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Jenn aSide
STK Scientific Initiative Mercenaries
518
|
Posted - 2012.12.06 16:06:00 -
[31] - Quote
TheBlueMonkey wrote:dexington wrote:TheBlueMonkey wrote:dexington wrote:Nomistrav wrote:Get over yourself and your **** crusade. You're openly opposing a feature that has absolutely negative attributes from it's being revamped/fixed. don't be to hard on him, he is still adjusting to the fact they removed his favorite DED site, he is not thinking clearly. Some of them cosmos sites would net you crazy amounts of isk, way more than I'd get running lvl 4 missions in high ;) i know, i quit running missions long ago... except for standing. You can get more standing faster just by bouncing round some NPC 0.0 systems in a stealth bomber. jump to system, jump to belt, kill BS rat, jump to next system, repeat, after 20min return to first system. Sec status "ticks" once every 20min per system on the largest rat destroyed. So if you're running missions and you're constantly going to the same system to do them, it's only based on 1 BS rat every 20min. Me in a SB, hopping round 5-10 systems every 20 min gets more sec status per 20min than you running missions. Also stealth bombers are fun.
Security Status isn't "standings".
CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |
TheBlueMonkey
Don't Be a Menace That Red Alliance
211
|
Posted - 2012.12.06 16:54:00 -
[32] - Quote
Jenn aSide wrote:Security Status isn't "standings".
ah, I missed a thingy, remind me what use standings are again? |
Drew Solaert
Wildcard Inc.
221
|
Posted - 2012.12.06 16:59:00 -
[33] - Quote
I really can't see why people are getting so up in arms about the drone changes, unless they are some of those lv4 AFK/Bot varmin.
It needs a slight adaptation to your play style. for example, launch the hob's once the elite frigs are ontop of you, then pull drones in and out *instantly* as needed. Yes you have to pay attention but its no different to volley counting with missiles. Remember those turrets on the top? start using them more. the Dominix with 350mm's does a far bit of DPS while the hobs are on the little things, the 350mm's should be ripping those cruisers a new one, after that its normal service resumed.
Job fecking done. Just you need to have focus now. I lied :o
|
dexington
Push button receive bacon
239
|
Posted - 2012.12.06 17:05:00 -
[34] - Quote
TheBlueMonkey wrote:Jenn aSide wrote:Security Status isn't "standings". ah, I missed a thingy, remind me what use standings are again?
jump clones GÇ£The best way to keep something bad from happening is to see it ahead of time, and you can't see it if you refuse to face the possibility.GÇ¥ |
TheBlueMonkey
Don't Be a Menace That Red Alliance
211
|
Posted - 2012.12.06 17:12:00 -
[35] - Quote
dexington wrote:TheBlueMonkey wrote:Jenn aSide wrote:Security Status isn't "standings". ah, I missed a thingy, remind me what use standings are again? jump clones
That's what 0.0 alliances are for or rorquals |
Othran
Route One
259
|
Posted - 2012.12.06 17:25:00 -
[36] - Quote
With the possible exception of sentries I've found drones too "untrustworthy/unwieldy" to use as a primary weapon system. Fighters/Bombers may be different, I have no real experience of using them.
Oh I'm talking about PvP not PVE but the same principle holds true - for multiple targets drones are too "high maintenance" to make them worthwhile as a primary weapons system when compared to the alternatives. There are no doubt exceptions to that for certain ships (Curse for example) but for the majority of people drones are a secondary "launch and forget" weapon system.
The drone mechanics need fixing and have done for a long long time. I suspect its code that is regarded with a sense of horror by CCP programmers and pretty much anything is preferable to working on the code
As a MINIMUM I should be able to command the drones to fire at what I'm firing at, not what's firing at me/closest to them/in the right phase of the moon/whatever - AND they should do that, not wander off doing gods only know what
I don't do missions but I'd like to see someone fix drones so they're reliable. |
Titas Agor
TITANS OF PEACE
22
|
Posted - 2012.12.06 17:30:00 -
[37] - Quote
Drew Solaert wrote:I really can't see why people are getting so up in arms about the drone changes, unless they are some of those lv4 AFK/Bot varmin.
It needs a slight adaptation to your play style. for example, launch the hob's once the elite frigs are ontop of you, then pull drones in and out *instantly* as needed. Yes you have to pay attention but its no different to volley counting with missiles. Remember those turrets on the top? start using them more. the Dominix with 350mm's does a far bit of DPS while the hobs are on the little things, the 350mm's should be ripping those cruisers a new one, after that its normal service resumed.
Job fecking done. Just you need to have focus now.
*Edit* Though yes, Drones do need some love I wouldn't put it up there as overly high on the agenda, they are fine.
Think you're missing the point of what most ppl would be upset about when it comes to the new changes, what your suggesting will be fine for a ship that actually has bonus's to drones, because you'll be able to kill things a lot faster then a boat that doens't have any bonus's to drones at all, so hop dropping drones out and pulling them is a much more viable strategy to a Domi then say a golem, using a golem on a mission now thanks to these changes is almost impossible because there is no way, for just an example, a Torp Golem to hit any small ship that orbits within 7k or so, and you cannot launch and pull dones in quick enough to do any real damage to the small targets, like you say, you have to adapt your playstyle which is fine, but this change will alienate the use of a lot of ships in my opinion....
the change to the AI to be more along the lines of sleeps is great, watching them switch targets and warp scrambling and all that, but i dont think having every single NPC hate drones so much its their priority target every single time you launch them is a bit much for regular missions and high sec ded spaces... (yes, couldn't care less about null sec and low sec.. talking about hi sec funtions here) |
Meera Delonier
The Evocati
2
|
Posted - 2012.12.06 18:02:00 -
[38] - Quote
The have tried to "fix" null sec more times then i can count each time making it somewhat better, then nerfing the crap out of it... to then make the changes worse.
POS's have been broken since 2006... they have known this... 6-7 years later its an issue?
Drones have needed a revamp ever since they took our 25 drone Vexor away and gave us 5 stronger ones that where dumber... Wasnt even that long ago they finally gave us a hotkey option for drones... after how many years? (drones are the last to be touched ever.. and one of the first to be nerfed)
The new dev's havent been around long enough to grasp the general problems or they just dont care and do what they feel like doing anyway. i miss the old guard who walked out in protest after CCP Aur money grab and pushed broken patch... short-sightedness seems to be the moto these days. |
Nomistrav
Maverick Conflict Solutions
95
|
Posted - 2012.12.07 14:31:00 -
[39] - Quote
Drew Solaert wrote:I really can't see why people are getting so up in arms about the drone changes, unless they are some of those lv4 AFK/Bot varmin.
It needs a slight adaptation to your play style. for example, launch the hob's once the elite frigs are ontop of you, then pull drones in and out *instantly* as needed. Yes you have to pay attention but its no different to volley counting with missiles. Remember those turrets on the top? start using them more. the Dominix with 350mm's does a far bit of DPS while the hobs are on the little things, the 350mm's should be ripping those cruisers a new one, after that its normal service resumed.
Job fecking done. Just you need to have focus now.
*Edit* Though yes, Drones do need some love I wouldn't put it up there as overly high on the agenda, they are fine.
This thread has absolutely NOTHING to do with the NPC AI changes. You need to go back and read the original post and drop the assumptions at the "reply" button. |
BoBoZoBo
MGroup9 Quantum Cafe
122
|
Posted - 2012.12.07 14:40:00 -
[40] - Quote
I will petition - NOT to have it revamped. Working as intended, maybe Drone Pilots need to start working as intended also. Primary Test Subject GÇó SmackTalker Elite |
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Jame Jarl Retief
Murientor Tribe Defiant Legacy
539
|
Posted - 2012.12.07 15:21:00 -
[41] - Quote
BoBoZoBo wrote:I will petition - NOT to have it revamped. Working as intended, maybe Drone Pilots need to start working as intended also.
OK, I'll bite.
Do you feel that drone boats are just fine as they are right now?
If you feel they are fine, how do you explain the following:
-Drone boats do not appear in top #20 most used ship, nor have they to my knowledge in the past 3-5 years. They underperform in most situations, and are seldom used. Which is basically the very definition of something that needs a comprehensive review.
-Drone boats are in considerably less demand than turret and missile boats, and cheaper because supply far outshines the demand. Case in point, Navy Domi recently dropped from 500 mil to 300 mil (cheapest faction BS?).
-Drones take 2-5x more clicks to use (launch and attack and watch their HP) than firing all turrets/missiles (grouped, 1 click).
-Drones are the only weapon system without overheat mechanic to it allowing to boost its effectiveness.
-Drones are the only weapon system without appropriate rigs (there's sentry damage rigs, but no heavy/medium/light damage rigs).
-Drones are the only weapon system without appropriate implants (there's implants for turrets and missiles and scanning and mining...but not drones). This was brought up by CSM as far back as Jan '10, and still nothing.
-Sentry drones still bugged, they don't require nor benefit from racial drone specialization, when all other T2 weapons including other drones do require and benefit from such skills.
-Drones have insane stats, a heavy drone has 100 sig radius, while a ship carrying 3 of them has a sig radius of 120? And fast shield-tanked drones have the same sig radius as slow armor-tanked drones?
-Drones of T2 type have the exact same resist profile as T1, when it should be better (which could be the root cause of many current complaints).
-Ships capable of being drone boats OR turret boats are outfitted as turret boats 99% of the time, why, if drones are fine? (see Proteus)
I could go on with these issues, but there doesn't seem to be a point.
All of this working as intended? Seriously? |
Josef Djugashvilis
Acme Mining Corporation
788
|
Posted - 2012.12.07 16:22:00 -
[42] - Quote
I never thought I would become a 'bitter vet' but the drone nerf has turned me into one.
Forums and skill training - bah This is not a signature. |
Liandri Jenquai
State War Academy Caldari State
5
|
Posted - 2012.12.07 17:18:00 -
[43] - Quote
Anyone notice that a bunch of topics have dev responses in them but not one topic about the new drone mechanics has a dev response?
I think CCP is pretty much telling us to shove it somewhere and play a different game if we don't like it.
Apparently too many carebears are able to pay for their accounts using in game money and this is a way to force the sheep into the packs of wolves sitting on the other side of that 0.5 gate.
That or the large null groups that have more clout are whining that they don't have enough targets to shoot.
At any rate since drones are useless in L4s I am just doing them in a Tengu now.
Good luck with your petition. |
Mhari Dson
Lazy Brothers Inc
39
|
Posted - 2012.12.07 17:22:00 -
[44] - Quote
I've read over alot of the issues with drones and decided to do a little testing with my indy alt. Prior to the patch he could run L4's with a fair degree of proficiency but not with any great speed as his skills were tuned more towards research and mining. So i got out his rattlesnake and loaded up a full bay of T1 throwaways.
First mission included a structure that gave pocket wide agro, so I triggered it and so long as it was getting hit I kept solid agro on my ship. Within 30 seconds of the structure going down I launched another flight of hob 1's because the first got wiped out crossing the 15k recall distance. lost a few more along the way but no biggie.
Second mission I decided I'd probably done something wrong and reevaluated my approach, also adding a flight of ogres to see how well they lived. Got into the mission, settled in for a few minutes while I let everything that was interested get into their optimal orbits and turned loose the ogres and set them onto a BC. They arrived at the target and started to do their job, I spent 100% of my time waiting for that first tick of damage and watching to see if anything went yellow instead of red on my overview. Sure enough, before the drones got through armor about half the rats decided to switch over, hit recall, I got back 4 out of 5. I repeated this process with light and even some medium drones to observe the results.
After 5 missions I determined I'd be better off in a scorpion with 2 125mm rails in the non-missile slots to deal with frigates.
So i took my main out with a legion and a corpmate and went looking for trouble. First off it's a legion, it has no friends with the letters D P or S (unless you count suckage) but it was my pet project and tanked very well. After poking around awhile I determined drones aren't worth having anymore.
I have a few more ideas on how to try to control the situation but at this time I've decided liquidating my drone ships was the primary solution. |
BoBoZoBo
MGroup9 Quantum Cafe
123
|
Posted - 2012.12.07 17:49:00 -
[45] - Quote
Typed something but server screwed up my post - meh Primary Test Subject GÇó SmackTalker Elite |
YoYo NickyYo
Center for Advanced Studies Gallente Federation
63
|
Posted - 2012.12.07 17:52:00 -
[46] - Quote
Jenn aSide wrote:iskflakes wrote:There are more important issues to fix, like nullsec, capital ships and POSes. A drone revamp is much needed, but not at the expense of those features. And of course ccp only works on 1 thing at a time....
Assuming they are working on anything you want may be a bad bet....
"Working as intended" |
Jame Jarl Retief
Murientor Tribe Defiant Legacy
540
|
Posted - 2012.12.07 20:30:00 -
[47] - Quote
Liandri Jenquai wrote:Anyone notice that a bunch of topics have dev responses in them but not one topic about the new drone mechanics has a dev response?
The pessimist in me did notice that. They joke and horse around in other threads, but stay the heck away from any drone thread.
The optimist in me still remembers the 2 month old blog by CCP Ytterbium where he said, looking forward to Dominix rebalance, that the ship is mostly fine except for "terribly outdated" drone mechanics. That gave me hope there's someone there that's aware of the issues at least.
And the other positive sign? In the ship rebalance so far, they added one drone boat frigate (Tristan) and two new drone destroyers. Why do that if they're trying to keep drones in the doghouse?
So I remain optimistically pessimistic. Or is that pessimistically optimistic? One of those.
Quote:I think CCP is pretty much telling us to shove it somewhere and play a different game if we don't like it.
See, I'm actively forcing myself not to think that. Because I like to think CCP folks are smart. And telling your paying customers "If you don't like our product, please use our competitor!" isn't something a smart person would say.
Quote:At any rate since drones are useless in L4s I am just doing them in a Tengu now.
Yep, ironically with all the crying about the Heavy Missile nerf, Tengu is still the winner after this patch. Sad but true. |
Nomistrav
Maverick Conflict Solutions
98
|
Posted - 2012.12.08 04:46:00 -
[48] - Quote
Jame Jarl Retief wrote:OK, I'll bite. Do you feel that drone boats are just fine as they are right now? If you feel they are fine, how do you explain the following: -Drone boats do not appear in top #20 most used ship, nor have they to my knowledge in the past 3-5 years. They underperform in most situations, and are seldom used. Which is basically the very definition of something that needs a comprehensive review. -Drone boats are in considerably less demand than turret and missile boats, and cheaper because supply far outshines the demand. Case in point, Navy Domi recently dropped from 500 mil to 300 mil (cheapest faction BS?). -Drones take 2-5x more clicks to use (launch and attack and watch their HP) than firing all turrets/missiles (grouped, 1 click). -Drones are the only weapon system without overheat mechanic to it allowing to boost its effectiveness. -Drones are the only weapon system without appropriate rigs (there's sentry damage rigs, but no heavy/medium/light damage rigs). -Drones are the only weapon system without appropriate implants (there's implants for turrets and missiles and scanning and mining...but not drones). This was brought up by CSM as far back as Jan '10, and still nothing. -Sentry drones still bugged, they don't require nor benefit from racial drone specialization, when all other T2 weapons including other drones do require and benefit from such skills. -Drones have insane stats, a heavy drone has 100 sig radius, while a ship carrying 3 of them has a sig radius of 120? And fast shield-tanked drones have the same sig radius as slow armor-tanked drones? -Drones of T2 type have the exact same resist profile as T1, when it should be better (which could be the root cause of many current complaints). -Ships capable of being drone boats OR turret boats are outfitted as turret boats 99% of the time, why, if drones are fine? (see Proteus) I could go on with these issues, but there doesn't seem to be a point. All of this working as intended? Seriously?
Quoted and will be moving to my original post since someone actually took the time to make a comprehensive list. Kudos to you.
Should also take onto there that they're they only form of "weapon" that is destructible.. |
Beiny Lemmont
Boot Camp. CZECH Alliance
2
|
Posted - 2012.12.16 14:10:00 -
[49] - Quote
I hate CCP and wanna "old" drone system back |
Natsett Amuinn
GoonWaffe Goonswarm Federation
757
|
Posted - 2012.12.16 15:16:00 -
[50] - Quote
I think that if CCP is going to impiment changes that require you to have to manage your drones, that they should also impliment the changes to drone mechanics.
I believe that the very next thing CCP needs to address, is the drone UI. Drone commands should be like using turrets, as they themselves have said. I don't think this is something they can put on the back burner.
With the changes in retribution, drone mechanics epitimize the very issues that were brought up in the article about the future balancing of EVE.
I think drone mechanics may be one of the most offputting mechanics in EVE. They aren't exactly the kind of experience that are going to leave a possitive impression on most new players. |
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Eraza
Fuzzyness Enterprizes
1
|
Posted - 2012.12.16 15:42:00 -
[51] - Quote
i greatly miss having 10 drones as a standard and 15 on drone boats, that was nerfed because it became a tactic for some groups to use only drone boats to intentionally cause massive lag
i dislike that change because it makes each drone more valuable, and thus, it takes MUCH more micromanagment to use drones excessive micromanagment is not my idea of fun
on recent things, for the past year or so my drones have been acting chaotically and attacking random things, quite often sevral targets, the focus fire tag, does nothing
again, this needs more manual control, again, annoying
there is nothing really wrong with drone DPS in my opinion, i havent tested drone specific ships after patch though, so i have no clue what the myrm complaint is about
the new AI seems to make frigates attack my drones quite a lot, realistic actually, that-¦s what any sane frigate wing would do in a battleship fight it is however somewhat annoying, because it again adds to micromanagment
i mostly want the drone swarms back because launching 15 drones looked really cool, launching 5 drones(with heavy bonuses) same dps yes, however, much fewer targets for my enemies, which makes getting rid of drones MUCH easyer.. also MUCH less cool :)
also right click options, aside from "launch drones", when i have more then one size drone(fleet typhoon for example has room for a set of each size), then it would help to have a "launch heavy drones" and such for other drone types/sizes, currently, having more then one drone type in a ship, requires a lot of selecting and clicking
here-¦s an idea that would help things along, can we have damaged drones slowly repair while in the drone bay? and/or have the drone bay prefer launcing healthy drones over damaged ones in ships that have spares always seemed kind of stupid to have a full set of spare drones, occationally two sets of spares, and yet it always launches the damaged ones first
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Pretty GuyYeah
47
|
Posted - 2012.12.16 15:49:00 -
[52] - Quote
I agree with many of the suggestions to drones in this thread. I'd love to see CCP put some of these through in order to compensate for their old style and high nerf with the Retribution patch. Post with your main.
A legend walks among us, a genius so significant he so dares to degrade himself as camouflage when you dispute. |
The Protato
Protus Correction Facility Inc.
111
|
Posted - 2012.12.16 18:12:00 -
[53] - Quote
Kind of irritated by everyone saying "Capitals are more important than drones". Please compare the percentage of users that actively use a capital (not just can fly one or own one in a hangar somewhere) to the percentage of users that actively use drones. For anything. Drones are as much a PVE weapon as a carrier; both can (and should) be used for PVP, so don't pull that "bears gonna whine" story, it's old.
As a player who regularly uses a spidertanking Domi in PVP, I've gotta say that the drone mechanics are beyond awful. Alongside sub-par DPS for a battleship focused with one weapon system, I cannot "overheat" my drones to react to circumstance, unlike guns/launchers, and I cannot deliver instant damage, unlike guns. The destroyability of drones is fine, but not alongside the inconvenience. Fixing drones is surely going to buff carriers, no? Fixing one of your capital problems... |
J3ssica Alba
Federal Navy Academy Gallente Federation
574
|
Posted - 2012.12.16 18:16:00 -
[54] - Quote
iskflakes wrote:There are more important issues to fix, like nullsec, capital ships and POSes. A drone revamp is much needed, but not at the expense of those features.
I use drones everyday but i don't do nullsec, capitals or POSes so who cares about those. Fix drones please! This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |
Sebastian N Cain
Aliastra Gallente Federation
147
|
Posted - 2012.12.16 19:15:00 -
[55] - Quote
Drew Solaert wrote:I really can't see why people are getting so up in arms about the drone changes, unless they are some of those lv4 AFK/Bot varmin.
It needs a slight adaptation to your play style. for example, launch the hob's once the elite frigs are ontop of you, then pull drones in and out *instantly* as needed. Yes you have to pay attention but its no different to volley counting with missiles. Remember those turrets on the top? start using them more. the Dominix with 350mm's does a far bit of DPS while the hobs are on the little things, the 350mm's should be ripping those cruisers a new one, after that its normal service resumed.
Job fecking done. Just you need to have focus now.
*Edit* Though yes, Drones do need some love I wouldn't put it up there as overly high on the agenda, they are fine. Well, yes. That-¦s the solution. Use autocannons on the droneboat. Drones were not really competetive with turrets or missiles to begin with, easy to use in missions were the only thing they had to go for them. And now... well you can rather easy make sure they aren-¦t destroyed, but keeping them close means you have terrible range, so you need some other weapon as well, drones alone won-¦t suffice anymore. Additionally anytime you recall them or need to micromanage them, they stop shooting, your damage and therefore your efficiency drops even further (also, given that terrible UI micromanaging them is torture, and the AI of the drones makes you wish someone would help you getting rid of them and destroy these buggers). Right now you-¦re better off using blasters than drones in PVE. "You either need less science fiction or more medication."
"Or less medication and more ammo!" |
Simetraz
State War Academy Caldari State
507
|
Posted - 2012.12.16 19:27:00 -
[56] - Quote
They could just remove drones from all ships except carriers and supercarriers and be done with it. To some extent they have been working towards it for some time. That would that mean reworking some ship balancing but all things considered the only ships that would really need work would be the drone boats. Those are all gallente and have been dead anyways for some time.
The question is it time for CCP to cut there losses in regards to drones and move on. EVERYBODY KNOWS |
Alavaria Fera
GoonWaffe Goonswarm Federation
1930
|
Posted - 2012.12.16 19:39:00 -
[57] - Quote
Simetraz wrote:They could just remove drones from all ships except carriers and supercarriers and be done with it. To some extent they have been working towards it for some time. That would that mean reworking some ship balancing but all things considered the only ships that would really need work would be the drone boats. Those are all gallente and have been dead anyways for some time.
The question is it time for CCP to cut there losses in regards to drones and move on. Better yet, just leave the drone boats as they are, keep on breaking them if necessary and rely on the forums to tell complainers to:
"HTFU" "adapt or die" "can I have your stuff" Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
Nomistrav
Maverick Conflict Solutions
104
|
Posted - 2012.12.19 06:23:00 -
[58] - Quote
Null-sec is getting along just fine without any major changes being done. Sure, the sovereignty game sucks and anything you will ever do requires a massive fleet of super capitals but let's be real, what else are you going to do with all that money you've got laying around from your plexing/officer farming?
Capitals in general are just ridiculous, I'd go so far as to say that they just need to be removed all together as it's only caused a -massive- power creep. All it takes to play the sov game is a super-capital fleet and thirty minutes of time to use your drones to take out sov structures and then it's just a back and forth game of repairing/reinforcing until someone gets burned out - but again, what else are you honestly going to use the money on when there's barely any isk sinks in the game?
Capitals and Null-sec aren't the problem, the entire ECONOMY is the issue. It's cheaper to get anything you need from Jita (and those carebears that you ***** about so much) than it is to actually have your own self-sustaining system. Maybe not isk-wise but time and effort wise. Then again when you're sitting on billions of isk, it's not exactly an issue to buy a bunch of Jita merch and have it carriered/freightered in.
This is all digression of course because I know that all the bitter vets are just going to cry, ***** and moan as much as the hi-sec bears because it's what they do. Everyone wants a share and/or piece of the **** sandwich without the bread but their share is more important than everyone else because (brace yourself) it affects them.
SO. We have Null-sec, which is stupid in and of it's entirety as it's just farmville with the added bonus of an even more ridiculous sov system with the occasional PvP..
We have Capitals which aren't going anywhere besides up.
POSes which could actually use some looking at because, yanno, they don't affect JUST the 12% that fly Capitals in Null-sec.
Annnnd Drones which are terribly outdated, were nerfed a thousand times over ages ago for SERVER reasons rather than Gameplay reasons. Further more, they are also used by -EVERYONE-. Even the capital pilots in null-sec and their incredibly complex internet chat-room where they talk about dicks, farts and oh, I dunno, MAYBE something actually related to Eve Online. Because, yanno, Capitals do use drones - more of them - and smarter ones at that with their inexplicable ability to warp around without deactivating themselves.
This isn't going to stop someone from saying, "leave high-sec more" because (god forbid) anyone actually decides they don't like the silly politicking and endless hours of POS/Station bashing with no actual combat. But I'm content in that this is enough of a pressing issue that it will be taken seriously without their (un-needed) support.
Larga vida a los aviones no tripulados! |
Wacktopia
Noir. Noir. Mercenary Group
300
|
Posted - 2012.12.19 10:13:00 -
[59] - Quote
/signed
I would not say it's top priority over POS's and some other stuff perhaps but it is important.
I used to love using drone ships. Domi was my mission staple, loved using Ishtar and Gila in small gang situations, Ishkur has always been a cool ship to me too. Tri-Myrm was another favourite.
But sadly I use these ships less because fewer doctrines call for drone boats and I got tired of trying to make the mechanics work vs the competition.
Around that time I was training Minmattar and quickly changed to a Mael for missions, dropped Myrm for Drake / Cane and the Ishtar and Gila kinda sit around.
Drones are a complex system because. - they are easily destroy able - some med and large are painfully slow - managing sentry drop and collection while avoiding tackle is a pain. - the whole deploy and collect time lags your damage - the stats are BONKERS
It's safe to as that I'd only use them out of novelty as a sub-cap primary weapons system in all but a few edge cases. The bottom line is that now I have one of those annoying signatures. |
dexington
Caldari Provisions Caldari State
271
|
Posted - 2012.12.19 10:25:00 -
[60] - Quote
Beiny Lemmont wrote:I hate CCP and wanna "old" drone system back
I think that's is the short sighted solution, while drones are worse then pre-patch, i still have some hope for the new AI in the future. The new AI should make it possible to make better, more advanced and more fun PvE content.
CCP "just" need to fix the drone mechanics, they were broken pre-patch, it just became more annoying and visible with the change to npc's.
I'm not sure what you mean by old drone system, i read it as you want the old AI style npc's back, i could have misunderstood your meaning. GÇ£The best way to keep something bad from happening is to see it ahead of time, and you can't see it if you refuse to face the possibility.GÇ¥ |
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