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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Baljos Arnjak
Dark Praetorian Order
37
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Posted - 2012.12.07 18:56:00 -
[61] - Quote
Yep gotta agree that the explosions suck now, both visually and in sound.
CCP, if you want good explosions look at Homeworld 2 videos on youtube. That game has one of the best explosion systems that I've seen in a space game and it's only 4 months younger than eve. AND it hasn't been in development for 10 years.
HW2 Link - Note: this is a video with a graphics update mod, but the explosion is the same as in the original game |
Tore Vest
306
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Posted - 2012.12.07 19:11:00 -
[62] - Quote
Nothing wrong with explotions on larger ships http://www.youtube.com/watch?v=XG_dJewXWgk&feature=player_embedded No troll. |
Karrde Belarr
Galaxy Punks Executive Outcomes
1
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Posted - 2012.12.07 19:52:00 -
[63] - Quote
Sounds really do need to be revisited. For such excitement as I had when I read the blog post about redesigned sounds, and for such excitement as I still have over the rest of the expansion's updates to things like ship rebalancing, crimewatch, and a new bounty system...
The underwhelming backslide in sound quality is a sore spot. The music change was very good, and I want more of that, but please take notice that almost all other sound changes are really, really bad.
- Warp sounds no longer impressive - Many turrets no longer impressive (wet fart really is the best description for pulse laser sounds now) - Explosions no longer impressive in sound or sight - Beeps, beeps, beeeeeeps - Explosions (or whatever you call that) when salvaging... wut?
Overall, nice expansion (I applaud all your efforts and will gladly continue my Eve career!), bad sound. My Christmas wish list now includes nice sounds. |
Alexandar Pavlovic
Center for Advanced Studies Gallente Federation
5
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Posted - 2012.12.07 20:01:00 -
[64] - Quote
Initial work shown on Fanfest 2012 was promising. That kind of explosions effect I would like to see. |
Missile War
Caldari Provisions Caldari State
41
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Posted - 2012.12.07 21:01:00 -
[65] - Quote
Karrde Belarr wrote:Sounds really do need to be revisited. For such excitement as I had when I read the blog post about redesigned sounds, and for such excitement as I still have over the rest of the expansion's updates to things like ship rebalancing, crimewatch, and a new bounty system...
The underwhelming backslide in sound quality is a sore spot. The music change was very good, and I want more of that, but please take notice that almost all other sound changes are really, really bad.
- Warp sounds no longer impressive - Many turrets no longer impressive (wet fart really is the best description for pulse laser sounds now) - Explosions no longer impressive in sound or sight - Beeps, beeps, beeeeeeps - Explosions (or whatever you call that) when salvaging... wut?
Overall, nice expansion (I applaud all your efforts and will gladly continue my Eve career!), bad sound. My Christmas wish list now includes nice sounds.
I haven't tested mega beams/techyons yet but indeed pulse lasers are complete crap, my abaddon sounds very weak in comparison to the last time I flew it. It just kills the pulse lasers for me :( |
Mars Theran
Tribal Liberation Force Minmatar Republic
492
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Posted - 2012.12.07 21:30:00 -
[66] - Quote
Ships explode? ..haven't seen anything like that recently no.
..not having seen ships explode recently, I might have to endeavor to do some research on this. Nobody is being serious lately, so I might get some easy kills, following which I will come back here and confirm, (if), ships explode. zubzubzubzubzubzubzubzub |
Baljos Arnjak
Dark Praetorian Order
37
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Posted - 2012.12.07 21:31:00 -
[67] - Quote
Alexandar Pavlovic wrote:
Hell to the F'n yeah! Why didn't they just wait until those were done and release them instead of going 1/4 of the way with the new ones?
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Ritsum
Perkone Caldari State
46
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Posted - 2012.12.07 21:39:00 -
[68] - Quote
I just hate that stupid "BZZZT" sound that plays when something happens to the modules. Really annoying... I am a proud High Sec Pve player. Got a problem? |
Malphilos
State War Academy Caldari State
227
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Posted - 2012.12.07 21:54:00 -
[69] - Quote
CCP RealX wrote:Sharon Zorajan wrote:Sum'Mar Raholan wrote:It sucks from a distance. Close up it is ok, but from a distance it sucks. Yup,thats very ture! I also heard the explosion effect from close but it sounds so bad of the explosion echo from a distance,it was not like an explosion,I cant describe what that explosion sounds like.....so weird sounding!!! Hope CCP can fix the very terrible ship explosion effect and the explosion echo!!! Yes, there is bug in the new explosion sound for small ships (frigates and smaller) It will be fixed in an upcoming patch.
Rickroll 'em.
You know you want to. |
Dersen Lowery
Laurentson INC StructureDamage
194
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Posted - 2012.12.07 21:58:00 -
[70] - Quote
I generally like the new sounds (though yeah, the Abaddon doesn't sound like it's laying down the pain that it's laying down), but that BZZZT every time a flag is updated, or about to expire? Awful and infuriating. The CLANK every time a ship blows up or a wreck is salvaged(!)? Unnecessary and too loud, and once I heard it when I was about to dock my Noctis and nobody was around, which was unnerving.
The explosions are small (at least on subcaps), but prettier than the old fireworks display.
Also, the rapid blinking circle when you're about to lock is seizure inducing, and I'm not even epileptic. |
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Dasola
Rookie Empire Citizens Rookie Empire
80
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Posted - 2012.12.07 23:40:00 -
[71] - Quote
Personally i like new explosions and sounds i have turned off by default. I have a heck of better playlist then ccp ever does. Not to mention when im on teamspeak its running on different computer then my eve client. So music comes from that computer as well. [Insert something funny or smart here] |
Farlig Ekorre
Malleus Labiarum Solar Citizens
2
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Posted - 2012.12.08 04:42:00 -
[72] - Quote
I just about ripped my pc apart planning to replace the motherboard because it had started to beep... then realized it wad the terriboe sound effect. It's also cruel to dogs. |
Endymion Varg
Interstellar Vermin Inc.
11
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Posted - 2012.12.08 04:54:00 -
[73] - Quote
While we're on the topic of explosions and such, it would be nice if CCP fixed ships blowing up prior to being hit by weapons (visually speaking). Will pirate for food. |
Dean Clarke
University of Caille Gallente Federation
0
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Posted - 2012.12.08 05:11:00 -
[74] - Quote
CCP RealX wrote:Sharon Zorajan wrote:Sum'Mar Raholan wrote:It sucks from a distance. Close up it is ok, but from a distance it sucks. Yup,thats very ture! I also heard the explosion effect from close but it sounds so bad of the explosion echo from a distance,it was not like an explosion,I cant describe what that explosion sounds like.....so weird sounding!!! Hope CCP can fix the very terrible ship explosion effect and the explosion echo!!! Yes, there is bug in the new explosion sound for small ships (frigates and smaller) It will be fixed in an upcoming patch.
And while you are at it, please change the warp entry sound to a deep, impressive ka-boom, similar to previous? It is such a dramatic event visually, but the sound is so incompatibly underwhelmed. I think that is what most people complain about. Sounds are not as dramatic as visuals. The same usually goes for all explosions, effects, beeps, etc.
You are supposed to hear "a thunder" when you see a lightning, nothing less! Does your sound engineer understand this? |
Sobaan Tali
Caldari Quick Reaction Force
88
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Posted - 2012.12.08 05:28:00 -
[75] - Quote
Damasa Cloudwalker wrote:Been around since RMR, this is the first time I've had to play EvE with the game client's volume turned all the way down.
Not a good patch.
Anyone remember when mega pulse firing had the same issue. Especially in a blood raider or sansha pocket, would make my ears bleed. |
Gunther Funke
The Armory
0
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Posted - 2012.12.08 09:02:00 -
[76] - Quote
The new explosions are AWFUL, but most of the visuals in this game are of vastly varying quality. Frankly, with the resources that CCP does have I am consistently underwhelmed by the pace of progress they make with visual/physics updates (oh wait, what physics updates? My ship still can't properly navigate around an asteroid or not emerge from warp inside an asteroid and then be catapulted 60km away? Whut? /rant), though I am usually pleased with the results. This time, I'm left scratching my head. |
Destination SkillQueue
Are We There Yet
3091
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Posted - 2012.12.08 09:10:00 -
[77] - Quote
Wow. That looked absolutely terrible. Nothing like an explosion. |
Marcus Harikari
Guitar Players of EVE
114
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Posted - 2012.12.08 09:30:00 -
[78] - Quote
I really like all the new sounds and graphics, actually :) |
Sharon Zorajan
Perkone Caldari State
7
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Posted - 2012.12.08 13:58:00 -
[79] - Quote
I'm so happy to see lots of the replies...thanks guys for your quick responses.I guess CCP DEV staffs have kept an eye on this post. CCP dont blame us fans are so particular about these detail thing but to think about how we love n expect EVE new contents so so much,have a look at your gorgeous work of missile effect,what an exciting masterwork!!!!! Hope your talented programers could amend those dissatisfaction! |
Alexandar Pavlovic
Center for Advanced Studies Gallente Federation
8
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Posted - 2012.12.08 20:35:00 -
[80] - Quote
Was looking new explosions and they are really nicely done and unique. I did was hoping for something else but those are just fine. But to be fantastic they need a little more tweaking (maybe light intensity up by a notch).
Explosion sounds great from up-close but they are little strange from distance (maybe I need some time to get used to it).
All in all great expansion. |
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Mac Tir
State War Academy Caldari State
62
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Posted - 2012.12.08 21:18:00 -
[81] - Quote
On the subject of sound, I would very much like CCP to remove the briefly thunderous scraping sound that occurs whenever I pass through a stargate. Being confronted with a stunning new vista is somewhat undermined when you're involuntarily visualising a slab of concrete sliding down a metal ramp.
Think about it. |
Invisusira
The Rising Stars Initiative Mercenaries
101
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Posted - 2012.12.08 21:43:00 -
[82] - Quote
I'm... baffled by the new sounds. They've taken a lot of impact; a lot of bass and weight out of the new stuff. It's all really wimpy and annoying sounding.
why you do cpp why you do Core Skills - train em up train em up! |
Mara Tessidar
Bat Country Goonswarm Federation
678
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Posted - 2012.12.08 22:41:00 -
[83] - Quote
Why does someone slam a car door in a large echo chamber every time my drones salvage a wreck? EveO is a circus train that is for bafflingly unclear reasons also carrying tanks of chlorine gas,-ácrashing and exploding in the middle of a small midwestern town. -áCalling it a mere train wreck gives neither the entertainment nor the horror it offers its proper due. |
Sharon Zorajan
Perkone Caldari State
8
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Posted - 2012.12.09 03:41:00 -
[84] - Quote
Alexandar Pavlovic wrote: Thanks Alexandar for your posting about that promising future things that you found out,but that plans really have a long way to go to come ture in the game,but now CCP needs to offer an instant tweak about lots of the details in RETRIBUTION! |
Alexandar Pavlovic
Center for Advanced Studies Gallente Federation
9
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Posted - 2012.12.09 12:39:00 -
[85] - Quote
Yes, I'm aware of that. but are nice things to look for. I said earlier that new explosions are beautiful but just as you said "instant tweak" , and by that I mean just little tweaking is needed for them to go from beautiful to fantastic.
There is a lot of potential in them right now but somehow it feels they are "just about to be finished". I don't think that CCP need to redone or reinvent explosions right now because, in my opinion, they are really nice and unique as they are.
Maybe just a little bit more playing with light intensity and animation speed would make them perfect.
Some develpement guys response on this would be nice. |
Sharon Zorajan
Perkone Caldari State
9
|
Posted - 2012.12.10 19:18:00 -
[86] - Quote
The third patch still have no tweak about the explosion n sounds!! Hope CCP wont neglect this due to the cheer of the rising amount of the online player recently! |
Murk Paradox
Dvice Shipyards No Value
64
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Posted - 2012.12.10 20:17:00 -
[87] - Quote
As an old FPS'er who used to "soundwhore" with a headset, I absolutely love it since the sound happens even if you aren't facing it.
I haven't heard how a smartbomb would clear a fleet of drones however, so I'll reserve judgement for now lol. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url] for details. |
Vincent Athena
V.I.C.E.
1233
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Posted - 2012.12.10 21:39:00 -
[88] - Quote
CCP RealX wrote:Sharon Zorajan wrote:Sum'Mar Raholan wrote:It sucks from a distance. Close up it is ok, but from a distance it sucks. Yup,thats very ture! I also heard the explosion effect from close but it sounds so bad of the explosion echo from a distance,it was not like an explosion,I cant describe what that explosion sounds like.....so weird sounding!!! Hope CCP can fix the very terrible ship explosion effect and the explosion echo!!! Yes, there is bug in the new explosion sound for small ships (frigates and smaller) It will be fixed in an upcoming patch. There is a bug in most all ship explosions. Anything that makes a can, or a wreck containing loot, causes a "Klunk" to play. I understand its the jet can sound. Well, it is true that a container is being created, but its not being dropped from my ship, so the "dropping a jet can" sound should not be played. http://vincentoneve.wordpress.com/ |
Vincent Athena
V.I.C.E.
1233
|
Posted - 2012.12.10 21:41:00 -
[89] - Quote
Mara Tessidar wrote:Why does someone slam a car door in a large echo chamber every time my drones salvage a wreck? Because when the wreck is salvaged the result is the creation of a jet can. So the game plays the "drop a jet can" sound. I agree it should not be doing so. http://vincentoneve.wordpress.com/ |
Sharon Zorajan
Perkone Caldari State
9
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Posted - 2012.12.11 13:24:00 -
[90] - Quote
Murk Paradox wrote:As an old FPS'er who used to "soundwhore" with a headset, I absolutely love it since the sound happens even if you aren't facing it.
I haven't heard how a smartbomb would clear a fleet of drones however, so I'll reserve judgement for now lol. OMG,EVE is not a FPS ,I can hardly accept the explosion sounds like a gunshot........ |
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