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Thread Statistics | Show CCP posts - 24 post(s) |
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CCP Phantom
C C P C C P Alliance
2443
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Posted - 2012.11.30 10:47:00 -
[1] - Quote
With our new expansion EVE Online: Retribution we will change corp hangars on ships and convert them into fleet hangers which will provide an improved usability. Additionally the behavior of cargo holds and fleet hangers will be more consistent and also we will clarify the role of ship and cargo scanners. Fleet hangar access rights will be stored per ship server side.
Read all the details about these exciting changes in CCP Greyscale's latest dev blog here.
We welcome you to provide feedback in this thread, please keep it constructive and polite. CCP Phantom - German Community Coordinator |
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cpu939
Eternal Darkness. SpaceMonkey's Alliance
23
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Posted - 2012.11.30 11:07:00 -
[2] - Quote
1st, i like the changes orca ganking will be great and the freighter changes will make that even better
will pilots still be able to store ships with out being in fleet if in the same corp? |
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CCP FoxFour
C C P C C P Alliance
1031
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Posted - 2012.11.30 11:19:00 -
[3] - Quote
YAY for removing as many restrictions on freighters as possible.
Also, no limit on the number of users for a ship fitting array? So much win! :D
Oh, I also didn't realize this is when we were announcing the POS password change or the container unlock/lock configuration. Those two changes trump all. Saving settings on the server = awesome-sauce. Content Designer | Team Five 0 @regnerBA |
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CCP FoxFour
C C P C C P Alliance
1031
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Posted - 2012.11.30 11:23:00 -
[4] - Quote
cpu939 wrote:1st, i like the changes orca ganking will be great and the freighter changes will make that even better
will pilots still be able to store ships with out being in fleet if in the same corp?
Since Greyscale is not here right now I shall answer that: Yes. If you look at this image here you will notice two icons to the right of both the fleet hanger and ship maintenance bay. The first is for fleet and the second for corporation. Content Designer | Team Five 0 @regnerBA |
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Vyktor Abyss
The Abyss Corporation
201
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Posted - 2012.11.30 11:24:00 -
[5] - Quote
Look at me getting 4th(ish)!
Does this mean Blockade runners can haul contrband past NPCs in high sec too without being scanned and ticked off by the faction police?
Nice stuff from what I read, Ta
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CCP Habakuk
C C P C C P Alliance
341
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Posted - 2012.11.30 11:24:00 -
[6] - Quote
cpu939 wrote:... will pilots still be able to store ships with out being in fleet if in the same corp? Sure, just enable the corp access to the ship maintenance bay of the carrier / orca.
edit: ...and CCP FoxFour was faster with answering CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
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SwissChris1
Stimulus Rote Kapelle
12
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Posted - 2012.11.30 11:24:00 -
[7] - Quote
"Blockade Runners are being updated to be immune to cargo scanners, and as such will always show up as empty on scans"
Aww
Also, FIRST (page ) |
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CCP Habakuk
C C P C C P Alliance
343
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Posted - 2012.11.30 11:26:00 -
[8] - Quote
Vyktor Abyss wrote:Look at me getting 4th(ish)!
Does this mean Blockade runners can haul contrband past NPCs in high sec too without being scanned and ticked off by the faction police?
Nice stuff from what I read, Ta
NPC customs officers are NOT affected by these scanning changes. CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
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Vyktor Abyss
The Abyss Corporation
202
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Posted - 2012.11.30 11:28:00 -
[9] - Quote
CCP Habakuk wrote:Vyktor Abyss wrote:Look at me getting 4th(ish)!
Does this mean Blockade runners can haul contrband past NPCs in high sec too without being scanned and ticked off by the faction police?
Nice stuff from what I read, Ta
NPC customs officers are NOT affected by these scanning changes.
Bloody police scumbags.... thanks. |
Squeaks
Seniors Clan Get Off My Lawn
1
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Posted - 2012.11.30 11:30:00 -
[10] - Quote
I like this, seems like a good idea. However, as an option to making a ship immune to scans, how about a module that reduces the scanning chance? Stackable, so perhaps one module gave you a 50% chance to scans showing up empty, 3 modules would give you a 90% chance. Then it could be fitted to any ship, but with high CPU or PG usage, with some ships getting a signification bonus, something like cov ops cloaking devices.
The lore description could be modulates the shield to attempt to disrupt scans of the ship interior.
See, I've thought of everything for you. No charge. (obviously a plex or two in my hanger would be appreciated! :-) |
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Horza Phlebas
Interstellar eXodus BricK sQuAD.
3
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Posted - 2012.11.30 11:30:00 -
[11] - Quote
Wonder If Blockade runners price will rise, and Orca's fall... mhmmmm |
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CCP FoxFour
C C P C C P Alliance
1033
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Posted - 2012.11.30 11:30:00 -
[12] - Quote
CCP Habakuk wrote:cpu939 wrote:... will pilots still be able to store ships with out being in fleet if in the same corp? Sure, just enable the corp access to the ship maintenance bay of the carrier / orca. edit: ...and CCP FoxFour was faster with answering
:P
I will leave this thread in your capable hands good sir. :D Content Designer | Team Five 0 @regnerBA |
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Galmas
United System's Commonwealth R.E.P.O.
15
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Posted - 2012.11.30 11:31:00 -
[13] - Quote
Hey Guys,
in general i want to toss you a "nicely done" first of all.
While the loss of divisions in the carriers will be a bit of a pain.
If course the eve code needs to be maintainable but it would be just plain brilliant if we could get the corp hangar on ships work like the corp hangars at POS and just be able to select a division that is accessible by any fleet member, regardless of the corp he/she belongs to.
Regardless of that i think you did a very good job with these changes to the game mechanics, they will be much clearer (in case you add the scanner immunity to the blockade runners description ) from the point of view of someone who doesn't play since many years and doesn't follow all the blogs and whatnot. Very important to avoid a lot of frustrations for new or a bit more casual players.
Cheers Gal |
Hypercake Mix
Magical Rainbow Bakery
68
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Posted - 2012.11.30 11:31:00 -
[14] - Quote
Quote:Ship maintenance bays are somewhat special: they will be scannable (ie, ships but not their modules or cargo can show up in results), but they won't be dropping assembled ships as loot The wording on this is a little bit vague. What exactly will be dropping from SMBs if not assembled ships? |
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CCP FoxFour
C C P C C P Alliance
1033
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Posted - 2012.11.30 11:35:00 -
[15] - Quote
Hypercake Mix wrote:Quote:Ship maintenance bays are somewhat special: they will be scannable (ie, ships but not their modules or cargo can show up in results), but they won't be dropping assembled ships as loot The wording on this is a little bit vague. What exactly will be dropping from SMBs if not assembled ships?
Since assembled ships are the only thing that can go into them, nothing will be. What drops from them is not changing as nothing drops on TQ right now from Ship Maintenance Bays. The change is that you will now be able to scan them and see what assembled ships are in the SMB.
Hope that helps!
Also, sorry Habakuk, just can't stop! :P Content Designer | Team Five 0 @regnerBA |
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Valkyrie D'ark
Armed Resistance Movement
15
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Posted - 2012.11.30 11:36:00 -
[16] - Quote
Wow..... amazing jaw dropping radical awesome changes. I approve and endorse every single one of those. While I also agree that corp hangar bays had their yses, they didnt makr much sense on personal ships. will we be able to achieve similar effect by say alliwing access to certain cans in fleet hangar and not others? That would basically put a cherry on top of this awesome pie. Also, will freighters be able to pickup goods from Orca fleet bays? }:)
Anyway, thank you. P.S. This would be the best expansion in years if not for the damn broken safety 'feature'. |
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ISD Suvetar
ISD Community Communications Liaisons
1141
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Posted - 2012.11.30 11:37:00 -
[17] - Quote
I'm very excited for these changes!
Will the change to Freighters allow us to ... I mean bad people ... to ransom freighters to jettison specific loot now ? ISD Suvetar,-áCaptain Community Communication Liaisons (CCLs) Interstellar Services Department We are hiring! |
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Destination SkillQueue
Are We There Yet
3043
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Posted - 2012.11.30 11:39:00 -
[18] - Quote
Quote: Blockade Runners are being updated to be immune to cargo scanners, and as such will always show up as empty on scans
Freighters will have most of their special-case restrictions removed: they will now be able to perform cargo operations in space, including moving items into and out of containers, moving things to and from containers in space, and jettisoning items
Well God damn. |
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CCP Habakuk
C C P C C P Alliance
344
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Posted - 2012.11.30 11:40:00 -
[19] - Quote
CCP FoxFour wrote:Also, sorry Habakuk, I just can't stop! :P Hehe, we were both working on these changes For clarification: The code changes and testing were done by Team Gridlock, but design and authoring was done by Team Five 0.
ISD Suvetar wrote:I'm very excited for these changes! Will the change to Freighters allow us to ... I mean bad people ... to ransom freighters to jettison specific loot now ? I have not thought about this - but this sounds like a realistic and very interesting idea. CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
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Skippermonkey
Tactical Knightmare
1610
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Posted - 2012.11.30 11:43:00 -
[20] - Quote
freighter supported mining fleets here we go!
lol TK is recruiting |
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Grideris
Fleet Coordination Commission Fleet Coordination Coalition
302
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Posted - 2012.11.30 11:43:00 -
[21] - Quote
I assume that the immunity to cargo scanning is not being extended to Deep Space Transports? (The other class of T2 industrial ships) http://www.dust514.org - the unofficial forum for everything DUST 514 http://www.dust514base.com - the blog site with everything else DUST 514 you need
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Hypercake Mix
Magical Rainbow Bakery
69
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Posted - 2012.11.30 11:44:00 -
[22] - Quote
CCP FoxFour wrote:Since assembled ships are the only thing that can go into them, nothing will be. What drops from them is not changing as nothing drops on TQ right now from Ship Maintenance Bays. The change is that you will now be able to scan them and see what assembled ships are in the SMB.
Hope that helps!
Also, sorry Habakuk, I just can't stop! :P Ahh... nuts. I expected something like pieces from the ships in the SMB dropping. Those tiny shiny mods are just going to be fit onto cheap ships for transport then. Though, it was probably debated over already.
Edit: and you're winning @ forum whack-a-mole! |
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Chribba
Otherworld Enterprises Otherworld Empire
5713
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Posted - 2012.11.30 11:46:00 -
[23] - Quote
On one hand it will make things easier to see what's in the hangar... on the other hand... the API will need recoding for locations?
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Akrasjel Lanate
Naquatech Conglomerate
802
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Posted - 2012.11.30 11:55:00 -
[24] - Quote
Four days |
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CCP Habakuk
C C P C C P Alliance
347
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Posted - 2012.11.30 11:59:00 -
[25] - Quote
Grideris wrote:I assume that the immunity to cargo scanning is not being extended to Deep Space Transports? (The other class of T2 industrial ships) Correct.
Chribba wrote:On one hand it will make things easier to see what's in the hangar... on the other hand... the API will need recoding for locations? As far as I understood you will need to get the new flag ID, which should be included in the DB dump. Disclaimer: My knowledge about the API is not as profound. CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
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Borascus
Red Core Paradigm Shift Alliance
124
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Posted - 2012.11.30 12:03:00 -
[26] - Quote
The POS Password changes make moving around in Null-sec easier, and look like a change that will be welcomed.
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DexterShark
Li3's Electric Cucumber Li3 Federation
14
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Posted - 2012.11.30 12:07:00 -
[27] - Quote
This kind of Dev Blog and the changes it contains is worth 458% more than some flashy new jesus feature.
It might not be all ~jazz hands~ and ~shiny~ but this kind of update and tweak to the game is priceless.
Also, humble Blockade Runner, I never thought I could love you more than I already do, until today. Unscannable cargohold? *SWOON*
o7 |
DeBingJos
Avalon Project Shadow Rock Alliance
462
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Posted - 2012.11.30 12:10:00 -
[28] - Quote
DexterShark wrote:This kind of Dev Blog and the changes it contains is worth 458% more than some flashy new jesus feature.
It might not be all ~jazz hands~ and ~shiny~ but this kind of update and tweak to the game is priceless.
Also, humble Blockade Runner, I never thought I could love you more than I already do, until today. Unscannable cargohold? *SWOON*
o7
Don't get excited. If you see a blockade runner, you know it's worth ganking. Ungi ma+¦urinn ++ekkir reglurnar, en gamli ma+¦urinn ++ekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions. |
Crunac Arclight
Dreddit Test Alliance Please Ignore
1
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Posted - 2012.11.30 12:11:00 -
[29] - Quote
Nice changes, but why make the Blockade Runner's cargo unscannable?
It is already quite agile and cloaky enough to avoid trouble. It would make more sense to give this buff to the God-forsaken Deep Space Transports of which I have seen none to date. |
Sobach
Fourth Circle Total Comfort
77
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Posted - 2012.11.30 12:12:00 -
[30] - Quote
DeBingJos wrote:Don't get excited. If you see a blockade runner, you know it's worth ganking.
yea... won't be able to autopilot an empty BR after this - you'd just be equated to automatic loot pinata everywhere you go. |
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