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Author |
Thread Statistics | Show CCP posts - 37 post(s) |
Scrapyard Bob
EVE University Ivy League
1171
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Posted - 2012.12.04 17:57:00 -
[211] - Quote
CCP Habakuk wrote: Could you please check the number of items in this division in the CHA? There is a restriction to 1000 items per container / division, which is now enforced more strictly. For corporation hangars in stations this limit was increased to 1500 items per division (but S&I jobs still use 1000 items as limits due to a bug).
This is a horrid change for any serious inventor. Because BPCs can't be stacked and we can't invent out of containers, we have to put our BPCs on the hangar floor in one of the divisions. Which means it's not uncommon to have 1500-3000 BPCs on the hangar floor.
(A dedicated inventor with 4 alts can churn through about 300-400 BPCs per day.) |
Caliban Sharpe
Acerbus Vindictum Stealth Wear Inc.
0
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Posted - 2012.12.04 18:00:00 -
[212] - Quote
My killrights have all disappeared. |
Angelica Scatterbrain
WH United
1
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Posted - 2012.12.04 18:00:00 -
[213] - Quote
I was under the impression that kill rights were to be wiped and starting fresh. Among my peers some have had all their kill rights removed and others have not. What's the deal? |
Imuran
Zentor Industries
39
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Posted - 2012.12.04 18:01:00 -
[214] - Quote
Scrapyard Bob wrote:CCP Habakuk wrote: Could you please check the number of items in this division in the CHA? There is a restriction to 1000 items per container / division, which is now enforced more strictly. For corporation hangars in stations this limit was increased to 1500 items per division (but S&I jobs still use 1000 items as limits due to a bug).
This is a horrid change for any serious inventor. Because BPCs can't be stacked and we can't invent out of containers, we have to put our BPCs on the hangar floor in one of the divisions. Which means it's not uncommon to have 1500-3000 BPCs on the hangar floor. (A dedicated inventor with 4 alts can churn through about 300-400 BPCs per day.)
Very true - going toreally impact what we do
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CCP Punkturis
C C P C C P Alliance
3857
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Posted - 2012.12.04 18:02:00 -
[215] - Quote
Markus Defries wrote:I might have found a bug with bounties/kill rights. A couple of days ago I was killed by a CVA member when in low sec. He camped me and blew up my hauler when I undocked at a kick out. Doh. (so much for CVA being non piratey...) I had a kill right for him this morning. With these changes coming, I thought it would be fun to pop a bounty on him and sell the kill rights to see if anyone can get him back for me. After the patch I logged in and had a look. He already had a bounty on him (obviously a bad boy!) and I looked in my kill rights. I selected the new button to look at the options but didn't select anything because I wanted to talk to alliance mates about how I should do it. I've just logged back in and now my killright has disappeared :((( I've also noticed that the bounty is missing on him? Pilot is awg1. Could my killright have been activated by my popping up the menu but not selecting an option? Could it have been removed when someone killed him (and claimed that bounty?), even though I hadn't made it available? Oh Great Punkturis! Please give me back my vengeance! (edit: Just looked again and his bounty is back? Or a new one?)
your kill right can not be used up by you just popping up the menu I have no idea why this has happened to you, but it's best you file a petition and the GMs will help you! Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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Quindaster
Infernal laboratory Infernal Octopus
30
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Posted - 2012.12.04 18:02:00 -
[216] - Quote
I dock on my ship and it has 100$ shield and armor. I undock and get 30% damage on all shields and armor and hull.
http://clip2net.com/clip/m35/1354642896-clip-28kb.jpg
Repair it, because it's scary me all the time when I undock and especially if some neutrals near dock. |
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CCP Punkturis
C C P C C P Alliance
3857
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Posted - 2012.12.04 18:03:00 -
[217] - Quote
Angelica Scatterbrain wrote:I was under the impression that kill rights were to be wiped and starting fresh. Among my peers some have had all their kill rights removed and others have not. What's the deal?
they were not supposed to be wiped.. people should still have their kill rights Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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Althalus Stenory
Flying Blacksmiths
0
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Posted - 2012.12.04 18:04:00 -
[218] - Quote
A little thing annoying : I cannot use the wheel to decrease easily the price of a bo/so unless i'm exactly hover the price input field. Before we only need to be hover the "modify order" popup to do that... :/ |
Isabienij
Ghost Data Eych Four Eks Zero Ahr
17
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Posted - 2012.12.04 18:04:00 -
[219] - Quote
PC:
Salvage drones refuse to continue salvaging beyond the first wreck unless you are the actual person having shot the ships.
It makes no difference if you
1. abandon all wrecks
2. are in same fleet |
Natsett Amuinn
GoonWaffe Goonswarm Federation
546
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Posted - 2012.12.04 18:05:00 -
[220] - Quote
Scrapyard Bob wrote:Natsett Amuinn wrote: Didn't have to move anything yesterday.
Right click order, select modify, scroll up or down the correct numver of clicks, hit enter.
The problem is getting the cursor over the box.
My hand moves when I don't want it too, and precise movement isn't really possible for me anymore.
I know this is a really TINY issue for pretty much everyone, but it literally makes playing EVE next to impossible for me. It takes me a couple of tries to get the cursor over the "post" button here.
Edit: For a brief moment I thought maybe they made it so I could use the arrows to change the price, but nope. So yea, I'd be happy if they actually made it so you could do that as well.
Not to mention it now highlights the entire price amount, so backspace just makes you have to type the entire new price in instead of being able to hit back space a couple times to just change the one or two numbers needed.
The middle-ground would be that the scroll wheel should affect whichever field is currently focused in the dialog under the mouse pointer. Not just affecting the field that the mouse pointer is over. That way we could adjust prices / quantities with the mouse pointer over the dialog, without having to put it exactly over the tiny field. The mouse pointer is probably already over the dialog because we have to click the "ok" button when done. But I hit enter because OK is the focus of the keyboard.
The scroll wheels focus should be set to the fiirst adjustable imput field within what window is my focus.
I'd prefer that the window that is my focus is also the one that I selected, not the one that my mouse is over. My mouse isn't over the focus window everytime I have to use it.
I'm seeing no benefit to this change; not even in inventory management. I'm assuming this has an effect on multiple inventory windows? I only use one. Really don't understand why it is the way it is now, or why it has to be the way it is.
Updating 200+ market orders was already tedious. It's worse today.
Is it going to be fixed? |
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Angelica Scatterbrain
WH United
1
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Posted - 2012.12.04 18:06:00 -
[221] - Quote
CCP Punkturis wrote:Angelica Scatterbrain wrote:I was under the impression that kill rights were to be wiped and starting fresh. Among my peers some have had all their kill rights removed and others have not. What's the deal? they were not supposed to be wiped.. people should still have their kill rights
You may want to do some digging as it seems that some kill rights have vanished into thin air and other have not. |
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CCP Punkturis
C C P C C P Alliance
3857
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Posted - 2012.12.04 18:08:00 -
[222] - Quote
Angelica Scatterbrain wrote:CCP Punkturis wrote:Angelica Scatterbrain wrote:I was under the impression that kill rights were to be wiped and starting fresh. Among my peers some have had all their kill rights removed and others have not. What's the deal? they were not supposed to be wiped.. people should still have their kill rights You may want to do some digging as it seems that some kill rights have vanished into thin air and other have not.
if people lost their kill rights they should file petitions and get the GMs to handle it Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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Flashmala
Ships N Stones Against ALL Anomalies
8
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Posted - 2012.12.04 18:09:00 -
[223] - Quote
Using the launcher, the patch download repeatedly hangs at the same spot... 90.2%, 1.23 GB ? Age does not diminish the extreme disappointment of having a scoop of ice cream fall from the cone. |
Syratus
R'lyeh Industries
3
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Posted - 2012.12.04 18:09:00 -
[224] - Quote
Tara Trada wrote:On the market, the price can solely be modified by the mouse-wheel when you constantly hover over the tiny price field.
This is annoying.
In Crucible you had to click on the field and you were able to change the price by the mouse-wheel, no matter where your cursor was on screen. Please bring us this feature back. It is a pain for marketeers! I have read the rest of the thread and what ppl wrote about the change otherwise, but I'm just another marketeer who has to find/take more time to update every single order now if I need to modify them... Please change it back, or give us a way to get the price adjustment with the same speed we had as before.
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Vaerah Vahrokha
Vahrokh Consulting
2081
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Posted - 2012.12.04 18:10:00 -
[225] - Quote
Usability feedback
1) Impossible to play multiple clients with all that music running on each.
2) First fix: put music volume to zero.
3) Congrats, now music won't play at client log in screen. That is I have to forget the new and nice log in screen music.
4) Of course the music volume is global for all clients so you cannot just turn on music on one client, all will be silent.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Caliban Sharpe
Acerbus Vindictum Stealth Wear Inc.
0
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Posted - 2012.12.04 18:10:00 -
[226] - Quote
Angelica Scatterbrain wrote:CCP Punkturis wrote:Angelica Scatterbrain wrote:I was under the impression that kill rights were to be wiped and starting fresh. Among my peers some have had all their kill rights removed and others have not. What's the deal? they were not supposed to be wiped.. people should still have their kill rights You may want to do some digging as it seems that some kill rights have vanished into thin air and other have not.
Exactly my problem. |
Razrin
Perkone Caldari State
0
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Posted - 2012.12.04 18:10:00 -
[227] - Quote
Razrin wrote:Since the patch I cannot see My ship other ships starports or gates its like everything is cloaked only engine trails ect are visable.
Am I the only one having this problem? |
Natsett Amuinn
GoonWaffe Goonswarm Federation
546
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Posted - 2012.12.04 18:13:00 -
[228] - Quote
Syratus wrote:Tara Trada wrote:On the market, the price can solely be modified by the mouse-wheel when you constantly hover over the tiny price field.
This is annoying.
In Crucible you had to click on the field and you were able to change the price by the mouse-wheel, no matter where your cursor was on screen. Please bring us this feature back. It is a pain for marketeers! I have read the rest of the thread and what ppl wrote about the change otherwise, but I'm just another marketeer who has to find/take more time to update every single order now if I need to modify them... Please change it back, or give us a way to get the price adjustment with the same speed we had as before. I'm being as annoying as I can.
I'd really like this to be addressed, dear CCP.
If you intend to fix it, I can live with not worrying about EVE for a few days or so.
Or do you intend for it to remain this way? |
RatKnight1
The Dude's Interstellar Enterprizes Quixotic Hegemony
17
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Posted - 2012.12.04 18:15:00 -
[229] - Quote
CCP Habakuk Shame on me for forgetting the patch note for it. I was 100% sure, that I included the patch note, but apparently this was only in my dreams. [:oops wrote:
No worries, it happens... rest of the patch looks good so far though.
Quick question... will this safety prevent me from engaging in wormhole space? To be safe I already disabled it, but I was curious if that was necessary.
Thanks for the hard work, I didn't think this would be deployed nearly this fast! |
Melina Lin
Universal Frog
59
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Posted - 2012.12.04 18:16:00 -
[230] - Quote
With the setting "Use small colortags" active on the overview the blinking skull icons for suspect, criminal and LE are just solid black boxes. They do blink though. |
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Solomar Espersei
Quality Assurance
240
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Posted - 2012.12.04 18:16:00 -
[231] - Quote
Liner Xiandra wrote:Undocking my unharmed ship shows my HUD in 2/3's shield, 2/3's armor and 2/3's structure, although on mouseover it tells me its 100% fine.
Bugreported
WIN7 client. Same here. Dock up, attempt repairs, then undock is a work around until patched.
Also...
Curse fitting window horribly borked in station. CPU & Grid show plenty of room, yet 3 or 4 modules are offline and not a single one can be brought online (this toon has near max fitting skills, Recon 5, AWU 5). Quality Assurance RECRUITING OPEN https://forums.eveonline.com/default.aspx?g=posts&t=176314&find=unread |
ShipSpinner
Science and Trade Institute Caldari State
6
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Posted - 2012.12.04 18:21:00 -
[232] - Quote
CCP Habakuk wrote:RatKnight1 wrote:Galmas wrote:CCP Habakuk wrote:
Could you please check the number of items in this division in the CHA? There is a restriction to 1000 items per container / division, which is now enforced more strictly. For corporation hangars in stations this limit was increased to 1500 items per division (but S&I jobs still use 1000 items as limits due to a bug).
There are more than 1000 items in the CHA division that is causing problems... without repackaging at POS this is going to be a major nightmare. yeah, this is going to be fun to deal with. I wish this would have been in the patch notes so we had some time to deal with this. Shame on me for forgetting the patch note for it. I was 100% sure, that I included the patch note, but apparently this was only in my dreams.
OK, speaking as (the anonymous forum alt of a) W-space resident, we are now in some deep ****. Our storage space is tight to begin with, and since we're in W-space, we effectively need stacks of every kind of ammo and drone and module in our CHAs if we want to be able to re-fit at will. Add in the fact that we can't repackage anything, and we are very rapidly going to run up against this limit, and while I haven't had the opportunity to log in and check our POSes yet, I'm pretty sure we already have.
Not only is this a problem because it wasn't published and we weren't warned about it, it's a problem in general. If nothing else, there is no reason the POS CHA should have a lower limit than a station one. That buys us 50% more stacks, which should at least be enough for most cases, but we might very well run up against this problem again if we end up with a lot of unpackaged modules. Having to do full logistic runs just to repackage modules we already own is not something I am particularly looking forward to.
So, in short, please either tweak that limit or give us module/drone repackaging at POSes because this just made living out of a POS, especially in wormhole space, much more annoying in a completely unnecessary way. |
Elena Thiesant
Sun Micro Systems
14
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Posted - 2012.12.04 18:21:00 -
[233] - Quote
Having the disappearing ship problem. NVidia GForce GT640 card. If I open planet view while in warp, when I close planet view my ship's become invisible to me until I dock or jump.
Saw this: http://community.eveonline.com/news/newsFromEve.asp?newsTitle=workaround-for-nvidia-graphics-card-issues, but I'm not using a mobile card and changing the antialias doesn't work (was on medium already) |
Scrapyard Bob
EVE University Ivy League
1172
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Posted - 2012.12.04 18:30:00 -
[234] - Quote
CHA and corporate hangar limits need to be revered to 3000 items. A limit of 1500 is not going to cut it there. Especially for those with large BPO collections and large numbers of BPCs, or items that we can't repackage in the CHA, or stacks of a few hundred different item types.
S&I window needs to display at least 2000 items. The 1000 item limit (1048?) is too low by at least half. |
Razrin
Perkone Caldari State
0
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Posted - 2012.12.04 18:30:00 -
[235] - Quote
Well the link didnt work but I do have a mobile Nvidia card in my dell XPS turned antialias to medium and that fixed it thanks :) |
Viper Comnnand
Protectors Holdings CORE Alliance
0
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Posted - 2012.12.04 18:33:00 -
[236] - Quote
The work around doesn't work for me, tried it every which way with the shader and the lacing and still no ship :( |
Viper Comnnand
Protectors Holdings CORE Alliance
0
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Posted - 2012.12.04 18:34:00 -
[237] - Quote
Viper Comnnand wrote:The work around doesn't work for me, tried it every which way with the shader and the lacing and still no ship :(
Funny thing is I run 4 accounts and I'm only experiencing the issue with one account so it can't be a hardware issue on my end, hope that helps |
RatKnight1
The Dude's Interstellar Enterprizes Quixotic Hegemony
17
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Posted - 2012.12.04 18:35:00 -
[238] - Quote
Scrapyard Bob wrote:CHA and corporate hangar limits need to be revered to 3000 items. A limit of 1500 is not going to cut it there. Especially for those with large BPO collections and large numbers of BPCs, or items that we can't repackage in the CHA, or stacks of a few hundred different item types.
S&I window needs to display at least 2000 items. The 1000 item limit (1048?) is too low by at least half.
I would agree if for no other reason I don't feel like pulling multiple items into different tabs for no apparent reason. Especially when it is already difficult to control access to CHA's, now we have to split items over multiple tabs.
Just a bit irritating... I would love to know what the logic is behind this limit?... is it the same reasoning behind not being able to move too many bookmarks at once?
*Edit: at once |
JeanMichel Bizarre
Dreddit Test Alliance Please Ignore
48
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Posted - 2012.12.04 18:39:00 -
[239] - Quote
I have also noticed a framerate drop of about 10-15 in the same situation, with the same settings, only thing different is Retribution. omniscient omnipotent omnipresent without judgement |
Elena Thiesant
Sun Micro Systems
15
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Posted - 2012.12.04 18:46:00 -
[240] - Quote
Viper Comnnand wrote:The work around doesn't work for me, tried it every which way with the shader and the lacing and still no ship :(
Corp-mate said that clearing cache worked. |
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