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Author |
Thread Statistics | Show CCP posts - 37 post(s) |
BugraT WarheaD
48
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Posted - 2012.12.06 10:55:00 -
[781] - Quote
Okay cool another Patch :) Keep up the good work CCP :)
-º BUT -º
I haven't heard a thing about the Neocom Groups bug that aren't saved after logging off and reset to default at each new logging. |
Joni Hariere
Imperial Outlaws
0
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Posted - 2012.12.06 10:58:00 -
[782] - Quote
Not sure if this allready here , atleast i didnt see it in patch notes.
Im in amarr fw and when im in defensive plex, have fight etc. , rat/rats in plex attacks my drone/drones.
And yes im sure , my drones not attacking rat first. |
Dosan Vendetta
Center for Advanced Studies Gallente Federation
0
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Posted - 2012.12.06 11:01:00 -
[783] - Quote
Hi, I have had a problem of my modules disappearing on my ship. I mean they are still on the fitting, they are there, i can use them by pressing F1 or F2 but I cannot actually see the cycle time or anything. I have run another account on my laptop to check that it has not been a problem with my patch download but that account worked perfectly fine. I could see all the modules and everything.
I have tried turning down my Anti-Aliasing option in the settings menu and my shader quality is perma turned off (for better performance). I am hoping that this problem will be rectified by the down time (6-12-2012 Australian time) but it annoys me greatly and it restricts me from doing things within the game.
Regards, Dosan. |
Dosan Vendetta
Center for Advanced Studies Gallente Federation
0
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Posted - 2012.12.06 11:03:00 -
[784] - Quote
Joni Hariere wrote:Not sure if this allready here , atleast i didnt see it in patch notes.
Im in amarr fw and when im in defensive plex, have fight etc. , rat/rats in plex attacks my drone/drones.
And yes im sure , my drones not attacking rat first.
The AI has changed. ALL the NPCs are now like WormHole "sleeper" rats. They will swap agro at any time. They will attack drones and other people that come into your sites if they choose. |
Shienaran
Lords 0f Justice Fidelas Constans
2
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Posted - 2012.12.06 11:04:00 -
[785] - Quote
BugraT WarheaD wrote:Okay cool another Patch :) Keep up the good work CCP :)
-º BUT -º
I haven't heard a thing about the Neocom Groups bug that aren't saved after logging off and reset to default at each new logging.
This is quite frustrating, losing my custom neocom groups time and again only to lose it by switching characters. |
Sygma
Appetite 4 Destruction
144
|
Posted - 2012.12.06 11:14:00 -
[786] - Quote
I am not sure if this has been addressed or not but I can not click on anyones name in local. Other channels were fine, but local no. |
reaping miner
Dutch Squad Novus Dominatum
0
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Posted - 2012.12.06 11:18:00 -
[787] - Quote
The random UI sounds are very annoying (Also the non random ones). Also the range of the camera not scaling with sound level, like exploding jetcans is annoying.
Also the safety switch keeps resetting on relog...... |
Sulindra
Ananke Astrodynamics Terran Commonwealth
17
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Posted - 2012.12.06 11:27:00 -
[788] - Quote
It would be really nice if mods that have a timer on them (cloaks, micro jump drives etc...) for when they can be reactivated, actually had the timer in the mod tooltip. Trying to guess when 2-3 minutes are over kind of sucks.
Otherwise I have been thoroughly happy with Retribution, and the response form CCP in the HELP chat channels has been remarkable. |
DominionZ
The Merit Talon Equity Research Group
0
|
Posted - 2012.12.06 11:44:00 -
[789] - Quote
Not sure if this has been mentioned. Can't paste in chat window, nothing shows up. Inventory with divisions no longer remembers what division you last accessed. |
blazegryph
Corpy Hooves
8
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Posted - 2012.12.06 11:47:00 -
[790] - Quote
*New sounds are kinda weird, specially the "KLOOOOONK!" when a wreck / jetcan appears in space after killing a rat / salvaging a non-empty wreck, even having camera at max far-distance, (when noises should not be heard, still the "KLOOOONK" sounds at max level) Gets annoying when salvaging...
*HUD targeting croshairs ingame, the circle around targets is freaking HUGE, clutters the screen when a bunch are targeted.. Pre-patch smaller squares where better, and did not cluttered the screen that much. Make targeting circles smaller.
*HUD target icon "Pizzas" do take a lot more of space than previously, having TWO rows of targets clutters me up to almost 50% of the screen, when in pre-patch, was only about 25-30%. (as well can only fit 6 targets per row instead the 7 pre-patch) Also those "Pizzas" are harder to check what is being targeted there (icons seem to be darker?)
*HUD target "Pizzas" appear in multiple rows when selecting enough targets (like pre-patch), but when selected targets dissapear (after being killed or salvaged), the remaining targets fom lower row do NOT auto-sort back to first row, .. and i end having an empty upper row and a filled lower row of targets. Specilly bothering when salvaging and having 11 targets, that fill half of the screen. Prepatch these autosorted back, now have to do it manually after each wreck is salvaged , to go saving screenspace |
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CCP Punkturis
C C P C C P Alliance
3915
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Posted - 2012.12.06 11:58:00 -
[791] - Quote
Drago Misharie wrote:NOW.... Activate Button isn't working
Found someone to kill and we were all sent to pounce on them (EVEN THOUGH THE OVERVIEW AND LOCAL STILL DON"T WORK) and the activate button wouldn't do anything.
What the hey?
this should be fixed after today's patch Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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Lysa Riay
Pator Tech School Minmatar Republic
2
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Posted - 2012.12.06 12:00:00 -
[792] - Quote
I notice that the horrid klunks & the pizzas have not yet been fixed, they arnt bad they are terrible!!!
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CCP Arrow
C C P C C P Alliance
290
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Posted - 2012.12.06 12:04:00 -
[793] - Quote
Natsett Amuinn wrote:I understand the scroll wheel thing is rather trivial, but no so much for those of us that do science and industry full time, as well as have to update hundreds of market orders on a regular basis.
Do you guys intend to fix it so that I don't have to have the mouse cursor over the input field in order to increase or decrease the number in it with the scroll wheel?
I mean, Eurogamer just published an article about the future of EVE, and Soundwave stated that the point was that you guys want to remove the neededless complexity in the UI; yet, you added one to it with retribution.
I'd be nice to know if it's going to stay the way it is now or if you intend to correct it.
We agree that using the input fields to change values with the scroll wheel is harder after our change to scroll bar functionality. We are releasing a patch today that will address it as follows:
In the case of windows like the Market order window, the focus will be on the input field that is selected by default, and as long as the user has his mouse inside the window itself he can use the scroll wheel to change the value.
This means you don't have to move the mouse inside the input field itself anymore, just inside the window and you don't need to click the input field because the field is already in focus.
If there are more than one input fields in the window, you will need to select the input field you want to modify if it is not the default one and therefore not in focus when you first open the window. Once the input field you want to modify is in focus you can use the scroll wheel while the mouse is within the window itself.
This will make the area you can use for the input field of choice much larger and should eliminate the issue players are having with this specific use case. CCP Arrow-á-á|-á Senior Game Designer-á|-á @CCP_Arrow |
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jebar
The Studmuffin's SpaceMonkey's Alliance
0
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Posted - 2012.12.06 12:06:00 -
[794] - Quote
also cyno generator show up twice in the list of possible jump to points |
Khioshi
Gene Works Gatekeepers Universe
3
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Posted - 2012.12.06 12:09:00 -
[795] - Quote
Question about the New NPC AI and Bounties on the same.
I have not noticed (In the occational npc's that I see) any raise in bounties for these "rats" . Would it not be fair to the players if the bounties got higher as they now are more difficult to deal with and potentially even take a longer time to kill due to varying challenging tactics from the npc's?
I havent done ratting or missioning in a while but to me it seems like the correct thing to do.
If not then alot of players will be majorly dissappointed at this change.
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Mao Todako
Native Freshfood Minmatar Republic
0
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Posted - 2012.12.06 12:11:00 -
[796] - Quote
Since after DT today, I cannot see my "Route" in the top left corner. The words "Route 8 jumps" are there, but not the waypoint icons. |
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CCP Arrow
C C P C C P Alliance
290
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Posted - 2012.12.06 12:15:00 -
[797] - Quote
Mao Todako wrote:Since after DT today, I cannot see my "Route" in the top left corner. The words "Route 8 jumps" are there, but not the waypoint icons.
Are you in the Planetary Interaction view? If so it's normal and should revert to the normal mode once you go out of that view. If that is not the case I will have someone take a closer look. CCP Arrow-á-á|-á Senior Game Designer-á|-á @CCP_Arrow |
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Mao Todako
Native Freshfood Minmatar Republic
0
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Posted - 2012.12.06 12:17:00 -
[798] - Quote
CCP Arrow wrote:Mao Todako wrote:Since after DT today, I cannot see my "Route" in the top left corner. The words "Route 8 jumps" are there, but not the waypoint icons. Are you in the Planetary Interaction view? If so it's normal and should revert to the normal mode once you go out of that view. If that is not the case I will have someone take a closer look.
I actually just fixed it.
Right click in space > Configure > "Route" was unticked. Don't know why, but ok. I ticked it and the waypoints re-appeared.
EDIT However, my original problem still persists (from page 25, I believe)
Even with graphics optimized for Quality I still cannot see any of my turrets on my Maelstrom nor explosions of enemy ships. |
Gilbert Intaki
Empire Tax Revenue Service
19
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Posted - 2012.12.06 12:21:00 -
[799] - Quote
Gilbert Intaki wrote: Update on issue relating to random client hangs/crashes immediately after character selection.
I have performed a clean re-install of the EVE client, and guess what: The problem persists! (Thanks CCP...............)
It can happen to the first client I open, or it can happen to the 2nd or 3rd or whichever number you pick. It is utterly random. The client hangs and dies just after I have pressed the character I want to enter the game with, and the only thing I can do it to keep restarting the client, until magically all of a sudden, I can log on as normal.
What's even more weird, is that I can actually SEE my spaceship appearing in space (using another client already logged in), but for the offending client that hangs - well, it just sits there at the 'Entering game as XXXXX' screen, and never budges until it eventually crashes or I kill it. Ace coding boys....!
Intel i920, nVidia GTX 590. 12GB RAM.
Go figure......
Yet another update.
Having reinstalled the client (to no effect), I have also tried installing several different version of graphics card drivers including the latest for my card (306 .97). Still the problem persists. Client hangs and crashes after character selection, but the ship enters space for everyone to shoot at (verified with other accounts). Brilliant!
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Lysa Riay
Pator Tech School Minmatar Republic
3
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Posted - 2012.12.06 12:26:00 -
[800] - Quote
Ore Hold (Retriever) doesnt remain open when docking
All container (holds , cans etc.) dont remember where I had them open last & which view I was using... |
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Natsett Amuinn
GoonWaffe Goonswarm Federation
563
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Posted - 2012.12.06 12:36:00 -
[801] - Quote
CCP Arrow wrote:Natsett Amuinn wrote:I understand the scroll wheel thing is rather trivial, but no so much for those of us that do science and industry full time, as well as have to update hundreds of market orders on a regular basis.
Do you guys intend to fix it so that I don't have to have the mouse cursor over the input field in order to increase or decrease the number in it with the scroll wheel?
I mean, Eurogamer just published an article about the future of EVE, and Soundwave stated that the point was that you guys want to remove the neededless complexity in the UI; yet, you added one to it with retribution.
I'd be nice to know if it's going to stay the way it is now or if you intend to correct it. We agree that using the input fields to change values with the scroll wheel is harder after our change to scroll bar functionality. We are releasing a patch today that will address it as follows: In the case of windows like the Market order window, the focus will be on the input field that is selected by default, and as long as the user has his mouse inside the window itself he can use the scroll wheel to change the value. This means you don't have to move the mouse inside the input field itself anymore, just inside the window and you don't need to click the input field because the field is already in focus. If there are more than one input fields in the window, you will need to select the input field you want to modify if it is not the default one and therefore not in focus when you first open the window. Once the input field you want to modify is in focus you can use the scroll wheel while the mouse is within the window itself. This will make the area you can use for the input field of choice much larger and should eliminate the issue players are having with this specific use case. Thank you.
I just hopped in this morning and saw it's been fixed. My nerves are rejoicing.
You guys are doing a fantastic job shoring up little issues with the expansion, it's very much appreciated. |
Khioshi
Gene Works Gatekeepers Universe
3
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Posted - 2012.12.06 13:04:00 -
[802] - Quote
The popup information tip when you hover the mouse over your stripminer shows incorrect m3/cycle
My test was 2 hulks and a covetor All 3 were mining Bistot All 3 have T2 mining laser upgrades the best hulk has T2 strip miners with t1 bistot crystals and the rest are using T1 strip miners
Covetor mines 249 Bistot per cycle of 3 strip miners (low skill miner) Tooltip shows 1328 m3/cycle/strip miner
Hulk2 mines 276 Bistot per cycle of 3 strip miners (lesser skilled pilot with T1 strip miners) Tooltip shows 1485 m3/cycle/strip miner
Hulk1 mines 309 Bistot per cycle of 3 strip miners (High skill miner) Tooltip shows 1016 m3/cycle/strip miner
All tooltips shows 2 minutes 10 seconds on cycle time.
So something doesnt add up. The best skilled pilot shows having the lowest m3/cycle and the rest is just a mess. The fact that the ships get more but show less should be information enough that something is not working properly.
Also Fleet boost modules activated or not has no impact on the tooltip. |
GiveMeATry
School of Applied Knowledge Caldari State
1
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Posted - 2012.12.06 13:22:00 -
[803] - Quote
Messoroz wrote:Wormhole collapsing animations have disappeared/no longer play. Their sound effects are also borked.
I can confirmed this, also when multi client the jump sound for wormholes doesn't always play. Very troublesome glitch they have for us wormhole people.
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Tangsu
State War Academy Caldari State
5
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Posted - 2012.12.06 13:31:00 -
[804] - Quote
Velarra wrote:Adria Origin wrote:Velarra wrote:I'd like to point out that the loss of the jukebox is really, really irritating. In-game i'd like control over which music plays when & where.
What is it with CCP REMOVING features that were great? ... Like automated ship spinning & now the juke box?! :/ EVE has sound? -- Ok seriously though, mute in game sound, open this. Fix'd. That's a kludge fix for a CCP MISTAKE :/ I actually enjoy the sound of space, ships, guns/missiles/drones, in conjunction with music i choose, in the order i select it within the client. A valuable feature and aspect of the game that existed yet was incredulously stripped away.
They apparently learned nothing from the ship spinning debacle. Even worse, this was an actual USEFUL feature they removed.
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Viola Wolf
Royal Amarr Institute Amarr Empire
2
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Posted - 2012.12.06 13:46:00 -
[805] - Quote
None of the character tags seem to be displaying properly. All I see are little black boxes next to most of the ships in space and in the overview. Some are flashing and some arenGÇÖt, but none have any type of icon. TheyGÇÖre just black.
I guess it could be an issue with the order of my list, but they shouldnGÇÖt be just black with no icon. Anyone else seeing this, or have suggestions?
TodayGÇÖs patch: The change to the cursor location for using the scroll wheel is great!! ItGÇÖs much easier to update orders now.
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Daniel Plain
Science and Trade Institute Caldari State
476
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Posted - 2012.12.06 14:03:00 -
[806] - Quote
FaithJr wrote:tiny tiny tiny thing, when locking a target, sometimes the LOCKED writing in the circle, flashes continously i noticed this, too. not really important but it's a bug all right.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
Scrapyard Bob
EVE University Ivy League
1181
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Posted - 2012.12.06 14:12:00 -
[807] - Quote
CCP Arrow wrote: We agree that using the input fields to change values with the scroll wheel is harder after our change to scroll bar functionality. We are releasing a patch today that will address it as follows:
In the case of windows like the Market order window, the focus will be on the input field that is selected by default, and as long as the user has his mouse inside the window itself he can use the scroll wheel to change the value.
This means you don't have to move the mouse inside the input field itself anymore, just inside the window and you don't need to click the input field because the field is already in focus.
If there are more than one input fields in the window, you will need to select the input field you want to modify if it is not the default one and therefore not in focus when you first open the window. Once the input field you want to modify is in focus you can use the scroll wheel while the mouse is within the window itself.
This will make the area you can use for the input field of choice much larger and should eliminate the issue players are having with this specific use case.
Thank you, CCP Arrow. That works very nicely for the market modify-order window. |
Rommiee
Mercury Inc.
511
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Posted - 2012.12.06 14:21:00 -
[808] - Quote
CCP.... Things to do:
1. Reduce the size of the pizzaGÇÖs around the target. Why the hell did you make them so large ? There is absolutely no need for the damage bars to be displayed there, thatGÇÖs what your locked target icons are for. Or better still, give an option to remove it. Oh wait, cancel that as CCP donGÇÖt give options. 2. Fix all the sound issues. I wonGÇÖt list them here, they have been mentioned so many times. 3. Make the Security rating you have chosen persistent. Why the hell would we want to have to reset it every time we log in. 4. Make the Neocom remember the buttons you have added/removed, and their positions. 5. Reimburse lost skill points for those who Jump Cloned after the patch and their skill queue increased.
kthxbye |
Tomytronic
GoonWaffe Goonswarm Federation
238
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Posted - 2012.12.06 14:55:00 -
[809] - Quote
"Visuals on cyno jump in & out can now be toggled on/off in the effects options"
I see no option. |
Piquet Raddei
Royal Amarr Institute Amarr Empire
27
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Posted - 2012.12.06 15:11:00 -
[810] - Quote
Through 40+ pages of threads there have been several complaints on the fact that the salvage drones are effectively worthless because they only salvage one wreck, and that the "engage" hotkey does not work.
Yet, zero responses from dev's.
What's the point of an "issues" thread if the issues aren't being read, recognized and responded to?
*dink dink dink* Wake up, guys. |
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