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Author |
Thread Statistics | Show CCP posts - 37 post(s) |
MK Jr
Pator Tech School Minmatar Republic
0
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Posted - 2012.12.04 16:58:00 -
[181] - Quote
MK Jr wrote:Pater Sek wrote:Have downloaded the patch but the game crashes at login screen when i try to log on.
It starts logging in says "preparing bulk data" and then crashes to desktop every attempt. Game cannot be played.
Am I the only one having this issue? Also getting this.. Any news? This is rather annoying.. :<
Running as administrator fixed the problem. (Windows 7) |
Not Politically Correct
Veerhouven Ventures
0
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Posted - 2012.12.04 17:03:00 -
[182] - Quote
How do I put ore in the Orca's Fleet Hanger? I don't see an option for the miner to open it. I don't see an option for the Orca pilot to let people use it. ?? |
Balder Verdandi
Czerka. The Aslyum
78
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Posted - 2012.12.04 17:04:00 -
[183] - Quote
The crazy electronic whistling noise while in space ......
Please, turn it off. I can't wear a headset now and use TS3 because that noise is shot directly into my head. I sit near a facility UPS at work that makes a similar sound, and now I can't hear a damned thing over that maddeningly insane noise. I don't stab people in the back. -áWhen you do, you miss the look on their face and that's priceless.
Long live the failure known as "Unified Inventory"! |
Natsett Amuinn
GoonWaffe Goonswarm Federation
542
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Posted - 2012.12.04 17:05:00 -
[184] - Quote
War Kitten wrote:Natsett Amuinn wrote:War Kitten wrote:Wivabel wrote:The killing of suspect flagged/GCC pods does not seem to generate killrights. Killing pods legal or not should generate killrights. Please tell me this is not a feature. This is going to make getting killrights pretty hard. Its already much harder than pre-patch. I wan't the killright "marketplace" to be fluid enough to be relevent. Killing a legal target has never generated killrights. Why should it start now? Being able to pod someone in high sec was never a legal action, why should that start now? Sure it was, killing your own corpmate's pod was legal in highsec. What didn't make sense was you could pod a friend (corpmate) but not a recognized enemy (<-5.0 sec status). Semantics.
Getting your ship blown up, or having someone take ore from your can, shouldn't give you anymore the right to pod someone then the other guy.
I blow up your ship, concord blows up my ship, and now you can pod me as well? If that's not disproportionate enough for you, I take 1 trit from your can, and you can pod me with zero consequence?
Is it legal for a suspect to pod you if you shoot at them? And how much would you spend on clones before you decide it's not worth it? |
PinkKnife
L F C Ethereal Dawn
272
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Posted - 2012.12.04 17:06:00 -
[185] - Quote
Just want to say that the new targeting reticles are a giant step backwards. They take up more space, make it harder to see the icon of what your shooting, and vastly looks just messy and sloppy. I would favor the old bars over this, but my original hope was what we saw in the WIP screenshots. I know you guys dislike giving people options due to having to maintain multiple portions of code, however, this, I feel might be something best given an option to players.
A lot of other MMO's have the ability to customize the UI to some degree...just saying...
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RatKnight1
The Dude's Interstellar Enterprizes Quixotic Hegemony
17
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Posted - 2012.12.04 17:09:00 -
[186] - Quote
CCP Habakuk wrote:RatKnight1 wrote:Galmas wrote:Pulled a medium armor repper out of a corp hangar at a pos, repaired ship, tried to put it back:
15:42:01InfoYou can't add the Medium Armor Repairer II as there are simply too many items here already.
Can put it into any other division of that same corp hangar array, just not into the same division i took it from.
The problem seems to be tied to the module. Same issue when i try to put back another module that another character pulled out of the hangar. I pulled that other module out of another division and tried to put it back into the division it was originally pulled out of. Same error.
This is quite a problem i would say, please have a high priority look at that. Confirmed. Happening in our POS as well. Could you please check the number of items in this division in the CHA? There is a restriction to 1000 items per container / division, which is now enforced more strictly. For corporation hangars in stations this limit was increased to 1500 items per division (but S&I jobs still use 1000 items as limits due to a bug).
This could possibly be it. So, if we are over the 1000 item limit, we will be able to take items out, just not put them back in?.. lovely. |
Gustav Mannfred
The Scope Gallente Federation
36
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Posted - 2012.12.04 17:09:00 -
[187] - Quote
I readed something, that the aggromechanic in missions is no longer working:
I got always stageaggro in missions, in the assult, in WC, in intercept the saboteurs and massive attack.
The rats aggro without i shooz a shot or launch drones. i'm REALY miss the old stuff.-á
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183 |
TheSmokingHertog
TALIBAN EXPRESS
70
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Posted - 2012.12.04 17:11:00 -
[188] - Quote
After the initial download, the EVElauncher needed a reboot to boot up the client properly. (Windows 7) |
Galmas
United System's Commonwealth R.E.P.O.
21
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Posted - 2012.12.04 17:12:00 -
[189] - Quote
CCP Habakuk wrote:RatKnight1 wrote:Galmas wrote:Pulled a medium armor repper out of a corp hangar at a pos, repaired ship, tried to put it back:
15:42:01InfoYou can't add the Medium Armor Repairer II as there are simply too many items here already.
Can put it into any other division of that same corp hangar array, just not into the same division i took it from.
The problem seems to be tied to the module. Same issue when i try to put back another module that another character pulled out of the hangar. I pulled that other module out of another division and tried to put it back into the division it was originally pulled out of. Same error.
This is quite a problem i would say, please have a high priority look at that. Confirmed. Happening in our POS as well. Could you please check the number of items in this division in the CHA? There is a restriction to 1000 items per container / division, which is now enforced more strictly. For corporation hangars in stations this limit was increased to 1500 items per division (but S&I jobs still use 1000 items as limits due to a bug).
There are more than 1000 items in the CHA division that is causing problems... without repackaging at POS this is going to be a major nightmare. |
RatKnight1
The Dude's Interstellar Enterprizes Quixotic Hegemony
17
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Posted - 2012.12.04 17:13:00 -
[190] - Quote
CCP Vertex wrote:MK Jr wrote:Pater Sek wrote:Have downloaded the patch but the game crashes at login screen when i try to log on.
It starts logging in says "preparing bulk data" and then crashes to desktop every attempt. Game cannot be played.
Am I the only one having this issue? Also getting this.. Any news? This is rather annoying.. :< Can you please create a bug report and attach the crash dumps. If you do not know how to find the crash dumps please look here
I would try running the repair tool as well... it is pretty good at fixing things like that. Could just be a corrupt file from the download. |
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Jagoff Haverford
The Terrifying League Of Dog Fort Get Off My Lawn
37
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Posted - 2012.12.04 17:15:00 -
[191] - Quote
Silas Cooper wrote:I had 1 hour spare on my training queue with +4 implants.
After clone jumping to a clone with +5 implants it added nearly 4 hours to training time. Something similar happened to me. After I clone jumped, the training time increased, even though the destination clone had precisely the same learning implants of of the source clone.
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RatKnight1
The Dude's Interstellar Enterprizes Quixotic Hegemony
17
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Posted - 2012.12.04 17:17:00 -
[192] - Quote
Galmas wrote:CCP Habakuk wrote:RatKnight1 wrote:Galmas wrote:Pulled a medium armor repper out of a corp hangar at a pos, repaired ship, tried to put it back:
15:42:01InfoYou can't add the Medium Armor Repairer II as there are simply too many items here already.
Can put it into any other division of that same corp hangar array, just not into the same division i took it from.
The problem seems to be tied to the module. Same issue when i try to put back another module that another character pulled out of the hangar. I pulled that other module out of another division and tried to put it back into the division it was originally pulled out of. Same error.
This is quite a problem i would say, please have a high priority look at that. Confirmed. Happening in our POS as well. Could you please check the number of items in this division in the CHA? There is a restriction to 1000 items per container / division, which is now enforced more strictly. For corporation hangars in stations this limit was increased to 1500 items per division (but S&I jobs still use 1000 items as limits due to a bug). There are more than 1000 items in the CHA division that is causing problems... without repackaging at POS this is going to be a major nightmare.
yeah, this is going to be fun to deal with. I wish this would have been in the patch notes so we had some time to deal with this.
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Silvan Demotrios
Interstellar Space Rats
0
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Posted - 2012.12.04 17:20:00 -
[193] - Quote
Not sure if this is posting in the right area.
I have noticed that the sizing of the inventory windows is staying the same for the most part. The my filters menu in the index bar keeps popping back up inbetween stations, jumpgates and such. It's a little bit annoying. |
Pol69
The xDEATHx Squadron Legion of xXDEATHXx
0
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Posted - 2012.12.04 17:22:00 -
[194] - Quote
I try to put 1 unit of a product in office. thus issues such here the message: "You can't add the Biofuels as there simply isn't enough room for it to fit. The container is currently only capable of fitting 35000,00 units and it is currently jammed full with 44655,86 units." |
General Jung
Asgard Intelligence Services Most Usual Suspects
8
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Posted - 2012.12.04 17:26:00 -
[195] - Quote
Dear CCP,
it seems that you still didn-¦t fixed the problem with disappearing ship, stargate and station, beside that the warp effect isn-¦t visible. |
Andreus Ixiris
Mixed Metaphor
1220
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Posted - 2012.12.04 17:28:00 -
[196] - Quote
I fought a guy, killed his ship and claimed his bounty earlier. I got the money fine, but it shows up as "Andreus Ixiris got bounty prize for killing (none)" rather than the name of the guy whose ship I popped. Mane 614
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omnibak legsakimbo
kestral industrial and mining emporium
0
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Posted - 2012.12.04 17:30:00 -
[197] - Quote
i got 2 issues first issue drone will not attack rats even when targetted i lost loads of mining drones and nearly a retriever because my hobgoblins refused to attack even when orderd too .
issue two. tried to build salvage drone at my tower at my drone assembly array says they cannot be built there i might be missing somat here but they are drones are they not?
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Imuran
Zentor Industries
39
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Posted - 2012.12.04 17:32:00 -
[198] - Quote
CCP Habakuk wrote:RatKnight1 wrote:Galmas wrote:Pulled a medium armor repper out of a corp hangar at a pos, repaired ship, tried to put it back:
15:42:01InfoYou can't add the Medium Armor Repairer II as there are simply too many items here already.
Can put it into any other division of that same corp hangar array, just not into the same division i took it from.
The problem seems to be tied to the module. Same issue when i try to put back another module that another character pulled out of the hangar. I pulled that other module out of another division and tried to put it back into the division it was originally pulled out of. Same error.
This is quite a problem i would say, please have a high priority look at that. Confirmed. Happening in our POS as well. Could you please check the number of items in this division in the CHA? There is a restriction to 1000 items per container / division, which is now enforced more strictly. For corporation hangars in stations this limit was increased to 1500 items per division (but S&I jobs still use 1000 items as limits due to a bug).
Im having issues delivering to Hangers with 27 items in and 1437 Items in
Before Retribution did not have issue with the larger hanger division - so not sure where this 1000 items kicked in |
Razrin
Perkone Caldari State
0
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Posted - 2012.12.04 17:35:00 -
[199] - Quote
Since the patch I cannot see My ship other ships starports or gates its like everything is cloaked only engine trails ect are visable. |
Scrapyard Bob
EVE University Ivy League
1171
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Posted - 2012.12.04 17:36:00 -
[200] - Quote
Liner Xiandra wrote:Is there a reason why the Corax blueprint is seeded with different ISK values around Caldari space? The Forge has them all listed for 9.6mil isk, but in Lonetrek their price varies between 8.7mil and 9.6mil.
If a particular NPC station sells out of an item, it immediately relists the item with a new batch, but at a higher price. That's the effect that you're seeing (and you saw the same thing with the Fuel Block BPOs). |
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CCP karkur
C C P C C P Alliance
1670
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Posted - 2012.12.04 17:37:00 -
[201] - Quote
Galvasair wrote:Hi,
Since the patch our Corp is no longer able to create Corp Recruitment adverts in game, as the Create button is greyed out and unselectible on the window. I also tried editing an expired advert in the hopes that would work however once I selected edit on one, all the expired adverts disappeared.
I have also had the corp CEO check this and the exact same issues were found for him.
Thanks Galv This should be fixed tomorrow. I assume you had already 3 ads? CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP Punkturis
C C P C C P Alliance
3857
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Posted - 2012.12.04 17:40:00 -
[202] - Quote
Andreus Ixiris wrote:I fought a guy, killed his ship and claimed his bounty earlier. I got the money fine, but it shows up as "Andreus Ixiris got bounty prize for killing (none)" rather than the name of the guy whose ship I popped.
thanks! Tuxford promises he'll fix this, apparently he really really likes fixing wallet entries Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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Quan Tart
Bikers of OffWorld Bounties
0
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Posted - 2012.12.04 17:44:00 -
[203] - Quote
Just a couple of things: Jukebox - disappeared and can't stop the music.
More anoyingly can't add to Customs house from ship cargo - seems it thinks in Units and not m3. 35000 units is no use to man or capsuleer :)
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Scrapyard Bob
EVE University Ivy League
1171
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Posted - 2012.12.04 17:46:00 -
[204] - Quote
Natsett Amuinn wrote: Didn't have to move anything yesterday.
Right click order, select modify, scroll up or down the correct numver of clicks, hit enter.
The problem is getting the cursor over the box.
My hand moves when I don't want it too, and precise movement isn't really possible for me anymore.
I know this is a really TINY issue for pretty much everyone, but it literally makes playing EVE next to impossible for me. It takes me a couple of tries to get the cursor over the "post" button here.
Edit: For a brief moment I thought maybe they made it so I could use the arrows to change the price, but nope. So yea, I'd be happy if they actually made it so you could do that as well.
Not to mention it now highlights the entire price amount, so backspace just makes you have to type the entire new price in instead of being able to hit back space a couple times to just change the one or two numbers needed.
The middle-ground would be that the scroll wheel should affect whichever field is currently focused in the dialog under the mouse pointer. Not just affecting the field that the mouse pointer is over. That way we could adjust prices / quantities with the mouse pointer over the dialog, without having to put it exactly over the tiny field. The mouse pointer is probably already over the dialog because we have to click the "ok" button when done. |
JeanMichel Bizarre
Dreddit Test Alliance Please Ignore
47
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Posted - 2012.12.04 17:49:00 -
[205] - Quote
I have my targets lined up vertically and another small but annoying issue is that whenever I target 6 ships, the 6th is always put in a second column (although it can fit perfectly fine (and it does if I drag it manually) on the first targets column. omniscient omnipotent omnipresent without judgement |
Djana Libra
The Black Ops Black Core Alliance
17
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Posted - 2012.12.04 17:50:00 -
[206] - Quote
small annoying bug, if a targeted item pizza is just like a 100th of a mm over a high slot module you cant click on the module to activate/deactivate it anymore. (pressing the F key still works)
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Markus Defries
Black Swan Industries The Mockers AO
0
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Posted - 2012.12.04 17:53:00 -
[207] - Quote
I might have found a bug with bounties/kill rights.
A couple of days ago I was killed by a CVA member when in low sec. He camped me and blew up my hauler when I undocked at a kick out. Doh. (so much for CVA being non piratey...)
I had a kill right for him this morning. With these changes coming, I thought it would be fun to pop a bounty on him and sell the kill rights to see if anyone can get him back for me.
After the patch I logged in and had a look. He already had a bounty on him (obviously a bad boy!) and I looked in my kill rights. I selected the new button to look at the options but didn't select anything because I wanted to talk to alliance mates about how I should do it.
I've just logged back in and now my killright has disappeared :(((
I've also noticed that the bounty is missing on him? Pilot is awg1. Could my killright have been activated by my popping up the menu but not selecting an option? Could it have been removed when someone killed him (and claimed that bounty?), even though I hadn't made it available?
Oh Great Punkturis! Please give me back my vengeance!
(edit: Just looked again and his bounty is back? Or a new one?) |
Bellasarius Baxter
Zilog Enterprises
18
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Posted - 2012.12.04 17:55:00 -
[208] - Quote
The estimated price for the new destroyer bpos seems to be zero... at least for the Dragoon.
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CCP Habakuk
C C P C C P Alliance
375
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Posted - 2012.12.04 17:55:00 -
[209] - Quote
RatKnight1 wrote:Galmas wrote:CCP Habakuk wrote:RatKnight1 wrote:Galmas wrote:Pulled a medium armor repper out of a corp hangar at a pos, repaired ship, tried to put it back:
15:42:01InfoYou can't add the Medium Armor Repairer II as there are simply too many items here already.
Can put it into any other division of that same corp hangar array, just not into the same division i took it from.
The problem seems to be tied to the module. Same issue when i try to put back another module that another character pulled out of the hangar. I pulled that other module out of another division and tried to put it back into the division it was originally pulled out of. Same error.
This is quite a problem i would say, please have a high priority look at that. Confirmed. Happening in our POS as well. Could you please check the number of items in this division in the CHA? There is a restriction to 1000 items per container / division, which is now enforced more strictly. For corporation hangars in stations this limit was increased to 1500 items per division (but S&I jobs still use 1000 items as limits due to a bug). There are more than 1000 items in the CHA division that is causing problems... without repackaging at POS this is going to be a major nightmare. yeah, this is going to be fun to deal with. I wish this would have been in the patch notes so we had some time to deal with this.
Shame on me for forgetting the patch note for it. I was 100% sure, that I included the patch note, but apparently this was only in my dreams. CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
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KIller Wabbit
The Scope Gallente Federation
106
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Posted - 2012.12.04 17:57:00 -
[210] - Quote
CCP Habakuk wrote:
Could you please check the number of items in this division in the CHA? There is a restriction to 1000 items per container / division, which is now enforced more strictly. For corporation hangars in stations this limit was increased to 1500 items per division (but S&I jobs still use 1000 items as limits due to a bug).
Seems like something that should have been given a heads up about. I didn't find the change in the patch notes or remember seeing it announced in any Dev blog. You may as well hear it now - "Duck and cover!! Incoming!"
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