it supposed to be this easy?
seriously?
The problem with cloaks, is that you can go afk, ruining the day for miners, ratters or other industry/logistic related matters. This means you are affecting the game without actually playing it. This is wrong and should not be ignored. Imagine if it was possible to do buy/sell orders on market while being afk.
Viable player counters could be special scan probes detecting cloaked ships.
A game mechanic change could be autokicking people in space if they haven't been active for say 30mins. This ofc should not be the case if you are in a tower or station, and just being cloaked and moving in random direction should not be counted as activity. |
Bobo Cindekela
Federal Navy Academy Gallente Federation
36
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Posted - 2012.11.30 09:43:00 -
[9] - Quote
Vince Grant wrote: The problem with cloaks, is that you can go afk, ruining the day for miners, ratters or other industry/logistic related matters. This means you are affecting the game without actually playing it. This is wrong and should not be ignored. Imagine if it was possible to do buy/sell orders on market while being afk.
Viable player counters could be special scan probes detecting cloaked ships.
A game mechanic change could be autokicking people in space if they haven't been active for say 30mins. This ofc should not be the case if you are in a tower or station, and just being cloaked and moving in random direction should not be counted as activity.
You are about to engage in an arguement with a forum alt,-á this is your final warning. |
TheGunslinger42
Bite Me inc Bitten.
558
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Posted - 2012.11.30 09:55:00 -
[10] - Quote
Whine about cloaks thread #382746224
Yes, it's working as intended. You claim you can lock down systems and prevent pve with a single cloaked ship, but that claim is bs. You're not doing ANYTHING to prevent or lock down the system. The residents are. And if they're so terrible that they shut down their entire system because of a single cloaked ship then that's simply a result of them being cowardly idiots who have no business being in 0.0 to begin with, not of a problem with any mechanic |
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Vince Grant
4S Corporation RAZOR Alliance
0
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Posted - 2012.11.30 10:49:00 -
[11] - Quote
Tbh, why cant people like you not just stay out of these threads? You have no understanding of how 0.0 is, and thus nothing to contribute with. A single cloaky SB can easily kill a BS on its own, let alone a bunch of exhumers.
SB's are not the only problem, covert ops and recons can sneak in on a mining op, dropping a cyno to let people bridge from blackops etc. So yes a cloaky afk frig is dangerous because you dont know when he is active and what he is going to do.
Its a broken game mechanic that you can just go afk and ruin peoples day for weeks. If atleast there was a counter to it, but there is not. What is the point holding space, if you cannot make it safe? |
Konrad Kane
24
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Posted - 2012.11.30 11:02:00 -
[12] - Quote
You overcome cloaky ops with better tactics. If you can't muster a defence fleet for your nullbear operations maybe null isn't the place for you. |
Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
201
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Posted - 2012.11.30 11:22:00 -
[13] - Quote
OMG THERE IS A CLOAKY IN MAH SYSTEM! I CANNOT DO ANYTHING! AAAAAAAAAAA
Geezus, you wouldn't survive in low 5 seconds. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Midnight Pheonix
Ministry of War Amarr Empire
1
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Posted - 2012.11.30 11:30:00 -
[14] - Quote
Honestly when I lived in 0.0 I was disgusted by the fact that people were more than willing to just stop playing because somebody started taking a nap in the pve system. Muster a defence fleet, set up traps, anything is better than just sitting there and waiting them out. The afk cloaker is not resposible for your own cowardace and unwillingness to actually provide counter tactics, that is all on the defenders head.
Eve is about interaction, and yes I consider a space hobo sleeping in a SB in your mining system an interaction because they are directly effecting the gameplay of another person. Null is supposed to be dangerous with all sorts of fun and exciting ways to trap and pummel your opponents into the ground (Bubbles and bombs). If you can't take a single player sniping your guys with potential reinforcements then what are you even doing in 0.0, go back to highsec where you know you'll be 'safe' 'cause of CONCORD.
The fact that you actually stop playing because someone sets up in your system and leaves the computer is really telling of what caliber of person you really are, and trust me you have no right to tell me that I don't understand. Been there, done that, it's full of ****! Stop complaining, start countering tactics, be inventive; or in otherwords play the game! |
TheGunslinger42
Bite Me inc Bitten.
566
|
Posted - 2012.11.30 11:35:00 -
[15] - Quote
Vince Grant wrote:Tbh, why cant people like you not just stay out of these threads? You have no understanding of how 0.0 is, and thus nothing to contribute with. A single cloaky SB can easily kill a BS on its own, let alone a bunch of exhumers.
SB's are not the only problem, covert ops and recons can sneak in on a mining op, dropping a cyno to let people bridge from blackops etc. So yes a cloaky afk frig is dangerous because you dont know when he is active and what he is going to do.
Its a broken game mechanic that you can just go afk and ruin peoples day for weeks. If atleast there was a counter to it, but there is not. What is the point holding space, if you cannot make it safe?
You seem confused, you're using the term AFK a lot but all the things you talk about are things that very much not afk. I have yet to see an afk pilot pop a cyno, or an afk pilot launch a bomb, or an afk pilot do anything. You know, because they're afk.
If they're not AFK and are just using a cloak while hunting, then deal with it. A single active pilot in a cloaky ship is capable of killing a lone bs, or a fleet of exhumers, sure, but the problem here isn't the cloak, it's how terrible his victims are. Instead of all sitting in hulks chewing at rocks, put one or two pilots in combat ships so you can kill him if he attacks. Or take your mining barges to the system next door if you suspect he's afk.
Cynos are another topic entirely, and I won't disagree that someone suddenly uncloaking and lighting one is a hard thing to deal with, but again that isn't anything to do with cloaks themselves.
Summary: Apparently razor are super bad :( |
Jint Hikaru
OffWorld Exploration Inc
358
|
Posted - 2012.11.30 12:41:00 -
[16] - Quote
TheGunslinger42 wrote: Summary: Apparently razor are super bad :(
Come on Gunslinger, thats a bit harsh...... they have mining OPs and everything. Plus if they suspect a cloaky-frig is in their system, they come straight to the message boards to cry about it (I mean, what else can you do about a cloaky-frig???)
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |
Jint Hikaru
OffWorld Exploration Inc
358
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Posted - 2012.11.30 12:44:00 -
[17] - Quote
Bobo Cindekela wrote:I in light of the ISD post below, I will suggest that there should be a way to probe,
Nice, lot of thought went into that did it..... Well done, you just broke Wormhole space!
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |
Skippermonkey
Tactical Knightmare
1610
|
Posted - 2012.11.30 13:15:00 -
[18] - Quote
Dear OP,
Activating a cloaking device makes you invisible.
Thus ends the demonstration to show how cloaking is working as intended.
Kind Regards,
Skippermonkey TK is recruiting |
TheGunslinger42
Bite Me inc Bitten.
570
|
Posted - 2012.11.30 13:32:00 -
[19] - Quote
Clearly the solution is to remove cloaked players from the local list - either immediately or after say 5 minutes of remaining cloaked. |
Vince Grant
4S Corporation RAZOR Alliance
0
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Posted - 2012.11.30 13:50:00 -
[20] - Quote
Jint Hikaru wrote:Bobo Cindekela wrote:I in light of the ISD post below, I will suggest that there should be a way to probe, Nice, lot of thought went into that did it..... Well done, you just broke Wormhole space!
And you consider your own posts to hold much value?
I just got confirmed that these forums haven't changed the last couple of years. People are still using their lifes to troll, adding no constructive thoughts into EVE.. And people still complain that CCP make fuckups lol..
-out |
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TheGunslinger42
Bite Me inc Bitten.
583
|
Posted - 2012.11.30 13:59:00 -
[21] - Quote
Vince Grant wrote:Jint Hikaru wrote:Bobo Cindekela wrote:I in light of the ISD post below, I will suggest that there should be a way to probe, Nice, lot of thought went into that did it..... Well done, you just broke Wormhole space! And you consider your own posts to hold much value? I just got confirmed that these forums haven't changed the last couple of years. People are still using their lifes to troll, adding no constructive thoughts into EVE.. And people still complain that CCP make fuckups lol.. -out
I saw his post more along the lines of confirming how poorly thought out your suggestion was. |
Mag's
the united Negative Ten.
10741
|
Posted - 2012.11.30 15:08:00 -
[22] - Quote
Please answer me this.
When someone is AFKing, what mechanic are they using to interact with you?
Once you see the cause, you'll understand the effect.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
Zyella Stormborn
Alpha Strategy In Umbra Mortis
212
|
Posted - 2012.11.30 16:48:00 -
[23] - Quote
Vince Grant wrote:Bobo Cindekela wrote:I would like to know developer thought on cloaking is working as intended mechanic
I have cloaks, I use them, there is no counter
I can lock down from pve more than 10 enemy systems with my accounts, covert cyno recons/T3's and bombers
when i get uncloaked at a gate im burning back to it already and 99.99% of the time im safe thru
is it supposed to be this easy?
seriously? The problem with cloaks, is that you can go afk, ruining the day for miners, ratters or other industry/logistic related matters. This means you are affecting the game without actually playing it. This is wrong and should not be ignored. Imagine if it was possible to do buy/sell orders on market while being afk. Viable player counters could be special scan probes detecting cloaked ships. A game mechanic change could be autokicking people in space if they haven't been active for say 30mins. This ofc should not be the case if you are in a tower or station, and just being cloaked and moving in random direction should not be counted as activity.
https://forums.eveonline.com/default.aspx?g=posts&m=2181947#post2181947
very good thread with multiple pages. Explains very well both sides, and why it won't be changed for a while.
Primarily, it is because cloaking is the only counter to Local intel in the game at this point. (you know, that unbeatable, oh-so safe, if it is not an ally, dock up local name list). There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly |
Nikk Narrel
Infinite Improbability Inc Mordus Angels
767
|
Posted - 2012.11.30 17:25:00 -
[24] - Quote
I shall try to explain a few details that are usually glossed over crudely, but hold the truth.
AFK Cloaking: This is done in response to Local Chat flawlessly reporting pilot presence. It dumbs down the interaction between pilots by outright telling all parties who is present. Without this crutch, use of sensors, strategy, and cooperation would be needed to fill the void. What does it achieve? It creates a flaw in the usual flow of cause and effect for life in many systems. Often, a neutral or hostile pilot is seen entering, and activity is suspended until they leave. There is trivial risk, as standard procedure often involves being ready to get safe in the time frame provided by this instant alarm. Hostile pilots who refuse to leave are subsequently hunted down. When the "AFK Cloaking" pilot enters, he disrupts this process, by not leaving. Further, since this intel tool persistently shows him present, the default response of suspending activity is perpetually pushed as chosen reaction. This devalues the intel tool, as it is now being used against the native PvE pilots instead of helping them. If local were removed, sensors strategy and cooperation would be placed as valuable means of protecting PvE income assets. It would also be pointless to AFK cloak, as noone would be aware of your presence while you were passive. It is widely anticipated that any change to local which stopped free cloaking awareness would also include a means to hunt cloaked ships.
Summary: That free intel tool favored by so many can be used by the hunters too.
Hot Dropping: Bridging is intended to bypass reinforced blockades and travel time. Here, it has been fine tuned to avoid advertising the presence of a fleet to the free intel tool as well by delaying the easily recognizable population spike till the last possible moment. The intention is to deny the warning local provides, although it still reports the presence of the cyno boat enough to be associated with AFK Cloaking instead. Quite simply, while PvE pilots would never resume regular activities with a hostile fleet present, they are sometimes willing to gamble over whether a cloaked vessel represents that level of threat at a given time.
Sorry about the length, but the mindless repetition of "AFK Cloaking is bad mmkay" sounds foolish. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
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