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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Rodj Blake
PIE Inc.
690
|
Posted - 2012.01.24 13:13:00 -
[901] - Quote
Kade Jeekin wrote:Denial of assets is the only way to defeat an immortal enemy. For this reason I am for locking out of enemy factions from occupied and hisec stations. If you want meaning and consequence to system occupancy then this would be the most meaningful.
However, I am against the removal or downgrading of NPC navies, as doing so does remove a unique RP feature of FW combat.
I agree with the Minmatar psychopath. Dulce et decorum est pro imperium mori. |
Lord Meriak
Amarrian Retribution
5
|
Posted - 2012.01.24 13:18:00 -
[902] - Quote
The navy npc should stay in game as they our part of the whole eve. If they go then what ccp our saying is Pod pilots are the empires only defence which does not fit in the story of eve.
Also as an alliance if you pick a side you have to choose as there is a penelty in high sec.
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Fidelium Mortis
Quantum Cats Syndicate
34
|
Posted - 2012.01.24 14:34:00 -
[903] - Quote
Flyinghotpocket wrote:Corpse Swallower wrote:CCP Soundwave wrote:Hey guys
Great feedback in this thread. I'm taking a few notes and getting a few ideas.
One thing we might be able to do very easily is remove the faction NPCs, letting you freely travel in other factions space. How would you guys feel about that change? I've always found it a bit sad that we've isolated FW in low-sec when it could be done on a much larger scale. Awesome idea! terribad idea. if anything increase the npcs in highsec. they should **** your **** up when you enter enemy highsec. if you remove npcs from highsec. thats gonna make as much sense as flying threw planets.
I believe they should come out in force, but right now the navy response is a bit too concord-like. Going into enemy high-sec is too focused on the NPC mechanic, and the actual PvP is practically overlooked - either bring some speed tankers or a cap boosted BS with decent range. In particular the NPC EWAR seems a bit "unnatural." ICRS - Intergalactic Certified Rocket Surgeon |
Hans Jagerblitzen
Autocannons Anonymous
841
|
Posted - 2012.01.24 15:16:00 -
[904] - Quote
Schalac wrote:I say BS. You can leave militia any time you choose and if you wake up one day and have a ship or item you need but can't get because you are in the enemy militia. Leave militia and get it. That is all you would need to do. But after seeing Loren kill countless comrades and then run to a station in my highsec when I have the capability and the manpower to smite him down and then JC out of there I say no. Have I docked in enemy territory before? Yes I have, but I feel that if you have the audacity to raid an enemies high sec you should be shown no quarter in that space.
You choose the join FW. It is not forced upon you. Therefore if you choose a side that is in opposition to the area you would like to live then you have a problem. I feel it would make FW more meaningful if you couldn't enter enemy highsec and dock at their stations. I feel there would be more meaning to killing those that invade my space and I feel that it was a bad choice to not add stations docking rights to lowsec FW players in conquered systems. In lowsec anyone can erect a POS. Good you have a POS in tama. Now you would have a place to hide when the system is owned by the enemy.
Ahhhh we had a misunderstanding there. I wasn't referring to enemy highsec, I was referring to the militia-controlled stations populating lowsec.
As others have pointed out though, we are not the force that protects the innermost Empire spaceGǪ.there is a distinct difference between the factional military, and the factional militia.
Unless theyGÇÖre going to rewrite all the history (which they absolutely should if any of what you are proposing would ever come to pass) so that the factions are actually at war with each other, there is a specific reason that the militias only get to take their aggression out on each other in lowsec.
Officially, the four factions are at GÇ£peaceGÇ¥ with each other, its only the die-hard militant paranoid patriots that carry on a war of their own, but have to do it away from the public view. Extending FW into highsec is a radical revamp of the very story that binds the EvE world together.
The REAL reason that we are a ways off from this (though it certainly has its merits) is that there just isnGÇÖt the population of FW participants to sustain extending the warzones to all of highsec.
We can barely cover all the lowsec territories we fight over, with the dwindling FW population that has shrunk due to apathy and frustration with CCP over unfixed mechanics and broken promises.
Extending the existing FW populations to all of highsec would spread us so thin its even harder to find fights. And being able to quickly and consistently log on, undock, and fight is the cornerstone of what FW is all about.
As I mentioned before, the FW community is different than your nullsec crowd because to us, easy fight access is our highest priority. You bring up very valid points about realistically how war should work, but the community as a whole has always been willing to sacrifice depth and realism for the ability to find quality, casual, PvP. This is what we are desperately trying to explain to the CSM and CCP, before they impose more 0.0-style complications on us as proposed in the recent summit minutes.
Until we are so overloaded with activity in lowsec that it causes problems, I see no advantage to spreading us out into high sec. Hopefully future FW improvements will build the population up to a point where your vision is viable. |
Rel'k Bloodlor
Mecha Enterprises Fleet
94
|
Posted - 2012.01.24 15:52:00 -
[905] - Quote
I don't think we should be able to lock stations. In null those are player built and/or alliance owned. The stations in NPC 0.0 and low sec are owned buy NPC corps. The only one I could see this with is specifically a faction owned station, then I think you should just never be allowed in the other sides if your in militia. As far as letting us in to each others hi-sec Hans has a point. This dose not change my opinion in the posts above tho, just one step of enforcement back not the whole thing open to us.
P.S. i have a plexing idea here--> in this FW thread Come tell me how bad it is or what parts you hate the most. I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |
Uppsy Daisy
24th Imperial Crusade Amarr Empire
59
|
Posted - 2012.01.24 15:55:00 -
[906] - Quote
You need to update point 3) on the first page. It is fixed in Crucible 1.1 (patch notes here http://www.eveonline.com/updates/patchnotes.asp?newpatchlogID=3382).
"Using assistance modules on a Factional Warfare buddy who is an outlaw or has a Global Criminal Flag will no longer result in a standings hit from your own faction" |
Hans Jagerblitzen
Autocannons Anonymous
841
|
Posted - 2012.01.24 17:24:00 -
[907] - Quote
Thanks for the reminder, Uppsy.
I won't stop till we get the entire list taken care of. Even if this thread is 150 pages by than!! |
Hirana Yoshida
Behavioral Affront
267
|
Posted - 2012.01.24 17:37:00 -
[908] - Quote
Hmmm .. didn't they promise a blog where we would be able to see some of what they have planned beyond allowing blobs in?
Start counting, they are already a week late .. hahahahahaha.
Thinking of having a doctor remove my balls before the blue turns darker and gangrene sets in! |
Damassys Kadesh
Eternal Damnation of the Woken Mind
42
|
Posted - 2012.01.25 01:04:00 -
[909] - Quote
Rel'k Bloodlor wrote:I still think they should scale the faction police back one step EX-.5 have none and 1. would be like how .9's are. the .5's would give use all a place to only fight each other only, no hot drops, no pie's, and no wham null alliance. I know as a Gallente pilot this would hurt us as Villor is a .5 but I still think it would be worth it! At least part of the reason fights have gone down in black rise at lest is the quagmire of neutrals that may or may get involved.
I would completely accept this. Variation and balance is key. If you like one style over another, you can choose where to look for fights.
Kade Jeekin wrote:Denial of assets is the only way to defeat an immortal enemy. For this reason I am for locking out of enemy factions from occupied and hisec stations. If you want meaning and consequence to system occupancy then this would be the most meaningful.
I interpret this as a very null-oriented opinion. The problem again, is that in FW, you can simply quit your militia for a day or use an alt to recover your items. So the system is very easily circumvented, unlike the null mechanic. I believe people would accept a station service ban and work with/around it in order to stay active in their militia, but the flip-flopping in a station-lockout environment would be awful and useless. I am in Factional Warfare and it needs a lot of work: -It's NOT a stepping stone to null -It DOESN'T have balanced risk/reward -It COULD EASILY be the best feature for small-scale PvP CCP, the players are speaking up, please take the time to listen carefully |
Damassys Kadesh
Eternal Damnation of the Woken Mind
42
|
Posted - 2012.01.25 01:09:00 -
[910] - Quote
Also, apparently we have been "grumbling" a lot... and all I have to say in response is "yes, please touch us... touch us in the good places ;)"
http://www.youtube.com/watch?v=jzR2FyJZTzg&feature=uploademail I am in Factional Warfare and it needs a lot of work: -It's NOT a stepping stone to null -It DOESN'T have balanced risk/reward -It COULD EASILY be the best feature for small-scale PvP CCP, the players are speaking up, please take the time to listen carefully |
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Har Harrison
Amarrian Retribution
128
|
Posted - 2012.01.25 03:45:00 -
[911] - Quote
Hirana Yoshida wrote:Hmmm .. didn't they promise a blog where we would be able to see some of what they have planned beyond allowing blobs in?
Start counting, they are already a week late .. hahahahahaha.
Thinking of having a doctor remove my balls before the blue turns darker and gangrene sets in! I for one am planning on going to Fan Fest 2012. (I am in Australia). So rest assured I will be there to ask the hard questions at the Faction Warfare round table... I have a thread adverting this and seeking to find out who is going and what we should be discussing
https://forums.eveonline.com/default.aspx?g=posts&m=703856
Fix Faction Warfare CCP!!! |
Rodj Blake
PIE Inc.
692
|
Posted - 2012.01.25 10:38:00 -
[912] - Quote
Har Harrison wrote: I for one am planning on going to Fan Fest 2012. (I am in Australia). So rest assured I will be there to ask the hard questions at the Faction Warfare round table...
You never know, CCP might even show up this time. Dulce et decorum est pro imperium mori. |
Galatica789
Autocannons Anonymous
14
|
Posted - 2012.01.25 15:06:00 -
[913] - Quote
Bout damn time |
Ocih
Space Mermaids
67
|
Posted - 2012.01.25 17:41:00 -
[914] - Quote
Faction War should also get free clones and if you die on duty you get a combat version of noob ship - worth losing, worth undocking in, not uber even by T1 standard. One you will PvP in, like it or not so if someone wants to contract them, the dummy buying it is a bullseye if he undocks.
- Based on Rank Clone discount to clones are free.
- Based on Rank, replaced faction issue frigate, cruiser battleship. They can die but they are free. It will promote redonculous PvP inside the faction groups and will be ... get ready? Fun!!! |
Hans Jagerblitzen
Autocannons Anonymous
848
|
Posted - 2012.01.25 21:05:00 -
[915] - Quote
Ocih wrote:Faction War should also get free clones and if you die on duty you get a combat version of noob ship - worth losing, worth undocking in, not uber even by T1 standard. One you will PvP in, like it or not so if someone wants to contract them, the dummy buying it is a bullseye if he undocks.
- Based on Rank Clone discount to clones are free.
- Based on Rank, replaced faction issue frigate, cruiser battleship. They can die but they are free. It will promote redonculous PvP inside the faction groups and will be ... get ready? Fun!!!
Interesting ideas, about the only thing I have to say about the clone thing is that most of us have little to no issue with clone loss. Warping a pod out of danger is one of the first skills I teach new pilots, and one of the reasons we all enjoy lowsec is lack of bubbles, so we can put in fancier implants and give ourselves a little more PvP edge if we can afford it.
And I agree about replacing losses - IGÇÖll tell you my own personal flavor of reward improvement. If this were my call, IGÇÖd institute some LP-based insurance supplements to Faction Ships. (lets ignore rank for now since rank is meaningless IMHO until they fix it, it says you can carebear and nothing more)
LetGÇÖs say youGÇÖre cruising around in your fleet stabber. Assuming you are an Minmatar pilot, and you are killed by an Amarr pilot, maybe youGÇÖd get 10,000 LP back in addition to your Pend Insurance. This would ONLY be valid to FW-on-FW kills. YouGÇÖd never get full amount back, so thereGÇÖs no reason to ever blow these up for insurance purposes, but it would reduce the isk loss for legitimate FW PvP and keep more pilots fighting more often, with less need to go grind for isk.
The reason I suggest it for losses rather than kills is that no matter how you slice it GÇô top damage, final blow, initial point GÇô someone in an engagement gets shafted. I think just supplementing people on the loss end is an easier way to compensate, because if you die than obviously you were participating in the fight. To me this is superior than having 5 people help to take down a target and only one person (who may not have lost anything) gets the reward, and bickering over fairness. Most good FW pilots throw all PvP loot to the losers in the fleet anyways, even if it was their own fault. We're pretty nice people.
Experienced, ace pilots have less issues keeping enough isk around to keep fighting. Those who are new can enjoy less downtime between fights, because its easier for them to go buy a new ship.
It also directly moves some of the payout from PvE directly to PvP, which to me is even better than tying it to plexes, which could still be farmed without PvP.
ItGÇÖs not perfect, it wouldnGÇÖt fix everything, but it gets people back in the fight, provides a little incentive for more FW pilots to use faction ships (which is good for immersion) and reduces the amount of plex grinding or mission grinding one has to do to keep their hangar stocked.
(I'm sure I said this before somewhere, maybe even in this thread, 20 pages back!) |
Hans Jagerblitzen
Autocannons Anonymous
848
|
Posted - 2012.01.25 21:38:00 -
[916] - Quote
Har Harrison wrote:Hirana Yoshida wrote:Hmmm .. didn't they promise a blog where we would be able to see some of what they have planned beyond allowing blobs in?
Start counting, they are already a week late .. hahahahahaha.
Thinking of having a doctor remove my balls before the blue turns darker and gangrene sets in! I for one am planning on going to Fan Fest 2012. (I am in Australia). So rest assured I will be there to ask the hard questions at the Faction Warfare round table... I have a thread adverting this and seeking to find out who is going and what we should be discussing https://forums.eveonline.com/default.aspx?g=posts&m=703856
BTW, I'm extremely jealous. I wish I could be there to lead the charge. I'm sure you'll do an excellent job though, Har, you've been one of FW's most stalwart defenders. Keep in touch, I'll most certainly have a list of stuff for you to ask them on my behalf!! (Not that I have much to say besides stumping for the top issues in the thread).
I'll definitely check in on that thread when I have some time (still keeping with 789 other threads atm) and see whats being tossed around....but i'm not worried. We all want the same thing in the end, more or less. |
ShardowRhino
Deep Core Mining Inc. Caldari State
4
|
Posted - 2012.01.26 07:36:00 -
[917] - Quote
Hans Jagerblitzen wrote:
I only wish the current council understood why we participate in Faction Warfare as well as you do! You've summarized our sentiments precisely.
Thank you for your contribution, its nice to have some fresh blood in this thread - far too many of the same people in here saying the same thing, even though bumps are always appreciated.
In a way I think that CCP has a split personality. On one hand they want to have this image of these big empires that are either at each others' throats, or on the verge of. At least that was what I was made to believe when I entered the game when it had the title of "cold war", I thought of the real cold war, but wondered why the playerbase was not participating in it. They want to produce novels, CCGs, and board games. They want to churn out stories set within the "universe", videos depicting events taking place, yet the only thing cold war about the game was the temperature CCP had to letting us in on it. We were banished to the sidelines, unable to participate making the game feel as though we were doing our own thing with an old 1950's movie studio paper backdrop in the background.
CCP wants the game to be pvp in every possible way. Every possible way but when it comes to the storyline. If you wanted an ounce of a feeling of being part of the game instead of someone wondering in the background detached to the story, you had to run missions. Even that is a joke of a means of participation. If you liked the universe's lore then you had no other choice. If you wanted to shoot at other players you had to go to low or null sec and participate in fights not of the big 4 empires, but of player run groups looking for individual gains and glory within the game. The closest an alliance got was that mimtar rebel based alliance that allowed anyone to rat in their space.
It seems almost hypocritical of CCP to peddle storyline based goods and produce fiction posted on the site and a supposed dedication to pew, yet create this great rift between interaction with the game universe and the player base that want to be a part of it. It is like going to an amusement park and being told "NO!" when attempting to get on a ride and then being directed to go play in the parking lot and be grateful for it. It is even more hypocritical when players say that want to pvp, but have CCP ignore them because they are not the favored children.
CCP has made great efforts to incentivize 0.0 play, moon mins for billions of isk with little effort, player owned stations, pos dreamland, big fat tastey rats with officer loot, the best ores in the game, drone regions, capital ships, super capital ships, no obnoxious gate guns, the best sites. The list continues to grow. |
ShardowRhino
Deep Core Mining Inc. Caldari State
4
|
Posted - 2012.01.26 07:41:00 -
[918] - Quote
I understand empire space as it is, the reduced potential gains are balanced by the greatly reduced risks, though one of you bloody annoying goons popped an alt of mine in a 1.0 system the other day. Things balance out for the most part. Yet, FW is a hybrid that CCP created, yet CCP has yet to truly understand. A slight buff to rats in low sec was a good start, but beyond that I had not heard of anything that can be considered an attempt by CCP to incentivise FW combat to the playerbase. IF CCP was as hellbent on having as much pvp as possible, and CCP likes to give more and more to those in 0.0 in an attempt to draw players out of empire space, and if pvp is part of the risk and reality of 0.0 gaming, then why not incentivize FW combat? Get the hardcore empire carebears that have never risked a single frigate, never lost a pod, never shot another player out of hate, anger, spite, rage, fear, or just pure fun in an attempt to destroy them into pvp by giving them reason to take a step in that direction. The worst part of pvp is taking that step of undocking to put your isk on the line, its not the actual loss of the ship, its that first step. Its far to easy to say " maybe tomorrow" or "when I make a few more million/billion isk" or " some day when I have the SP to compete". If they can stay in empire, have the chance of being shot and of shooting others, but having a safezone to retreat to, it could get more out of the their shell.
Of course, if CCP was as hellbent on pvp eveywhere and in every possible way, we wouldn't have to be posting about this. They would make it so that FW was seen as something to get into within a month or two of joining the game. I noticed that since I returned to the game and got dumped into an npc corp because the one i was in last folded while I was unable to get into the game due to a lack of shader 3, that I lose 11% of my isk to a corp tax. Thats a good way to nudge players to get into player corps so that they can be wardec'able. A reverse of something similar could be done to get more into FW, meaning more strictly PVE players into PVP, at least on a part time basis. Remove the tax for those in FW, those that operate within X many jumps from an empire's low sec gates. It could scale based on the depth of the player's position. A bonus could be given to FW players that rat or mission closer to 0.4 gates then those doing so in 1.0 systems. The closer to the front they are, the higher the chances of raid catching them off guard. Yet, those risks are balanced out by the additional gains being made by being near the front.
Those that are near the front but are not popped and profit will have more isk to risk in pvp. Anyone being a chicken but attempting to abuse the FW bennie will likely become a target eventually, but then again I remember seeing some serious chicken **** in 0.0 where players who were constantly seen farming all day continued to farm all day regardless of screams for help in various systems. Kind of surreal to hear about all this 0.0 crap of everyone having balls to pvp, yet cruising through in a BS I couldn't afford to lose to go support players I barely knew at all while cruising through the system and asking the farmers if they were heading out, if so I could wait for them because we could travel as a pack instead of just me at my best possible speed only for them to laugh it off and tell me that it wasnGÇÖt their problem. |
Har Harrison
Amarrian Retribution
131
|
Posted - 2012.01.26 12:10:00 -
[919] - Quote
Rodj Blake wrote:Har Harrison wrote: I for one am planning on going to Fan Fest 2012. (I am in Australia). So rest assured I will be there to ask the hard questions at the Faction Warfare round table...
You never know, CCP might even show up this time. They'd better...
Fix Faction Warfare CCP!!! |
Har Harrison
Amarrian Retribution
131
|
Posted - 2012.01.26 12:12:00 -
[920] - Quote
Hans Jagerblitzen wrote:Har Harrison wrote:Hirana Yoshida wrote:Hmmm .. didn't they promise a blog where we would be able to see some of what they have planned beyond allowing blobs in?
Start counting, they are already a week late .. hahahahahaha.
Thinking of having a doctor remove my balls before the blue turns darker and gangrene sets in! I for one am planning on going to Fan Fest 2012. (I am in Australia). So rest assured I will be there to ask the hard questions at the Faction Warfare round table... I have a thread adverting this and seeking to find out who is going and what we should be discussing https://forums.eveonline.com/default.aspx?g=posts&m=703856 BTW, I'm extremely jealous. I wish I could be there to lead the charge. I'm sure you'll do an excellent job though, Har, you've been one of FW's most stalwart defenders. Keep in touch, I'll most certainly have a list of stuff for you to ask them on my behalf!! (Not that I have much to say besides stumping for the top issues in the thread). I'll definitely check in on that thread when I have some time (still keeping with 789 other threads atm) and see whats being tossed around....but i'm not worried. We all want the same thing in the end, more or less. I intend to keep them honest Having some clear things to discuss/explain to CCP would definately be of benefit.
Fix Faction Warfare CCP!!! |
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Rel'k Bloodlor
Mecha Enterprises Fleet
99
|
Posted - 2012.01.26 15:31:00 -
[921] - Quote
Ocih wrote:Faction War should also get free clones and if you die on duty you get a combat version of noob ship - worth losing, worth undocking in, not uber even by T1 standard. One you will PvP in, like it or not so if someone wants to contract them, the dummy buying it is a bullseye if he undocks.
- Based on Rank Clone discount to clones are free.
- Based on Rank, replaced faction issue frigate, cruiser battleship. They can die but they are free. It will promote redonculous PvP inside the faction groups and will be ... get ready? Fun!!!
I like the noob ship idea. All it would take is to make it one you join Faction Warfare that your noob ships always comes filly fit with civilian stuff. Not awesome just useful in a pinch. no miner, just fully fit so you can dock and undock and help, cuz its your job. May be even a civilian level point with a bad range like 3-5k and a civilian DCU in the low. I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |
Rel'k Bloodlor
Mecha Enterprises Fleet
105
|
Posted - 2012.01.27 13:48:00 -
[922] - Quote
Well I don't think this tread should die. Time for some Necromancy.
So how do we have an influence on the war zone and not have SOV.? any ideas? I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |
Hans Jagerblitzen
Autocannons Anonymous
860
|
Posted - 2012.01.27 15:10:00 -
[923] - Quote
Don't worry, this thread isn't going anywhere. Our work is by no means done....
I think if anything its only resting a bit because of the heated discussions that flared up over in Warfare & Tactics that have temporarily held the focus of the usual FW suspects. |
Hirana Yoshida
Behavioral Affront
271
|
Posted - 2012.01.27 15:19:00 -
[924] - Quote
Well, CCP has already proven that specific bonuses/penalties can be applied in space without sov. present in the Incursion system .. only question is what would be a good idea.
Ideas floated so far as my hastily deteriorating memory has them: - Station guns fire on opposition. - Denial of docking rights. - Denial and/or cost increase of services. - Boosts to PI, Industry, mining etc. - Incursion type boosts to ship attributes. - Adjustment of system security rating.
Will probably have to be a "soft" benefit to avoid the sheep effect where everyone joins a winning side, but then again that can be mitigated by making flipping harder as one progresses and vice versa. |
Hans Jagerblitzen
Autocannons Anonymous
860
|
Posted - 2012.01.27 16:14:00 -
[925] - Quote
Hirana Yoshida wrote:Well, CCP has already proven that specific bonuses/penalties can be applied in space without sov. present in the Incursion system .. only question is what would be a good idea.
Ideas floated so far as my hastily deteriorating memory has them: - Station guns fire on opposition. - Denial of docking rights. - Denial and/or cost increase of services. - Boosts to PI, Industry, mining etc. - Incursion type boosts to ship attributes. - Adjustment of system security rating.
Will probably have to be a "soft" benefit to avoid the sheep effect where everyone joins a winning side, but then again that can be mitigated by making flipping harder as one progresses and vice versa.
I know the biggest predictable fear will be the side-flipping argument, but I think in the long run if Faction Warfare becomes enticing overall as a feature and invigorates the community again while drawing in more pilots there will always be a core group in each militia that doesnt flip-flop.
The self-balancing factor is that most of us here are in it for the quick fights and plentiful PvP. The worse times are those when you vastly outnumber your opposing faction, because it means there's no one to shoot at. In the two years I've fought for the Minnie Militia - I'd say roughly 90% of the pilots switching factions in our warfront have gone from the "winning" faction to the side of the underdogs, not the other way around. I can't speak for Gallente / Caldari but I'm assuming its no fun for them either when you have twice as many people as your foe.
You're right, I think the consequences need to be more subtle than 0.0, merely a stronger carrot to encourage plexing and foster participation across time zones. I personally think "occupancy" is a better term to use to describe what we should be fighting over, more so than Sov which has too many nullsec connotations and really is a more permanent description of system control.
For example, if we seize Huola obviously we're not going to be replacing the entire 24th imperial crusade station overnight, but it should be classified as "TLF Occupied" and be able to shoot the now unwelcome former residents.
POCO's are of course another obvious area for impact, If militia corps own POCO's in a system but their enemy wins occupancy, it only makes sense that it would affect POCO operations to some degree, the first thing that comes to mind is a tax penalty. That way there is incentive for POCO cartel corps to make sure the enemy never seizes the system, because losing control would impact customer relations.
I'm also partial to agents in occupied stations being held hostage as POW's, but the economic consequences of this must be considered heavily to prevent total victory where a losing faction gets completely shut out from such an important income source. Too heavy an income penalty and you WILL see faction defection for purely economics reasons.
One solution might be to partially shift some of the LP rewards to plexing or PvP kills, and have a law of diminishing returns where the more systems a particular faction occupies, the less payout there is for a plex victory or player kill. That way, a faction that is being overwhelmed and may not be making much isk because their agents are being held at gunpoint can at least make up for this by being more highly rewarded for taking their territory back. |
Cearain
Imperial Outlaws
244
|
Posted - 2012.01.27 20:59:00 -
[926] - Quote
Hans Jagerblitzen wrote:Hirana Yoshida wrote:Well, CCP has already proven that specific bonuses/penalties can be applied in space without sov. present in the Incursion system .. only question is what would be a good idea.
Ideas floated so far as my hastily deteriorating memory has them: - Station guns fire on opposition. - Denial of docking rights. - Denial and/or cost increase of services. - Boosts to PI, Industry, mining etc. - Incursion type boosts to ship attributes. - Adjustment of system security rating.
Will probably have to be a "soft" benefit to avoid the sheep effect where everyone joins a winning side, but then again that can be mitigated by making flipping harder as one progresses and vice versa. I know the biggest predictable fear will be the side-flipping argument, but I think in the long run if Faction Warfare becomes enticing overall as a feature and invigorates the community again while drawing in more pilots there will always be a core group in each militia that doesnt flip-flop....
I actually don't think that many people will flip flop. (although some already have done that for the easier missions) I do think players who are new to faction war will tend to join the side that has the better benefits. Why would anyone decide they will join the side that can't make as much isk or has allot of system wide nerfs to their ships?
BTW I don't think the idea that ship attributes would be nerfed for the losing side ever had much support at all.
I wasn't there but I had heard that about the time caldari occupied all of gallente fw space the number of gallente pilots was extremely low. Caldari on the other hand, had large numbers of active pilots.
If this is true, then we need to consider that this sort of piling on the winning team already happened even though there was no benefit.
On this topic though there have been suggestions to counter everyone joining the same side. Such as making it so the losing side can start fitting larger ships in plexes etc. That would definitely help the side with fewer numbers. There were a few other suggestions in this regard as well. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Runawaypally
The Stampede.
7
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Posted - 2012.01.31 04:06:00 -
[927] - Quote
Blog? Dev note regarding FW? Something mentioned in a Vid Blog? Something other then non-descript notes from a meeting that had little to do with it? (hell it wasnt even important enough to get its own topic) |
Rel'k Bloodlor
Mecha Enterprises Fleet Villore Accords
112
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Posted - 2012.01.31 10:33:00 -
[928] - Quote
So crazy thought at random time in the morning. What if they made a frigate that like the cruiser and battleship we can get, was a lower tier hull and cheaper than the existing one. Use each races mining frigate add the "navy" bump and change it's bonuses to- race's small remote repper range 30% and race defence* bonus per frigate level, Roll bonus 50% reduction in cap need or small remote reps?
*Like 5% resist for some 10% one type of HP for others?
It would give both the PvP and PvE groups in faction war some thing to get. Would give lower level players a chance to work together and achieve goals larger than them selves.(in and out side of FW) FW pilots could use it in smaller plexes.(every one else could use it in small plexes of the NPS's/WH's) Allows the game to explore new ideas of fleet composition in smaller hull types.
Thoughts? I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |
Galatica789
Autocannons Anonymous
15
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Posted - 2012.02.02 13:12:00 -
[929] - Quote
Give the Amarr more alliances to drop on us :3 |
Laerise
PIE Inc. Praetoria Imperialis Excubitoris
15
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Posted - 2012.02.02 16:35:00 -
[930] - Quote
Galatica789 wrote:Give the Amarr more alliances to drop on us :3
Sorry, that's impossible. I'm enjoying taking apart your corpies way too much.
Death to the blob and "gfgf" !
Edit: Considering that I might have come across like an *** above my sincere best wishes to your lads! Its nice to see that there are still TLF'ers out there with the balls to bring it. |
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