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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Misanth
RABBLE RABBLE RABBLE Limitless Inc.
129
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Posted - 2011.10.05 21:36:00 -
[211] - Quote
Grimpak wrote:Misanth wrote:Ishtanchuk Fazmarai wrote:Hybrid weapons balancing - don't give a damm
Factional warfare - double don't give a damm
Assault ships - huh?
Capital ship balancing - don't give a damm
New T2 modules - huh?
Starbase logistics management - don't give a damm
New EWAR-Drones - huh?
T2 Rigs manufacturing - don't give a damm
Ship spinning - so...
New font - nice
More captains quarters - eventually
Time dilation - don't give a damm
Sensible, lower NEx prices - never coming
New solo content - never coming
Capital ships for solo players - never coming
Endgame content for "casual" players - never coming
Interactable NPCs for Incarna - never coming
"Socializing" for Incarna - never coming
Am i making myself clear on what do i think that i may get from giving to this company 340 euros a year? CCP have made it quite clear for a long time they consider the nullsec blobwars to be "endgame" content, and looking at how safe/dumbed down highsec is - combined with how CCP want to "force/lure" players into corporations (extra bonus for making big coaltions easily control vast space).. it's quite clear CCP envision EVE to be a nullsec blob game. Everything else is irrelevant. he also seems more interested in solo'ing EVE, a massive multiplayer online role-playing game. granted that having more solo content is nice, but this is a game in where you're supposed to cooperate with other players. so yes, miss Ishtanchuk Fazmarai, you should've never left X3 - Reunion. Why don't you go back if you don't like playing EVE at all?
I was considering to point that out, but then I thought about Chribba.
But more seriously; there's way too much black and white. This game will never be a solo PvP game, that's something that's certain - and logical. It wouldn't be reasonable to ask CCP to balance PvP for everything from solo to blob PvP. The bad aspect is how it's only blob PvP that is relevant now. There should be areas for small- and medium scaled fighting as well, perhaps in particular in lowsec, and optional for guerilla warfare in null.
Through history, smaller groups of more PvP centered pilots, used to be able to fight the blob. That's rarely the case today. If we think back to m0o, BoB, MC, PL, hell could even mention Triumvirate (couple of earlier versions), etc. There's more examples, but they have in common they fought blobs, and did well in null due to superior tactics/setups/etc. That aspect of EVE has died off, and boosts to blob mechanics is one of the issues. Hilmar, Zulu, Soundwave: We care about our hobby. Do you care about your jobs? |
Mynxee
Veto. Veto Corp
6
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Posted - 2011.10.05 21:36:00 -
[212] - Quote
What a breath of fresh air!
When the planning is further along, I wonder if you will share with us more details about how many teams are on flying in space tasks as a result of this refocus, compared to prior? Would be nice to see the contrast.
Resubbed for 90 days as a show of faith. Looking forward to seeing what CCP can accomplish both on TQ and in terms of communications in that timeframe. Even if progress updates are brief and/or highly focused, they will be most welcome.
Thanks, CSM6 folks, for keeping the pressure on in a lot of different ways. I look forward to what you guys have to say during the second half of your term as the efforts of this refocus (hopefully) come into play and discussion.
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Navarre Fuego
Gaston Mining and INdustrial War and Pestilence
4
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Posted - 2011.10.05 21:39:00 -
[213] - Quote
fingers crossed for Tier 2 command ships and Drone command link, myrmidon hull command ship please, replace the Eos' drone bonus with ewar bonus for drones and move the drone bay bonus to the myrm, and increase bandwidth to 125 or make one of the drone command links increase bandwidth :-D (others being damage and durability) |
Amsterdam Conversations
Cheesecake Starshine
15
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Posted - 2011.10.05 21:44:00 -
[214] - Quote
Black ops please? |
Cerlin
Imperium Technologies F0RCEFUL ENTRY
0
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Posted - 2011.10.05 21:46:00 -
[215] - Quote
This was a great letter, full of hope for the future.
My only concern is bringing hybrids back as a viable weapon type in the game. I spent a lot of time training hybrids and came back to my characters only to find they got weaker....Please make all weapon paths viable or warn users about using them. |
Viqer Fell
Sicarius. Legion of The Damned.
3
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Posted - 2011.10.05 21:47:00 -
[216] - Quote
Nice! |
Kenpachi Viktor
Gradient Electus Matari
66
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Posted - 2011.10.05 21:48:00 -
[217] - Quote
I must say, that's a nice list. "Watch what they do not what they say. Talk is cheap, and while I do like the current activity of the Devs it really doesn't mean much unless we start seeing results."-á |
Flamespar
Woof Club
42
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Posted - 2011.10.05 22:05:00 -
[218] - Quote
So can we actually get a straight f**king answer about Incarna's multiplayer establishments?
Last I heard they were 'almost ready' to be deployed to singularity.
Will this be part of the winter expansion? Yes/No (Please circle so we can move on with our lives) I can post on a forum, therefore I represent everyone. |
Warde Guildencrantz
Fake Philanthropists P I R A T E S
0
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Posted - 2011.10.05 22:05:00 -
[219] - Quote
CCP Zulu wrote:We're still looking into what graphics and visual aspects we can get in there. I'll make sure we update with that information as soon as we can.
Things like the Cyno effect and engine trails are obviously high on that list.
Would fixing missile animations and making missile launchers actually show on one's ship happen to be on that metaphorical list as well? Caldari pilots are still feeling left out because of the new turret engine and animations.
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Roime
Blue Republic RvB - BLUE Republic
3
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Posted - 2011.10.05 22:05:00 -
[220] - Quote
Great list!
P.S. Skill training complete - Medium blaster specialization IV
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T'amber Anomandari Demaleon
Republic Military School Minmatar Republic
12
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Posted - 2011.10.05 22:06:00 -
[221] - Quote
White Tree wrote:Quote:Hybrid weapons balancing Your welcome, EVE Online community. (white tree for csm 7)
Why are we thanking you?
CSM 4 Alt2, CSM5 Alt1 / Rage Quit, CSM6 Fail Candidate Hasbeen Ragequitting Creator of New Edens Largest Non-Profit Events
derp. |
Apollo Gabriel
Mercatoris Etherium Cartel
50
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Posted - 2011.10.05 22:09:00 -
[222] - Quote
BLACK OPS
REMOVE LOCAL (Remember your super cool video of the Russian fleet jumping in and asking if they were detected? Well that's bullshit due to local).
Could you imagine running into a HUGE fleet while hopping around due to NO local?
oh it makes me wet.
PSST Black Ops doesn't work DUE TO LOCAL |
Zuteh
Infinite Improbability Inc
0
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Posted - 2011.10.05 22:15:00 -
[223] - Quote
Warde Guildencrantz wrote:CCP Zulu wrote:We're still looking into what graphics and visual aspects we can get in there. I'll make sure we update with that information as soon as we can.
Things like the Cyno effect and engine trails are obviously high on that list. Would fixing missile animations and making missile launchers actually show on one's ship happen to be on that metaphorical list as well? Caldari pilots are still feeling left out because of the new turret engine and animations.
Yeah really hope so, always hated how the missiles just launch from the hull :( |
ITTigerClawIK
Galactic Rangers Galactic-Rangers
10
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Posted - 2011.10.05 22:20:00 -
[224] - Quote
not sure if i should love Zulu for posting pure win or hate him for making me spew my drink over my screen and keyboard after reading that. |
Wacktopia
Sicarius. Legion of The Damned.
0
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Posted - 2011.10.05 22:22:00 -
[225] - Quote
If this is all in the winter expansion then I'll be really happy. Nice one. |
Manfred Sideous
Body Count Inc. Pandemic Legion
10
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Posted - 2011.10.05 22:24:00 -
[226] - Quote
Raivi wrote:Excellent devblog.
I agree with what others before me have said about being careful not to bite off more than you can chew. Don't try to do a full rework of factional warfare between now and Christmas for instance (although by all means go after any low hanging fruit related to it you can find). Looking forward to more blogs with info on the specific changes, but what I would really like to see is a blog describing the personel shuffling that's been done to get these extra resources aimed at FiS.
Thank you very very much for making the CSM a part of the blog process. As this thread shows, taking time to solicit feedback and get it right will generate a very different community reaction than what earlier blogs recieved.
QTIYD |
Apollo Gabriel
Mercatoris Etherium Cartel
50
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Posted - 2011.10.05 22:25:00 -
[227] - Quote
ZULU: TELL YOUR ART DEPARTMENT TO MAKE MISSILES AND LASERS MISS WHEN THEY DO |
Vin Hellsing
75
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Posted - 2011.10.05 22:34:00 -
[228] - Quote
Just one request, buddy.
Finish INCARNA properly.
We don't want another expansion added to the list of abortive efforts by CCP now, do we? |
Grimpak
Midnight Elites Echelon Rising
64
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Posted - 2011.10.05 22:37:00 -
[229] - Quote
Ishtanchuk Fazmarai wrote:There are some things i like in EVE. This is why Iv'e spent more in this game than in all other games I have bought in the last 20 years. But now i ran out of goals and content and a faith that they may come in the future.
As for EVe's goals, if they wanted to keep people with a life out of their game, then they should put a sign: "Hey, you got a life? Can't play for hours each bloody day? Then get out, this is for lifeless gamers". Seriously.
you do have a point there. but how things are today, the blobs happen not because people want to blob, it happens because they want a piece of the action, and so they congregate and form blobs.
tbh it's impossible to defuse blob warfare in a fashionable way.
several touted "anti-blob" tools were either too ineffective or became blob tools themselves.
so yes, in the end you can't take the blob out of EVE, and because of that, adding solo content is no more than dev resources wasted.
CCP also stated that the way to go is cooperation. nullsec is cooperation. incursions is cooperation. wormholes is cooperation. and to some point, faction warfare is cooperation and tbh, there's nothing we can do about it [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |
Stalking Mantis
Agony Unleashed Agony Empire
0
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Posted - 2011.10.05 22:39:00 -
[230] - Quote
Am I dreaming because this seems like a dream. Someone pinch me. |
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Manfred Sideous
Body Count Inc. Pandemic Legion
10
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Posted - 2011.10.05 22:40:00 -
[231] - Quote
Reposting Zulu
Sov needs to be exponentially expensive whereby instead of just a flat fee it scales the more you have. Same with cynojammers , Jumpbridges , Cyno Beacons. I have been preaching the idea that Different Zones ( nullsec , lowsec, empire) Should have bonuses to different activites. Much like real life 0.0 is like a rural area where rescources are collected/harvested. Lowsec is like a industrial area where you would see facotries & production whereby Empire is like a urban area where you would see Science & Technology & Markets.
0.0 Changes
Mining Lasers yield X% more per cycle ( suggest 20%nullsec 5% lowsec -10%empire) Stations become wreckable where no functions work other than dock you cannot store items only remove previously stored items Sov becomes exponentially expensive whereby a formula calculates sov cost by the number of claimed system Modules such as CSAA , Cyno Generator Beacons , JumpBridge , Cynosaurel Jammer increase sov cost based on same formula as Sov payments are calculated Local chat is changed to delayed mode , Constellation chat stays the same , Directional Scanner is reworked for better functionality and its functions are macroable via hotkeys You can now increase military index to support many more players however index's deterioration happens at faster rates when underutilized Loot from NPC's is higher meta level then empire and the same as lowsec. Treaty system is introduced which makes rental agreements better
NPC Nullsec
Mining Lasers yield X% more per cycle ( suggest 20%nullsec 10% NPC nullsec 5% lowsec -10%empire) Datacores are rewards from pirate factions Local chat is changed to delayed mode , Constellation chat stays the same , Directional Scanner is reworked for better functionality and its functions are macroable via hotkeys Loot from NPC's is higher meta level then empire and the same as lowsec.
Lowsec Changes
Production is X% more time and material efficient (suggest 20% lowsec 0% nullsec 0% empire ) Local chat is changed to delayed mode , Constellation chat stays the same , Directional Scanner is reworked for better functionality and its functions are macroable via hotkeys Treaty system is introduced where parties can pay tribute to pirate or anti-pirate organizations to protect or not attack them in a specific area. Booster production is possible here with new and stronger types of boosters. ( mining boosters) Loot from NPC's is higher meta level than empire and same as nullsec.
Empire Changes
Invention is possible here @ X% success bonus ( Empire 10% Lowsec 0% Nullsec -10%) Research/Copy is X% faster here and there are X% more research slots per station (Empire 20% Lowsec 0% Nullsec -10%) Buy/Sell is greatly enhanced here with the availability of more buy/sell orders than lowsec/nullsec tax is also lowest here than lowsec/nullsec Loot from NPC's is limited to meta 1 & 2
Global Changes
All corporations & alliances are assigned a resource pool of points which they can allocate to customize there organizations. Baseline corporation size XX members Alliance XXX expandable from level 0 to level 10 Baseline corporation standings limit 2 Alliance 4 Baseline corporation hanger divisions 2 Baseline amount of corporations allowed in a alliance X expandable from level 0 to level 10 Optional Alliance hanger Division expandable from default 0 to 5 Mining laser yield 0% scaling to 10% across 10 levels Production Efficiency and Material wastage scaling from 0% efficiency & -10% wastage to 10% efficiency & 0% wastage (Note* NPC corporations are default setting) Research/Copy efficiency scaling from 0% to 10% (Note* NPC corporations are default setting) Invention efficiency scaling @ 0% to 10% bonus chance of success Booster Production efficiency scaling from 0% to 25% effciency Sov structures have a baseline 25% hp value of current structures expandable to 100% of current hp value Player operated structures have a baseline reinforce timer of 50% of current expandable to 150% Player operated structures have a baseline powergrid and cpu 50% of current expandable to 150% Moon Harvesters have a baseline HP's 50% of current and are expandable to 500% and are now on the exterior of the structure POS Fuel usage default @ 10% more than current values expandable to 15% less than current values Corporation & Alliance upkeep cost with concord expandable to 0 cost ( dont pay or dont put points into this and after 90days delinquency POOF)
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Mintrolio
Royal Amarr Institute Amarr Empire
11
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Posted - 2011.10.05 22:42:00 -
[232] - Quote
CONFRIMIGN GOOD POAST.
ALSO VER WELL SAYIGN ! AND WE WISHIGN YOU VER WELL.
ALSO THIS DAY IS MARKIGN TURNIGN PIONT OF EVE!
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Hiram Alexander
Capital Enrichment Services
15
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Posted - 2011.10.05 22:46:00 -
[233] - Quote
Renan Ruivo wrote:Without saying what has been said here already (all the praise and ****) i got curious in one point.
Why the hell would you say "New T2" modules?! The only modules that i can think of that don't have their tech 2 counterpart are capital modules. So that means Tech 2 XL guns? How exactly are Titans supposed to be re-balanced if now they can use even more powerfull guns? Or are you going to restrict (hopefully) those T2 guns to dreads? Well, I know for sure that a T2 Remote Hull Repair module would be handy. And I'm convinced that Gallente pilots would love to see some new T1/T2 modules/rigs to help with drones, but yeah... it's a rather mysterious statement. |
Tanya Powers
Science and Trade Institute Caldari State
5
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Posted - 2011.10.05 22:54:00 -
[234] - Quote
First of all, nice blog, it's allways good to read somewhere someone in the chain gives a **** about our opinions
Hybrid weapons balancing - waiting this one for sure, don't mess it and most important don't mess another race weapon system just to give all those hybrid pilots, wich I am, some candies before we start reading "ya messed mah lasors/autos bro, fracking hybrids french flyes"
Factional warfare: no opinion (can't find it interesting enough)
Assault ships: ubberpownroxxoromfgmobile named Dramiel, maybe I'll start flying those assault ships, maybe I'll even start flying frigates other than DD's or Dramiels.
Capital ship balancing: obvious it's obvious
New T2 modules: needed but waiting to see what are those about, existent ones already need some work (hi TE's vs hi plates)
Starbase logistics management: actually with PI, it's click fest, you have a good combination of what tedious and time consuming can be.
New EWAR-Drones: new sucks when those already existing are almost totally useless, well everything else than ecm drones at least. New ok but better see those already there giving real advantages or options vs ECM drones.
T2 Rigs manufacturing: humm don't know what to think here, waiting the blog. If it's something like materials/cost reduction for large ones and introduce capital ones, then I'mm all for it. Everything else...wait and see.
Ship spinning: don't really care but since majority likes it and wants it back looks like some mark of respect for the community
New font: don't really care but seems a lot want those, I'd rather see my screen get rid of all those xml windows like hiding 3/4 of my screen and finally apreciate how this space and fleets/ships look good
More captains quarters: why not, good for individuals good for the game overall, Imersion and a lot of work to build/dev those so good point and another step to offer more options and exapand Eve |
Nervon
HaveItYourWay Corp
0
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Posted - 2011.10.05 22:55:00 -
[235] - Quote
Can you add away to turn off the captains quarters?
It slows down older computers (1 year old)
You have settings for graphics, just add one to turn off all extra stuff that some might not want. |
Grady Eltoren
Aviation Professionals for EVE Fusion Alliance
0
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Posted - 2011.10.05 22:57:00 -
[236] - Quote
MeBiatch wrote:this is the hybrid fix you are looking for: MeBiatch wrote:here are the fixes for hybrids:
blasters:
concept shotguns (short range arties...)
1. Increase base damage by 50% 2. Decrease rate of fire by 30% 3. Increase base tracking by 15% 4. Increase falloff by 50%
railguns: Concept long range auto cannons
1. Increase base damage by 15% 2. Increase rate of fire by 15% 3. decrease activation cost by 40% 4. increase falloff by 50%
ammo:
Simular boost that projectile ammo got
concept choice between what damage type you want to do between thermal and Kinetic (i.e. antimater does 80% thermal damage 20% kin damage, uranium does 80% kin damage and 20% thermal damage)
also include a tracking bonus built into the ammo
Caldari boost: remove the optimal range bonus for hybrid turrets and replace with a rate of fire bonus
gallente boost: remove the falloff bonus and replace with a mass reduction bonus
change the internal rep bonus to include a bonus incomming remote rep
General fix: change the speed reduction affect on armor rigs and replace with an agility reduction change reload time from 10 seconds to 5 seconds
+1 Best proposal on concept I have seen so far. Combine that with drone buff/tweak on gallente and some tweaking with Caldari missile/rail balancing as it applies to ships and I think you have the solution. Good thinking. |
Nex apparatu5
Not a Shell Corp
5
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Posted - 2011.10.05 22:59:00 -
[237] - Quote
All 3 of my accounts were set to run out in about a week. I was planning on letting them die.
Guess who just resubbed all three of their accounts for another year? |
nate555
The Godhand Corporation Bringers of Death.
1
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Posted - 2011.10.05 23:03:00 -
[238] - Quote
holy crap i will be able to use my harpy now |
Versuvius Marii
Browncoats of Persephone
12
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Posted - 2011.10.05 23:24:00 -
[239] - Quote
Vin Hellsing wrote:Just one request, buddy.
Finish INCARNA properly.
We don't want another expansion added to the list of abortive efforts by CCP now, do we?
I don't want to see a half-assed iteration of Incarna, as it was one of the primary reasons I returned to EVE Online early this year. Now that I see no real purpose to remain with EVE Online, I feel less compelled to reactivate my quarterly subscription to EVE Online.
The rule I believe any game development company should follow is this: Follow through, consistently and precisely, with your content plans. Do not leave it half-c*cked.
So I say this:
For the sake of fixing your f*cking track record, finish Incarna first before you start working on FiS, dammit!
P.S. I am sick this week, with a severe bout of vertigo, and it took me two buckets of puke and a giant bottle of water to write this post. So you decided to start playing an internet spaceship game again, purely because you want to walk around a rusty shitbox all Billy No-Mates? |
Lemming Alpha1dash1
Lemmings Online
0
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Posted - 2011.10.05 23:34:00 -
[240] - Quote
As soon as you give up hope, you lost the game.
Thx for giving us some faith back.
And don't forget about those beautiful Nebula |
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