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Author |
Thread Statistics | Show CCP posts - 37 post(s) |
Zore Daverse
The Four Minute Men
2
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Posted - 2012.12.08 01:38:00 -
[931] - Quote
Just as a suggestion, have the music turn off completely when Music Volume is set to 0 not still playing in the background just with the volume muted so the resource is not being used, or a switch to turn music off completely. Never have liked EvE music much... |
Rory Ian
AirHogs Zulu People
0
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Posted - 2012.12.08 02:35:00 -
[932] - Quote
FaithJr wrote:CCP Veritas wrote:Steijn wrote:Could you give a timescale of when missions will be returned to normal? By this I mean that the rooms will go back to the staged aggro instead of full room which started after yesterdays patch. As it is, with the drone nerf, certain missions are simply not worth doing as its almost guaranteed suicide.
Before the moaners start, this is nothing to do with creeping into the 'aggro bubble' either manually or via warping, or via drones doing the same thing, this is a bug that was introduced yesterday. I don't have any estimates but this has been noticed and is being investigated. Be careful out there. thank you ... its just nice to know this has been noted and is being looked into, rather than not knowing if this is how things are now and some lvl4's are just incredibly tough.
Just some more confirmation on this. Lost Love - Wei Tadaki 2/3 is full room aggroing in all rooms instead of the documented last 2. My buddy and I just got a bit of a kicking. |
Zore Daverse
The Four Minute Men
2
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Posted - 2012.12.08 02:58:00 -
[933] - Quote
You guys might also want to consider replacing the switch to remove the crosshairs, the animated target iris is more than enough, and the lines all over the screen on 6 or more targets at a time really does diminish the over all beauty of the game. |
E6o5
Tyler Durden Demolitions
27
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Posted - 2012.12.08 04:58:00 -
[934] - Quote
It would be nice to update the known issues list in the first post. I reported a bug about skills not being applied after clonejumping just to get informed that this is a known issue ... |
Pat0chan
Fake World
33
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Posted - 2012.12.08 05:11:00 -
[935] - Quote
Hi CCP, Don't know if issue been mentionned or fixed, but when on scanner view the camera seems to be fix on "when you are" instead of "what you want to scan". The click on signature doesnt work/dont follow anymore. Makes the whole scanning a real pain. Thanks |
Furtiva
Eternal Frontier The-Machine
4
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Posted - 2012.12.08 05:50:00 -
[936] - Quote
Pakel Yvormes wrote:The solar system map won't auto-center on selected objects as before, i.e. celestials, signatures, etc.
Although this doesn't break anything, it makes scanning a bit more tedious. After gleaning the patch notes, I don't see any changes that would affect this. Hopefully, it's a bug and not a new feature.
This!
This is a HUGE pain in the ass.
I can put up with all the other annoyances, but if this doesn't get fixed very soon, I will probably find a different game to play.
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Glaxay Z
SC-2557 Sexy Alliance
0
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Posted - 2012.12.08 05:54:00 -
[937] - Quote
Tracking Camera Really noising, everytime after tracking some item then if click mouse and move, the lens will disordered sway, make me feel sick, even worse after I cancel the Tracking Camera, it automate tracking on again. Doesn't it a bug. Please fix it give me peace back. My head is sicking by the blind lens swaypÇépÇépÇépÇépÇé |
Gilbert Intaki
Empire Tax Revenue Service
19
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Posted - 2012.12.08 06:38:00 -
[938] - Quote
Gilbert Intaki wrote:Gilbert Intaki wrote:Gilbert Intaki wrote: Update on issue relating to random client hangs/crashes immediately after character selection.
I have performed a clean re-install of the EVE client, and guess what: The problem persists! (Thanks CCP...............)
It can happen to the first client I open, or it can happen to the 2nd or 3rd or whichever number you pick. It is utterly random. The client hangs and dies just after I have pressed the character I want to enter the game with, and the only thing I can do it to keep restarting the client, until magically all of a sudden, I can log on as normal.
What's even more weird, is that I can actually SEE my spaceship appearing in space (using another client already logged in), but for the offending client that hangs - well, it just sits there at the 'Entering game as XXXXX' screen, and never budges until it eventually crashes or I kill it. Ace coding boys....!
Intel i920, nVidia GTX 590. 12GB RAM.
Go figure......
Another update:This morning I have been able to log on 3 times, out of a total number of attempts of 26 so far. The vast majority of times the client hangs immediately after selecting character and then crashes, but the ship the character is in actually appears in space!!!! (verified but other logged-in account). Honestly - I don't know how you people manage to stay in business with this level of coding (in)competence......... P.S. BOOT.INI Patch 1.02 reveals that this issues has received no attention, as the problem persists. Good job! 5 out of 22 attempts to log in today have been successful. The rest results in the client hanging/crashing immediately after character selection. Is this getting any attention?? Can I at least get an acknowledgement of this issue? Failing that - at least do the decent thing and tell me to f*ck off, if that is how you want to deal with this....... (To reiterate: This issue has only ever existed after the Retribution patch).
Sooooo.........
This morning's result: managed to log in 3 accounts using about 30 attempts. I have filed a bug report, but since I am unable to attach screenshots to bug reports, I have included two here that demonstrates how this immensely efficient time waster of a bug unfolds:
Hang at character selction
Crash.....
Imagine getting this 30 times in a row, and you begin to grasp how completely infuriating this is!! |
Kaivaja
State War Academy Caldari State
13
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Posted - 2012.12.08 08:53:00 -
[939] - Quote
Pat0chan wrote:Hi CCP, Don't know if issue been mentionned or fixed, but when on scanner view the camera seems to be fix on "when you are" instead of "what you want to scan". The click on signature doesnt work/dont follow anymore. Makes the whole scanning a real pain. Thanks What makes you think that all changes would be in the patch notes? Now you can center the solar system map by double clicking objects instead of the old single click.
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Sgt LoveDragon
Center for Advanced Studies Gallente Federation
4
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Posted - 2012.12.08 09:08:00 -
[940] - Quote
I think by default its set to always be on. Theres a little menu on top left corner of the 'targeted item' window, you can uncheck a box for that camera there. Hopefully that helps didnt quite catch what you were asking for. Was a pita for me tryign to manually fly in combat with that on until someone let me know about it. |
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BugraT WarheaD
48
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Posted - 2012.12.08 15:23:00 -
[941] - Quote
Quote:Patchnotes for Retribution 1.0.3 :
User Interfacing : - The Neocoms Groups which could be created to store icons on the sidebars were not saved correctly after loging off and resets to default at each login. This is now fixed and works as intended.
Graphics : - the Hull/Armor/Shield status on the UI after repairing your ships shows 75% of your real Hull/Armor/Shield status when you're going out of the station. This has been fixed.
If only ... |
Xillxan
Exopause
0
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Posted - 2012.12.08 15:59:00 -
[942] - Quote
Ok, here are a few things I noticed since retribution 1.0:
-Cannot drag and drop fitted mining crystals directly from the fitting window into the inventory window. Works with ammunition though. -Mouse-over tooltip for strip miners in space doesn't show specialty crystal mining yield. Only the base yield. -2 things about the tracking camera. First one is that, contrary to what the latest update notes said, the transition from tracking on and off is not graceful at all. In fact it's quite annoying. The second is that, when you have a lot of targets, all the spinning around becomes sickening when selecting different items for example from the overview or survey scan results. I think it would be much more convenient to be able to select items without the camera changing focus to them. Or just to only activate the tracking cam by shift-clicking an item. -Not a bug probably, but I feel the warp sound effect isn't quite in sync with the visuals. The main "boom", "bang", or "whoosh" comes way after the visual initiation of warp. Like the sound of thunder being heard after seeing the flash... I don't know, it just feels somehow awkward to me. I hope I'm making some sense here. -And lastly but most importantly, the resource demand of the game has significantly increased for me. I couldn't read the whole thread, so I don't know if it's only me, but especially when I have 2 clients open with both characters in captain's quarters and I alt-tab between them (yes I still have a single monitor), theres a 10 sec lag before I can interact with anything. Which was just a couple before retribution. |
Kirana Jade
Rudel Taktik
0
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Posted - 2012.12.08 19:32:00 -
[943] - Quote
Bug Report #148385
Skills aren't updating overall SP. |
Sgt LoveDragon
Center for Advanced Studies Gallente Federation
4
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Posted - 2012.12.08 20:08:00 -
[944] - Quote
Typically i run 3 clients at a time. Pre patch i had no issues with framerate or client freezing. Now usually when all 3 are running on undocks /warps my client will freeze for several seconds. Not always with less than 3 but it is frequent. Eve never really was a powerhog. What changed? Ive dropped graphic levels to medium no help there. If this is the new norm i may be dropping sub on one account as this is no good.
Ive opened task manager to watch the memory / CPU usage when undocking or warping. Everything stays within the 50% range for memory and 30-50% on CPU.
Maybe people smarter than i can tell me something else to look at here.
Using a laptop- i7-2630QM cpu 12gb RAM
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Ame Umida
Occupational Hazzard Get Off My Lawn
5
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Posted - 2012.12.08 21:39:00 -
[945] - Quote
I have found that Implants are broken. I activated a jump clone with implants from a medical clone with none. I noticed that going from no implants to full implants has absolutely no impact on training time. Can someone please look at this? thanks |
Khioshi
Gene Works Gatekeepers Universe
4
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Posted - 2012.12.08 23:20:00 -
[946] - Quote
New feature showed up after the patch.
If one jetissones a can , remains still in space but someone else ( fleet member ) tractors the can out of range from the owner of the can (further away than 2500m) .
Then one is not supposed to be able to put stuff in the can anymore, correct?
Well, currently you get a popup saying that the can is too far from your ship so your not able to put stuff in it, but somehow the stuff still goes into the can.
This has been tested more than 10 times by us now.
Ofcourse this feature has no negative impact that I can think of , but hey, someones bound to think of one :) And since its not really a "real" bug , I will not bug report it, you will simply have to read this text to see that it exists.
/Khio
-á--"There are Two Typos of People in This World: Those Who Can Edit and Those Who Can't" |
Miranda Givens
Demented Unity STR8NGE BREW
0
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Posted - 2012.12.08 23:29:00 -
[947] - Quote
my client freezes up for 15-45 seconds whenever i warp, or dock. |
Sgt LoveDragon
Center for Advanced Studies Gallente Federation
4
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Posted - 2012.12.09 00:05:00 -
[948] - Quote
I noticed also today that in station fitting window i cannot remove a scan resolution script from the module to 'items' It worked once from module to cargo of same ship. |
Velocifero
Unforeseen Consequences. The Unthinkables
3
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Posted - 2012.12.09 01:29:00 -
[949] - Quote
The focus point for the tracking camera now seems to jump around and not actually correspond to the reticule when you choose the focus point. It's always either a bit above or below the actual point. This seems to have been introduced with patch 1.0.2 |
Keko Khaan
Center for Advanced Studies Gallente Federation
31
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Posted - 2012.12.09 02:08:00 -
[950] - Quote
Theres a bug with hud prolly u guys allready know about this since it was in bukingham allready. The bug is that shield, armor and hull shows 30% dmg after undocikng. Also ive noticed it doesnt get fixed if you jump trough gates or change ships from control towers SMA. But shield status get fixed if someone shoots you. Prolly same thing with armor and hull but i dont know about that cos im pro like that.
Im sure someone reported it. I didnt because i pay 30Gé¼/month from this game and im not intrested to go fetch some logs and debug raports and dx info etc. I could report that stuff just with sreenshot and text...
Yes i know this other stuff importnant aswell like hardware and software info and stuff. I work with ict stuff myself. Ya i get that all. But im paying customer and if i test something for you why my only change to report is to do stuff i do in work daily and get paid from it... |
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Huttan Funaila
Terminal Radioactivity Honey Badger Coalition
30
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Posted - 2012.12.09 06:39:00 -
[951] - Quote
Kraigar wrote:I have a catalyst that, pre-patch, had a drone in the bay. After the patch, no drone bay (expected), no drone (unexpected). The fitting window shows drone bay 5.0/0.0, but does not open to pull out the drone. I asked the ship board computer, all it said was "BURP!" I had this issue as well. Just after I submitted the petition I found that when I undocked and redocked, the drone was placed into the cargohold. |
E6o5
Tyler Durden Demolitions
27
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Posted - 2012.12.09 07:54:00 -
[952] - Quote
Ame Umida wrote:I have found that Implants are broken. I activated a jump clone with implants from a medical clone with none. I noticed that going from no implants to full implants has absolutely no impact on training time. Can someone please look at this? thanks
I got the same issue, it also shows the wrong training time on the eve gate character selection site. Logging in and out. Changing the skill to train a couple of times at some point fixed this problem for me. |
Turelus
Caldari Independent Navy Reserve The Fourth District
84
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Posted - 2012.12.09 12:56:00 -
[953] - Quote
Seem to be having standings changed with "Unknown" when killing NPC's in missions.
Quote: This penalty was incurred for attacking Unknown's Pithi Wrecker in Kisogo This penalty was incurred for attacking Unknown's Gistii Raider in Kisogo
"Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |
Victor LaCruze
EVE University Ivy League
0
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Posted - 2012.12.09 13:15:00 -
[954] - Quote
Even after the latest patch the camera tracking still ignores my "camera offset" (Esc menu > Display and Graphics > In Space Camera Settings > Camera center. It moves the camera so my ship gets shifted to another place on screen (behind windows!).
The tracking should either (a) NOT "move" my ship around on screen (and just move the camera to show the selected object same as I would manually) or (b) at least respect my camera offset so it's the center point of the scene.
Can this be done please? |
Elena Thiesant
Sun Micro Systems
20
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Posted - 2012.12.09 13:23:00 -
[955] - Quote
Khioshi wrote:Oh, and please fix the corp-tabs in pos storage units. Currently when players get defaulted to Tab 1, stuff gets missplaced over and over and over and over and over and over and over again. I havent seen any replies regarding this problem yet so please give us a hint that you are aware and working on some solution.
I filed that as a bug report and got back a reply saying they were aware of the issue. Hopefully fixed soon, it's driving me crazy too.
|
Souxie Alduin
Anarchy in the Eve
28
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Posted - 2012.12.09 17:57:00 -
[956] - Quote
Ame Umida wrote:I have found that Implants are broken. I activated a jump clone with implants from a medical clone with none. I noticed that going from no implants to full implants has absolutely no impact on training time. Can someone please look at this? thanks
Just had the same problem, but with two clones with identical learning implants. Both have +4 Int/Mem implants. I'm training Cybernetics 5, and I had 9 days and 7 hours left. Switched clones, and now it's 10 days and some hours. The strange thing is if I pause the training the time to completion reverts to 9 days 7 hours, but when I hit "apply" again it goes back to 10+ days, so the implants count as long as I don't train anything... |
ZiggyMeister
Raytheon Intergalactic Research S2N Citizens
0
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Posted - 2012.12.09 19:11:00 -
[957] - Quote
Karolina Corleone wrote:After the patch ESET Smart Securty 5.2 Firewall detects
Communication denied by ruleMY IP:56335( Target ) 239.255.255.250:1900UDPBlock outgoing SSDP (UPNP) requests for svchost.exeC:\Windows\System32\svchost.exe NT AUTHORITY\LOCAL SERVICE
When i enter the login screen. The status is "Checking Status" Everything seems to work after i disable the firewall. There is no rule that was not there before the patch. Also setting the FW in interactive mode solved nothing. I was not prompted to allow the application.
NVM! Fixed by reinstalling ESET.
I have the same issue, but even if reinstalling solves it, the cause must be on EVE side as I had no problem before the patch... |
Miss Linia
Federal Navy Academy Gallente Federation
0
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Posted - 2012.12.09 20:38:00 -
[958] - Quote
Never see any cyno's up in the Star Map, except for cyno generators. |
Franz Seraphim
Mr Bones' Wild Rides
0
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Posted - 2012.12.09 20:56:00 -
[959] - Quote
Since the release of Retribution, I've been having problems getting EVE to run more than a few minutes at a time.
I can usually get into the actual game in a station, but within a few moments I'll either lock up or flat out blue screen from the graphics driver crashing.
I've had this issue with a previous driver that I foolishly didn't bother to remember and the most recent non-beta drivers (306.97).
Also, after clean installing the most recent drivers EVE is no longer detecting the 540M, just the integrated Intel HD , though I've read that it's just a display issue and I've forced the EVE to be run on the 540M.
I've installed 2 beta drivers already, same result.
EVE works perfectly fine when no NVIDIA drivers are installed.
Specs
OS: Windows 7 Professional x64 CPU: i5-2410M - 2.3GHz GPU: NVIDIA GT 540M |
zero2espect
ZERO HEAVY INDUSTRIES 24eme Legion Etrangere
67
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Posted - 2012.12.09 22:01:00 -
[960] - Quote
New crimewatch is broken.
Corp joins alliance. Alliance is in FW. Corp/Alliance retains required standings to be in FW. Corp info confirms "at war" with opposing factions. After DT (10 hours after) we have first FW skirmish. shooting at valid war target on overview on a gate. sentries take out the 2 corp ships in the fight. receive "suspect" status and take sec status hit. other alliance members not impacted.
petitions are in, but in the 5 weeks between now and when someone looks at petition, it will be all "the logs dont show anything wrong" so thought it best to post.
it's an edge case but still broken and not documented. |
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